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GTAV DLC Rumours, Leaks and Speculation Thread

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GKS Sahara
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#91

Posted 26 July 2014 - 09:26 PM

More hydra News, this time (as we all expected) VTOL is mentioned.. It'll be sweet if its modeled as an F-35 

 


Mojave Courier
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#92

Posted 26 July 2014 - 09:27 PM

>add GTA IV image as thumbnail for more views

>MrBossFTW

>Nope.avi

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J-B
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#93

Posted 26 July 2014 - 10:03 PM

Even though that thumbnail has nothing to do with V or any of it's DLC, I'd kill for an A-10. Raining depleted uranium death down on tanks would be glorious.


GKS Sahara
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#94

Posted 26 July 2014 - 11:25 PM Edited by Vishnu1111, 26 July 2014 - 11:26 PM.

Even though that thumbnail has nothing to do with V or any of it's DLC, I'd kill for an A-10. Raining depleted uranium death down on tanks would be glorious.

There was a "Miljet" in the Pilot School DLC coding, it was the most expensive one on there at a 1.9 million. Maybe that could be it?


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#95

Posted 31 July 2014 - 10:28 PM Edited by funmw2, 31 July 2014 - 10:29 PM.

Thanks to @Chr0m3xMoDz .

Video :

http://www.youtube.c...h?v=HQgyL165JXM

Proof for 3 DLC's !

GTA

Trevor : SP DLC ( Casinos , assassination missions , CIA missions ..etc )

Dead : Norman DLC ( Detective norman ? , 3 missions )

Trevor ( SP DLC ) :

sub_62BE9(0, 0xB905E3D4, "AT1", 0, 4, 4, -1, -1, 0x20000);
sub_62BE9(1, 0x7A9B6DCA, "AT2", 1, 4, 4, -1, -1, 0);
sub_62BE9(2, 0xAF3D406C, "AC1", 2, 4, 4, -1, -1, 0); // CIA Missions ( IAA ? )
sub_62BE9(3, 0x4E59932E, "AC2", 3, 4, 4, -1, -1, 0); // CIA Missions ( IAA ? ) 
sub_62BE9(4, 0x181C3BAE, "AC3", 4, 4, 4, -1, -1, 0); // CIA Missions ( IAA ? )
sub_62BE9(5, 0x151E0258, "AC4", 5, 4, 4, -1, -1, 0); // CIA Missions ( IAA ? )
sub_62BE9(6, 0x3D55EBAB, "AK1", 6, 4, 4, -1, -1, 0);
sub_62BE9(7, 0xA67058A7, "AK2", 7, 4, 4, -1, -1, 0);
sub_62BE9(8, 0xC9080EB0, "AK3", 8, 4, 4, -1, -1, 0);
sub_62BE9(9, 0xFFAA4F6B, "AK4", 9, 4, 4, -1, -1, 0);
sub_62BE9(10, 0xE36EC84, "AK5", 10, 4, 4, -1, -1, 0);
sub_62BE9(11, 0xA5F24AE4, "AR1", 11, 4, 4, -1, -1, 0);
sub_62BE9(12, 0x29B32132, "AR2", 12, 4, 4, -1, -1, 0);
sub_62BE9(13, 0x26359A63, "AR3", 13, 4, 4, -1, -1, 0);
sub_62BE9(14, 0x14698FDE, "AR4", 14, 4, 4, -1, -1, 0);
sub_62BE9(15, 0xDF24EFC9, "AR5", 15, 4, 4, -1, -1, 0);
sub_62BE9(17, 0x23BDC4F9, "AA1", 17, 4, 4, -1, -1, 0);
sub_62BE9(18, 0x4129342B, "AA3", 18, 4, 4, -1, -1, 0);
sub_62BE9(19, 0xCB10A7E6, "ACH1", 19, 4, 4, -1, -1, 0); // Casino ?
sub_62BE9(20, 0x6AC3255E, "ACH2", 20, 4, 4, -1, -1, 0); // Casino ?
sub_62BE9(21, 0x58E681A5, "ACH3", 21, 4, 4, -1, -1, 0); // Casino ?
sub_62BE9(22, 0xD7930E8F, "ACH4", 22, 4, 4, -1, -1, 0); // Casino ?
sub_62BE9(23, 0x45D2F50C, "DApol", 23, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(24, 0xE7D6F33, "DAret", 24, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(25, 0x8C2DEF8A, "DAcab", 25, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(26, 0x199F490F, "DAgen", 26, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(27, 0x85289298, "DAsub", 27, 4, 4, -1, -1, 8192); // assassination mission 
sub_62BE9(28, 0x5437E190, "DAdea", 28, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(29, 0xAF78F051, "DAhel", 29, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(30, 0xFF5C2BC, "DAbar", 30, 4, 4, -1, -1, 0); // assassination mission 
sub_62BE9(31, 0x8B0B4DD0, "DAstr", 31, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(32, 0xC8D704DB, "DAvin", 32, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(33, 0x71ED9DC, "DAhnt", 33, 4, 4, -1, -1, 8192); // assassination mission
sub_62BE9(34, 0xAB7073B4, "DAsky", 34, 4, 4, -1, -1, 8192); // assassination mission

