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GTA V vehicles converted to San Andreas

SA Released SA WIP
1,155 replies to this topic

Poll: GTA 5 cars to SA (63 member(s) have cast votes)

Which car should I convert next?

  1. Cognoscenti Cabrio (3 votes [5.36%])

    Percentage of vote: 5.36%

  2. Oracle I (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Manana (5 votes [8.93%])

    Percentage of vote: 8.93%

  4. Tornado (5 votes [8.93%])

    Percentage of vote: 8.93%

  5. Penumbra (3 votes [5.36%])

    Percentage of vote: 5.36%

  6. Futo (8 votes [14.29%])

    Percentage of vote: 14.29%

  7. Super Diamond (2 votes [3.57%])

    Percentage of vote: 3.57%

  8. Regina (2 votes [3.57%])

    Percentage of vote: 3.57%

  9. Rat Loader (4 votes [7.14%])

    Percentage of vote: 7.14%

  10. Camper (2 votes [3.57%])

    Percentage of vote: 3.57%

  11. Fortune (2 votes [3.57%])

    Percentage of vote: 3.57%

  12. Uranus (12 votes [21.43%])

    Percentage of vote: 21.43%

  13. Vincent (4 votes [7.14%])

    Percentage of vote: 7.14%

  14. Moonbeam (3 votes [5.36%])

    Percentage of vote: 5.36%

  15. Steed (1 votes [1.79%])

    Percentage of vote: 1.79%

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_F_
  • _F_

  • Feroci
  • Joined: 04 Jun 2007
  • United-States
  • Best Vehicle 2014 [GTAV Vehicles converted to San Andreas]

#1141

Posted 4 days ago

...Hakumai is not in the poll anymore, so you can make your assumptions from that :)


Are you gonna use "pop-up headlights concept" like it's on ZR-350 or gonna be headlights in "fixed popped up" stage just like on Ruiner?


It's a good question. I don't know yet...
I would like to do the pop up lights, but that would mean it needs to replace ZR-350, but I want it to replace Sunrise. Then if I want it to replace Sunrise and use the pop up lights, people would need to download again another extra mod... http://gtaforums.com...ilities-editor/

But many people are lazy and don't bother downloading it, so it might look sh*t without the mod...
And btw on Ruiner, there wasn't even possible to do these kind of lights, they were already fixed by R*

unbid
  • unbid

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#1142

Posted 4 days ago

It's a good question. I don't know yet...
I would like to do the pop up lights, but that would mean it needs to replace ZR-350, but I want it to replace Sunrise. Then if I want it to replace Sunrise and use the pop up lights, people would need to download again another extra mod... http://gtaforums.com...ilities-editor/

I don't really mind the extra mods as long as it works.

Also, seeing at your old secret list and the current poll, I think the Uranus should replace Bravura, since the Bravura is a nod towards the Foxbody Mustang (much like the HD era Uranus). SA Uranus could be replaced with Penumbra since the Eagle Talon (the cars that SA Uranus based on) is a rebadged Eclipse, and the HD era Penumbra is based on modern Eclipse.
  • Testeuros likes this

Michael199908
  • Michael199908

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#1143

Posted 4 days ago

Exactly what I meant man😊

And your cars unlike Automan's can be tuned.

Is not that right, my cars are tuning, but not in the garage as an #4 extra... :)
Like:
http://www.gtainside...ade-nero-custom
http://www.gtainside...egassi-tempesta
  • Automan likes this

SkelePap
  • SkelePap

    GTA SA 4 LIFE!

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#1144

Posted 3 days ago

Exactly what I meant man

 

And your cars unlike Automan's can be tuned.

Is not that right, my cars are tuning, but not in the garage as an #4 extra... :)
Like:
http://www.gtainside...ade-nero-custom
http://www.gtainside...egassi-tempesta

 

I don't exactly hate his mods but the handling for his car mods is VERY bad...and the tuning parts as extras...do you think i got time to spawn the car 100 times to get different spoilers? nah

  • Testeuros and LaDiDa like this

Automan
  • Automan

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#1145

Posted 3 days ago

I don't exactly hate his mods but the handling for his car mods is VERY bad...and the tuning parts as extras...do you think i got time to spawn the car 100 times to get different spoilers? nah

 

 

Why did you break my balls in _F _ topic?...

