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Grand Theft Auto VI: Vice

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Tyla
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#31

Posted 13 August 2014 - 09:59 AM

The devil is in the details. ;)

 

Vanto - if I could like that 1,000 times I would! Ian - glad you're enjoying this!

 

 

That makes sense. As far as I understand, these protagonists would have effect on little yet considerable sides of the story if they're gonna be... or I noticed that recently... you're talking about probably upcoming DLCs, and the DLCs will follow these men's stories? I'm especially in favour of United Liberty Paper guy and McCrae. It'd be nice to go in more depth of hot-shot IAA agent like Doberman, and I always wanted to see "How a high-class yet corrupt law enforcer would work as a protagonist?", if I am to see something solid, I'd understand this. McCrae seems like a perfect anti-hero, or a former anti-hero, he introduces demons to his club, causing many brothers die over a heroin beef... and now he's aware of the deadly mistakes he has done, now he wants to make it right. I'm pretty sure a man like many people both of his club and on the city would think it's weirdly how a demon like McCrae doing something like this. And that's exactly what could make his story interesting. 

 

Also I forgot to say that, but good choice picking Mr. Pink as a character for the concept. I'm pretty sure, with that Hawaiian shirt and foxy face, Mr.Pink would make a perfect cheap pornographer.  :lol:

 

I wanted to reply to this a few days ago but the damn forum keeps eating my posts,

 

I am actually going to place a lot of emphasis on bringing all of the stories together: both the main storyline and Episodes From Vice City. There won't be many direct crossovers, not like the Impossible Trinity. However, lots of events will interlink and those that aren't wrapped up in the main storyline will get resolved through the Episodes.

 

I like to think I've created and fleshed out enough characters to have the volume of content needed to deliver a concept + DLC. I've been taking lessons in plot structure and foreshadowing from The Wire and obviously, State On The Edge Of Forever, itself ;)

 

My main goal is showing that dark stories can work in Vice City. I don't want to champion some rehashed happy-ending, sun baked paradise. That'd be sh*t.

 

Doberman is a little bit of an enigma because is he actually a law enforcer? Or is he party to enabling a drug economy to continue? This conflict of character is what makes him interesting, IMO. He's not the cop protagonist in the sense of me serving up Grand Theft Auto: The True Crime add-on. I kind of imagine it would be like playing as someone with the corrupted mindset of Tenpenny: he's got hard choices to make in order to preserve a stable environment while also having a duty as an Agent of law.

 

I don't want to spoil too much but Doberman is involved in the ending of the main game and Doberman's episode should extend beyond that ending... ominous? :dontgetit:

 

I'm currently developing a synopsis of the main story. That should come soon. May post a draft of the introduction over the weekend.

 

Thanks for being on board. And Mr. Pink? Well, how could I resist making him Mr. Pussy? :p

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Loosestring
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#32

Posted 13 August 2014 - 10:13 AM Edited by TheUnholy, 13 August 2014 - 10:14 AM.

The devil is in the details. ;)

 

Vanto - if I could like that 1,000 times I would! Ian - glad you're enjoying this!

 

 

That makes sense. As far as I understand, these protagonists would have effect on little yet considerable sides of the story if they're gonna be... or I noticed that recently... you're talking about probably upcoming DLCs, and the DLCs will follow these men's stories? I'm especially in favour of United Liberty Paper guy and McCrae. It'd be nice to go in more depth of hot-shot IAA agent like Doberman, and I always wanted to see "How a high-class yet corrupt law enforcer would work as a protagonist?", if I am to see something solid, I'd understand this. McCrae seems like a perfect anti-hero, or a former anti-hero, he introduces demons to his club, causing many brothers die over a heroin beef... and now he's aware of the deadly mistakes he has done, now he wants to make it right. I'm pretty sure a man like many people both of his club and on the city would think it's weirdly how a demon like McCrae doing something like this. And that's exactly what could make his story interesting. 

