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GTA V vehicles converted to San Andreas

SA Released SA WIP
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Poll: GTA 5 cars to SA (141 member(s) have cast votes)

Which car should I convert next?

  1. Cognoscenti Cabrio (7 votes [7.14%])

    Percentage of vote: 7.14%

  2. Tornado (19 votes [19.39%])

    Percentage of vote: 19.39%

  3. Prairie (6 votes [6.12%])

    Percentage of vote: 6.12%

  4. Super Diamond (17 votes [17.35%])

    Percentage of vote: 17.35%

  5. Regina (9 votes [9.18%])

    Percentage of vote: 9.18%

  6. Rat Loader (18 votes [18.37%])

    Percentage of vote: 18.37%

  7. Camper (5 votes [5.10%])

    Percentage of vote: 5.10%

  8. Vincent (5 votes [5.10%])

    Percentage of vote: 5.10%

  9. Moonbeam (7 votes [7.14%])

    Percentage of vote: 7.14%

  10. Steed (2 votes [2.04%])

    Percentage of vote: 2.04%

  11. Fortune (3 votes [3.06%])

    Percentage of vote: 3.06%

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zeyadtarek
  • zeyadtarek

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#1261

Posted 21 July 2017 - 12:26 AM

@_F_ would you convert a declasse premier and vapid radius for gta san andreas

MaTeeeS
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#1262

Posted 21 July 2017 - 04:05 PM Edited by MaTeeeS, 21 July 2017 - 08:52 PM.

New handling line for IV Esperanto:

 

TAHOMA 1600.0 2200.0 2.0 0.0 0.0 0.08599 75 0.68 0.566 0.47 5 189.0 30.8 89.0 R P 3.14 0.65 0 35.0 0.426 0.15 0.3 0.165 -0.25 0.5 0.0 0.02 0.60 35000 00242000 03000002 1 1 0

 

+ Fixed Sandking handling:  (it was colliding with mixmodssets by Junior DjjR)

SANDKING 2400.0 3200.0 0.8 0.0 0.05 -0.05 85 0.75 0.75 0.5 5 210.0 25.0 110.0 4 D 3.4 0.65 0 34.0 0.63 1.4 0 0.3 -0.18 0.51 0.0 0.05 0.35 50000 00220048 01744401 0 3 2


Ndukong
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#1263

Posted 21 July 2017 - 08:17 PM

New handling line for IV Esperanto:

 

TAHOMA 1600.0 2200.0 2.0 0.0 0.0 0.08599 75 0.68 0.566 0.47 5 189.0 30.8 89.0 R P 3.14 0.65 0 35.0 0.426 0.15 0.3 0.165 -0.25 0.5 0.0 0.02 0.60 35000 00242000 03000002 1 1 0

Man, this handling line is coooool. Just tested it now and I like it. How many more do u expect to do?


MaTeeeS
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#1264

Posted 21 July 2017 - 08:42 PM

 

New handling line for IV Esperanto:

 

TAHOMA 1600.0 2200.0 2.0 0.0 0.0 0.08599 75 0.68 0.566 0.47 5 189.0 30.8 89.0 R P 3.14 0.65 0 35.0 0.426 0.15 0.3 0.165 -0.25 0.5 0.0 0.02 0.60 35000 00242000 03000002 1 1 0

Man, this handling line is coooool. Just tested it now and I like it. How many more do u expect to do?

 

IDK, i raged about this one like about 25 times... this one took me +- 3 - 2 hours... Dont worry, i will continue on posting more lines. I would like to make handling for patriot of GTA IV, but birdie havent converted it already. I need him to keep original mass positions, because they are main thing that makes handling work properly.... thanks for nice rating :)

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Alex_00700
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#1265

Posted 23 July 2017 - 07:14 PM Edited by Alex_00700, 02 August 2017 - 12:33 PM.

