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Grand Theft Auto: Carcer City

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ObsydianRaven
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#1

Posted 18 July 2014 - 03:40 PM

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Table of Contents:

 

 

INTRODUCTION:

The year is 1988. The Crack Epidemic is at it's peak, and cities across the United States are in engulfed in crime, drugs, and decay. Liberty City, Vice City, Los Santos, consumed by crime. However, none of them come close to the dire state of the cities of America's Rust Belt. One such example of this is Carcer City. Once a promising city, like every other Rust Belt city it fell apart and became a nightmarish hell-hole. Grand Theft Auto: Carcer City will thrust players into the underworld of the Carcer City Metro-Area as Joshua Cash, Ricky Adams and Kasey Martel. Can players make a name for themselves in this nightmare of a city, or will they fade into the dust like everyone else?

 

 

SETTING:

Grand Theft Auto: Carcer City takes place in the fictional Carcer City Metro-Area. While not based on any single Rust Belt City, Carcer City and it's surrounding cities borrow elements from a variety of Rust Belt cities such as Detroit, Camden NJ, Cleveland, Pittsburgh, Chicago and several others.  The Carcer Metropolitan Area is located in the Lenape Bay.

 

 

CARCER CITY: Carcer City was founded in by William J. Carcer. At first starting out as a small hamlet, Carcer City expanded greatly during the 19th century with the construction of several mill buildings, marking it's start as an industrial hub. As the population grew greatly. At the start of the 20th century, Carcer City's factories began producing automobiles, and produced America's weaponry during both World Wars as well as the Korean War. After the wars, Carcer City continued to prosper until the late 1960's.

 

Like the rest of the Rust Belt, Carcer City fell into decay. During the late 1960's and early 1970's, Carcer City's manufacturing declined, leading to massive unemployment, as well as a rise in the poverty level. The increasing poverty lead to some of the population to move out throughout the rest of the decade. The mid to late 70's saw a huge influx of urban decay, drugs, gangs, and murder, all throughout the Carcer Metro-Area. By 1979, Carcer City was labeled one of the most dangerous cities in the eastern United States. 

 

The early 1980's saw the further escalation of the previous' problems. The gangs, drugs, murder, and other crimes were getting worse by the day. All while poverty levels and urban decay got worse. The beginning of the 1980's also saw a drastic change in Carcer City's criminal underworld. Many of the older mafia families began falling apart as the drugs and street gangs began intruding their business. However 1983 would be the year that would mark the end of the old families, as this year would see the rise of the James Family Syndicate, a powerful crime syndicate that was gaining control over the Cocaine, and Heroin trades throughout the city which only gained them more power. The later half of 1983, and the beginning of 1984 saw the extremely violent Underworld Wars, which pitted the Syndicate against the old families. By the end of 1984 the old families were gone, and the James Family Syndicate took over many of their former businesses. Meanwhile, the drug known as Crack Cocaine began making it's way onto the streets of Carcer City. 
 

As of 1988 Carcer City has the highest crime rate in the United States, and an equally high murder rate. Carcer's population is estimated to be a little above 350,000, a number that is slowly decreasing as the city continues to decay. With poverty and urban decaying increasing, many of it's population began moving around throughout the city, leading to many neighborhoods having populations of different races which is why many of Carcer's street gangs are mixed race. Though some ethnic neighborhoods exists such as the Irish American populated Little Dublin, Mexican, Salvadoran and other Latino populated Los Albos and East Los Albos, Greek neighborhood of Athens, and Polish neighborhood of New Warsaw.

 

NORTH CARCER: North Carcer was once the place of heavy steel production in the Carcer Metro Area. In fact, North Carcer had the largest steel production industry in the entire northeast United States. During the 1950's and 60's, a large influx of low-income people began moving to North Carcer in hopes to gain jobs in it's steel industry.  In response, the city built numerous public housing projects to house these new residents. 

 

However like's neighbor, it's industry came crashing down over a decade ago in the 1970's. Crime spiked up at the beginning of the 80's as mass poverty and unemployment plagued the city. Mass unemployment also plagued neighboring Gutterstane, as most of Gutterstane's population worked at the North Carcer steel mills. By the early 1980's, North Carcer's industry had all but crashed, and both crime and poverty levels had spiked.

 

As of 1988, North Carcer ranks as the second most dangerous city in the Carcer Metropolitan Area. It's underworld is dominated by four large street gangs: Bad Men United, Fiends Forever, Villanos, and the Crimson Cobra Kings. The four gangs are currently at war with one another, and are overwhelming the North Carcer Police. 

 

 

GUTTERSTANE: Gutterstane was founded in 1792 by Rupert Gutterstane, making it the oldest city in the Carcer Metropolitan Area. For many years, many of it's people worked in North Carcer's steel mills. However, with the crash of industry, many of Gutterstane's population became unemployed. By the 1980's it became the hub for prostitution. 

 

In addition to being a major hub for prostitution, Gutterstane has an extremely busy Red Light District, the largest out of any in the Carcer Metro-Area. Various criminal groups from the surrounding cities and towns have a presence in the Red Light District, with most control in the hands 

 

 

WAPONA: The mostly suburban Wapona was founded in 1854 by German immigrants. From it's founding to the present, Wapona was home to a large number of the Carcer Metro-Area's middle and upper class population. However with the increase of crime, loss of jobs, and rise in crime, some of it's population left in hope of finding better opportunities. 

 

As of 1988 the city of Wapona is the home to many abandoned, decaying houses that were left behind by their owners earlier in the decade. Even some of it's once luxurious mansions are abandoned, left to fall apart or be claimed by criminals who use them as bases of operations, and to hide in. Wapona's population is primarily white, mostly of German descent. Wapona is infamous for being home to the Wapona Trinity, an alliance of three German-American crime families who practically control the city.

 

 

TOLL ISLAND: A small island located in the Addison River. Toll Island has the lowest population in Carcer Metro-Area at around 500. Most the buildings on the island stand abandoned. The lack of people and abundance of abandoned buildings make it a major hiding spots for criminals on the run looking to lay low. 

 

 

RIDGEBURRO: Founded in the early 20th century. The City of Ridgeburro quickly rose up as the commercial hub of the Carcer Metropolitan Area. It was home to many high rise office buildings, and skyscrapers that looked over the city. The 1950's was considered the city's golden age.
 
As of 1988, the economy of Ridgeburro has found itself in an economical decline. This decline can be traced to the dwindling middle-class population of the Carcer Metropolitan Area. As a result, downtown is becoming a near ghost town, some of the city's high rise office buildings, and skyscrapers have been abandoned. However despite the economic decline, Ridgeburro has the lowest crime rates in the Carcer area. 
 
 

DARKWOODS: An old Mill Town, Darkwoods is home to the Darkwoods Penitentiary which houses the Carcer City-Metro Area's convicts. Drug abuse in Darkwoods is much higher than any of it's neighbors. With the high demand of drugs, came the rise of two large gangs; the Smileys and the Jokerz' Wild. Members of both gangs are noted to be rampant drug users, and extremely violent, overwhelming the Darkwoods police. 

 

 

KINGS' VIEW: At once point, King's View was a thriving fishing town. However pollution from the factories of neighboring Carcer City drove away a good portion of the fish that drove the economy and killed off whatever didn't leave. Now the fishing docks stand abandoned, being used by various groups to smuggle in drugs.

 

 

Criminal Organizations:

Criminal organizations are a serious problem in the Carcer City Metro-Area, having a presence in almost every city. They are are not afraid to break into violence against the player or other gangs. Gang members can be seen partaking in drug deals, extortion and a number of other crimes. Players might also stumble upon gangs engaging in gang-warfare.