 

Also I forgot to say that, but good choice picking Mr. Pink as a character for the concept. I'm pretty sure, with that Hawaiian shirt and foxy face, Mr.Pink would make a perfect cheap pornographer.  :lol:

 

 

My main goal is showing that dark stories can work in Vice City. I don't want to champion some rehashed happy-ending, sun baked paradise. That'd be sh*t.

You know what... sometimes I think you read my mind or something. :p Because that's exactly what I want to see with Vice City... a dark story, and maybe a beyond darker, secret atmosphere. Vice City would have hot beaches, pearl water, nightclubs, sexy chicks, fresh coke but beyond that shady and elegant cover, I can imagine how decayed and rotten Vice City is. I mean Vice City is like a big pot, but at the same time there is some big spoon mixing it continously. That's the spirit.


Tyla
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#33

Posted 13 August 2014 - 11:33 AM

Think it's fair to say we both appreciate a cut-throat crime epic, right? ;)

 

It's ironic that I didn't really rate a Vice City setting for the next GTA until I made this concept. But the more I get into this location and explore where this can go, with a great story and gameplay the more I think Vice can make a great GTAVI.

 

One of the first things that inspired me (aside from Cocaine Cowboys) was an article from TIME magazine called Paradise Lost. It was about how much a state of decay Florida was in during the 80s. A couple of examples...

 

Here is a picture of palm trees swaying gently under a cottony blue sky while a family frolics in the foamy surf. Here is a snowy white heron flitting along a river of sea grass in the Everglades, the mangrove and palmetto serene as a Sunday morning. There is a creamy stucco Palm Beach mansion, its red tile roof glinting fiercely in the sun and bougainvillea rioting, colorfully in the yard. And, of course, a couple of sunburned senior citizens of Miami Beach, he in a Hawaiian shirt and she in purple culottes, waiting their turn on the shuffleboard court.

 

Those snapshots of life in South Florida are as accurate today as they were a generation ago. But they are being crowded out by some altogether different scenes, a collection of photos not found in any Chamber of Commerce travel brochure. Here is a picture of a policeman leaning over the body of a Miamian whose throat has been slit and wallet emptied. There is a sleek V-planed speedboat, stripped of galleys and bunks and loaded with a half-ton of marijuana, skimming across the waters of Biscayne Bay. Here are a handful of ragged Cuban refugees, living in a tent pitched beneath a highway overpass.

 

South Florida—that postcard corner of the Sunshine State, that lush strip of hibiscus and condominiums stretching roughly from Palm Beach south to Key West—is a region in trouble. An epidemic of violent crime, a plague of illicit drugs and a tidal wave of refugees have slammed into South Florida with the destructive power of a hurricane. Those three forces, and a number of lesser ills, threaten to turn one of the nation’s most prosperous, congenial and naturally gorgeous regions into a paradise lost.

 

Some more on violence...

 

When the FBI issued its annual list of the ten most crime-ridden cities in the nation last September, three of them were in South Florida: Miami (pop. 347,000) was in first place, West Palm Beach (pop. 63,000) was fifth and Fort Lauderdale (pop. 153,000) was eighth. Miami last year had the nation’s highest murder rate, 70 per 100,000 residents, and this year’s pace has been even higher.

 

The map here in this concept features Vice City, West Jaega Sands and Fort Tequesta, which directly represent Miami, West Palm Beach and Fort Lauderdale respectively. Three of the top ten most violent cities in the US in one map? I think that's perfect recipe for GTA.

 

By far the most visible problem in this rootless region is crime. South Floridians talk about crime the way people elsewhere talk about sports or politics. Listen, for example, to Carole Masington, the wife of an attorney, who lives in a well-to-do suburb of South Miami: “We had two manhunts in my neighborhood in one week. One friend was mugged, another was assaulted and raped. My favorite storekeeper was beaten and hospitalized, and my mother was robbed twice. And I am just one person.” Or hear the Rev. Paul MacVittie, pastor of the First Presbyterian Church in downtown Miami: “My car has been broken into three times, my house has been robbed once, and my 15-year-old son was mugged.” His wife, Robin, was mugged, shot and severely wounded in a Coconut Grove shopping center.

