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Things GTA IV did better than GTA V

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subsonicdust
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#4771

Posted 23 April 2017 - 12:54 AM Edited by subsonicdust, 23 April 2017 - 12:56 AM.

GTA Online is way more advanced than GTA IV's multiplayer component, though I tend to favour IV's more purely because its pared down approach framed the action better and resulted in something more focused.  Free Mode blew my balls off when I first played it back in 2008, and I spent a worrying number of hours playing Cops 'n' Crooks (which to this day remains my favourite multiplayer mode of all time).  I also fondly remember some seriously frenetic deathmatches and rounds of Mafiya Work, and the tension-filled track that played towards the end of a match:

 

 

So awesome.

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Neon_Dreaming
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#4772

Posted 23 April 2017 - 04:23 PM

When shooting behind you when driving in IV when you want to look forward again the camera snaps forward immediately, however in V the camera pans around leaving you not knowing whats ahead of you for a moment which could cause you to crash or miss a turn.

A very small detail but it can make a difference during a car chase.
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Payne Killer
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#4773

Posted 25 April 2017 - 06:56 AM

There's something special about Niko's war cries, they feel so well done, would've been cool to see Hollick recording them lmao. They fit with his character so good, same with Johnny K and Luis, Luis was more quiet but it worked with him.
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jpm1
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#4774

Posted 25 April 2017 - 09:25 AM

even if one can't deny R* worked hard to make a great game, and they succeeded to it with V, i still prefer GTAIV in term of immersion. V is my online/coop action game, but i still can't find these great moments of relaxation/satisfaction i had(have) with IV


Claude_Lib
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#4775

Posted 30 April 2017 - 05:01 PM

I find it funny that GTA V, despite trying to be as cinematic and cliched as possible, totally lacks the raindrops-on-the-screen effect, while GTA IV does have them and they actually look like they should.
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MiamiViceCity
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#4776

Posted 01 May 2017 - 05:07 AM

Michael Hollick done more by himself to make me actually give a sh*t about Niko than Ned Luke, Steve Ogg and Shawn Fonteno did combined with multiple protagonists.

 

Quality > quantity.

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TheOriginalGunslinger
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#4777

Posted 01 May 2017 - 05:44 PM

The fact that paramedics would actually revive a NPC at times. Even sometimes when revived they would actually enter the back of the ambulance.

In GTA V, paramedics would just look at the body and take out a little notepad and leave. lol

Niobium
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#4778

Posted 01 May 2017 - 06:31 PM

in V, your character thinks he's wearing a helmet and tries to land on his head every time he falls from a height. it's annoying  :angry:
 
in IV, your character actually tries to land on his feet, even if the height is really high


Tomasino
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#4779

Posted 01 May 2017 - 07:45 PM Edited by Tomasino, 01 May 2017 - 07:47 PM.

The fact that paramedics would actually revive a NPC at times. Even sometimes when revived they would actually enter the back of the ambulance.

In GTA V, paramedics would just look at the body and take out a little notepad and leave. lol

In V, I heard it's just random since there's no actual injury system, unlike IV: if an NPC is injured (still breathing), they'll be revived, if entirely dead, revival is not successful.
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jaljax
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#4780

Posted 01 May 2017 - 08:03 PM

-The storyline is so much better & In Depth

-Voice acting is a lot better than V's IMO

-Liberty City felt more alive

-Online servers are faster then Gta V's

-Car damage physics

-Rag doll Physics

-More accessible interiors

-War stories

-Mini games 

-Better driving physics IMO


Ducard
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#4781

Posted 04 May 2017 - 07:22 AM Edited by Ducard, 04 May 2017 - 07:24 AM.

Things GTA IV did better than GTA V?

It's been nearly 2 years since I touched V.

On the other hand, I started yet another new play through of IV yesterday. That says enough I guess.

V is great. It does some things better than IV (snapmatic, customization, countryside to name a few) but there's something about it that turns me off. I never got back to it after the story unlike other GTA's. I want to though but right now I don't feel like it.
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Arrow
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#4782

Posted 05 May 2017 - 01:51 PM

IMO, a few things like the proper plot, the whole representation of the American dream and the excellent voice over done by the artists behind GTA IV make it more interesting, while still on an old engine. GTA V may have a bigger map, features and a huge multiplayer platform but the very point where they failed is with the storyline. The introduction of multiple protagonists messed it up. I'm sure that most of us will agree.
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Rocky0910
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#4783

Posted 10 May 2017 - 04:31 AM

YELLOW CAR!

 

:D


B Dawg
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#4784

Posted 15 May 2017 - 03:09 PM Edited by B Dawg, 15 May 2017 - 06:52 PM.

Jump off motorcycle at high speed:

3D Era GTAs: Take no damage

GTA IV: Ragdoll around, take some damage

GTA V: Instant Death :/ What f*cking moron designed this?