 

 

Street Gangs:

  • Red Kings: Carcer City's largest street gang with over 400 members, and the most dangerous. A mixed race gang, the Red Kings are heavily involved in prostitution, arms dealing, extortion, and drug dealing. During the day they guard their turf and wage war against their two long time enemies; Carcer Nation, and Los Innocentz. During the night they'll venture throughout the city and terrorize anyone unlucky to get in their path. Members are refereed to as Kings (Males) and Queens (Females). The Kings' colors are dark red, and grey. Their primary territory are the neighborhoods of Gilling Hill and Old Town. The Red Kings also have a presence throughout the rest of the Carcer Metro Area, and a set of the Kings can be found in Cottonmouth, Florida
  • Carcer Nation: Another mixed race gang, and the long time enemies of the Red Kings. The Carcer Nation are Carcer's second largest distributors of the demon known as Crack, and have access to powerful firearms such as the Assault Shotgun and .45 SMG. They're known for their brutality and terrorizing anyone living in their turf. Their headquarters is the Gilman Projects located in Jefferson, which also houses some of their drug labs. Any attempts to attack this stronghold by law enforcement and enemy gangs alike have ended in complete bloodshed.  Just like their enemies, Carcer Nation has presences throughout the Carcer Metro Area.
  • Los Innocentz: A Latino (primarily Mexican and Salvadoran) street gang from the Los Albos neighborhood. Los Innocentz are known for sticking together in large numbers, which is problematic for both police and their enemies. Extortion, drug dealing, and gun running are their main source of income. They are perhaps best known throughout the underworld for their use of Satanic imagery in their graffiti, tattoos, and on their clothing. 
  • Aces N 187s:  A powerful street gang from the east side of Carcer City. The Aces are a street gang of drug dealers, thugs, theives and junkies of all backgrounds. They are heavily involved in drug dealing (primarily Crack), and Extortion. They are desperate to protect their territory and profits, often beating lone drug dealers to death if they catch them selling in their turf without paying a tribute. Members usually wear wear black and white or white and red depending on the set. They use playing cards in their imagery. 
  • The Jury: A group of violent, hockey mask-wearing thugs. The Jury are an unusual street gang, as they aren't involved in the drug trade like the rest of Carcer City's gangs. Active only at night, they move about the city streets and abandoned structures, beating to death anyone they come in contact with. They are also known to be hired by other groups as extra muscle. 
  • Bad Men United: Originally a loose-alliance of North Carcer street gangs, Bad Men United has become a very large street gang that nearly dominates North Carcer. They are perhaps the most well organized street gang in the Carcer area, harboring major control over the drug trade in North Carcer with Crack Cocaine and Heroin being their biggest selling drugs. Currently they have a shaky truce with Fiends Forever, which members of both gangs violate from time to time.   
  • Fiends Forever: Fiends Forever was originally a street gang that was a member of Bad Men United before it became a single large gang. After BMU turned into a single gang, Fiends Forever refused to join, which then started the two's extremely violent rivalry. As stated before they have a truce with BMU that's falling apart. 
  • VillanosNorth Carcer-based ​Puerto Rican gangsters. The Villanos are the third largest gang in that city, controlling the ethnic Hispanic neighborhood of Little Ponce. They're heavily involved in robbery and burglary, with most of their stolen property sold and the money spent on drugs.
  • Crimson Cobra Kings: A rogue set of the Red Kings that broke off from the main gang and were exiled to North Carcer. In addition to being at war with the three other gangs there, they often drive into Carcer City at night to pull drive-by shootings against the Red Kings.  Despite being the smallest gang in North Carcer, exiled members of the Red Kings often join CCK as a way of seeking revenge against their old gang. 
  • Smileys: One of Darkwoods' two gangs, and the largest of them. Inactive during daylight hours, Smileys will often come out at sunset and roam Darkwoods throughout the night looking for a fight with their enemies, Jokzer'z Wild and usually anyone else they stumble upon. Addicted to Cocaine, and Amphetamines, the Smileys have turned borderline psychotic from their drug abuse.
  • Joker'z Wild: The Joker'z Wild are an insane bunch, being possibly worse than the Smileys. Like their enemies, they are heavily addicted to drugs and their mental state has broken down from their drug use. They often wear crude, clown-like face paint and wear navy-blue jumpsuits. They are easy to provoke, and attacking will lead to them to extreme retaliation with Jokerz pursuing the player, shouting nonsensical and disturbing remarks.

 

Motorcycle Gangs: 

  • Angels of Death MC:
  • Hell Lords MC:

 

Organized:

  • James Family Syndicate: Since the early 1980's, the James Family Syndicate has been the dominate power in the Carcer underworld, having wiped out more powerful mob families and taken over the majority of the drug trade in the area. The Syndicate runs a variety of other criminal operations which includes arms dealing, racketeering, extortion, prostitution, and fencing stolen goods. They are well organized, and extremely dangerous, armed with an assortment of weaponry. They are the most  powerful criminal organization in the Carcer Metro-Area, with a strong influence over the underworld. They also have connections with the Carcer City Police Department as well as the city government. In addition to Carcer City the Syndicate has a presence in the Liberty City area, most notably ActerAlderney CityTudor, and Broker. They also have a small presence in Vice City, where they conduct business with the Entrometerse Cartel

​The James Family is run by the three James brothers: Randall, Kenneth, and Corey. Randall serves as the Syndicate's main leader, Kenneth as his second in command, and Corey ranking bellow him. Their cousin Rob Lucerio runs the James Family's operations in the Liberty City area. While their longtime friend Neil Scavar runs their Vice City presence.

  • Lucky Clovers GangCarcer City's Irish mob can trace it's origins back to Prohibition where the various Irish gangs merged together and ran a large bootlegging operation. As of the 1980's, the Clovers mostly sell Cocaine, with a hand in prostitution and gun running as well. They have connections with the McRearys in Liberty City, and various Irish crime families in the Midwest and New England.
  • Aryan Resistance: An organization of Neo-Nazis and White Supremacists, who come of many backgrounds ranging from White Power Skinheads to racist bikers. Considered worthless trash by all the other gangs in Carcer City. They've have had their asses handed to them by pretty much everyone (and rightfully so). Their only territory is Denton's Junkyard which is run by their leader, Johnathan Denton. 
  • Wardogs: The Wardogs are an organization of arms dealers. They operate throughout the Carcer City area, supplying weaponry to the gangs, criminals, anyone looking for some firepower. As to be expected, they have a powerful arsenal with guns that range from basic .38 revolvers, to fully automatic machine guns.  
  • Wapona Trinity: The Wapona Trinity is the collective name for three German-American crime families based in Wapona. The Schaffer Family is the most powerful family of the Trinity and hold a leash over the other two. They are notorious for their brutality towards their enemies and extremely violent punishments for failures and traitors. The second most powerful family is the Weiss Family. They have a bitter hatred for the Schaffers and are only allied with them out of fear of their brutality, not to mention that being allied with them means being guaranteed protection. Then there is the weakest of the families, the Baum Family, who's main source of income is through the filming and distribution of various illegal forms of pornography.
  • Mikeol2014, Tyla, Graven and 10 others like this

universetwisters
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#2

Posted 18 July 2014 - 04:53 PM

The Vercotti Family was in GTA 1, weren't they? Nice shoutout, and can't wait to see how this turns out!


ObsydianRaven
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#3

Posted 18 July 2014 - 06:30 PM Edited by ObsydianRaven, 12 February 2015 - 01:57 AM.

PLOT:

PART 1:
The game opens up with a drug deal between the James Family Syndicate and one of Carcer City's gangs, Loz Innocentz. Negotiating the deal is Joshua Cash, one of the mid-ranking members of the James Family and one of the three protagonists. All seems to be going well until the deal is interupted by members of the Red Kings gang who fire at Joshua and the Innocentz. After fleeing the scene, Joshua reports back to the leader of the James Family, Randall James, who is angered at this and orders hitman (and the second protagonist) Kasey Martel to kill off several important members of the Red Kings. Meanwhile on the other side of Carcer City, Ricky Adams has just been released from prison and desperate for work. He finds work via Terrance Haider, an associate of the James Family. Terrance tells Ricky that the James Family is having issues with several local gangs and needs help putting them in their place. Ricky agrees to help and meets up with Joshua, together they raid and destroy one of the Red Kings' drug labs located in abadoned automotive factory.
 