 

The three Gibb brothers, known as the Bee Gees, live in a wealthy enclave in Miami Beach. Barry Gibb’s wife Lynda had her purse snatched. The trio’s father Hugh Gibb was mugged. “No woman should be alone in this city,” says Barry. “Or man,” adds Bee Gee Brother Robin. Residents of nearby Golden Beach obviously agree: the city council voted last month to close six of the seven streets leading into town, and place a gate and a guard at the seventh.

 

The bloodiest crimes tend to be committed by drug dealers and refugees, and often that warfare is intramural. One man was shot as he walked from his apartment building in Miami; injured, he was taken to Miami’s Mercy Hospital where he was again shot, this time fatally, in his bed. As Elio Gonzalez and his twelve-year-old son Eric were getting out of their car in front of their home in North Miami, another car raced by spraying machine-gun fire; both father and son were killed. (Twentythree percent of Miami’s murders last year were committed with machine guns, a favorite weapon of drug dealers.) So many bodies now fill the Miami morgue that Dade County Medical Examiner Joe Davis has rented a refrigerated hamburger van to house the overflow. “If you stay here, you arm yourself to the teeth, put bars on the windows and stay at home at all times,” says Arthur Patten, a Miami insurance executive. “I’ve been through two wars and no combat zone is as dangerous as Dade County.”

 

As terrified residents search for protection, the region is beginning to be as armed as a military base. In the past five years, 220,000 guns have been sold in Dade County—an average of more than seven guns for every new household. So far this year, gun sales in the county have risen 46% over 1980, to a record 66,198. It is easier to buy a pistol than an automobile in Florida, where the gun lobby has frustrated virtually all attempts at handgun controls. Even the Rev. MacVittie has purchased a revolver to keep in his home.

 

“That is one hell of a way to live,” he says. Adds Janet Cooper, a legal researcher who lives in Miami: “I see people walking down the streets openly carrying guns, some in their hands, others in their holsters. You don’t dare honk your horn at anybody; you could end up dead.”

 

Besides buying such standard gear as pistols and window grates, residents are purchasing attack dogs, alarms that scream out “Burglar! burglar!” and even armor-plated cars usually made for export to the war zones of Central America. George Wackenhut, who heads a giant Coral Gables-based security firm that bears his name, has watched his business in South Florida grow by 22% this year. “When I was growing up, a murder story used to be good for ten days in the papers,” says Wackenhut, a onetime FBI agent.

 

“Here a morning kill may not even make the afternoon news.”

More and more I think South Florida in the 80s represents GTA's violent heart and soul. The whole thing makes perfect satire.

 

Here's the full article. Absolutely worth reading for anyone considering Vice City.

 

http://www.miamiasis.../paradise-lost/

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Pooyan Cyrus
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#34

Posted 13 August 2014 - 12:23 PM

^ It's amazing how much effort you've put in this concept.

I read that article, and now I should say, Miami isn't what most people think.

You've done this too detailed that I wish it will actually be Rockstar's GTA VI (although my bigger wish is Ultimate)! ;)

 

Keep doing good!


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#35

Posted 13 August 2014 - 12:24 PM

One of the strengths and interesting aspects of placing a game in 80's Miami, is that the kind of empire building we saw in VC and that you describe, really isn't so farfetched, when you hear about how much drug money went into investments in that time and how obvious it apparently was. But, it somehow helped the city, made it what it is today, and I think there's some interesting moral conundrums there.

 

But yeah, it's hard to think of a VC story, without a theme of 'deceiving facade'.

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#36

Posted 15 August 2014 - 07:54 AM

I agree. That's what I like so much about an 80s Miami setting: the fantasy isn't that far from the reality. It's that magical place in time where it maybe wasn't so far-fetched to have gun battles in the street and rags-to-riches empires forged from bloodthirst, everything that established cocaine as the adopted currency of the time. Once the government declared the whole war on drugs thing and ran the coke out of Miami, didn't the place end up a run down mess beyond the glitz and glam? All the banks and Rolex shops and restaurants leeching off drug profits went bust and the local economy went down the sh*tter.