Dead ( Norman DLC ) :

sub_62BE9(0, 0xC0E003B0, "NRMS", 0, 1, 1, -1, -1, 8192);
sub_62BE9(1, 0x1A3A2F63, "NRM2", 1, 2, 2, -1, -1, 8192);
sub_62BE9(2, 0x5D402A2F, "NRMF", 2, 4, 4, -1, -1, 8192);

SP DLC with coords :

sub_63EFC(0, -857.0813f, 4080.351f, 163.4188f, "B_ATTRV", 79);
sub_63EFC(1, -34.0914f, -1095.22f, 25.4223f, "B_ATTRV", 79);
sub_63EFC(2, 153.6f, -790f, 31f, "B_ATCIA", 89);
sub_63EFC(3, 153.6f, -790f, 31f, "B_ATCIA", 89);
sub_63EFC(4, 153.6f, -790f, 31f, "B_ATCIA", 89);
sub_63EFC(5, 153.6f, -790f, 31f, "B_ATCIA", 89);
sub_63EFC(6, 105f, -1119.6f, 29.3f, "B_ATR", 355);
sub_63EFC(7, 1982.11f, 3830.398f, 31.3912f, "B_ATR", 355);
sub_63EFC(8, 105f, -1119.6f, 29.3f, "B_ATR", 355);
sub_63EFC(9, 105f, -1119.6f, 29.3f, "B_ATR", 355);
sub_63EFC(10, 105f, -1119.6f, 29.3f, "B_ATR", 355);
sub_63EFC(11, -299f, -641.7f, 33f, "B_ATK", 84);
sub_63EFC(12, -299f, -641.7f, 33f, "B_ATK", 84);
sub_63EFC(13, -299f, -641.7f, 33f, "B_ATK", 84);
sub_63EFC(14, -299f, -641.7f, 33f, "B_ATK", 84);
sub_63EFC(15, -299f, -641.7f, 33f, "B_ATK", 84);
sub_63EFC(17, -351.4f, -1086.7f, 23f, "B_ATA", 400);
sub_63EFC(16, -351.4f, -1086.7f, 23f, "B_ATA", 400);
sub_63EFC(18, -351.4f, -1086.7f, 23f, "B_ATA", 400);
sub_63EFC(19, -1197.4f, -319.2f, 37.8f, "B_ATC", 59);
sub_63EFC(20, -1197.4f, -319.2f, 37.8f, "B_ATC", 59);
sub_63EFC(21, -1378f, -157.2f, 47f, "B_ATC", 59);
sub_63EFC(22, -1197.4f, -319.2f, 37.8f, "B_ATC", 59);
sub_63EFC(23, -26.185f, -109.8489f, 56.081f, "B_ASSA", 77);
sub_63EFC(24, -580.8538f, 272.5647f, 81.6163f, "B_ASSA", 77);
sub_63EFC(25, -415f, 6069.5f, 30.5f, "B_ASSA", 77);
sub_63EFC(26, -2562.762f, 2315.424f, 32.2158f, "B_ASSA", 77);
sub_63EFC(27, -35.6257f, -1379.94f, 28.314f, "B_ASSA", 77);
sub_63EFC(28, 1051.236f, 2662.465f, 38.5511f, "B_ASSA", 77);
sub_63EFC(29, 2474.918f, 4081.615f, 36.976f, "B_ASSA", 77);
sub_63EFC(30, 172.3814f, -1347.45f, 28.3191f, "B_ASSA", 77);
sub_63EFC(31, -428.63f, 194.7713f, 74.2085f, "B_ASSA", 77);
sub_63EFC(32, -1945.277f, 1772.517f, 174.1025f, "B_ASSA", 77);
sub_63EFC(33, -757.9813f, 5586.879f, 35.7113f, "B_ASSA", 77);
sub_63EFC(34, -415.0381f, 6069.731f, 30.5001f, "B_ASSA", 77);

