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Things GTA IV did better than GTA V

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Donut
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#91

Posted 07 July 2014 - 11:50 AM

GPS voice. Added to immersion and was very useful when turning off the HUD/radar.

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MariaLatore
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#92

Posted 07 July 2014 - 12:45 PM

-Yusef Amir 

-Helitour around the City.


Gen4Yota
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#93

Posted 08 July 2014 - 05:20 AM

Also, the AK sounds mean as f*ck in 4! 

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Mr_Leone
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#94

Posted 08 July 2014 - 09:24 AM

Liberty City is like a fat woman climaxing. A sweating, heaving mess that cannot be stopped.
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Nights744
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#95

Posted 10 July 2014 - 04:52 AM

_____________________________
 
Topic:           Police and Ambulance Missions
Source:        Previous GTAs: III, Vice City, San Andreas, IV
Comment:    GTA IV had police and ambulance missions.
 
Conclusion:  Police and Ambulance Missions are not included in GTA V.
_____________________________
_____________________________
 
Topic:           Mr. Whoopee
Source:        Previous GTAs: III, Vice City, San Andreas, IV
Comment:    Mr. Whoopee ice-cream vans were present in GTA IV.
                  Why arent they in GTAV? Wouldn't it have been a great idea to have Trevor drive one of them?
 
Conclusion:  Mr. Whoopee is not in GTA V.
_____________________________
GTA IV’s Multiplayer is Free of DLC

Online multiplayer in Grand Theft Auto IV simple to set up — you log in, you choose your mode, and you’re good to go.

Not only is GTA Online in Grand Theft Auto V not live, an XML file on Rockstar Games’ site hints at “cash cards” for the game that trade real-world currency for in-game dosh. While still speculation, this would mean that gamers who sink in the most money will come out on top.

 

[Insert number here] The whole map was 'usable'

[Insert number here] More 3-era orientated HUD (don't really like the new one). It was a real good one in between...

[Insert number here] GTA IV also had the same impact as GTA III because it hit a whole new level. (That is why I didn't like it back then)

 

Also:

Spoiler

 

Spoiler

 

 


BigStu4q
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#96

Posted 10 July 2014 - 07:35 AM

 

3. Better driving physics

 

Don't agree with this one at all, The driving mechanics in V are much smoother then IV


B Dawg
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#97

Posted 10 July 2014 - 01:33 PM

IV does not have Ambulance/Paramedic missions. You get to call them for a heal tho.


Mr. Dreemurr
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#98

Posted 10 July 2014 - 03:00 PM

147. Dukes
148. Uranus

149. Stallion

150. Sh*tty beige Willard
151. Faction
152. Hakumai

153. Esperanto

154. Feroci

155. Virgo

156. PMP 600

157. Presidente

158. Chavos

159. Fortune

160. Vincent

I leave the rest for you guys

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SentinelXSVCS22
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#99

Posted 10 July 2014 - 07:43 PM

161. Roman's Taxi

162. Vincent (late 90's variation similar to a real life galant)

 

That's all of the cars in IV that I can think of that I still remember what they sound and drive like when playing the game. 


blackrooster_
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#100

Posted 11 July 2014 - 05:11 AM

 

 

3. Better driving physics

 

Don't agree with this one at all, The driving mechanics in V are much smoother then IV

 

 

The physics in V are too simple. There's no need to learn how to drive too well, because if you make a mistake, you just flip your vehicle back over. They should have found a halfway point between IV and V.

 

That being said, the flying mechanics from IV to V are even worse. You can't do anything with the helicopters except for fly. Where's the fun in that? I want to flip vehicles and kill people with my blades!

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B Dawg
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#101

Posted 11 July 2014 - 02:09 PM Edited by B Dawg, 11 July 2014 - 02:11 PM.

That being said, the flying mechanics from IV to V are even worse. You can't do anything with the helicopters except for fly. Where's the fun in that? I want to flip vehicles and kill people with my blades!

I always loved doing that in IV, then spam the cheats on my phone for repairs or spawning cars in mid air to blade and fly away!

So:

 

161: Helicopter Mechanics/Heliblading

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ClaudX
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#102

Posted 11 July 2014 - 03:48 PM

162. Pjanoo

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#103

Posted 12 July 2014 - 01:41 AM

163. Intertwined stories in dlc. I wish V was that way, Niko, Luis and Johnny appearing in each other stories. The whole diamond plot was awesome, as someone already stated.
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..GhosT
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#104

Posted 12 July 2014 - 01:52 AM

GPS voice.. oh how i loved it.

 

Its ridiculous how many things were done wrong in GTA V.

Let alone the vehicle unflipping, regenerating health, turbulences, aimbot cops, 2 wanteds for shooting an animal in the middle of nowhere with a silenced pistol.

Yet you can fly into the military base, steal a f*cking military jet, lose the cops in a minute and everyone forgot about you and the missing jet.

 

Keep it going, this list is awesome.

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The7thOne
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#105

Posted 12 July 2014 - 02:44 AM

165: When it starts to storm, you're SOL. The storm makes it that much grittier.