While the war between the James Family Syndicate and the Red Kings starts off well, things begin to take a turn for the worse when several of Carcer City's other gangs start their own wars against the James Family in hopes of breaking them down. In response to this, Randall has Kasey kill of various unaligned drug dealers in order to make up for any lost territory, while Joshua and Ricky are sent on a variety of tasks such as destroying a shipment of drugs being brought into Carcer City, raiding another Red Kings drug lab, killing high-ranking members and several other extremely dangerous tasks. After Joshua, Ricky and Kasey kill off high-ranking gang members across Carcer City, the gangs of Carcer City submit to the James Family, who have now been established as the dominate power in Carcer City's criminal underworld.
 
PART 2:

With the James Family Syndicate the dominate force in Carcer City's underworld, Randall decides for the Syndicate to expand their business outside of Carcer City into neighboring North Carcer and Gutterstane. Randall sends out Joshua, and his younger brother Corey James, to set up negotiations with James Family ally Donny Wattson, the most powerful drug lord in North Carcer. Donny agrees to let the James Family expand to North Carcer in exchange for their protection and for them to help Donny take out a few rival drug lords. Meanwhile, Ricky is sent to protect Jack Wood, an arms dealer who is providing the James Family with weapons who is in a war with the Wardogs gang. While this is going on, Kasey is tasked by Randall to help assist an important connection in the CCPD. This connection is the corrupt detective Allen Curtis, who needs help silencing some witnesses who are to testify against several CCPD officers facing charges after an incident of brutality.
 
Soon the James Family Syndicate has established itself in North Carcer and Gutterstane after Joshua and Corey help Donny, thus growing the James Family's power. Also Ricky helps Jack end his war with the Wardogs and Kasey silences the witnesses for Allen. Things at this point seem to be going well for the James Family as well for our three protagonist, however as Randall becomes more power hungry and greedy. Corey realizes that his brother's power craze could threaten the organization if it gets to powerful. He gets together with Joshua, Kasey and several other James Family members, to make a plan to overthrow Randall. After establishing a plan they go to confront Randall. However the confrontation goes wrong and there is an exchange of gunfire which doesn't end well for them. With little to no choice, they flee from Carcer City to recuperate. The James Family Syndicate has been split into two factions and is now in civil war. 
 

PART 3:
After the James Family Syndicate has been split Joshua, Kasey, Ricky and the rest of Corey's faction relocate to Toll Island. There they begin to plot to strike back at Randall. However Corey's faction is weak and will need some help. Terrance Haider (who has sided with Corey) suggests they get some powerful allies and suggests making an alliance with the Schaffer Family of Wapona. Corey agrees and takes Joshua along with him to meet Phil Schaffer, leader of the Schaffers and the Wapona Trinity. Jim Harrington, a high ranking member of the James Family since the early 80's, suggests that they should pull a heist to get enough funds to arm themselves and hire some goons to help take out Randall. 

 

Meanwhile, Phil Schaffer agrees to the alliance under one condition. Lately the other two families of the Wapona Trinity, the Weiss and Baum Families, have been starting to fall out of line and trying to break the Schaffers' control over them. Phil wants Joshua, Ricky, Corey and another James Family associate, Michael Townley, to help put the other two families back in line. The four agree and begin a war with the Weiss and Baum families. Together they destroy a drug lab owned by the Weiss's, an underground porn and snuff studio owned by the Baums, then proceed to kill and torture members of both families. Satisfied with their work, Phil agrees to the alliance.

 

Afterwards Kasey, Jim and Corey lay out a plan for a bank heist. The three choose a bank located in Ridgeburro and along with Michael, they carry out their plan. After stealing the money, the group get into an extreme bloody gunfight with the Ridgeburro Police Department and in the middle of this gunfight, Michael (whom is hopped up on Crack) breaks off and flees. He takes $10,000 with him. Despite Michael's treachery, the rest of the group manages to take $500,000. With an alliance with the Schaffers and $200,000 to arm themselves and hire help, Corey's faction is ready to take down Randall.

 

PART 4:
Corey's faction returns to Carcer City, with the help of the Schaffers they raid James Family brothels, drug dens, drug labs and other illegitimate buisnesses owned by Randall's faction. Using their connections, they then sabotage a drug deal between the James Family and the Entrometerse Cartel of Vice City. In retaliation, Randall orders Allen Curtis to have the CCPD put a large scale search for Corey, Joshua, Ricky, Kasey and other known members of Corey's faction of the James Family.

 

With both Randall and the CCPD hunting for them, Carcer City has become extremely dangerous for Corey's faction. Once again, the James Family war now in Randall's favor. At this point, Joshua brings up an extremely dangerous plan tha could end the war once and for all. This plan is to strike the James Family headquarters at night and kill both Randall, and Kenneth. Despite the risk, Corey agrees to this plan.

 

On a foggy night Joshua, Kasey, Ricky, Corey and several other allies of Corey's sneak into the James Family headquaters (located in an abandoned steel mill) via underground tunnels. Upon entering the steel mill, they are greeted with James Family thugs armed with a variety of firearms. Admist the gunfire, the group seperates. After finally making their way to Randall's office, they're greeted by Randall, Kenneth, and Detective Curtis, who has brought a SWAT team with him. Randall and Kenneth flee. Ricky and Kasey agree to stay and take out Detective Curtis, while Joshua and Corey go after Randall and Kenneth. After Ricky is injured in the gunfight with the CCPD, Kasey and Ricky attempt to hide in the basement floor. Kasey hides Ricky in a locker, while he sneaks around the basement. After stealthily picking off the SWAT team, he finally catches up with Detective Curtis, then shoots him in the leg and demands he calls off the search warrent. When the search warrent is called off, Kasey break's Detective Curtis' radio and leaves him to bleed out. When he attempts to draw out his gun Kasey quickly reacts and throws one of his Throwing Knives into his neck, killing him.

 

Meanwhile, Joshua and Corey engage in a extremely dangerous car chase in their pruisuit of Randall and Kenneth. This chase ends when the tire of Randall and Kenneth's car is shot and flips upside down. When the car flips upside down, Kenneth, who was unbuckled, breaks his neck while Randalls suffers a minor injury. An onfoot chase leads them to the recently closed Carcer City Zoo. There they exchange in one last gunfight, in which  Corey is fatally shot and killed. Finally, Joshua manages to kill Randall.

 

Ricky is brought to the hospital, while Joshua gathers up what's left of the James Family Syndicate. With the James Family dead and the rest of the organization left in ruins, they all agree that the Syndicate is no more and is to be disbanded, years of control over the Carcer City underworld over. Joshua, Ricky, Kasey, and all other remaing members, go their sperate ways.

 

 

CHARACTERS:

Joshua Cash

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Joshua was born in San Fierro in 1955 and lived their until he moved to Carcer City in his late teens. His descent into a life of crime began in the 1970's when he lost his factory job like many others in Carcer City and other parts of the Rust Belt. Unable to find a job, he began selling cocaine off the streets. He also turned to robbery and extortion when his drug dealing when drug wasn't enough. To add insult to injury he developed an addiction to Cocaine, the very drug he sold. Over the course of the late 70's/early 80's he found himself in much trouble with the law, having at least three possession charges and one DUI. In 1983, Joshua met Kasey Martel, when working under the James brothers. The two first worked together to kill a drug dealer whom had went rogue and have been friends ever since.  As of 1988, he is still an active criminal, often dealing drugs and is still addicted to Cocaine, often getting high off his own stash which has lead him into getting into a quite bit of trouble. He is voiced by Michael Biehn.
 