 

Kinda makes a great case for a post-80s aftermath...

 

Might have some Strangers & Freaks up later to delve into deeper facades of legitimacy.

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#37

Posted 15 August 2014 - 09:31 PM

Holy sh*t, this is just perfect. Excellent job.

A little question: Do you think that a present day Vice City would work?

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#38

Posted 15 August 2014 - 10:02 PM

Honestly I like the content but I'll rather see a modern day Vice City. If I wanted all this I'll play VC, I dont like how its the same and theres 0 female protagonist, GTA is known for evolving, Not beimg the same generic mindset, And the online character creator is still going to suck? :(

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#39

Posted 15 August 2014 - 10:19 PM

...If I wanted all this I'll play VC, I dont like how its the same...


If you think that, I highly doubt you read the whole thread.

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#40

Posted 16 August 2014 - 12:17 AM

Holy sh*t, this is just perfect. Excellent job.

A little question: Do you think that a present day Vice City would work?

 

Yes. I think that Vice City in the modern day could work, at a cost of being a complete departure from the other two Vice games. Maybe that's the greatest case for VC in modern day - it would have to be entirely different.

 

I don't think Vice in modern day could carry the level of empire building and gang takeovers and drug dealing seen in this concept. This is something unique to the 80s - all that Cocaine Cowboys gun battles raging in the street stuff is stuck in an 80s time capsule. I feel the same about the Cuban who rises rags to riches to the top - isn't easier for them to just get into politics to rob people now?

 

The whole theme would be something that maybe we don't directly associate with Miami. Let's say money trouble because it's the direct opposite of wealth and glamour.

 

Modern Miami's problems are dysfunction, poverty and real estate prices, aren't they? All the big buildings and skyscrapers funded with with drug money the city can't afford any more. The empire is already built, just no one can afford it any more. A story revolving around the economy could work. Maybe a protagonist who works legitimately in finance, desperately forms a drug syndicate with some Ivy League buddies using tax-payers money... it all goes wrong, protagonist loses their job and becomes a public hate figure so they become involved in the underworld that way?

 

Thanks for the support :^:

 

Honestly I like the content but I'll rather see a modern day Vice City. If I wanted all this I'll play VC, I dont like how its the same and theres 0 female protagonist, GTA is known for evolving, Not beimg the same generic mindset, And the online character creator is still going to suck? :(

I don't play GTA Online. What sucks about the character creator and how would you fix it?

 

This isn't the same as Vice City at all. The only thing I felt had to be the same was the style of soundtrack. The music is Vice City's brand and to set a game in 80s Miami you have to have a soundtrack that exceeds the original.

 

Story wise - a complete departure. Total evolution. Vice City didn't allow Vercetti any obstacle or real challenge in establishing an empire. Great protagonist -- my favourite -- but he was a cardboard cut-out of Rockstar's idea of their 80s tough guy. Nothing was allowed to get the better of him. When did we ever really see him operate an empire? Fight in the streets to maintain it?

 

The protagonist here is a total contrast from Vercetti. For one thing, he'll be directly involved in drugs - something Vercetti never was outside of his beginning deal with Vic Vance. He's been a criminal all over the country, so he won't be as criminally naive as Tommy. Hell, you might even say this guy is more equipped to go further than Vercetti. But what stops him? What obstacles does he face? Who does he stab in the back, and why? What will he sacrifice? How does he get his empire and how does he keep it?

 

Then there are the supporting characters. What use did they ever serve in Vice City except to enable Vercetti or to provide comic relief? I don't see how supporting characters who have the power to make the protagonist dance on their puppet strings are a step-back from the likes of Avery Carrington and Kent Paul who wouldn't say boo to Tommy for fear of sh*tting themselves.

