Of course, a high level player could just put all of their money on a second character so they have absolutely no money in their wallet or bank, and then they'd get into sessions with new players and grief them.
You don't understand what I meant. If said rich newcomer was, well, rich, he wouldn't be pitted in a session full of other newcomers. He'd be pitted into a session of other, similar-wealthy people.
You never answered my other post OP
But like I said earlier, the only level-locked vehicles are the Dubsta and offensive-capability vehicles (Buzzard, Rhino). Weapons, if not DLC included, also have a level restriction, but otherwise, everything else is free game.
Pegasus assets still provide a unlevel the playing field by providing one player with assets that another player may not be provided with. I'm not saying that they should get it for free, but the lobbies should be seperated so that people with those assets are put together and people without are done the same.
But a level >15 player can buy any supercar and mod it to the best of their capability and then enter races where other new players don't have custom vehicles, leaving races onesided in a richer player's favor. (Assuming the race allows custom cars or not. I know you can turn the custom car function off, but it rarely ever happens).
To clarify with everyone else, I proposed a wealth-based system so that newcomers may not face an uneven playing field when trying to enjoy their game, as first impressions are everything for many. And if they are truly newcomers, then functions such as passive mode or invite-only / private sessions will be unknown to them.
Like someone else said, I'd rather a rank separating system. Your rank doesn't determine how much money you have, take me for example, I could make a new character right now and have $37 mil right off the bat. I still wouldn't be able to purchase anything until I'm a higher level though. Money doesn't really mean a thing when you can't purchase anything with it.
I agree. Wealth-based, rank based or mental-state based (which was originally supposed to affect matchmaking, I beleive) would be great options to include to save newcomers stuggle and provide a better experience.
And to also clarify, I'm not trying to take away the PvP experience from poorer players, I just want there to be a level field to play on. And it seems that nobody cares for a balanced experience when they are on the winning team.
"It isn't happening to me so I don't care".
-You should, becuase it could always be you.
"We had to deal with it, so should they."
-If R* had put in a better matchmaking system in, you wouldn't have had to dealt with it. Sorry it happened, but lets hope for a better chance with newer players.
"It's hard at first, but it makes it that much more rewarding later."
-There is a line between a working hard and a frustrating hard. Being bullied to where you can't progress makes you want to quit the game, not get further. Surely you know how this feels.