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Ghosttoast
  • Ghosttoast

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#1

Posted 24 June 2014 - 04:01 AM

Ok SO i have a problem with my code I want Fall damage to turn off until You Hit the Ground But Fall Damage Never turns off after that Can Anyone Help I'm Doing this For  a Rappel Mod 
 

I cant Post the Code Here But I Will Answer Anyquestions about it if im Asked Thanks for anyhelp if you can







 


Ghosttoast
  • Ghosttoast

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#2

Posted 24 June 2014 - 06:43 AM

Ok For Further Help And Since No-One Has Posted Yet Im gonna Post the Code I Could really Use the Help
 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagamin...opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------

03A4: name_thread "Health"
0000: NOP

:NONAME_2
wait 0
if and
0AB0: key_pressed 50
00E1: player 0 pressed_key 16
not Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_2
0812: AS_actor $PLAYER_ACTOR perform_animation "Abseil" IFP "PED" framedelta 4.0 loopA 1 lockX 1 lockY 1 lockF 1 time -1 // versionB
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
wait 500

:NONAME_71
wait 0
if
00E1: player 0 pressed_key 6
else_jump @NONAME_152
068E: get_camera_target_point_to 1@ 2@ 3@
Actor.StorePos($PLAYER_ACTOR, 11@, 12@, 13@)
0063: 11@ -= 1@ // (float)
0063: 12@ -= 2@ // (float)
0604: get_Z_angle_for_point 11@ 12@ store_to 4@
Actor.Angle($PLAYER_ACTOR) = 4@


:NONAME_152
if
00E1: player 0 pressed_key 16
else_jump @NONAME_71
0812: AS_actor $PLAYER_ACTOR perform_animation "Abseil" IFP "PED" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1 // versionB
jump @NONAME_2
Wait = 9000
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)


Ghosttoast
  • Ghosttoast

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#3

Posted 24 June 2014 - 11:37 AM

Can Anyone Help I really really Need it?





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