Kasey Martel

KASEY.png

Born, 1946. Kasey was raised in an upper-class middle family in Winchester, New Hampton. Kasey's upbringing was very good, his parents sent him to Bullworth academy, he had many good friends, and was overall a normal person  However in 1968 he was drafted into the Vietnam War. During the war he saw much bloodshed and carnage, having fought in the Battle of Hue and was there during the Fall of Saigon. His time in Vietnam unlocked a terrible lust to kill that was hidden deep within his mind for years. Upon arriving home he had nowhere left to go, and ended up moving to Carcer City. There he became a hitman for the James Family. Over the years his sanity hasn't gotten any better and is becoming more homicidal with each kill. He is voiced by Brad Dourif.
 

Ricky Adams

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Born, 1951. Ricky gives very few details of his past before he was 16 years old. Of the few details given, he was born and raised on an Indian Reservation (his exact tribe is unknown) somewhere in San Andreas for most of his childhood until moving to Alderney when he was in his teen years. When he turned 16, Ricky was introduced to the world of bikers when he came across The Lost MC. Ricky's life as a biker started when he was in his early 20's and had traveled across the country, running into trouble wherever he went. His misadventures included getting into numerous bar fights in North Yankton, illegal street races against bikers in Vice City, robbing several stores in Liberty City and several run ins with the Carcer City police department. Recently as of 1988, Ricky was released from prison after serving a drug related sentences and has been living in Carcer City since. His years of criminal activity has made him a hardened man. Yet even at 37 he is still an aggressive rebel. He voiced by James Duval.

 

Randall James

Randall.png

The ruthless, cruel and power hungry leader of the James Family Syndicate. At age 54, Randall is the oldest of the James brothers and is by far the worst. As a child he and his brothers lost their parents to a car accident when he was in his early-twenties and decided to take his brothers in. However when he lost his job he turned to petty theft and drug dealing, eventually starting his own gang that would evolve into the James Family Syndicate. Despite being the evil man he is, he often lays back in the shadows and gets others to do his dirty work. Often he uses fears to control them. However he is unaware within his organization, a plot to over throw him is in the works.  He is the primary antagonist of Grand Theft Auto: Carcer City and  is voiced by Lance Henriksen.
 

Kenneth James

Kenneth.png

The middle child of the three James brothers. Kenneth is Randall's second in command and follows his older brother's commands without question. His primary role is to keep members of him and his brothers' organization in line, however he sometimes abuses his power and beats those who've done nothing wrong. Kenneth is a nasty S.O.B., he kills without question when Randall orders it and often shoots or stabs his targets in places where they will bleed out heavily and painfully. He is voiced by Hugo Weaving.
 

Corey James

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The youngest of the James brothers. Corey despises his older brothers and has been planning to oust Randall and Kenneth for years. The only way he knew he could do it was by befriending the likes of Joshua Cash and Kasey Martel. He is an expert at intimidation and torture. He is voiced by Edward Norton.
 

Terrance Haider

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A close associate of the James Family. Terrance was born to an Austrian father and German mother, both whom fled Europe from the Nazis during World War II. Terrance was abused heavily by his father as a child, while his mother was incredibly overbearing. To escape his hellish home life, Terrance would often runaway from home and hang out with a group of friends. By the time he was 19, he had developed an addiction to Morphine. He moved to Liberty City after his father killed his mother (along with himself). There he became an associate of the James Brothers and the rest is history. He is voiced by Josh Brolin.

 

Donny Wattson

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The most powerful drug lord in the city of North Carcer, Donny Wattson has control over both the Death Junkies, and Pumpkinhedz. He is an ally of the James Family, though is much more close to Corey than the older James brothers. He is voiced by Ice Cube.

 

Jack Wood

Eddy.png

An arms dealer originally from Lonestar, Jack provides firearms to the James Family Syndicate. While not an official member of the Syndicate, he often uses their help in his personal war against the Wardogs, whom are trying to establish a monopoly over the local arms market. Jack isn't afraid to get his hands dirty and has killed before. Like Joshua, he has an addiction to Cocaine. He is voiced by Bill Paxton.

 

Detective Allen Curtis

Johnny.png

A CCPD detective, Al Curtis is one the James Family Syndicate's connections in the CCPD. In the eyes of the public, he is a hero solving the crimes that plague the city. However, the reality is much different. He uses fear and intimidation to manipulate evidence to help protect his criminal associates and pin the blame on others. He is voiced by Kurtwood Smith.

 

Jim Harrington

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A loyal member of the James Family Syndicate since 1983. Jim was originally a petty carjacker who would take stolen vehicles and would sell them to the highest bidder, often stealing high end sports cars for high ranking criminals and wealthy individuals for half the price they're worth. He became a member of the James Family Syndicate after being saved by Kasey Martel, whom later convinced Randall to let Jim join the James Family. He is voiced by Sean Penn.

 

Phil Schaffer 

Schaffer.png

The head of the Schaffer Family, Phil Schaffer is brutal and rotten to the core. In many ways he's similar to Randall James but different in others, unlike Randall he is willing to forgive his lackeys whenever they mess up. He has absolute control over the Wapona Police Department, while his son Gary is a connection in the CCPD. Corey sees him as a potential ally. He is voiced by Sam Neil.

Michael Townley

MikeT.png

Originally from the Midwest, this 23 year old has already been in prison twice. After he last release he had nowhere to go, and has now ended up in the service of Corey James as a simple goon. Despite Corey's trust in him, Kasey does not trust Michael whatsoever. He is voiced by Ned Luke.

 

 

MINOR CHARACTERS

  • Kyle Robinson: Another James Family member who occasionally accompanies Joshua on a few missions. During the James Family war he sides with Randall's faction and is subsequently killed.
  • Tim Reed: One of the best getaway driver's in Carcer City. He originally worked alongside Jim Harrington during his days as a professional carjacker. 
  • Danielle Foote: An ex girlfriend of Joshua turned prostitute. Joshua sells her crack and reconnects her. Eventually he helps save her from her extremely abusive pimp.  
  • Eric Katerwell: A former lawyer who negotiates deals for the James Family Syndicate. He's often used to negotiate with the CCPD to help Syndicate members from going to jail. He join's Corey faction when the James Family splits in two.
  • James Earl Cash: Joshua's younger cousin. This 19 year old has been getting into all kinds of trouble with the CCPD since he was 13 and shows signs of being a psychopath. He has been kicked out of his parents house and forced to live with Joshua.
  • Bill Cote: A crazed drug dealer working for the James Family to pay off debts.
  • Carlos Gonzalez: A Columbian drug smuggler who serves as a messenger between the James Family Syndicate and the Entrometerse Cartel of Vice City.
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ObsydianRaven
  • ObsydianRaven

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#4

Posted 18 July 2014 - 07:02 PM Edited by ObsydianRaven, 29 August 2014 - 03:07 AM.

GAMEPLAY & FEATURES:

 

Cellphone & Pager: Due to the 1980's setting, the player's cell phone is limited to making and receiving calls only. To make a call, the player would dial a number manually or use the speed dial option to call a certain character. The cellphone in the game is based on the Motorola DynaTac. The player receives notifications related to the game via pager.

 

Drugs: Drugs play a huge part in Grand Theft Auto: Carcer City and includes a few features related to drugs. One of them is a new drug-dealing feature. Players can initiate a deal when a random pedestrian asks for a certain kind of drug. The player presses the interact button when asked the question and the deal is initiated. Players can purchase drugs off pedestrians by pressing the interact button when offered drugs by said pedestrian. Sometimes when selling drugs to a pedestrian, it turns out that pedestrian is an undercover cop and is given a two-star wanted level. If the police see the player partaking in selling or purchasing drugs, they will be given a two-star wanted level instantly as well.

