Quantcast

Jump to content

» «
Photo

How to represent real world in SA

3 replies to this topic
Jizzer
  • Jizzer

    Player Hater

  • New Members
  • Joined: 08 Jul 2014
  • None

#1

Posted 08 July 2014 - 03:49 PM

As in the topic, how could i represent real-world landscape in GTA San Andreas? Since heightmaps aren't available for the region I'd like to import, I don't know the way. Anybody knows how can I do it? Modelling plane after plane is a wrong way for me, because I want the hills and roads to be as realistic (in geologic matters) as it can be. i could model a big plane with every hill, mountain, roads etc, then split it into small and then model rest of the models into game. I have everything planned and I have a map concept for information.


MenuET
  • MenuET

    Maxscript Modeler

  • Feroci
  • Joined: 27 Nov 2008
  • Panama

#2

Posted 21 July 2014 - 02:15 PM

That is the best i can do for you

watch the video


Jizzer
  • Jizzer

    Player Hater

  • New Members
  • Joined: 08 Jul 2014
  • None

#3

Posted 25 July 2014 - 03:35 PM

1) should I start modelling roads or landscape first?
2) how can I texture a vast terrain like this - http://lifeglobe.net..._YEkvador_3.jpg (to represent the hill grass or cornfields in one plane) - detach the parts of plane so I can texture them separately? Or is there a way to blend textures?


Ezekiel ♂
  • Ezekiel ♂

    PA҉NDA҉

  • Members
  • Joined: 11 Nov 2012
  • None

#4

Posted 26 July 2014 - 06:41 PM Edited by Ezekiel_RN, 26 July 2014 - 06:42 PM.

dude you have bigger chance on youtube...he is full of tutorial for 3ds





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users