 

I actually support female protagonists. But look at the state of female characters in the GTA Series. Rockstar has treated its female cast like sh*t, haven't they? Asuka, Catalina and Elizabeta are about the only strong females, right? The rest were whores and sob stories.

 

This is why I have a strong female supporting cast. Babysteps. You aren't going to see a female character more brutal and messed up than Griselda Blanco. She makes Catalina look like a choir girl.

 

As for generic mindsets... well, that's GTA isn't it? Jack, kill, rob, repeat?

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#41

Posted 16 August 2014 - 12:41 AM Edited by xXGst0395Xx, 16 August 2014 - 12:46 AM.

This concept has one of the best soundtracks i've seen, good work.  :^:

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#42

Posted 16 August 2014 - 09:40 PM Edited by RealNewYork, 16 August 2014 - 09:41 PM.

That soundtrack is unbelievable... W-ALT. Gosh! I want this to be real!

 

..and not to forgot the vehicles. Eye candy to see so many now rare, back then common vehicles!

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#43

Posted 19 August 2014 - 05:20 PM Edited by Tyla, 19 August 2014 - 05:22 PM.

Update 1.02

 

Glad to see everyone enjoying the content on offer! :)

 

Just a quick update for now.

 

  • Trucks, Vans and SUVs added to vehicles. New additions include the Pegassi Mercenary and Declasse Venturer. Returning to the fold are the Declasse Boxville, Declasse Walton, Schyster Moonbeam and the Vapid Contender
  • The main bulk of the update - the addition of new storyline characters. Get to know the likes of Lorna Steele, Jonah Hart, Buck Sweet and Virgil Baca. Not to mention Trish von Torture. :ph34r:
  • Added a handful of random encounters / strangers & freaks. Including (but will not be limited to and very much WIP) Blind Willie, Brother Love and Jerry Jagger. 

 

What to expect soon? I'll be writing up the missions for one thing. Watch this space.

 

New storyline characters will be posted below and as ever I'd love the feedback. Enjoy!

 

 

Blind Willie - Random Encounter

Misplaced Louisiana blues musician with entirely deteriorated sight. The homeless Blind Willie finds himself helplessly hustled by none other than Hare Krishna and calls on the protagonist to avenge his honour.

 

Willie later offers services as a source of information to the player, being how they handle his random encounter.

 

Brother Love - Random Encounter

Runs the Collective Liberian International Trust (C.L.I.T), a supposed not-for-profit organization to aid the war torn West Africa based out of a large mansion on Starfish Island. In reality, the entire group is a front for drug smuggling with the proceeds intended to prop up the ailing Jamaican economy, from where Brother Love hails.

 

Having purchased a submarine with donations to the amnesty, Brother Love requires the protagonist to use the vehicle to smuggle contraband and later, sell the product in name of the cause. Methods of drug smuggling don't stop here; how about flying package in by RC Plane?

 

Buck Sweet

Infamous Liberty City pimp who heads up the enmasse arrival of every Mack Daddy from Bodymore to New Vieux at the annual Hustler's Convention put on by Silk Robinson at the Esterhaus Hotel in Burnett. In attendance at the Convention with the primary intention of showing Silk up and taking him for everything he has, along with Buck Sweet along with Corinthian Slim later come to play a key role in choosing to aid the protagonist in moving against Silk and his empire of vice.

 

Eddie Mora

Idealistic convict who befriends the protagonist and later devotes himself to Gara after he enables Mora to escape prison. Becoming fanatical to the point of obsession, despite his capability during an ambitious heist spree Eddie Mora eventually slips up, provoking a chain of events that turn the game upside down.

 

Jerry Jagger - Random Encounter

Superficially charming Televangelist competing for Scientific credibility with a sprouting of other religious groups that promise to deliver wealth and happiness if you subscribe monthly. Unlocked after the player makes a donation to the Jagger Foundation after hearing the radio ad/reading the billboards, Jagger is encountered as a psychopath who requires the protagonist's assistance in delivering "acts of God."