 

The handling is not bad, it does not love to you.
I love it, I do not like to annoy.
But... you can not write two numbers with NotePad, anyway?... :(

 

100 spawn?!... Uh!... X(
At my suggestion, master ZAZ has implemented in his spawner the extras you want to have in the vehicle.
Just 1 spawn, so! ;)

 

Sorry _F_ to invade your work, I hope we are done, now... :/

  • Mysterdogg likes this

_F_
  • _F_

  • Feroci
  • Joined: 04 Jun 2007
  • United-States
  • Best Vehicle 2014 [GTAV Vehicles converted to San Andreas]

#1146

Posted 2 days ago Edited by _F_, 2 days ago.

Here is the first in-game test of Hakumai
oO3vJT1.jpg

I haven't decided yet what to do with the extras (splitter, side skirt, fog lights)

 

I don't really mind the extra mods as long as it works.
Also, seeing at your old secret list and the current poll, I think the Uranus should replace Bravura, since the Bravura is a nod towards the Foxbody Mustang (much like the HD era Uranus). SA Uranus could be replaced with Penumbra since the Eagle Talon (the cars that SA Uranus based on) is a rebadged Eclipse, and the HD era Penumbra is based on modern Eclipse.


Good point also since Penumbra does have more modifications for like bumpers, spoilers etc... But I was also thinking of making like 2 tuning versions for Uranus: One rally version, pretty much like it already is in GTA IV and 2nd one like drift version..?
  • Toghrul Rahimli, unbid, Niko-las RUS and 6 others like this

unbid
  • unbid

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#1147

Posted 2 days ago Edited by unbid, 2 days ago.

I haven't decided yet what to do with the extras (splitter, side skirt, fog lights)

Make them as a spawnable extra, but make sure that you put the bumper splitters and side skirt as one extra instead of separate extra.

Also, I think it's weird that your Sabre GT has wheelie bar spawnable extra since it sometimes spawn with it on the street.

_F_
  • _F_

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  • Best Vehicle 2014 [GTAV Vehicles converted to San Andreas]

#1148

Posted 2 days ago

Since my cars have damage parts I can't put them as extras... If it was possible to make extras with damage I would have made it this way long time ago...

R3W1ND
  • R3W1ND

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#1149

Posted 2 days ago

Glad you continuing your excellent work here and then there is Hakumai !!! My favourite underpowered car from IV :D

LaDiDa
  • LaDiDa

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#1150

Posted 2 days ago

I kinda like that car as is. Don't really feel the need for the extra parts ;)


_F_
  • _F_

  • Feroci
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#1151

Posted 2 days ago

Well the last picture was already with extras...
This is what it looks like without:
uOWerRe.jpg
  • Claude_Lib, Niko-las RUS, asilas and 1 other like this

Claude_Lib
  • Claude_Lib

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#1152

Posted 2 days ago

From what I know, it is not possible to change the angle of headlights rotation, which means that the Hakumai's ones will not go all the way up and will stop halfway through. What are you gonna do about it?


_F_
  • _F_

  • Feroci
  • Joined: 04 Jun 2007
  • United-States
  • Best Vehicle 2014 [GTAV Vehicles converted to San Andreas]

#1153

Posted 2 days ago

From what I know, it is not possible to change the angle of headlights rotation, which means that the Hakumai's ones will not go all the way up and will stop halfway through. What are you gonna do about it?


lol good point. I thought I had a way, but it didn't work :S I tried rotating the pivot and also messed with dummies but nothing :S

LaDiDa
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#1154

Posted 2 days ago

My last comment still stands though. It looks even better without that second color.

Michael199908
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#1155

Posted 2 days ago

So whats next _F_? After you finish Hakumai what will you work on? I'd love to see the Tornado

From what I know, it is not possible to change the angle of headlights rotation, which means that the Hakumai's ones will not go all the way up and will stop halfway through. What are you gonna do about it?

lol good point. I thought I had a way, but it didn't work :S I tried rotating the pivot and also messed with dummies but nothing :S

Automan
  • Automan

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#1156

Posted A day ago

From what I know, it is not possible to change the angle of headlights rotation, which means that the Hakumai's ones will not go all the way up and will stop halfway through. What are you gonna do about it?

 

 

 

From what I know, it is not possible to change the angle of headlights rotation, which means that the Hakumai's ones will not go all the way up and will stop halfway through. What are you gonna do about it?


lol good point. I thought I had a way, but it didn't work :S I tried rotating the pivot and also messed with dummies but nothing :S

 

Also on Turismo Classic headlights are unwatchable...
Typically these cars have two doors, then:
It could replace misc_a with door_lr_ok/door_rr_ok, and manage well the rotation and angle with a Cleo script when player is on the vehicle and it is night.
(I do so to use the spoiler).
So too it would work as part damaged...
It would not work for cars around, of course.





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