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How do you properly make player TXDs for Vice City after making a mode

2 replies to this topic
SuckerGnome
  • SuckerGnome

    Robot Man Juice

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  • Joined: 16 Dec 2012
  • United-States

#1

Posted 15 July 2014 - 08:12 PM Edited by SuckerGnome, 15 July 2014 - 08:19 PM.

*making a model from 3Ds Max?

So for the first time I tried rigging models for Vice City. I wanted to put Claude's head on Tommy's body. The model/textures worked fine in 3Ds Max:

screenshot_zps3a74d436.png

When I made the TXD file, I did the DFF check and it worked fine.

screenshot2_zps94b730d4.png

But when I replaced the player.txd and player dff files and started the game, it ended up looking like this:

claude_zps8a861d55.png

I'm really confused how to fix this. I removed the player.bmp picture in the "Generic" folder and it still didn't help. Can anyone help?

PS: I'm using 3Ds Max 2012, though I don't think that's the reason.

SuckerGnome
  • SuckerGnome

    Robot Man Juice

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  • Joined: 16 Dec 2012
  • United-States

#2

Posted 17 July 2014 - 08:42 AM

Please ignore this post. I figured out the problem.


mewema
  • mewema

    i am rock

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  • Joined: 27 Aug 2014
  • Nigeria

#3

Posted 4 weeks ago

pls can you make a superman player model pls





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