 

Also noteworthy are Jagger's attempts to convert a Burnett hotel into the Jagger Building - high in the sky casting his eye over Vice City's rich and elite - and smears against the Epsilon Program who are currently buying up small towns to the north of the map.

 

Jonah Hart

Aged felon legend who bears a direct similarity to the protagonist in his graduation to prolific criminality from a raw past of a flawed state care system. Spending almost three-quarters of his life in prisons or on the run, Jonah begins the game presently incarcerated and is paroled onto the street when he immediately takes off for Florida. From no more than passing through as a tourist, Jonah cooks up a daring bank heist that could see the protagonist go down in history - at what cost?

 

Larry Mendoza

Chemically dependent flake distributor who unwittingly finds himself the primary target of the protagonist's initial advances upwards Vice City's criminal rung. Having worked hard for his Colombian connections to the extent he maintains a triple cocaine/heroin/pill habit just to function, Mendoza is rash, unpredictable and ultimately willing to do anything for a buck.

 

Lorna Steele

Doomed former convict being passed pusher to pimp. Coming from a broken Lenapia home much like the protagonist, Lorna Steele is capable of portraying a vulnerability that ultimately masks the instincts of a hardened criminal. Fully intent on making out of the life with a great deal of money, to what lengths will Lorna go to realize freedom beyond societies ills?

 

Moe Magnusson

Duplicitous courier of gangland profits who isn't all that he seems. Regularly travelling into Florida from Alabama where he is rumoured to funnel money on behalf of A-league drug smugglers who hit the big time, Magnusson bears the unusual trait of travelling without visible protection - something that makes him maybe too obvious a target for the protagonist.

 

Teddy Starr

Ex-prize fighter turned bodyguard to Larry Mendoza. Serving as the go-between for Mendoza's business when his drug dependency prevents him from operating, Teddy takes on a great deal of the burden born out of Larry's erratic and impulsive behaviour. 

 

Trish von Torture

Empress of a closeted network of hardcore BDSM and fetish clubs throughout Western Vice. Catering to an exclusive clientele, the protagonist discovers von Torture to be a meticulous mastermind responsible for setting up various criminal dealings between Vice's more depraved criminal elite. First entering her world at the behest of Don DeLarge, it is through von Torture that the protagonist initially encounters The Assassin and is able to mediate conflict with a series of carefully planned executions following the downfall of General Salazar. 

 

Vic Conti

Sedentary long serving Italian-American footsoldier constantly scheming amongst the many mobsters that proliferate Roca Baton's tourist-esque underworld. Unhappy with the revolving door of power, Conti seizes the opportunity to pull a rip off with the protagonist's aid that he hopes will allow him to finally alleviate himself to the coveted position of Caporegime.  

 

Virgil Baca

Incarcerated Cuban criminal powerhouse who finds himself wielding a lessening degree of influence on underworld politics beyond his prison cell. An integral part of the initial Marelito crime wave in 1980, Baca is man whose nature it is to control his environment and thus he readily deals in favors to main a semblance of power on the inside while retaining the capability to eradicate problems on the street.

 

Baca plays a significant role in Episodes From Vice City, which you will hear more about soon.

 

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#44

Posted 19 August 2014 - 07:27 PM

I liked how VI is up to reflect a sophisticated picture of the criminal underworld, I mean it's more than drugs. I presume we'll get to see a lot from prostitution sector, based on Gara's involvements with class pimps such as Silk, Buck Sweet. VI's story sounds like to gonna be a hell of a story. If possible to say, how long the story will be?

 

Also that Jerry Jagger guy reminded me of Pastor Richards a lot. I remember how Richards had been an "above" psychotic S.O.B who says he's "the man of God".

 

Furthermore, this saga excited me a lot. I wonder how thing will turn up among such totally different yet interesting characters.

