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Area 69 "Black Project" Silo [From the Chain Game] by 0909090

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lil weasel
  • lil weasel

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#1

Posted A week ago Edited by lil weasel, A week ago.

I discovered a rather odd glitch in Black Project mission. I was playing like usual up to the point where I opened a door to the launch bay. Soldiers, obviously, attacked me immediately and I realised that I haven't deactivated SAM sites yet. So I went back to deactivate them, and I came back and this happened:

0KMbgSxl.png
xhyiTZcl.png
qS4HI7sl.png

Basically, the soldiers completely ignored me; I even punched them, kicked them, shot them but they kept ignoring me. The only person which was 'active', running around the lauch bay was the scientist who I stole the keycard from. I replayed the mission a couple of times; I got the same results everytime. You have to deactivate the SAM sites, otherwise it won't work. I am not sure if anyone has discovered this before, but I am fairly sure that I am the first one. By the way, does anybody know what might be the cause of this glitch?

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fnxrak
  • fnxrak

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#2

Posted A week ago

LOLOLOL What a discovery I'll have to try that ASAP

Probably some bad coding is causing this, as somewhere on the disable the SAM sites, must render the "wanted level" of the army guys against you disabled LOLOLOLOL Probably a 0 or a 1 in the coding LOLOLOL

I wonder what would happen if you simply ignore the soldiers shooting you and go straight to disable the SAM site will the other also ignore you?!? I doubt it's possible to survive those soldiers but nevertheless it's something interesting

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Militia
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#3

Posted A week ago

...Just if it made the quest to obtaining the AP Mothership easier! :p :p

 

Great find, man! :)

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chrisscorsese88
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#4

Posted A week ago Edited by chrisscorsese88, A week ago.

This is a really good find, I will be doing SA soon (right after I finish IV & EFLC) so when I get to this mission, it's definitely something I will take advantage of.

 

...Just if it made the quest to obtaining the AP Mothership easier! :p :p

 

Great find, man! :)

 

Do you think this new glitch will really make obtaining the AP Mothership easier?


OrionSR
  • OrionSR

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#5

Posted A week ago

I've seen similar behavior in other games but not in SA. My initial guess would be that they lost aggression when CJ got out of range and nothing told them to pick it up again. Are you interested in poking around in the game scripts to see what can be learned?

 

And for the record, I can't think of any Chain Game modification that could possibly effect this mission. The only thing we did in that area was move the vent cover over to Jefferson to use as a ramp for a USJ through the Sprunk sign, but this mission should restore the vent cover. I don't see any kind of connection.

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Militia
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#6

Posted A week ago Edited by Militia, A week ago.

This is a really good find, I will be doing SA soon (right after I finish IV & EFLC) so when I get to this mission, it's definitely something I will take advantage of.

 

...Just if it made the quest to obtaining the AP Mothership easier! :p :p

 

Great find, man! :)

 

Do you think this new glitch will really make obtaining the AP Mothership easier?

 

Haha, no, this won't make the AP Mothership any easier.  The AP Mothership is kinda "out of the mission" type of vehicle.  Once you get to the bottom of that silo as you see above in the photos, you will take the Jetpack and fly immediately to the Quarry and get into the Crane to get rid of the Jetpack, then go to Fort Carson to the vending machine to get the ability back to drive vehicles, and then you get the Tank from Area 69, and then go to where you meet The Truth and get the AP Mothership.  I was just joking about making it easier to get the vehicle.  It's still a super nice, find though.

 

Although, the mission isn't very bad.  Once I failed obtaining the AP Mothership the first try, I got annoyed and just rushed into the base, didn't care if I was being shot at or spotted by the spotlights and just gunned it down into the silo quickly shot up the military guards, got to the Jetpack and got the hell out of there.  It's really not a bad mission, and actually quite fun.  I liked a lot of the mission in SA unlike most of the other games with the tedious and repetitive nonsense.

 

 

 

I've seen similar behavior in other games but not in SA. My initial guess would be that they lost aggression when CJ got out of range and nothing told them to pick it up again. Are you interested in poking around in the game scripts to see what can be learned?

 

And for the record, I can't think of any Chain Game modification that could possibly effect this mission. The only thing we did in that area was move the vent cover over to Jefferson to use as a ramp for a USJ through the Sprunk sign, but this mission should restore the vent cover. I don't see any kind of connection.

 

 

Man, how do you know this stuff.  You are SA God hahaha :p


..GhosT
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#7

Posted A week ago

This game is so old, and people still manage to find glitches... lmao


chrisscorsese88
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#8

Posted A week ago

Haha, no, this won't make the AP Mothership any easier.  The AP Mothership is kinda "out of the mission" type of vehicle.  Once you get to the bottom of that silo as you see above in the photos, you will take the Jetpack and fly immediately to the Quarry and get into the Crane to get rid of the Jetpack, then go to Fort Carson to the vending machine to get the ability back to drive vehicles, and then you get the Tank from Area 69, and then go to where you meet The Truth and get the AP Mothership.  I was just joking about making it easier to get the vehicle.  It's still a super nice, find though.

 

Although, the mission isn't very bad.  Once I failed obtaining the AP Mothership the first try, I got annoyed and just rushed into the base, didn't care if I was being shot at or spotted by the spotlights and just gunned it down into the silo quickly shot up the military guards, got to the Jetpack and got the hell out of there.  It's really not a bad mission, and actually quite fun.  I liked a lot of the mission in SA unlike most of the other games with the tedious and repetitive nonsense.

 

Oh okay, it kind of sounded like you were joking but I wanted to make sure. This is still a neat find though, I wonder how many other glitches are in this game (or any game) that people have yet to find.

