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OK, What has '1.15' changed?

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luisniko
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#31

Posted 02 July 2014 - 09:54 AM

First the Fireworks Launcher goes away.
Then Quick Jobs screw up.
Now Rooftop Rumble is complete garbage.

Damn Rockstar. Why so much bad stuff in one day? Come on. You're better than that.

Speaking of Rockstar, I find it sad that they haven't released or mentioned another Midnight Club game. Probably because they're focused on cash card sales. :angry:

 

With another tweak of Rooftop Rumble, basically Rockstar's trying to say: "No. Don't play that mission. We don't like you get 18k. But we also don't want to hear you all angry if we remove RR."

 

Anything changed on Coveted though? Maybe now the enemy use Lazer to chase you perhaps?

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SeaWallTx
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#32

Posted 02 July 2014 - 09:55 AM

 

Please read this List before posting... ...

"It appears that 3rd Person Snapmatic Selfies may be patched."

And the hooker in garage thing was patched in 1.08 @ "http://gtaforums.com...s-108-removed/"

"-No longer able to trap prostitutes in your garage, now they can just walk out."

 

Also LOL about RR.

 

You get special clothes from crate drops

What kind of "Special Clothes"? Have you obtained any?

 

Another of the new missions is Time to Leave (Martin) and made me chuckle.

It only gives you the mission though if up in Paleto Bay and the job is you must help
El EStupido leave Los Santos by escorting him to Mackenzie Airfield so basically shoot
lots of guys and cars chase you to the airfield.

Payout on first completion was good $13500 and it opens at Level 21.

I think at least 3 missions have been REMOVED from game as it now only shows 99/99
other missions on my stats screens, can anyone confirm which are missing?

Thanks I will add this on my next update.(which will still be a while now, because I am still at work :ph34r:, hehe :p .

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Amistrulez
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#33

Posted 02 July 2014 - 11:04 AM

 

You get special clothes from crate drops

What kind of "Special Clothes"? Have you obtained any?

You get those Beer hats and Statue of Happiness T-shirt

I got one beer hat


Relative007
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#34

Posted 02 July 2014 - 11:40 AM Edited by Relative007, 02 July 2014 - 11:42 AM.

You no longer get part payment if you are part way through a DM and drop from the session. Just happened to me in one of those laggy RP lobbies I was quick joined to (9/10 times I get the weapons as I have seen it all before :) ), and just got a message along the lines of Connection to Session Host Lost, Unable to Find a New Session Host and then I got Returned to GTA Online. 

 

Not sure what other Jobs this happens to. 


jazzbone
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#35

Posted 02 July 2014 - 12:26 PM Edited by jazzbone, 02 July 2014 - 12:28 PM.

@ SeaWallTx

Driving a hooker into my Integrity Way apt garage was possible with 1.14 and would disappear if i left the garage,opened gallery to view images,or some times if i just turned my back to her. If i entered the car she arrived in she would freak out and run to the work bench or just run around. Otherwise she just walked around and i took photos.
With 1.15 an on screen messege appears that states npc's are not allowed in my garage. As soon as the hooker exits my car i can enter my garage.

The 3rd person camera view "glitch" i was not aware of. Overall both of these so called glitches to be patched was not needed imo. Unless it was causing issues with hair loss or other problems. Otherwise its just needless over patching. Hair loss has not been fixed and for me is now frequent instead of rare. Buy a soda,change cloths, do a car race,and i might lose my hair.

EDANBURGH
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#36

Posted 02 July 2014 - 12:47 PM

I can't purchase the new DLC vehicles online. They're not on the websites at all! When I first loaded into SP yesterday after downloading 1.15 they were not there as special vehicles for the protagonists. I loaded up a 1.14 back up save file from USB twice before they finally appeared. Anyone else have this problem or a solution (PS3)?

 

If and when the vehicles do appear for me I'm gonna need someone who I can trust with my RSC sign in details and who's handy with Ifruit and Charles on PC to paint the Sovereign Matt Black and customise plate. Any offers?

 

Basically this without the added Double TT bits. :colgate: sov_TT4.jpg

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cswood
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#37

Posted 02 July 2014 - 02:58 PM

 

 

Please read this List before posting... ...

"It appears that 3rd Person Snapmatic Selfies may be patched."

And the hooker in garage thing was patched in 1.08 @ "http://gtaforums.com...s-108-removed/"

"-No longer able to trap prostitutes in your garage, now they can just walk out."

