Try falling from a mountain, I literally waited for 8 minutes for my character to stop rolling. I agree though, the falling physics aren't the best
Ha, I've done that. Not for 8 minutes, though. Even though it's a problem if you want to stop falling and get up, I think this part of the game was done well.
I'm wondering if the character physics might have been partly tuned so that we get realistically off-balance behavior on steep slopes, leading to just what we see, which is inability to stop downward momentum, and face plants. Then maybe some of the more weird behavior we see on flat ground, bumping into walls, and short jumps where we don't get a good push-off, are consequences of that physics.
PS: Before GTAV came out (or was it before GTA IVor RDR came out?), I remember seeing an article with all this bragging about the great new character physical behaviors, wher they are not just rag dolls, but they would do natural things to try to maintain balance, for NPCs and presumably for playable characters. I'm not sure if I am seeing any of that.
When i am getting pwned in a firefight, or run over by some asshole, it's frustrating that I can't control my character and get up and turn around and shoot, but again, it's probably a result of consistent character physics.
I'm pretty sure if I was a badass criminal I would at least try to learn some Parkour
One would think that with all the running and jumping our character does, that Rockstar should have included a stat (or used the strength stat) as a way to improve our coordination, running speed, jumping ability, etc.