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How do you properly make player TXDs for Vice City after making a mode

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SergeantGnome
  • SergeantGnome

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#1

Posted 15 July 2014 - 08:12 PM Edited by SuckerGnome, 15 July 2014 - 08:19 PM.

*making a model from 3Ds Max?

So for the first time I tried rigging models for Vice City. I wanted to put Claude's head on Tommy's body. The model/textures worked fine in 3Ds Max:

screenshot_zps3a74d436.png

When I made the TXD file, I did the DFF check and it worked fine.

screenshot2_zps94b730d4.png

But when I replaced the player.txd and player dff files and started the game, it ended up looking like this:

claude_zps8a861d55.png

I'm really confused how to fix this. I removed the player.bmp picture in the "Generic" folder and it still didn't help. Can anyone help?

PS: I'm using 3Ds Max 2012, though I don't think that's the reason.
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SergeantGnome
  • SergeantGnome

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#2

Posted 17 July 2014 - 08:42 AM

Please ignore this post. I figured out the problem.


mewema
  • mewema

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#3

Posted 03 October 2014 - 06:22 PM

pls can you make a superman player model pls


SergeantGnome
  • SergeantGnome

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#4

Posted 21 March 2015 - 09:03 AM

pls can you make a superman player model pls

Only if you promise to let me win at bowling this Saturday. Roman would appreciate it.


Gummy 
  • Gummy 

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#5

Posted 21 March 2015 - 09:59 AM

Please ignore this post. I figured out the problem.

Well can you tell us too?


SergeantGnome
  • SergeantGnome

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#6

Posted 21 March 2015 - 10:04 AM

 

Please ignore this post. I figured out the problem.

Well can you tell us too?

 


TJGM
  • TJGM

    Politically correct.

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#7

Posted 21 March 2015 - 10:31 AM Edited by TJGM, 07 April 2015 - 10:37 AM.

Well are you actually going to say how you fixed the problem or not?

 

EDIT: I guess not.





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