@_F_ you can convert these two car?

https://libertycity....-iz-GTA-sa.html

http://gtaforums.com...ster-greenwood/

Bugs:

Startum: the dirt is not removed after repainting http://prntscr.com/g3ezd6

Surfer: camper1 texture not used, and what the hell ImVeFt texture covers paintjobs:http://prntscr.com/g3ezy5

conclusion:the Sultan adaptation under paintjobs made better.http://prntscr.com/g3ey1a

Vapid Stanier(all 3) what is that?http://prntscr.com/g26byh


MaTeeeS
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#1266

Posted 03 August 2017 - 10:21 AM

New line for Vigero is here! (clover replaced)

 

CLOVER 1700.0 2550.0 2.2 0.0 0.0 0.15 70 0.8 0.65 0.51 5 169.0 30.5 50.5 R P 4.0 0.34 0 38.6 0.46 0.2 0.3 0.14 -0.2 0.546 0.85 0.25 0.52 19000 00000000 00004404 1 1 0

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_F_
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#1267

Posted 03 August 2017 - 04:04 PM

Good job, I like it a lot. But is it supposed to flip over that easily?

limapalon
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#1268

Posted 03 August 2017 - 04:35 PM

Good job, I like it a lot. But is it supposed to flip over that easily?

Maybe is IV styled

MaTeeeS
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#1269

Posted 03 August 2017 - 05:47 PM Edited by MaTeeeS, 03 August 2017 - 05:55 PM.

Updated version:

 

CLOVER 1700.0 2550.0 2.2 0.0 0.0 0.05 70 0.72 0.6 0.51 5 169.0 22.9 25.5 R P 4.0 0.34 0 40.0 0.46 0.2 0.3 0.14 -0.2 0.546 0.62 0.25 0.52 19000 00000000 00004404 1 1 0

 

BTW: I havent seen it flip over, you mean it flips on roof or just lean on sides?


_F_
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#1270

Posted 03 August 2017 - 08:22 PM

Over the roof

santotaku
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#1271

Posted 04 August 2017 - 12:40 AM

Updated version:

 

CLOVER 1700.0 2550.0 2.2 0.0 0.0 0.05 70 0.72 0.6 0.51 5 169.0 22.9 25.5 R P 4.0 0.34 0 40.0 0.46 0.2 0.3 0.14 -0.2 0.546 0.62 0.25 0.52 19000 00000000 00004404 1 1 0

 

BTW: I havent seen it flip over, you mean it flips on roof or just lean on sides?

i know you post the handling cfg but why dont you put it on a notpad file just in case or when your finished with all handling lines


_F_
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#1272

Posted 04 August 2017 - 06:42 AM

Mmmmm! The updated Vigero line is perfect! Can't wait to test whatever you are going to do next ;)

zyrowh
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#1273

Posted 05 August 2017 - 12:33 PM

More screenshots of your incredible work.

 

Spoiler
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_F_
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#1274

Posted 09 August 2017 - 03:24 PM

Wow so nice, I probably want to use them somewhere somehow haha
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Ndukong
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#1275

Posted 09 August 2017 - 06:14 PM

Hello, forum. I've been learning car conversion from GTA IV and IV to SA from _F_. Though my lessons are still incomplete, I've done some conversions (though without damage parts yet). I just wanted you guys to download, test and critic to let me know where I'm having problems. Perhaps I could get better and start a thread too. Here are links to the first three.

Schyster Cabbie

https://www.mediafir... Cabbie IVF.rar

willard Solair:

https://www.mediafir...lard Solair.rar

Willard Marbella:

https://www.mediafir...rd Marbella.rar

Both positive and negative observations are welcome. Thanks

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Alex_00700
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#1276

Posted 09 August 2017 - 07:05 PM Edited by Alex_00700, 10 August 2017 - 09:41 AM.

Cabbie

1 bug else defect: steering wheel not work.

2 defect: tyres not adapted it dirt

3 defect: fog lights not work.