 

 

I snapped this 20 days ago:

 

0_0.jpg


mollipop
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#38

Posted 02 July 2014 - 07:11 PM

So they got rid of the trimmed bangs hairstyle? I hope not damnit

Dr.Rosenthal
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#39

Posted 02 July 2014 - 07:12 PM

Just gotta say, I f*cking LOVE that R* have started putting in houses into the game. I probably won't get one this early, because there's probably going to be better ones later on, but it's certainly a step in the right direction. Getting a house in Chumash maybe wasn't wishful thinking after all.

 

And what's with all the complaining on RR? Go to the garage, kill'em off, minigun the approaching vehicles, jump into a fast car and chase down the documents guy, drive to Martin. Still is lots of cash for that amount of time. I don't see what all the fuzz is about.

 

Anyone know how the survivals have changed? They said they'd increase payouts on survivals, but I haven't tried it yet. Maybe I will right now (if my game can keep from freezing, that is).

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Mad Duke Morelands
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#40

Posted 02 July 2014 - 08:47 PM

I don't know if this is worth putting in the post, but the Liberator comes with bulletproof tires.
-Survival payout has been upped to $30,000 and no increase in difficulty as far as I can tell.
-Musket is in the Shotgun slIot but shares Sinper ammo.(Probably worth noting to avoid confusion)
-Ammu-nation dlc weapon wall has been extended. Further 4 spots. Musket takes up one, no idea if the Fireworks/launcher will disappear making 3 open slots.
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JON22
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#41

Posted 02 July 2014 - 08:51 PM

Since the Hipster update and current patch, I have been unable to find modded vehicles spawning near the docks by the Cypress factory (the 12000-ish one). Maybe R* sneakily removed them or I am just unlucky.

cswood
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#42

Posted 02 July 2014 - 08:52 PM Edited by cswood, 02 July 2014 - 08:53 PM.

And what's with all the complaining on RR? Go to the garage, kill'em off, minigun the approaching vehicles, jump into a fast car and chase down the documents guy, drive to Martin. Still is lots of cash for that amount of time. I don't see what all the fuzz is about.

 

I maintain a "no explosives" policy since they cost so much to replace (minigun included). I can still solo it with my Buzzard, but the point is R* would rather waste time screwing with RR to make it harder instead of, oh I don't know, raising the payout on some of the 70+ rank missions. Or reduce RR to $10k and raise one other mission up to $18k on replay and we'll play THAT mission instead.


EDANBURGH
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#43

Posted 02 July 2014 - 09:01 PM

For all the Rooftop Grinders. I was invited to a mission last week by a crew member and can't remember the name (I'm more of a racer and always choose the "easy" option over grinding). Someone will know but it starts by giving you dune buggy's to follow a chopper from next to McKenzie Airfield. I had done it before (way back possibly at the end of last year or so) but hadn't remembered it being so easy.

 

. Anyway, it was an absolute breeze on hard. Had to kill about a dozen guys then deliver docs or whatever but the police chopper you follow is just sitting there for you once they're dealt with. It took longer following the chopper and then flying it back than it did to quickly wipe out the enemy NPC's (in auto aim). I assume it will be the same in 1.15 but it struck me as a much better and frankly more fun grind than RR especially given they keep trying to make it more difficult/time consuming. Paid $14k.

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BondageKitty
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#44

Posted 02 July 2014 - 09:09 PM

Surprised no one has noted this yet. Mugger and bullshark testosterone now is paid by bank, not cash. Not sure about the impound though. Taxi is still cash.

Dr.Rosenthal
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#45

Posted 02 July 2014 - 09:21 PM

Yes, survival payouts 30k! Great. A lot of people seem to have prioritized RR and Coveted before Survivals. And I like Survivals, so this is good news.

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ctan800
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#46

Posted 02 July 2014 - 09:39 PM Edited by ctan800, 02 July 2014 - 10:23 PM.

 

 

 

Please read this List before posting... ...

"It appears that 3rd Person Snapmatic Selfies may be patched."

And the hooker in garage thing was patched in 1.08 @ "http://gtaforums.com/topic/664255-ok-what-has-108-removed/"

"-No longer able to trap prostitutes in your garage, now they can just walk out."

 

 

I snapped this 20 days ago:

 

0_0.jpg

 

Hey I got that hooker too! (Bottom Right)

 

ff51314eaf4511e39605126ba9d895ab_8.jpg

 

But here is what I found...