 

 

 

Trish von Torture

Empress of a closeted network of hardcore BDSM and fetish clubs throughout Western Vice. Catering to an exclusive clientele, the protagonist discovers von Torture to be a meticulous mastermind responsible for setting up various criminal dealings between Vice's more depraved criminal elite. First entering her world at the behest of Don DeLarge, it is through von Torture that the protagonist initially encounters The Assassin and is able to mediate conflict with a series of carefully planned executions following the downfall of General Salazar. 

 

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#45

Posted 19 August 2014 - 08:23 PM

When is it about to go out? I'm impressed :O


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#46

Posted 20 August 2014 - 03:57 PM

Damn, man, this is awesome! There's some serious Rockstar grade sh*t in here. It almost feels like the game has been released. You've done great, Tyla! I'm going to enjoy this...

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#47

Posted 22 August 2014 - 05:40 PM

Expanded and redefined the Arms Trafficking side missions. I wasn't happy with how little they deviated from GTAV.

 

Redone the location post. Now featuring pictures and critical satire of South Florida in the 80s.

 

Introduced Status Symbols (scroll down, under 'Criminal Rating'), means of the player increasing their fame stat by making extravagant purchases, cultivating an entourage and taking trophies from dead enemies that range from looted jewellery to severed fingers.

 

Go check them out.

 

VI's story sounds like to gonna be a hell of a story. If possible to say, how long the story will be?

Roughly 60 -- 90 missions for the main story. This number is based on the criminal ratings used to measure the protagonist's rise through Vice's underworld. Say 5 to 10 missions per chapter -- and there are 9 of them (discounting ex-con) -- 60 at the least is an aim of mine.

 

Also that Jerry Jagger guy reminded me of Pastor Richards a lot. I remember how Richards had been an "above" psychotic S.O.B who says he's "the man of God".

I based him mainly on Jimmy Swaggart, a notorious televangelist pastor who preached about God, love and monogamy all while having sex with prostitutes on the side. It's very shady and hardly the shiny happy vision these morons attempt to project. Phil Collins song "Jesus He Knows Me" was also a big inspiration. As was this guy:

 

 

 

Reverend Materialism in his $750 Italian silk suit. Would anyone even send this guy a cent, let alone $50 for a pamphlet?

 

Furthermore, this saga excited me a lot. I wonder how thing will turn up among such totally different yet interesting characters.

 

Trish von Torture

Empress of a closeted network of hardcore BDSM and fetish clubs throughout Western Vice. Catering to an exclusive clientele, the protagonist discovers von Torture to be a meticulous mastermind responsible for setting up various criminal dealings between Vice's more depraved criminal elite. First entering her world at the behest of Don DeLarge, it is through von Torture that the protagonist initially encounters The Assassin and is able to mediate conflict with a series of carefully planned executions following the downfall of General Salazar.

Think Liz Torres setting up the heroin deal with Niko -- Playboy and Johnny. Madame von Torture handles a lot of those dealings -- resolves her fair share, too. They just happen to take place in fetish clubs instead of a South Bohan project tower.

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Pedinhuh
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#48

Posted 22 August 2014 - 08:08 PM

Man, you should send this to R*, It might give them some, if not a LOT of ideas for the next game.

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BrownBear
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#49

Posted 23 August 2014 - 10:14 AM

This is amazing man, one of the best I've seen on here. The writing and layout are great. I've never really wanted to see Vice again, but this is making me think differently about it.

This has spurred me on to make a topic, I think I'll write the topics that I proposed in the locations topic.


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#50

Posted 23 August 2014 - 11:09 AM

Oh, Episodes from Vice City? Just noticed it.


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#51

Posted 23 August 2014 - 12:36 PM Edited by Trademark LAS, 23 August 2014 - 12:36 PM.

No joke, I got goosebumps when reading through all of this. At first I was iffy on a Vice City return but now I am sold. This all sounds so perfect and is without a doubt the best concept thread I've ever seen. Holy sh*t, I pray that something along the lines of this happens. 

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kevin de santa
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#52

Posted 23 August 2014 - 02:06 PM

Lol that was not worth all the effort

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#53

Posted 23 August 2014 - 03:57 PM

Lol that was not worth all the effort


Exactly how was it not worth the effort? Can you at least elaborate or are you going to make yourself look like a jealous ass?