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Quant
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#4785

Posted 15 May 2017 - 03:41 PM

- everyone said already but... physics, physics all the way.
- peds are nicer in IV, in V everyone is angry.
- V looks lifeless in the city, no umbrellas on Rain, etc.
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B Dawg
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#4786

Posted 4 weeks ago Edited by B Dawg, 4 weeks ago.

Protagonists in GTA IV aren't ridiculous cry babies :p

 

Skip to 4:20 (how convenient)

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StormBreaker
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#4787

Posted 4 weeks ago

-Physics
-Cop AI. Honestly, I was scared sh*tless when I first got a wanted level

Payne Killer
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#4788

Posted 4 weeks ago

I preferred the camera angle showing the character falling when you jumped off of a building, it felt more cinematic watching Niko flail around only for the camera to focus back on him the second he smacks the ground lmao.
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TheOriginalGunslinger
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#4789

Posted 4 weeks ago

I preferred the camera angle showing the character falling when you jumped off of a building, it felt more cinematic watching Niko flail around only for the camera to focus back on him the second he smacks the ground lmao.


I also liked the quick few seconds camera angle when you would jump a fence as well and it focus back to him when his feet touched the ground.
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Roger Cheeto
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#4790

Posted 4 weeks ago

Shootouts.
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Niobium
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#4791

Posted 4 weeks ago

Protagonists in GTA IV aren't ridiculous cry babies :p

 

Skip to 4:20 (how convenient)

 

 

and everyone says he's badass lol.

 

this video shows that these people are objectively wrong.

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Payne Killer
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#4792

Posted 4 weeks ago

LC boat rides don't get enough love, the waves feel better, boats are more believable and they don't feel like their weighed down. It's so cool driving around listening to LRR then night fall comes around, it starts raining, you switch the station to The Journey and cruise until the rain stops and you call Roman to go bowling.
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Mister Leone
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#4793

Posted 4 weeks ago

I like the way bikes handle, they're unpredictable. Have some personality. The map layout gives me more options with alley ways and more tight roads, gives me a chance to use vehicles in different situations. Also, I'm glad TBOGT didn't pretend to have a hood element to it, H and A are independant and make their own decisions, aren't affiliated but are familiar with the life. Luis' mother was portrayed way better with a less known actress, Denise was a joke, as was Trevors mother, everything had to be ironic or a joke in V. Characters with the potential to deliver some humanity disappoint over and over again in V.
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MiamiViceCity
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#4794

Posted 4 weeks ago

It wont be long until this thread's three years old. That's right. We're still finding reasons why GTA V is inferior to GTA IV for almost as long as GTA V's existence. ;)

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Mister Leone
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#4795

Posted 4 weeks ago

We've been pretty repetitive. Not any more repetitive than GTA Online though.
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Payne Killer
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#4796

Posted 3 weeks ago

The atmospheric sounds of LC don't feel cheap, if I'm at the Hove Beach pier I don't hear a car speeding sound effect every 2 minutes, I only hear the wind and some police sirens.
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TheOneLibertonian
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#4797

Posted 3 weeks ago

The overall feel. GTA V might be more light-hearted, less sombre, and more "fun", but it lacked GTA IV's more down to earth, and morally grey world. IV had that sense of urgency, and tells a tale that doesn't go with tropes, and cliche's that separates between good, and evil. IV also felt very connected from start to finish, with every bit of inch from the map heralding involvement with the narrative, and features side missions that do not feel meaningless, but shows a more detailed look how Niko copes, and struggles the American way of life. 

 

GTA IV is a game that is far away from the repetitiveness, and disconnect from most open world games today. GTA V on the other hand embraced the flaws of nearly every single open world game has. It is very impressive at first glance, but you start noticing the disconnect with the story, and the world, the repetition, and the nonsensical approach with the map being too threadbare with hollow side quests scattered through out the game. IV on the most part is very tightly paced, and despite the long 50 hour story it features big, and even small key moments during a playthrough to keep the player intrigued, and excited to prevent boredom of repetition. Instead of adding more to the game for the sake of just adding stuff for more features, just focus on more on what actually matters, and make complete sense to what the game was envisioned.

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StormBreaker
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#4798

Posted 3 weeks ago Edited by StormBreaker, 3 weeks ago.

GTA 4 doesn't have an "Official B*tch and Moan Topic". Everytime I feel down, I just go check out that topic.

MiamiViceCity
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#4799

Posted 3 weeks ago

GTA 4 doesn't have an "Official B*tch and Moan Topic". Everytime I feel down, I just go check out that topic.

http://gtaforums.com...-gta-iv-thread/

 

It's pretty much the same thing. Just worded differently. ;)

 

On the bright side the GTA V equivalent has basically double the amount of pages/replies. There's not as much to dislike about GTA IV as GTA V. :p

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Payne Killer
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#4800

Posted 3 weeks ago

Multiplayer isn't shoved up your ass every 5 minutes.
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