 

New Bugs (Including one that compounded a older 1.14 bug)

 

"The Liberator" Monster Truck Spawn Point

 

Calling Pegasus to deliver The Liberator monster truck, no matter how close or far you are to the nearest “Tank Spawn Point”, may always put The Liberator monster truck in the field east of Fort Zancudo. Originally I believed that this only happened if you called Pegasus INSIDE YOUR Garage, but from a YouTube Video covering the Independence Day DLC, I later found out that this can happen if you are outside (the commentators were messing around on Venice Beach).

 

Wearing Wrong Clothes After On-Call Matchmaking

 

If you are suddenly sucked into a Mission through On-Call Matchmaking WHILE you are changing your clothes at a Clothing Store or Wardrobe, you may end up wearing the wrong clothes.

 

All Cars Will Disappear From Your Garage (Empty Garage), ONLY TEMPORARY

 

If you encountered the (discovered in 1.14) “Can’t Drive Car Out of Garage Bug”, and then you get suddenly sucked into a On-Call Matchmaking Lobby, then quit or get kicked, you then end up with no cars in your garage (patch 1.15). However, you can still get your cars back one by back, simply by… 1) Walking out of your garage, and 2) Calling your mechanic. Or, you can just 3) quit and join another session.

 

 

 

 

 

Characteristics of "The Liberator" Monster Truck

 

 

Performance

1) For a vehicle of it's size, it accelerates incredibly fast, on par with a unmodified Akuma motorcycle. But top speed is terrible. It won't be able to catch a fully modded Zentorno, but I did managed to catch a player in his Buffalo repeatedly.

 

2) Due to it's ride height and massive tires, it can scale over a majority of low-height walls pretty easily. It can also with its level of torque, be able to climb completely vertically against a building for a few feet before tipping over.

 

3) It has a tendency to land perfectly on all four tires when in mid air, like a cat. Otherwise, it rapidly tips back over into a drivable position.

 

4) Hitting a NPC driver head on in the center of the chassis is a instant kill even at low speeds. Hitting a driver with the left or right tire is also a instant kill at high speeds. 

 

Durability

1) Not bulletproof, but very bullet resistant. High ride height makes it difficult even for auto-aiming players to shoot accurately into the cabin. A quick burst that could have killed you only takes up to half your health. Also when being shot at, turn and make the monster truck face backwards against the player to prevent lethal gunshots.

 

2) It can be blown upBut if a player gets mad at you for running him over while he is in his car and he is trying

to sticky bomb you, simply drive on top of HIS CAR to prevent him from detonating the bombs without killing himself.

 

3) The tires are bulletproof. Period. When running a player or player vehicle over, try hitting them head on with the victim in the center of the chassis, I was running over a player vehicle, and managed to cause his car to smoke and catch on fire after hitting him about five times. Then I tried to shoot through his car windows but accidentally caused his car to blow up with my AP Pistol.  During this entire time, four of his friends got mad that I was messing with all of them and were pursuing me with Assault Shotguns, Combat MGs, and Sniper Rifles trying to take me out. Eventually I got it stuck on the barrier of a bridge and fell into the water. I don't know why they ceased to spawn camp me, but I killed one of the guys again with the fireworks launcher when he popped his head over the bridge. 

 

Cost

1) Nearly $750,000, very costly vehicle, when a Rhino Tank is more useful and costs twice as much. 

 

2) However, it is a $200 cost to use the vehicle. It's actually in my opinion a better idea than owning it. If you drive your truck into the water for example, thats just $200 bucks. Instead of say, losing your Zentorno in a high speed chase in the Fort Zancudo river and losing $9,000 each time you blow it up. It's like paying $200 for your Buzzard, that's $200 for infinite rockets, instead of paying $500 per RPG rocket. 

 

3) For a vehicle that cannot be modified, it performs surprisingly well. It can catch up to a majority of modded vehicles with patient stalking. It will excel on a offroad chase if your victim is dumb enough to actually try to get away from you in a supercar on the hills. They keep spinning out of control, and you have perfect stability and insane torque and climbing ability. 

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tails_prower_2040
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#47

Posted 02 July 2014 - 10:54 PM Edited by tails_prower_2040, 02 July 2014 - 11:43 PM.

Since the Hipster update and current patch, I have been unable to find modded vehicles spawning near the docks by the Cypress factory (the 12000-ish one). Maybe R* sneakily removed them or I am just unlucky.