​​​The player can participate in drug trafficking and bring drugs into Carcer City via minigame. This involves driving a boat out to the middle waters off Carcer City and meeting a contact. Once the contact, the player is given the drugs and must transport them to a specific location. However, the DEA will go after the player and attempt to kill them or destroy their boat. There is an option to bring along a hired gun to help fight off the DEA or the player can assign the hired gun to drive the boat while the player fends of the DEA with a weapon of their choice. Players may also purchase properties that can be turned into drug labs and drug dens. At first they will be undefended and only make a small amount of profit, however as time goes on the they will make much more money, drug labs will produce more product to be sold onto the streets via dealers they can hire, and the player can hire protection. Occasionally, one of the player's dealers might keep revenue for themselves and require a good intimidation.

 

Drug Wars have returned from Ballad of Gay Tony and Chinatown Wars, this time having been expanded. In addition to Hijack, Convoy, Stickup, and Stash, there is now Lab Crashing and Lab Defense. Lab Crashing is where players are tasked to destroy a gang's drug lab, while Lab Defense is where the player must defend their own drug labs.

 

Then there is, of course, the option to use drugs. Drugs can have a variety of effects on the players. For example, using Marijuana will slightly blur the screen and make the game slow-down for a certain period of time. If the player is spotted using by the police, they will gain a two-star wanted level. Drugs for purchase, sale, and use include: Crack, Cocaine, Heroin, Marijuana, LSD/Acid,Prescription Pills.

 

Prostitution: Players can purchase properties that can be turned into brothels and hire prostitutes. At first, brothels will start off as undefended, and will sometimes be tasked to defend it. Eventually, as the player gains more revenue from their brothels, they have the option to hire goons to protect their brothels and will have the option to send prostitutes onto the streets for additional revenue. Now of course, the more money the player makes, the more attention they'll receive from law enforcement who will sometimes set up sting operations and raid the player's brothels.​​

 

Extortion: Dotted across the map are various small businesses that are defenseless. The player can take advantage of these businesses and extort them for money. Initiating extortion is simple as the players walking into a convince store and demand the owner that they pay protection money to the player on regular basis. If they don't agree to the player's demands, the player must smash up the store until the owner caves-in and agrees. Sometimes, a store the player is protecting will come under attack by someone else who wants the owner to pay protection money, and sometimes they will have to stop a robbery. If the player has enough cash, they can hire some goons to do the dirty work for them.

 

Kidnapping:  Once in a while the player will receive a phone call from a client asking for someone to be kidnapped. If the player accepts this phone call, they are given a target to kidnap. Upon kidnapping the person they are given a three-star wanted level and must evade police before they are required to being their victim to their destination. Sometimes the target will be guarded and the player must take out the target's protection.

 

Robbery: There are 30 different in-game houses the player can rob. The player must sneak and quietly as they steal. If the player is caught they will gain a two-star wanted level. Convince stores, gas stations and fast-food restaurants can be robbed. Robbing these places is different from robbing houses. To rob these places, the player must walk up to a cashier and point a gun at them. While aiming a gun at the cashier, the player can say one of three things to the cashier. First, the player can threaten the cashier and say "Give the me the cash or I'll blow your f*cking head off" or something along the lines of that. The second thing can say is a more positive comment, something along the lines of "Please give the cash and nobody will get hurt". The third is a more neutral saying like "I need money, so give me all you got". After the player gets their cash, the player will receive a two star wanted level. Warehouses and storage units can be robbed too. Robbing warehouses is similar to houses. The player will need to steal merchandise from the said warehouse, which will often be guarded by Patrol Investment Group. The player will then have to bring merchandise into the back of a Boxville and drive off with the merchandise. However if the player is caught they gain a two-star wanted level.

 

Gambling: Available to players is the option to gamble. Gambling comes in two forms: Legal, Illegal and Wager. Legal Gambling can be done at one of four locations in Carcer City. These locations are Chips Casino in Central, Wayne's Ballroom (also located in Central), The Backroom in Old Town, and Joker's Palace in Leamingford. There are also several Sports booking shops throughout the city. Illegal Gambling is done on the streets, backalley gambling dens, basements and sometimes abandoned buildings.  Also included under Illegal Gambling, is the ability to place bets on illegal street races and underground fights. The player can also place bets on activities such as Pool or Arm Wrestling, this type of Gambling is called Wager.

 

Legal Gambling games:

  • Slots
  • Poker
  • Blackjack
  • Roulette
  • Baccarat
  • Sports Betting

Illegal Gambling games:

  • Street Craps
  • Three-Card Monte
  • Cockfighting
  • Dogfighting
  • Underground Fight Betting
  • Street Race Betting

Wager games:

  • Pool
  • Arm Wrestling

 

Hostages: Players now have the ability to take hostages. To do so, the player must have a firearm and approach an NPC from behind, then press the function button. After pressing the button, there will be a cutscene showing the player grabbing the NPC, and holding the gun to their head. Taking a hostage gives the player an instant Three-Star Wanted Level, and often dangerous to do out in the open. When law enforcement arrives, a negotiator will speak to the player and attempt to talk the player into letting their hostage go. At this point the player can choose several options for demands, in exchange for letting the hostage go. Beware though that even after the player's demands are given and the hostage is released, SWAT teams and/or police snipers will attempt to kill you. If a police sniper fires their first round, a quick time event where the player must dodge the bullet starts.

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ObsydianRaven
  • ObsydianRaven

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#5

Posted 18 July 2014 - 07:08 PM Edited by ObsydianRaven, 07 October 2015 - 01:41 AM.

WEAPONS:

Grand Theft Auto: Carcer City includes a large variety of weapons. Melee weapons are split into two categories between Cutting and Blunt Force weapons as well as a new Non-Lethal category. While weapon customization is gone, each protagonist gets four exclusive weapons unique to them. Weapons can be purchased through a variety of means. These include back alley shops, legal gun shops, and street-corner gun dealers. The difference between these three is that each sells a specific level of weapons with street-corner dealers selling low level weapons, legal gun shops selling intermediate level weapons, and back-alley shops selling high level weapons. Players also have the option to sell weapons and ammunition for a little extra cash.
 
The player may also preform executions using the large variety of weapons at their disposal. Melee weapons (both kinds) are used for stealth based executions that involve sneaking behind someone similar to Manhunt. Executions using firearms are preformed when the player gets extremely close an NPC while moving towards them and pressing the fire button like in Red Dead Redemption. Heavy and Non-Lethal weapons cannot be used to preform executions. 

 


 


MELEE (Blunt Force):
Fists
Baseball Bat
Metal Bat
Hammer
Flashlight
Crowbar
Nightstick
Pool Cue 
Golf Club
Sledge Hammer 
 
MELEE (Cut and Stab):
Knife
Machete
Screwdriver
Meat Cleaver
Axe
Saw
Sickle
 
PISTOLS:

.38 Revolver
9mm Pistol
.45 Pistol
Combat Pistol
Single Action Revolver
Police Revolver
Burst Pistol
Automatic Pistol
Heavy Pistol
Magnum Revolver
.44 Revolver
 
SUBMACHINE GUNS:
Machine Pistol
Micro-SMG
.45 SMG
Combat SMG
9mm Carbine
Assault SMG
Advanced SMG
 
SHOTGUNS:
Pump-Action Shotgun
Combat Shotgun
Sawed-Off Shotgun
Stubby Shotgun
Assault Shotgun
Roadblocker Shotgun
Double Barrel Shotgun
Bullpup Shotgun

SNIPER RIFLES:
Sniper Rifle
Combat Sniper
Assault Sniper
 
ASSAULT RIFLES:
Semi-Auto Rifle
Burst Rifle
Battle Rifle
Carbine Rifle
Assault Rifle
Combat Rifle
Bullpup Rifle
 
HEAVY:
Machine Gun
Advanced Machine Gun
Heavy Machine Gun
Rocket Launcher
Grenade Launcher
 
THROWN:
Grenade
Flashbang
Molotov Cocktail
 
NON-LETHAL:
Riot Gun
Tranquilizer
Flare Gun
 
CHARACTER EXCLUSIVE:
Chainsaw (Joshua)
Magnum Pistol (Joshua)
Duel SMGs (Joshua)
Modified Combat Rifle (Joshua)
Nailgun (Ricky)
Repeater Shotgun (Ricky)
Classic SMG (Ricky)
Flamethrower (Ricky)
Throwing Knives (Kasey)
Silenced Pistol (Kasey)
Silenced Shotgun (Kasey)
Silenced Assault Rifle (Kasey)
 

VEHICLES:
Vehicle customization has been mostly removed, due to it not fitting in with the story and settin but players can still chose the colors of their cars at Pay 'n' Spray. In addition to being stolen, payers can purchase cars through newspaper ads.  The player can also take stolen cars and being them to chop shops were they are dissembled and have their parts sold. The amount of money the player makes from selling their vehicles to a chop shop depends on what car it is and it's condition, for example, more rare and high quality cars will get the player more money well more common and low quality cars generate less money.
 