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ThatSpecialSomeone
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#9

Posted A week ago

I've seen similar behavior in other games but not in SA. My initial guess would be that they lost aggression when CJ got out of range and nothing told them to pick it up again. Are you interested in poking around in the game scripts to see what can be learned?

 

And for the record, I can't think of any Chain Game modification that could possibly effect this mission. The only thing we did in that area was move the vent cover over to Jefferson to use as a ramp for a USJ through the Sprunk sign, but this mission should restore the vent cover. I don't see any kind of connection.

I just thought that it wasn't topic-worthy, so I posted it in the chain game lounge instead of creating a new topic. Much thanks to Weasel for posting this in a new topic, I doubt that many people would notice it in lounge. By the way, I would like to sort of "poke around" in game scripts, though my expertise with this is still on a rookie level.

By the way, I found a handful of other game oddities, so I might post them here again. It seems like they got lost in the chain game lounge.

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fnxrak
  • fnxrak

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#10

Posted A week ago

This game is so old, and people still manage to find glitches... lmao

The game isn't old It's a classic :lol: and by far the more explored on the series :sly:

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Militia
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#11

Posted A week ago

The game isn't old It's a classic :lol: and by far the more explored on the series :sly:

 

I was just gonna say something similar.  It might be a decade old, yet it's the most loved game by most GTA fans.  And being "old" doesn't make it bad or anything like that.  I'd put down any of that HD crap before putting down SA and the 3D Era.

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Krawk
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#12

Posted A week ago

Was this not posted/discovered YEARS ago?

Yes, I had done this before on my first playthrough, years ago.


OrionSR
  • OrionSR

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#13

Posted A week ago

Odd chain game glitches? How about, if CJ owes more money than he can borrow from the casino (impossible (?) without tweaks) and gambles at the Wheel of Fortune he can pretty much max out his money and the money on screen can keep scrolling for the next couple of missions. And maybe lose huge fortunes as well. I forget how the different options of betting or not, or canceling or whatnot interacted.

 

If you want to experiment with it try one of the Chain Game saves. There's a UFO Curse near Angel Pine (just look, it's hard to miss) that can usually put CJ in debt as long as someone hasn't been playing the ponies, boosting stats, or running 3 hour vigilante marathons.

 

fnxrak, have you ever taken a Chain Game turn?


Shoumic
  • Shoumic

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#14

Posted A week ago Edited by Shoumic, A week ago.

fnxrak, have you ever taken a Chain Game turn?

To be honest, I don't know why he's not a regular player already. I've seen a lot of his videos, he'll be a good addition, we're always looking for new players.


ThatSpecialSomeone
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#15

Posted A week ago

Here are some other 'glitches' and oddities I have found while playing the chain game. I figured that some people might be interested, so I'm posting it here:

 

 

vkMbthwl.jpg

 

This is a comprehensive-proof HPV-1000 from Reuniting the families mission. I decided to test the proofings with minigun and I noticed that it has the green marker above just like if someone was sitting on the bike. I shoot that 'something' with minigun a bit; it had a bit more health than a normal NPC, and then it died, but it somehow still remained on the bike. Any idea what it might be? I am pretty sure that there's only one police man on the bike during the mission, and he leaves it on the ground after jumping on the Sweet's car.

 

 

 

I managed to replicate the glitch

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It looks like he is really standing on the bike.

tGfeFY3l.png

Here, I used Recruit everyone AK-47 cheat.

 

You are right; you have to fail the mission before the biker will jump out of his bike. Also, don't enter any interiors otherwise your invisible biker will disappear. (Last time I tried this I went to armory to get the satchel charges and when I came back he wasn't there.) And yes, he will disappear once CJ will be teleported with his bike to the top of the LS Tower.

 

Funny glitch. When I recruited him, he received AK-47 and was waving with it a bit, so it was clear that he was standing on the bike.

 
 

During my turn today, I discovered rather odd glitch. I was able to drive a blown up car, but it wasn't actually blown up, but it was missing wheels and it looked like a car wreck too. But you could hit a wall or something with it and it would blown up again, this time it wouldn't be enterable.

Xe4V64kl.png

In order to perform this glitch you need to wait till valet is in the underground car park and game tells you to waste him. You need a good weapon (minigun works splendidly) and quickly destroy his car. Make sure the body is still inside the car. Then pick up the clothes icon and if everything worked well you will now be able to drive a blown up car. Sometimes it doesn't work, I'm not quite sure what has to be done exactly, but this worked for me most of the time.

 
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fnxrak
  • fnxrak

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#16

Posted A week ago

LOLOLOL sorry guys yes I have to give it a go one of these days and it's been a while since I play San Andreas regularly for my great shame  :blush: I actually once tried to play a turn but I couldn't because of a script error I believe at a time I had a version 2 downgraded to try some mods and see how the game worked and the save kept crashing so I haven't yet spent enough time to try it LOLOLOL Now I really just want to finish my 4th GTA V playthrough and finishing uploading the videos of it to my channel (if youtube let me that is :sui:, got a stupid youtube policies strike for the first time this week and I'm still kind of pissed of with the lack of youtube response to it) but anyway as soon as I finish this I will surely resume my gta III era gaming playthroughs including some visits to the chain game in San Andreas.

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Militia
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#17

Posted A week ago

FINALLY!!!!!!!!!!!!!!!!!!!!!!!!  3D for Life!!!!

 

I can't wait to see more videos from you for VC, LCS, and VCS, even though I completed all these games already to 100% with an amazing proof vehicle collection, I'd still like to see some videos, especially that blasted BP/FP/EP PCJ-600 from VC that I could never get.  That vehicle confuses me so much and only 4emp2008 has a video for it, but I don't like his videos as much as yours and jam8tones.

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