4 defect: It is necessary to correct headlight SUmz-21YShGK55egdljlhg.pngPniqg2GZQ3Cb2cjaVFylnA.pngPZcud31hQlSxGnoG0WwIaQ.png

5 bug 100%:The right headlight works together with turn signalY6xpUM3kQimtIyhVEvNp_w.png

6 bug:r7fcFzw_Q6eeNNCO32D5gA.png

7 bug: U1qG6jMFQ7yHjYP3noqFLQ.png

8 bug:Wtuyfg5HR4uO92Djg8z79g.png

Solair

1 defect:steering wheel not work.

2 defect:fog lights not work.

3 defect:car and tyres not adapted it dirt.

4 bug: rhsZ7c_1SZq9h-KIOzfihQ.png

5 bugBoZCfJuhQjmBU_-GDFWSeA.png

Marbella

1 defect:steering wheel not work.

2 defect:car and tyres not adapted it dirt.

3 bug: left reverse light work аs a turn signalF4K0-0tzQOy72RlI9c4dKw.png

4 bug: 6 bug cabbie

5 bug:6NCiEbSZQs_ZmQQzNkr7KQ.png


Ndukong
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#1277

Posted 09 August 2017 - 07:50 PM Edited by Ndukong, 10 August 2017 - 06:13 PM.

Cabbie

1 bug else defect:steering wheel not work.

2 defect:tyres not adapted it dirt

3 bug 100%:The right headlight works together with turn signalY6xpUM3kQimtIyhVEvNp_w.png

Solair

1 defect:steering wheel not work.

2 defect:fog lights not work.

3 defect:car and tyres not adapted it dirt.

4 bug: rhsZ7c_1SZq9h-KIOzfihQ.png

Marbella

I don't know, maybe I'll look tomorrow.

Thanks, Alex. I will look at them.

Edit: While fixing the bugs found, I did a better job on the Bollokan Prairie. It has custom collision and LODs. No damage though. All IVF functions working except hubs, which I deleted. Link to the prairie:

https://www.mediafir...ie ivf only.rar


Alex_00700
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#1278

Posted 10 August 2017 - 07:19 PM

Prairie

Add: fuel tank

2 bug:Ua4Gy0KqSWCw28fquzkaCg.png

3tVXTdh6IQkCklE3yVZG2zw.png

4f3J-UxaNTrah6iwH-04uMQ.png

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Ndukong
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#1279

Posted 10 August 2017 - 10:43 PM

Prairie

Add: fuel tank

2 bug:Ua4Gy0KqSWCw28fquzkaCg.png

3tVXTdh6IQkCklE3yVZG2zw.png

4f3J-UxaNTrah6iwH-04uMQ.png

Awesome checks, man. I didn't know light dummies orientate the direction of light emitted, hence the many errors with light direction. The next car I upload won't have all these bugs. I just converted the Grotti stinger and wanted to upload, but I discovered that bugs with light direction still appear. If you are a car modeler yourself, I will also appreciate pointers on how to fix the bugs. As I said, _F_ is on vacation rights now, and I won't like to wait on him before learning everything. Thanks again for pointing out bugs. :-D

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Alex_00700
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#1280

Posted 11 August 2017 - 08:43 AM Edited by Alex_00700, 11 August 2017 - 03:05 PM.

Prairie

noticed 1 more bug: Front or back you can get stuck in a collision. On the screenshot I'm stuck back.

nUT0HSNMTv_nj1ogpz55hA.png

2 In the txd files, I saw the normal map texture, why is she there?(gta sa not use normal map texture.

0LoDBuRIT_KALujVeM5aGg.png


LaDiDa
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#1281

Posted 11 August 2017 - 02:42 PM

SA can use normalmaps with a plugin (however this breaks the default cars horribly).
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Ndukong
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#1282

Posted 11 August 2017 - 08:32 PM

Guys, I don't know what is really happening with those light coronas. I thought lights coronas and light shadows were appearing in funny locations because I probably had duplicate dummies for a particular light texture, or that I had mapped the wrong colour to the wrong light texture. As such, I reassigned light textures with the correct colours and double checked, Using the headlights and taillights dummies for each car as a base, I created the other dummies, one at a time, and did the correct rotation. Yet, I still saw coronas appearing in funny places, or one turn indicator having 2 different light shadows at different directions. I even unlinked all the light parts and linked them to their dummies, still have funny results. I will still check to see.