Norman DLC with coords :

sub_63EFC(0, -26.185f, -109.8489f, 56.081f, "", 78);
sub_63EFC(1, -580.8538f, 272.5647f, 81.6163f, "", 78);
sub_63EFC(2, -415f, 6069.5f, 30.5f, "", 78);

Casino 3 :

sub_63EFC(21, -1378f, -157.2f, 47f, "B_ATC", 59); // Casino 3 

0_0.jpg

 

CIA missions :

sub_63EFC(2, 153.6f, -790f, 31f, "B_ATCIA", 89);
sub_63EFC(3, 153.6f, -790f, 31f, "B_ATCIA", 89);
sub_63EFC(4, 153.6f, -790f, 31f, "B_ATCIA", 89);
sub_63EFC(5, 153.6f, -790f, 31f, "B_ATCIA", 89);

0_0.jpg

 

Function for casino is included with am_mp_property_int ( casino is also coming to MP ) .

n_0xF4D27EBE("DLCCAS", 12); // DLCCAS = Casino ?
if (UI::HAS_ADDITIONAL_TEXT_LOADED(12) != 0)
{
sub_52B5A(A_0, 1);
}
STREAMING::REQUEST_MODEL(0xAD4C724C); // s_m_y_waiter_01
STREAMING::REQUEST_MODEL(0xAD54E7A8); // a_m_o_genstreet_01
STREAMING::REQUEST_ANIM_DICT("[email protected]@[email protected]");
STREAMING::REQUEST_ANIM_DICT("[email protected]@[email protected]");
STREAMING::REQUEST_ANIM_DICT("[email protected]@[email protected]");
STREAMING::REQUEST_ANIM_DICT("[email protected]@[email protected]_c");
STREAMING::REQUEST_ANIM_DICT("[email protected]@[email protected]_c");
STREAMING::REQUEST_ANIM_DICT("[email protected]@[email protected]_a");
STREAMING::REQUEST_ANIM_DICT("[email protected]@[email protected]_b");
STREAMING::REQUEST_ANIM_DICT("[email protected]@[email protected]_d");
setElem(sub_52AA9(0xAD4C724C, 964.6f, 44.31f, 80.06f, 80f, "[email protected]@[email protected]", "deal_self_1"), 0, (A_0) + 76, 4); // s_m_y_waiter_01 anim
setElem(sub_52AA9(0xAD54E7A8, 964.6f, 44.31f, 80.06f, 80f, "[email protected]@[email protected]_c", "idle"), 1, (A_0) + 76, 4); // a_m_o_genstreet_01 anim
setElem(sub_52AA9(0xAD4C724C, 968.91f, 48.64f, 80.06f, 18.31f, "[email protected]@[email protected]", "idle"), 2, (A_0) + 76, 4); // s_m_y_waiter_01 anim
setElem(sub_52AA9(0xAD4C724C, 962.72f, 49.61f, 80.06f, 140f, "[email protected]@[email protected]", "dealer_idle"), 4, (A_0) + 76, 4); // s_m_y_waiter_01 anim
setElem(sub_52AA9(0xAD54E7A8, 962.72f, 49.61f, 80.06f, 140f, "[email protected]@[email protected]_a", "ped_a_idle"), 5, (A_0) + 76, 4); // a_m_o_genstreet_01 anim
setElem(sub_52AA9(0xAD54E7A8, 962.72f, 49.61f, 80.06f, 140f, "[email protected]@[email protected]_b", "ped_b_idle"), 6, (A_0) + 76, 4); // a_m_o_genstreet_01 anim
setElem(sub_52AA9(0xAD54E7A8, 962.72f, 49.61f, 80.06f, 140f, "[email protected]@[email protected]_d", "ped_d_idle"), 7, (A_0) + 76, 4); // a_m_o_genstreet_01 anim