 

Still there as always, but you have a greater chance of spawning it driving the same type of ordinary car (Albany Buccaneer, Declase Tornado, Vapid Peyote), it will not spawn unless those types of car are out in the session or you get lucky and someone else is driving that type of car in your lobby.

 

SeaWallTX please disregard about missions being removed, I think I have encountered a fault

with the stats/job list with this update as I found I'm missing several Deathmatches and Captures as

well that my friends can still play.


AgentAle47
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#48

Posted 03 July 2014 - 01:11 AM


so, musket and fireworks launcher are gonna be removed after they remove this... Stuff? man, I'm not unitedstaten, but i was planning to get this stuff, now i gonna think it twice

No the Musket is here to stay, like the "Gusenberg Sweeper" from the "Valentine's Day Massacre" DLC, if you buy it you keep it forever. Now for the "Firework Launcher" R* specifically says this one will be taken away in mid-July.
 
BUT does anyone know about the "Mullet" haircut, I wonder if it will be like the "Valentine's Day Massacre" DLC Hairstyles, if you did not get them OR if you have since changed them then you have lost them forever.(Or possibly until next Valentine's Week)

At least, but how that launcher will be removed, 64.000 is a considerable money

B3astGTS
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#49

Posted 03 July 2014 - 02:33 AM

FYI Rockstar added some blanked out options to the race creator under race details. One of these when you select them indicates that it is a rank restriction option. Everything is blacked out but if you hit right on the d-pad you can change the level of your race.


MajorVienna
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#50

Posted 03 July 2014 - 03:05 AM

Not sure when it was added but you can now set a hat to be worn instead of a helmet when riding a bike. Press X on xbox or Square on ps3 (I assume) while cycling through hats in the inventory menu.

jazzbone
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#51

Posted 03 July 2014 - 06:10 AM



Not sure when it was added but you can now set a hat to be worn instead of a helmet when riding a bike. Press X on xbox or Square on ps3 (I assume) while cycling through hats in the inventory menu.






Hat/helmet lock is not new as i have been able to do so for months. Researching may find it to be an original feature. Also having a lock option in the weapons wheel would be a nice addition that i hope Rockstar adds in a future update.
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mikkelhansen
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#52

Posted 03 July 2014 - 07:50 AM

For the first time ever I had to pay full insurance for blowing up a PV outside the Impound Lot with a Buzzard rocket. However, I didn't have to pay on three or four other PVs blown nup by a Buzzard rocket. This was Wednesday evening, and IIRC the one I had to pay for was stationary, while the ones I didn't pay for were moving, however slowly, though. So it may only be payable for blowing up stationary PVs - or the payment may have been an error all from the start!

 

So they MAY have wanted to add insurance payment for PVs destroyed with Buzzard rockets like they did with tank blow-ups in 1.14, but if that was the intention, it is definitely bugged as you can see above.


Linchpin636
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#53

Posted 03 July 2014 - 08:03 AM

Just in a public lobby with a few crew members and killed one person not in the crew with the combat MG and got a red R* t-shirt for my female character. Is this a weekend special thing?
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ctan800
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#54

Posted 03 July 2014 - 09:49 AM

Just in a public lobby with a few crew members and killed one person not in the crew with the combat MG and got a red R* t-shirt for my female character. Is this a weekend special thing?

10475123_541845025927428_533381792_n.jpg

 

Ditto. Just finished Processed Survival, went to go spend money on locked clothing and found this for sale. But then a bunch of douchebags tried to crash the party by trying to run me over in the store with a bike.

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ten-a-penny
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#55

Posted 03 July 2014 - 11:00 AM

I can't purchase the new DLC vehicles online. They're not on the websites at all! When I first loaded into SP yesterday after downloading 1.15 they were not there as special vehicles for the protagonists. I loaded up a 1.14 back up save file from USB twice before they finally appeared. Anyone else have this problem or a solution (PS3)?

 

If and when the vehicles do appear for me I'm gonna need someone who I can trust with my RSC sign in details and who's handy with Ifruit and Charles on PC to paint the Sovereign Matt Black and customise plate. Any offers?

 

Basically this without the added Double TT bits. :colgate: sov_TT4.jpg

How did you did that piece of beauty!? :inlove:

 

[1] Just gotta say, I f*cking LOVE that R* have started putting in houses into the game. I probably won't get one this early, because there's probably going to be better ones later on, but it's certainly a step in the right direction. Getting a house in Chumash maybe wasn't wishful thinking after all.