@Alex_00700: Also, what do you mean by normal map texture? Which texture is that? Just send the name and I will check. Thanks.


Alex_00700
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#1283

Posted 11 August 2017 - 08:54 PM

@Alex_00700: Also, what do you mean by normal map texture? Which texture is that? Just send the name and I will check. Thanks.

bXZST1jfSv_OVp35FlPc2w.png

this texture - normal map texture.


Ndukong
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#1284

Posted 12 August 2017 - 06:29 AM

 

@Alex_00700: Also, what do you mean by normal map texture? Which texture is that? Just send the name and I will check. Thanks.

bXZST1jfSv_OVp35FlPc2w.png

this texture - normal map texture.

 

Oh! Thanks for the tip. I found them in the extracted textures and thought they were necessary. Keep in mind that I just got into car modding and am still ignorant about several things. :blink:  :blink:


StratosofSanFierro
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#1285

Posted 12 August 2017 - 04:51 PM

Can someone teach me how to make mods?


Ndukong
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#1286

Posted 13 August 2017 - 08:00 AM

Can someone teach me how to make mods?

If by making mods, you mean converting cars from other games to GTA San Andreas, _F_ has made a great tutorial  which uses 3D Studio Max 2011. It's still incomplete, u can use it to make cars that can spawn ingame and all work correctly, even with damage parts and adapted to IVF. Here are the links to the tutorial videos.

https://youtu.be/Q7VsM8aE6G4

https://youtu.be/Gm7rOiyEYJU

https://youtu.be/66yEeSnN4Es

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StratosofSanFierro
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#1287

Posted 13 August 2017 - 09:43 AM

oh...

 

I use Blender


Ndukong
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#1288

Posted 13 August 2017 - 10:26 AM

oh...

 

I use Blender

Never heard of blender. But if you can't get 3ds max, I guess u could get Gmax, a lighter but very similar program. The tutorials will be the same on Gmax.


MaTeeeS
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#1289

Posted 13 August 2017 - 03:33 PM

 

oh...

 

I use Blender

Never heard of blender. But if you can't get 3ds max, I guess u could get Gmax, a lighter but very similar program. The tutorials will be the same on Gmax.

 

If you can do IV Vincent, i will make handling for your mod :)


Ndukong
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#1290

Posted 13 August 2017 - 05:48 PM Edited by Ndukong, 13 August 2017 - 05:50 PM.

 

 

oh...

 

I use Blender

Never heard of blender. But if you can't get 3ds max, I guess u could get Gmax, a lighter but very similar program. The tutorials will be the same on Gmax.

 

If you can do IV Vincent, i will make handling for your mod :)

 

Gee, thanks. That's the second car I tried to convert after the fortune. Has a lot of bugs, but I've gotten the hang of converting cars.  Had serious problems applying lights, but I think I've got my thumb on the whole concept now. Here are three new samples. All lights working perfectly (Though the fortune doesn't have LODs yet. I will add later. Neither model has damage parts  and tuning yet).

https://www.mediafir...sse Rancher.rar

https://www.mediafir...apid Coyote.rar

https://www.mediafir...pid Fortune.rar

https://www.mediafir...tah Classic.rar

@Alex_00700: Please, help me check for other bugs. Lights are all good, all steerings work, all have petrol cap, all tyres are dirt-mapped. CJ's feet may stick out the bottom of some cars, but I'm still to learn how to make custom IFPs. Thanks in advance.





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