Credits: Alexander blade .

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ItsThatGuy!
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#96

Posted 31 July 2014 - 10:29 PM Edited by MrSemiFunny, 31 July 2014 - 10:32 PM.

Shhh it's a secret.

Don't tell the GTA YouTube money whores
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#97

Posted 31 July 2014 - 10:41 PM

''Hello Dipsh*tIsLive here bringing you some DLC I've found myself in blah blah source code blah blah, like for chop, subscribe, suck my dick and gbay''...

 

Now being serious, you're a god among men Funmw2.

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#98

Posted 31 July 2014 - 11:02 PM

I don't trust a goddamn thing that come from those "LIKE RATE SUBSCRIBE" videos. I'd much rather wait for a legit announcement from Rockstar rather than that stuff.

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#99

Posted 31 July 2014 - 11:08 PM

I trust you, funmw2. I'm certain you're not pulling theNGclan on us...

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Mista J
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#100

Posted 31 July 2014 - 11:15 PM

THE NUMBERS, MASON! WHAT DO THEY MEAN?
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_Kindled_
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#101

Posted 31 July 2014 - 11:16 PM

Shhh.

 

Don't let DomisLive hear of this.

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kingcs
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#102

Posted 31 July 2014 - 11:16 PM

So, its just Trevor with a dlc? Are these the only codes that have been found?

I'm skeptical when it comes to them tubers.

FranklinDeRoosevelt
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#103

Posted 31 July 2014 - 11:20 PM Edited by FranklinDeRoosevelt, 31 July 2014 - 11:21 PM.

Holy sh*t about the casino being in MP! :O

 

 

However, the SP DLC look boring. Have to wait and see though :)


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#104

Posted 31 July 2014 - 11:22 PM

THE NUMBERS, MASON! WHAT DO THEY MEAN?

You mean 0xB905E3D4 and 0x7A9B6DCA ?

Hashes for dlc script names .

0x45D2F50C = assassin_police ( using jenkins hash function )


Shhh.

 

Don't let DomisLive hear of this.

I'm not working with DomisLive .

I'm just finding stuff about DLCs and then send it to @Chr0m3xMoDz .

Then he will check it and make a proof for it .

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#105

Posted 31 July 2014 - 11:30 PM

So, its just Trevor with a dlc? Are these the only codes that have been found?

I'm skeptical when it comes to them tubers.

Missions for trevor .

If you check the coords then you will find one for trevor safehouse in sandy shores .

Norman DLC include missions for michael .


wiizardii
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#106

Posted 31 July 2014 - 11:38 PM

Everyone, shut the f*ck up about this. We don't want the 20 year old youtube money whore virgins an speculators out there in Youtube to find this.... SHHHHHHH

 

 

 

And can someone pin this damn thread??

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#107

Posted 31 July 2014 - 11:40 PM

Shhh.

 

Don't let DomisLive hear of this.