SPORTS CARS:

Banshee

Buffalo
Comet
Coquette
Infernus
Kuruma z69
Ruiner
Phoenix
Turismo
Uranus
 
MUSCLE CARS:
Dominator
Dukes
Gauntlet
Manana
Peyote
Piranha
Sabre GT
Stallion

Twister
Vigero
 
TWO-DOORS AND COUPES:
Blista Compact
Broadsword
Buccaneer

Clover
Count

Faction
Feltzer
Fortune
Futo
Hamtramck

Jester
Lorain
Nebula
Rashpody
Tahara
Virgo
 
FOUR-DOORS AND SEDANS:
Admiral

Belleville
Electro
Elegant
Emperor
Esperanto

Greenwood
Hakumai
Ignot
Intruder
Kuruma
Libra
Marbelle
Merit
Oracle
Oceanic
Presidente
Sentinel
Schafter
Stanier
Sunrise
Romero
Regina
Tailgater
Vincent
Voodoo
Washington
Willard
 
SUVs, VANS AND PICK-UP TRUCKS
Bobcat
Burrito
Contender
Granger
Huntley Sport
Landstalker
Minivan
Moonbeam
Pony
Slamvan
Speedo
Tow Truck
 
COMMERCIAL AND INDUSTIRAL:
Benson
Biff
Boxville
Camal
Flatbed
Forklift
Packer
Phantom
Switcher
Yankee
 
EMERGENCY SERVICES:
Alderney State Police
Ambulance

Enforcer

FIB Stanier
FIB Granger
Fire Truck
Police Bike

Police Cruiser
Police Maverick
Predator

 
MOTORCYCLES:
Angel
BF-400
Daemon
Diabolus
Freeway
Hellfury
Hexer
Innovation
Lycan
Nightblade
PCJ-600


Revenant
Sanchez
Wayfarer
Wolfsbane
Zombie
 


PUBLIC SERVICE:
Bus
Cabby
Carcer Line
North Carcer EL
Taxi
Trashmaster
 
BOATS:
Dinghy
Jetmax
Marquis
Reefer
Speedo
Squalo
Tropic
Tug Boat
 
AIRCRAFT:
Dodo
Maverick

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ObsydianRaven
  • ObsydianRaven

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#6

Posted 18 July 2014 - 07:15 PM Edited by ObsydianRaven, 07 October 2015 - 01:51 AM.

RADIO STATIONS:

92.5 The Hits

Genre: Pop

  1. Johnny Hates Jazz-Shattered Dreams
  2. When In Rome-The Promise
  3. Go West-Don't Look Down (The Sequel)
  4. The Escape Club-Wild Wild West
  5. Huey Lewis & The News-Give Me The Keys (And I'll Drive You Crazy)
  6. Wang Chung-Hypnotize Me
  7. George Harrison-Got My Mind Set on You
  8. Belinda Carlisle-Heaven Is A Place on Earth
  9. Glass Tiger-I'm Still Searching
  10. Laura Branigan-Whatever I Do
  11. Erasure-Sometimes
  12. Hall & Oates-Everything Your Heart Desires
  13. INXS-Need You Tonight
  14. U2-Pride (In The Name of Love)
  15. Tina Turner-Break Every Rule
  16. Icehouse-Electric Blue
  17. ABC-The Night You Murdered Love
  18. Michael Jackson-Smooth Criminal

 

Head Radio

Genre: Adult Contemporary

  1. Breathe-Hands to Heaven
  2. Heart-These Dreams
  3. Elton John-I Guess That's Why They Call It The Blues
  4. Phil Collins-Take Me Home
  5. Gloria Estefan-Can't Stay Away From You
  6. Simply Red-Holding Back the Years
  7. Chicago-Hard To Say Sorry
  8. Foreigner-I Don't Want To Live Without You
  9. Paul Young-Everytime You Go Away
  10. Billy Joel-This Is The Time
  11. Steve Winwood-Valerie
  12. Wham-Where Did Your Heart Go?
  13. Eric Carmen-Make Me Lose Control
  14. Starship-Nothing's Gonna Stop Us
  15. Fleetwood Mac-Everywhere
  16. Billy Vera & The Beaters
  17. Peter Cetera-One Good Woman
  18. The Police-Every Breath You Take

 

Rock Nation Radio

Genre: Hard Rock, Glam Metal

  1. Bon Jovi-Runaway
  2. Vixen-One Night Alone
  3. Poison-I Want Action
  4. Twisted Sister-Hot Love
  5. Europe-More Than Meets The Eye
  6. L.A Guns-Nothing To Lose
  7. Van Halen-Black and Blue
  8. Motley Crue-Bad Boy Boogie
  9. Autograph-Send Her To Me
  10. Dokken-Dream Warriors
  11. White Lion-Tell Me
  12. Def Leppard-Hysteria 
  13. Scorpions-Rythem of Love
  14. Night Ranger-(You Can Still) Rock in America
  15. Kix-Cold Blood
  16. Cinderella-Shake Me
  17. Van Halen-Panama
  18. Whitesnake-Still of the Night

 

Radio Armageddon

Genre: Thrash

  1. Nuclear Assault-Survive
  2. Sodom-Christ Passion
  3. Anthrax-Schism
  4. D.R.I-All For Nothing
  5. Death Angel-Kill As One
  6. Forbidden-Feel No Pain
  7. Testament-Over The Wall
  8. Megadeth-Wake Up Dead
  9. Overkill-Brainfade
  10. Exodus-And Then There Were None
  11. Toxik-Door To Hell
  12. Metallica-Master of Puppets
  13. Kreator-One of Us
  14. Slayer-Ghosts of War
  15. Vio-lence-Serial Killer

 

Carcer Beats 105.5

Genre: Golden Age Hip Hop

  1. Divine Force-My Uptown Beat
  2. Boogie Down Productions-Jimmy
  3. EPMD-You Gots To Chill
  4. Raw Corp-Real Def
  5. Public Enemy-Night of the Living Baseheads
  6. Juice Crew-The Symphony
  7. Slick Rick-Hey Young World
  8. Too Short-Mack Attack
  9. Scholly D-Here We Go Again
  10. Ultramagnetic MCs-Watch Me Now
  11. Doug E. Fresh-Keep Rising' To The Top 
  12. MC Shan-Back To The Basics
  13. Cash Money & Marvelous-Ugly People Be Quiet
  14. Krown Rulers-Paper Chase
  15. Public Enemy-Don't Believe The Hype

 

 

107.9 The Jam

Genre: House, Techno

  1. Wired To The Beat of a Drum (Burn Mix)
  2. Inner City-Good Life
  3. Razz-Say It
  4. Band The Party-Release Your Body (Mayday Mix)
  5. Bad Boy Bill-Sexx
  6. Raze-Break 4 Love (Drop The Panties)
  7. Plez-Can't Stop (Acid Rain Forest Mix)
  8. Adonis-Lost In The Sound (Lost Mix)
  9. M D Emm-Get Acidic (Strong and Dangerous Mix)
  10. Reese & Santonio-Force Field
  11. Ralphi Rosario-You Used To Hold Me
  12. Fast Eddie-Acid Thunder (Fast Thunder)