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#54

Posted 23 August 2014 - 04:04 PM

Thanks to everybody who took the time out to read this. I appreciate it. Special mention to Trademark LAS -- that's quite the compliment.

 

In marking 50 posts I thought I'd make this...

 

 

 

Grand Theft Auto VI "Vice" Trailer

Music: Aldo Nova -- "Fantasy" -- Found on soundtrack - Radio Nightcrawl.

 

04.-Sunglasses.gif

 

 

 

This is amazing man, one of the best I've seen on here. The writing and layout are great. I've never really wanted to see Vice again, but this is making me think differently about it.

This has spurred me on to make a topic, I think I'll write the topics that I proposed in the locations topic.

You legend!! Are you going to do the lot of them through the 60s to the modern settings?

Seriously. If you make a GTA in Birmingham I'll go crazy for it. That f*ck ugly Bullring. Plenty of inspo for story also.

 

Oh, Episodes from Vice City? Just noticed it.

I'll be writing three Episodes similar to EFLC. One around a young Cuban slowly moving into crime; one about a doomed Lost biker by the name of Turk McCrae, and one about the ULPC contact Charles Doberman.

 

I didn't want to make a full game with a Cuban protagonist. That would make this too similar to Scarface IMO.

 

Lol that was not worth all the effort

Good job pointing that out sugar tits. Keep trying, you'll get there some day. :^:

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#55

Posted 23 August 2014 - 04:06 PM

Thanks for pointing out. And nice GIF you got there :p

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#56

Posted 23 August 2014 - 04:07 PM

Amazing concept thread, you should send this to rockstar.
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kevin de santa
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#57

Posted 23 August 2014 - 05:04 PM

I wasn't criticizing you pork chop I don't know if it was good or bad I didn't read it I'm just saying
you clearly have took much time on your hands have a nice day pork chop lol

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#58

Posted 23 August 2014 - 06:17 PM Edited by BrownBear, 23 August 2014 - 06:20 PM.

You legend!! Are you going to do the lot of them through the 60s to the modern settings?

Seriously. If you make a GTA in Birmingham I'll go crazy for it. That f*ck ugly Bullring. Plenty of inspo for story also.

 

 

Yeah man, I plan to go through all of them. I want to try capture the essence of these decades and ultimately, the UK. If I could make it half as detailed and evocative as this I'll be happy.

 

I'll definitely do a 70s Brum, in fact thats what I'm thinking about most.I really want to explore the introduction of a multicultural Britain and it's impact on a nation on a come down from a long acid trip. My plan is you'll start as young football hooligan, fighting on the terraces and the streets. You'll then fall n with a group of armed robbers, robbing post offices and banks. As you rise in the underworld, you work with Triads, Pakistanis, Yardies and home grown gangs and uncover a conspiracy involving gangsters, politicians and the IRA. I'm thinking about having some countryside and small towns too, maybe Wolverhampton.

If you have any tips or ideas as a local I'd love to hear them.

 

Here's my protagonist: 

tumblr_mip90u3XnW1rlif9vo1_500.jpg

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Finite
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#59

Posted 23 August 2014 - 07:07 PM

Tyla, this is amazing work my friend, I still recall your older GTA London concept fondly and this is even better, keep up the good work.

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#60

Posted 24 August 2014 - 12:35 AM

This is one of the most detailed GTA concepts I have ever seen. One thing I noticed in the cars section was that the fire engine you posted is a newer fire engine. I would suggest having three different fire engines for different areas:

 

(All Pictures From The Internet, Not Mine.)

 

One being a 1980s Pierce Engine For Vice City Fire Department:

Spoiler

 

Another being a 1977 Ward LaFrance Engine For Some Of The County Areas:

Spoiler

 

And A 1980s American LaFrance Engine For Some Of The Rural County Areas, and Cities/ Towns:

Spoiler

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