 

[2] And what's with all the complaining on RR? Go to the garage, kill'em off, minigun the approaching vehicles, jump into a fast car and chase down the documents guy, drive to Martin. Still is lots of cash for that amount of time. I don't see what all the fuzz is about.

 

[3] Anyone know how the survivals have changed? They said they'd increase payouts on survivals, but I haven't tried it yet. Maybe I will right now (if my game can keep from freezing, that is).

[1] Yeah, me too. Paleto Bay > Entire map.

 

[2] Don't you know? This forum is full of noobs....They complain that the game is way too easy (You call Mixed up With Coke easy? okay...), then when Rockstar buffs the missions and make it more fun and challenging they cry its much harder and that they ruined the missions and "dey want as to bay dier kesh kurds!!!111" even though the mission is basically the same, just different approach.

 

[3] it pays 30k now. W00t!

 

For all the Rooftop Grinders. I was invited to a mission last week by a crew member and can't remember the name (I'm more of a racer and always choose the "easy" option over grinding). Someone will know but it starts by giving you dune buggy's to follow a chopper from next to McKenzie Airfield. I had done it before (way back possibly at the end of last year or so) but hadn't remembered it being so easy.

 

. Anyway, it was an absolute breeze on hard. Had to kill about a dozen guys then deliver docs or whatever but the police chopper you follow is just sitting there for you once they're dealt with. It took longer following the chopper and then flying it back than it did to quickly wipe out the enemy NPC's (in auto aim). I assume it will be the same in 1.15 but it struck me as a much better and frankly more fun grind than RR especially given they keep trying to make it more difficult/time consuming. Paid $14k.

That's Chopper Tail. Its far more enjoyable than 'stock' RR and 'stock' Coveted.

 

Yes, survival payouts 30k! Great. A lot of people seem to have prioritized RR and Coveted before Survivals. And I like Survivals, so this is good news.

I see you a survival player :colgate:

 

Hat/helmet lock is not new as i have been able to do so for months. Researching may find it to be an original feature. Also having a lock option in the weapons wheel would be a nice addition that i hope Rockstar adds in a future update.

I sure hope so. I don't want to pick up that crappy Micro SMG again.


Foppez„o
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#56

Posted 03 July 2014 - 01:21 PM Edited by Foppez„o, 03 July 2014 - 01:23 PM.

I did two survival games after the patch, they seem a bit harder, more spawning, but maybe it was because I was f*cking around with the fireworks.:)
But survival never gets boring, I hope they make a version of the Kortz center, place is made for it..
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ten-a-penny
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#57

Posted 03 July 2014 - 01:41 PM

^ I though I was the only Survival's bitch here! :lol:


Angerbox
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#58

Posted 03 July 2014 - 02:07 PM Edited by xLuCx, 03 July 2014 - 02:08 PM.

You spend about 10k in ammo tho so if you rly think about it the time it takes vs cash earned isn't as fast as a rr or coveted grind.

personally I prefer trash talk. You spend $200 throughout the whole mission. That's it. Call your buzzard and you're g2g.
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ten-a-penny
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#59

Posted 03 July 2014 - 03:08 PM Edited by ten-a-penny, 03 July 2014 - 03:09 PM.

I prefer fun.

Also, if you have 6000+ bullets hidden in your stomach, why would you worry about ammo? :lol: The only thing I can agree on is the RPG and Grenade Launcher and the thrown weapons since they're 20 / 25, but what about the other weapons? I don't buy any ammo but....

Pistols: 2384 (not to worry about, hardly ever use these and I only use the Vintage Pistol to stun NPCs)

Shotguns: 8649, even though these are the most used weapons.

MG: 3376. Not to worry about. Only use these against heli's and while playing RR.

Rifles: 3742. Now here I can agree on.

Snipers: 8391, even though I always use the snipers in CC III and Boneyard Survival.

 

Thrown and Heavy aren't counted because I never use these aside from the RPG (which is... *cough* 2 shells *cough*)


EDANBURGH
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#60

Posted 03 July 2014 - 04:17 PM Edited by EDANBURGH, 03 July 2014 - 04:18 PM.

The Sovereign/Double T was posted in Ninja Gear's Hex Edit thread...http://gtaforums.com...-thread/page-14





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