 

The Machine

Genre: Industrial, EBM

  1. Skinny Puppy-VX Gas Attack
  2. KMFDM-Killing
  3. Laibach-Sympathy For The Devil (Soul To Waste Instrumental)
  4. Front 242-Headhunter
  5. My Life With The Kill Thrill Kult-Gateway to Hell
  6. Coil-Restless Day
  7. Nitzer Ebb-Violent Playground
  8. Revolting Cocks-Stainless Steel Providers
  9. Ministry-The Nature of Love
  10. Front Line Assembly-Aggression
  11. Programming The Psychodrill-Show Me Your Spine
  12. Manufacture-Obsolete
  13. Severed Heads-Hot With Fleas
  14. The Empty Quarter-Glass Finger
  15. Attrition-Two Miles Up

 

Carcer City For Vampires

Genre: Gothic Rock

  1. The Mission UK-The Crystal Ocean (Extended)
  2. Fields of The Nephilim-Chord of Souls
  3. Red Lorry Yellow Lorry-Hold Yourself Down
  4. Gargoyle Sox-Serpent Circle
  5. The Sisters of Mercy-Amphetamine Logic
  6. Siousxie & The Banshees-Candyman
  7. The Preachers of Twilight-Gust
  8. Ghost Dance-Last Train
  9. Insulin Reaction-Reconstruction
  10. Parchment Prayer-Sense of Belonging
  11. Rose of Avalanche-Dreamland
  12. The Grinning Plowman-Shake It Off
  13. The Danse Society-Red Light Shine
  14. All About Eve-Flowers In Our Hair
  15. Play Dead-This Side of Heaven

 

 

RADIO PULSE

Genre: Hi-NRG

  1. Left Lane-Love's Memories
  2. Miss Tammi Dee-Mysterious
  3. 501's-We Are Invincible
  4. Pleasure and The Beast-Doctor Sex
  5. Nick John-Lost in a Dream
  6. Croisette-Wasted Nights
  7. Samantha Gilles-Let Me Feel It
  8. Tony Caso-Motorcycle Madness 

 

 

CARCER PUBLIC RADIO

Genre: Talk Shows, News, Local Programming

 

 

T.V. STATIONS:

CLTV (Carcer Local Television)-Local TV station that broadcasts locally produced shows.

  • The David Eddison Show: A talk show hosted by David Eddison. Often many of the guests are trashy, drug addicted, wife beaters, and other undesirables. Each episode ends with some physical confrontation and in one episode, David himself tears off his shirt and jumps into one of the fights. 
  • CCN (Carcer City News): A typical local news show that reports everything going on in the Carcer Metropolitan Area. Every time you complete an important mission in CCN will do a report based on the events of the mission. 
  • Local Wonders: A TV show where the host travels around Carcer City to discuss culturally and historically significant places. Most of the time, he is either beaten, mugged, or shot at. 

USBN  (UnitedStates Broadcasting Network)-Parody of NBC and ABC.

  • Yuppie and The Alien: A scifi buddy-cop show that's a blended parody of both Miami Vice and ALF.
  • In Our Lifetimes: Parody of soap-opera shows, mostly Days of Our Lives. In Our Lifetimes contains everything you'd expect from a soap-opera such as affairs, sex, drama, etc.
  • Medicate Me:  A medical drama set in a hospital located in some dirty, run-down city in the midwest. This show features lots of kissing and making out, oftenin the wrong places and at the wrong time (like during the middle of someone's open heart surgery). Parody of medical dramas such as General Hospital.
  • Family Drama: Poorly acted, and mediocre quality sitcom about a large family living in San Fierro. Family Drama is a parody of Full House.
  • America Speaks: A talk-show in the vein of Good Morning America, and The Today Show.
  • Ladies of Vice: A parody of Golden Girls. Ladies of Vice is a show about a group of elderly ladies living in Vice City. Most episodes involve them getting involved in criminal activities.

Weazel 5-Parody of Fox 5, a Fox television station that serves the NYC area and state of New Jersey.

  • 69 Crime Street: A police crime drama show about two incompetent police officers. 

CKN (Carcer Kids Network)-Local television station that airs cartoons both old and new.

  • Commando Jim, Conservative Hero: An action cartoon that promotes xenophobia, jingoism, war, Trickle Down economics, and Reaganism. This is show is an obvious parody of G.I. Joe. 
  • Mighty Man: A He-Man parody that's full of gay innuendos.

ANN (American News Network)-Parody of CNN, ANN reports national and international current events. 

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ObsydianRaven
  • ObsydianRaven

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#7

Posted 18 July 2014 - 07:24 PM Edited by ObsydianRaven, 29 August 2014 - 03:10 AM.

MULTIPLAYER

In addition to featuring your standard Online mods, both player vs. player and co-op, Grand Theft Auto: Carcer City Online features several new multiplayer modes. 

 

Death Brawl: Similar to Deathmatch, but melee-weapons only. A team-based version of Death Brawl is avaible.

 

Capture The Bag: Players will be separated into teams, each team must steal a duffel bag full of drugs from one another. Basically, it's Capture The Flag GTA style. To make things more interesting, it's not just the two teams that after each others' drugs, controlled by the AI are several different ingame gangs will also try to steal drugs from the players. 

Manhunt: Two players will take the role of escape prison convicts, the CCPD has started a massive Manhunt for these convicts. The objective of this is to reach a safe spot without getting arrested (or killed) by the police. This game mode is always set at night and because of that, the player can hide behind stuff to avoid being caught.

Indoor Warfare: Similar to Deathmatch, players are placed inside a special indoor map which can range from small to large. The player can make use of the indoor environment and sometimes the lighting, for surpise attacks. In terms of rules, it's pretty much the same as Deathmatch. A team based version of this mode is also available.  Several maps for this mode are based on some of the levels of Manhunt such as the Carcer City Mall.

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Tyla
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#8

Posted 21 July 2014 - 04:01 AM

Quite an achievement that you have so much content that you broke the old topic. :^:

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Jeansowaty
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#9

Posted 21 July 2014 - 09:48 AM Edited by Jeansowaty, 21 July 2014 - 09:53 AM.

Indeed. Waiting to see more.


EpicWafflez515
  • EpicWafflez515

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#10

Posted 21 July 2014 - 11:30 PM

Wasn't this posted before?

ObsydianRaven
  • ObsydianRaven

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#11

Posted 22 July 2014 - 12:01 AM

Wasn't this posted before?

Yes but the old thread couldn't hold all the content I kept adding in. 


Tyla
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#12

Posted 22 July 2014 - 07:40 PM

I want to see more of this, even though it's bursting at the seams already.

 

I want to see how Part II unfolds, especially as everything seems like it's all wrapped up in Part I with the other gangs submitting to the James Syndicate.

 

Part of me thinks you'll kill off one of the protagonists to switch things up before the grand finale.

 

Each of them work well within what you have so far which is a nice surprise. I don't usually champion multiple protagonists but you don't have the faux buddy buddy thing going on so there's still the feel of three individual stories.


ObsydianRaven
  • ObsydianRaven

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#13

Posted 22 July 2014 - 09:39 PM

I want to see more of this, even though it's bursting at the seams already.

 

I want to see how Part II unfolds, especially as everything seems like it's all wrapped up in Part I with the other gangs submitting to the James Syndicate.

 

Part of me thinks you'll kill off one of the protagonists to switch things up before the grand finale.

 

Each of them work well within what you have so far which is a nice surprise. I don't usually champion multiple protagonists but you don't have the faux buddy buddy thing going on so there's still the feel of three individual stories.

Actually, all three protagonists will live by the end, but they definitely aren't buddy buddy. While Joshua and Kasey are somewhat friends, their friendship isn't going to last after what will happen in parts II and III. So far I have part II planned out in my head but have yet to start writing it just yet. 

 

In them meantime, does anybody here have an vehicle ideas?  