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mvdk26
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#106

Posted 12 July 2014 - 11:03 AM

166. Blista Compact

 

 

Literally the best vehicle in all of the GTA-series sans the Massacro and GTA V Cognoscenti Cabrio. I'd just love to have one of these vehicles in my GTA V Garage, no stupid reskin but just the classic Blista Compact from GTA IV :(

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..GhosT
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#107

Posted 12 July 2014 - 11:45 AM

Alright can we go like 50 steps back?

Blista Compact was mentioned too many times.


ten-a-penny
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#108

Posted 15 July 2014 - 06:47 PM

The fanboyism in this thread is contagious.

Somebody beats me to it. :lol:

Not sure what number (don't have enough time to pass all these damn pages), so whatever.

 

  • Better fanboys. FAR MUCH BETTER THAN SA'S FANBOYS. SA's fanboys makes me want to kill everybody who made GTA:SA (aside from the Houser brothers). CJ this, CJ that, GTA:V should've been GTA:SA 2.0, etc. At least IV's fanboys makes me laugh.
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#109

Posted 15 July 2014 - 07:03 PM

Weapon physics. In GTA V you can constantly fire guns without bullets spreading. In GTA IV, constant firing results in recoil and bullets more likely to spread. So burst fire made sense.
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Queen Elizabeth II
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#110

Posted 15 July 2014 - 07:15 PM

The only things that are better in GTA IV: 1. Story 2. Ragdoll psyhics 3. Driving psyhics
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Krysalis
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#111

Posted 15 July 2014 - 07:34 PM

Arent ragdoll physics same in both games? >_>

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#112

Posted 15 July 2014 - 07:43 PM

I don't know, but I don't like movement of civilians for example.

FasterThanYou
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#113

Posted 15 July 2014 - 07:44 PM

Arent ragdoll physics same in both games? >_>

 

No. Best example is this one:

 

In GTAIV if you fall from a slightly too high height for a good reception from Niko, he´ll initially jump down properly and then mid air lose control, panic and start ragdolling.

In GTA V if you do the same your character becomes inert and starts ragdolling straight away, falls like a stone head first as long as the height was 1 cm. too high for a proper reception. 

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#114

Posted 15 July 2014 - 08:42 PM

 

Arent ragdoll physics same in both games? >_>

 

No. Best example is this one:

 

In GTAIV if you fall from a slightly too high height for a good reception from Niko, he´ll initially jump down properly and then mid air lose control, panic and start ragdolling.

In GTA V if you do the same your character becomes inert and starts ragdolling straight away, falls like a stone head first as long as the height was 1 cm. too high for a proper reception. 

 

177. your character actually tries to land on their feet from a high height, unlike in V where your character tries to land on their head

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Mr_Leone
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#115

Posted 15 July 2014 - 09:05 PM

Blood is awesome in IV. Got a free aim headshot during the mission "Shadow" and blood splattered across the wall behind him. The ragdoll physics kicked in and he slumped downward s, with his head rested on the wall. His eyes OPEN as well.
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Raz3r95
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#116

Posted 15 July 2014 - 09:08 PM

1.Better story 2.More missions Thats pretty much all.

Krysalis
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#117

Posted 15 July 2014 - 09:41 PM

 


 


Arent ragdoll physics same in both games? >_>

 
No. Best example is this one:
 
In GTAIV if you fall from a slightly too high height for a good reception from Niko, he´ll initially jump down properly and then mid air lose control, panic and start ragdolling.
In GTA V if you do the same your character becomes inert and starts ragdolling straight away, falls like a stone head first as long as the height was 1 cm. too high for a proper reception. 
 
177. your character actually tries to land on their feet from a high height, unlike in V where your character tries to land on their head
 

So? Even in real life you probably wouldnt try to land on your feet if you jump off that high, because you will die anyways. I believe ragdoll are kinda changed in GTA V, or its a bit dumbed down due to hardware limitation.

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#118

Posted 15 July 2014 - 09:52 PM Edited by GtaV Is Coming To Pc, 15 July 2014 - 09:54 PM.

178: Hot dog vendors and their amazing pick up lines (Who wants to bite my weiner? Wanna taste my meat?).

Foodstall-GTA4-hotdog1.jpg

 

179: Nut vendors and their amazing pick up lines (Who wants my salty nuts?).

370px-Foodstall-GTA4-nuts.jpg

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SentinelXSVCS22
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#119

Posted 16 July 2014 - 09:39 AM

Like many have said so far. The Blista Compact has to be, in my opinion, the best FWD car in the GTA franchise. Such that the car might be 12 year old design in the GTA universe, and even longer in the real world. But something about that car still makes me really appreciate a car of that shape and small wheelbase that makes me use that car. 

 

Sure that the Blista Compact from VC to SA, and VCS to EFLC might look outdated to the some of gamers (not all), and I understand what R* did with the Blista Compact and changed the overall look, interior in terms of engine, and exterior in terms of looking like an Alfa, but it doesn't look like the car of VC to IV. That is another reason I like IV to V. Again don't hate V, but can't enjoy driving the new generation of the car in V unlike the 3D era or IV era.


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#120

Posted 16 July 2014 - 09:44 AM

I love IV's Blista Compact. It's got a great chassis for racing.
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