I'm trying to mod the color of the vehicles in GTA IV to a flat color, but it's not working out right.
Working in zmodeler2, I loaded in the original car model, went to the materials editor, and placed the color I created as the only texture layer.
Then, I replaced the model in the game files using OpenIV, while importing the color into the texture file.
However, in-game the colors don't appear flat anymore:
I think the car colors that are naturally there are interfering with the result I want. I want to edit the car model such that all other colors, and maybe even material properties (ie the specularity on the glass), don't change the color of the car; only that one diffuse color should show. Does anyone know exactly what's going on, and how to work around it? Would I need to switch to a different program than zmodeler2?
Thanks for your help!