Too late.

 



Dat LCS theme though

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_Kindled_
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#108

Posted 31 July 2014 - 11:41 PM Edited by _Kindled_, 31 July 2014 - 11:43 PM.

Golly, he's quick with this stuff. Must've been watching us rant. :p

 

I JUST NOTICED, HE GOT THE WRONG SOURCE, WTF?

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FranklinDeRoosevelt
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#109

Posted 31 July 2014 - 11:52 PM

I knew that dirty ugly c*nt was watching this thread. What a motherf*cking plaguerising c*nt.

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#110

Posted 31 July 2014 - 11:52 PM

 

THE NUMBERS, MASON! WHAT DO THEY MEAN?

You mean 0xB905E3D4 and 0x7A9B6DCA ?

Hashes for dlc script names .

0x45D2F50C = assassin_police ( using jenkins hash function )

Hey, since you're mentioning them - how do you convert those hashes? I'm illiterate in this and I can't find any converter. I'd like to decipher some in-game files. Unless of course it's impossible to do like that.

 

Anyway, let's wait for the inevitable update after the weekend and see if we get more code...


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#111

Posted 01 August 2014 - 12:11 AM

 

 

THE NUMBERS, MASON! WHAT DO THEY MEAN?

You mean 0xB905E3D4 and 0x7A9B6DCA ?

Hashes for dlc script names .

0x45D2F50C = assassin_police ( using jenkins hash function )

Hey, since you're mentioning them - how do you convert those hashes? I'm illiterate in this and I can't find any converter. I'd like to decipher some in-game files. Unless of course it's impossible to do like that.

 

Anyway, let's wait for the inevitable update after the weekend and see if we get more code...

 

It's impossible to convert those hashes back to text .

Use this tool then put assassin_police then you will get 45D2F50C .

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#112

Posted 01 August 2014 - 12:21 AM Edited by AndrewDeSanta, 01 August 2014 - 12:22 AM.

I knew that dirty ugly c*nt was watching this thread. What a motherf*cking plaguerising c*nt.

I like you.

What'd we expect anyway? That **** would do anything for views. 

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#113

Posted 01 August 2014 - 01:24 AM

Golly, he's quick with this stuff. Must've been watching us rant. :p

 

I JUST NOTICED, HE GOT THE WRONG SOURCE, WTF?

Well he's afraid and can't link straight to gtaforums cause then people would actually see what we think of this little prick. :D

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#114

Posted 01 August 2014 - 01:32 AM Edited by kingcs, 01 August 2014 - 01:35 AM.

So, its just Trevor with a dlc? Are these the only codes that have been found?
I'm skeptical when it comes to them tubers.

Missions for trevor .
If you check the coords then you will find one for trevor safehouse in sandy shores .
Norman DLC include missions for michael .
If you find anything significant for Franklin, let us know. Pretty sure you will.

Thanks for the much needed speculation whether it's true or not.

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#115

Posted 01 August 2014 - 06:49 AM

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#116

Posted 01 August 2014 - 06:57 AM

You got it !!

We are getting zombies dlc !

0x7981C33 = "spzombies"

Awesome find !

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#117

Posted 01 August 2014 - 07:12 AM Edited by kingcs, 01 August 2014 - 07:16 AM.

Tough tits for me if true(looks legit, not trying to piss on yall work). That's literally one of the last things I wanted to see for SP dlc.

Oh well, more money staying in my pocket. Things could change tho.
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#118

Posted 01 August 2014 - 07:15 AM

I'm not very excited about the Zombies sh*t, but the rest looks like a nice addon, especially the Casinos.

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#119

Posted 01 August 2014 - 07:18 AM

I'm not very excited about the Zombies sh*t, but the rest looks like a nice addon, especially the Casinos.


True. Could be the push factor for me to buy in.
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#120

Posted 01 August 2014 - 07:18 AM

Wow, you're good at deciphering these. I tried to check if my guesses work on certain audio files, and nothing works.





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