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#14

Posted 22 July 2014 - 09:52 PM

Yeah, I have had the same feeling as Tyla. And I thought Ricky would be the one who would probably end up under six feet of dirt because of a probable upcoming civil war. However, all protagonists are cool, I especially liked Ricky because of his rebel nature. 

 

I have little to no interest on vehicles but I suggest you to take a look at vehicle mods for IV. I've been collecting vehicle mods for a possible 1999's Liberty City concept, and I can say that it really helps.


ObsydianRaven
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#15

Posted 22 July 2014 - 11:13 PM Edited by ObsydianRaven, 22 July 2014 - 11:14 PM.

Update: Part II of the story has been added. 


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#16

Posted 23 July 2014 - 05:28 PM

Just a quick bit of (hopefully) constructive criticism, regarding the weapons: There sure are a lot. Maybe too many? I like variety as much as the next guy, but it all just seems a bit overwhelming and I'm not sure that, from a gameplay perspective, more than a handful would get any use. Especially some of the lower-tier weapons, which are just useless past the start. The stat-difference would be very granular, which of course makes it easier to find that Goldilock-gun (that's juuust right), but at the same time, might make them all seem a bit samey.

Another thing is that the unlock progression would probably seem very overwhelming, further advancing the feeling that some of the weapons are pointless. I'd also say some of the weapon choices are a little bizarre (like the Mauser pistol and the BAR). I'd say you could easily halve most weapon classes and be better off for it. Sometimes, less is more. 

My two cents.

 

Also, probably just a typo, but the M249 is hardly an SMG.


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#17

Posted 23 July 2014 - 06:02 PM

Just a quick bit of (hopefully) constructive criticism, regarding the weapons: There sure are a lot. Maybe too many? I like variety as much as the next guy, but it all just seems a bit overwhelming and I'm not sure that, from a gameplay perspective, more than a handful would get any use. Especially some of the lower-tier weapons, which are just useless past the start. The stat-difference would be very granular, which of course makes it easier to find that Goldilock-gun (that's juuust right), but at the same time, might make them all seem a bit samey.

Another thing is that the unlock progression would probably seem very overwhelming, further advancing the feeling that some of the weapons are pointless. I'd also say some of the weapon choices are a little bizarre (like the Mauser pistol and the BAR). I'd say you could easily halve most weapon classes and be better off for it. Sometimes, less is more. 

My two cents.

 

Also, probably just a typo, but the M249 is hardly an SMG.

I appreciate the feedback a lot. I'll try to see what I can change but for now the weapons selection stays the same. Also thank you for pointing out that typo to me. 

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Tyla
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#18

Posted 25 July 2014 - 02:24 AM

I think your vehicle list is spot on. The only thing I could ask for more of are 70s and earlier sedans, but that's only because I've got a bit of a thing for them. I'd rather see the soundtrack than more vehicles, to be honest.

 

I read all of part II but I'm just gonna quote this bit:

 

 

Randall sends out Joshua, and his younger brother Corey James, to set up negotiations with James Family ally Donny Wattson, the most powerful drug lord in North Carcer. Donny agrees to let the James Family expand to North Carcer in exchange for their protection and for them to help Donny take out a few rival drug lords. Meanwhile, Ricky is sent to protect Jack Wood, an arms dealer who is providing the James Family with weapons who is in a war with the Wardogs gang. While this is going on, Kasey is tasked by Randall to help assist an important connection in the CCPD. This connection is the corrupt detective Allen Curtis, who needs help silencing some witnesses who are to testify against several CCPD officers facing charges after an incident of brutality.

This is why multiple protagonists can be effective. Everyone has their own thing going on, each of them has their own contact: Joshua is managing talks with Donny Wattson; Ricky is providing protection to Jack Wood (awesome name, by the way); Kasey is getting mixed up in police corruption and witness tampering. There's a whole bunch of stuff going on.

 

Yeah, I'm really enjoying the story and characters so far!

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#19

Posted 25 July 2014 - 03:50 AM

I think your vehicle list is spot on. The only thing I could ask for more of are 70s and earlier sedans, but that's only because I've got a bit of a thing for them. I'd rather see the soundtrack than more vehicles, to be honest.

 

I read all of part II but I'm just gonna quote this bit:

 

 

Randall sends out Joshua, and his younger brother Corey James, to set up negotiations with James Family ally Donny Wattson, the most powerful drug lord in North Carcer. Donny agrees to let the James Family expand to North Carcer in exchange for their protection and for them to help Donny take out a few rival drug lords. Meanwhile, Ricky is sent to protect Jack Wood, an arms dealer who is providing the James Family with weapons who is in a war with the Wardogs gang. While this is going on, Kasey is tasked by Randall to help assist an important connection in the CCPD. This connection is the corrupt detective Allen Curtis, who needs help silencing some witnesses who are to testify against several CCPD officers facing charges after an incident of brutality.

This is why multiple protagonists can be effective. Everyone has their own thing going on, each of them has their own contact: Joshua is managing talks with Donny Wattson; Ricky is providing protection to Jack Wood (awesome name, by the way); Kasey is getting mixed up in police corruption and witness tampering. There's a whole bunch of stuff going on.

 

Yeah, I'm really enjoying the story and characters so far!

You'll definitely enjoy Part III, the only details I'll give away is that we'll be seeing the robbery that Michael was talking about in The Paleto Score in GTA V. 


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#20

Posted 25 July 2014 - 04:57 AM

Ah, I was hoping you would include Michael and his fabled robbery! I'll be looking forward to that.

 

Spoiler

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#21

Posted 25 July 2014 - 05:05 AM

Ah, I was hoping you would include Michael and his fabled robbery! I'll be looking forward to that.

 

Spoiler

Oh yes, we will definitely see Michael's treachery and I may add Trevor in too.


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#22

Posted 27 July 2014 - 09:14 PM Edited by ObsydianRaven, 27 July 2014 - 09:16 PM.

Update: Radio and TV stations have been added in.


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#23

Posted 27 July 2014 - 11:02 PM

I really like the set up here. Cool to see some Manhunt references, too. Nice job.

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#24

Posted 27 July 2014 - 11:39 PM

I really like the set up here. Cool to see some Manhunt references, too. Nice job.

Thank you for much! 


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#25

Posted 02 August 2014 - 09:33 AM

I've just dipped in and out of the soundtrack and it's sounding pretty damn good!

 

Jeansowaty, you out there man? Give The Jam a listen, you'll love it.

 

And my god, Ladies of Vice? That's awesome.


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#26

Posted 02 August 2014 - 12:47 PM

Yep I am :p yeah, it's a good station dude, any info about the DJ's? :)


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#27

Posted 02 August 2014 - 05:16 PM Edited by ObsydianRaven, 03 August 2014 - 04:14 AM.

I've just dipped in and out of the soundtrack and it's sounding pretty damn good!

 

 

I can promise that there will be more songs and maybe another station or two added in later. I'm definitely thinking including Tears for Fears' Everybody Wants to Rule The World (which has long overdue been in an 80's GTA game) to The Hits and Dream Academy's Life in Northern Town to Head Radio. 

 

On another note, a question to the readers: So far what's your favorite radio station(s)?


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#28

Posted 04 August 2014 - 12:51 AM

 

Wasn't this posted before?

Yes but the old thread couldn't hold all the content I kept adding in. 

 

PLEASE let this be an actual thing, Like maybe a mod of some sort? I'd like to believe that that's possible.


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#29

Posted 04 August 2014 - 01:57 AM


 


Wasn't this posted before?

Yes but the old thread couldn't hold all the content I kept adding in. 
 
PLEASE let this be an actual thing, Like maybe a mod of some sort? I'd like to believe that that's possible.
Sadly it's really not because of the scale of this concept and sadly I don't think any of the folks at Rockstar are reading this.

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#30

Posted 04 August 2014 - 10:49 AM

My faves are The Jam (of course) and Carcer Beats.





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