How do you properly make player TXDs for Vice City after making a mode
Posted 15 July 2014 - 08:12 PM Edited by SuckerGnome, 15 July 2014 - 08:19 PM.
So for the first time I tried rigging models for Vice City. I wanted to put Claude's head on Tommy's body. The model/textures worked fine in 3Ds Max:
When I made the TXD file, I did the DFF check and it worked fine.
But when I replaced the player.txd and player dff files and started the game, it ended up looking like this:
I'm really confused how to fix this. I removed the player.bmp picture in the "Generic" folder and it still didn't help. Can anyone help?
PS: I'm using 3Ds Max 2012, though I don't think that's the reason.
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