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[SA] Unused/Useless Files

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Savidge
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#1

Posted 22 June 2014 - 02:25 PM Edited by Savidge, 04 September 2017 - 03:24 PM.

GTA: SAN ANDREAS UNUSED FILE TABLE
 
ABOUT
Nobody enjoys having random files sitting around doing nothing other than providing unecessary bloat. All of the files listed below can be safely deleted without any major consequences occurring to your game, provided you are using a clean installation. Keep in mind that I have only tested this on v1.0 [US], although I don't think any of these files are used in any of the future releases so you should be safe regardless, just be cautious when doing so.
 
TABLE

DirectoryTo delete
*\animanim.img
*\audio\CONFIGAudioEventHistory.txt
*\dataanimviewer.dat, AudioEvents.txt, gta_quick.dat, main.sc, numplate.dat, polydensity.dat, timecycp.dat, water1.dat
*\data\Decisioneverything except the Allowed folder and PedEvent.txt
*\data\Iconsentire directory
*\data\mapsocclu.ipl
*\data\maps\leveldesleveldes.ide, leveldes.ipl
*\data\PathsNODES0-63.DAT, spath0.dat, train.dat, train2.dat
*\models\collvehicles.col
*\models\genericeverything except vehicle.txd
*\models\txdintro1-4.txd, LD_BUM.txd, LD_RACE.txd, load0uk.txd, loadsc0-14.txd, outro.txd, splash1-3.txd
*\ReadMeentire directory

 
CREDITS
Special thanks to Silent, fastman92, MrMateczko, and BMWSauberF1.08 for helping.

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Silent
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#2

Posted 22 June 2014 - 03:21 PM Edited by Silent, 22 June 2014 - 03:47 PM.

anim.img
entire data\Icons directory
nodes0-63.txd from data\Paths
animviewer.dat
gta_quick.dat
polydensity.dat
misc.txd
vehicles.col
weapons.col
everything in models\generic except vehicle.txd
intro1-4.txd
ld_bum.txd
ld_race.txd
load0uk.txd
loadsc0-14.txd
outro.txd
splash1-3.txd


I'm writing from memory so I might've skipped some or listed some files which are actually used.
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fastman92
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#3

Posted 22 June 2014 - 03:22 PM

data\numplate.dat
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Savidge
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#4

Posted 22 June 2014 - 04:17 PM Edited by SergeantSavidge, 22 June 2014 - 04:22 PM.

Thanks guys, that helps a lot. If there's any other files that you know of feel free to tell me them (or if you and fastman have said them all you can lock this topic if you prefer). :)

EDIT: I removed the files you guys said but the game instantly crashes when I load a save game. Is there any other instances of any of the unused files in the gta.dat or main.scm or something?

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fastman92
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#5

Posted 22 June 2014 - 04:25 PM Edited by fastman92, 22 June 2014 - 04:26 PM.

data\AudioEvents.txt
data\Readme

Thanks guys, that helps a lot. If there's any other files that you know of feel free to tell me them (or if you and fastman have said them all you can lock this topic if you prefer). :)
EDIT: I removed the files you guys said but the game instantly crashes when I load a save game. Is there any other instances of any of the unused files in the gta.dat or main.scm or something?


Silent told you to remove files, but some of them is used - game crashes.
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KBG
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#6

Posted 22 June 2014 - 04:27 PM

Silent, anim.img is really useless? :blink:

Savidge
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#7

Posted 22 June 2014 - 04:28 PM

Silent told you to remove files, but some of them is used - game crashes.

Yeah, I guessed that was what the problem was. I don't suppose you know which of those are used, do you? It doesn't matter if you don't, I can try adding the files in one by one. Also, thanks for providing additional unused files. :)


fastman92
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#8

Posted 22 June 2014 - 04:33 PM

My list:

anim.img
entire data\Icons directory
nodes0-63.txd from data\Paths
animviewer.dat
gta_quick.dat
polydensity.dat

models\coll\*.*, but leave weapons.col
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Savidge
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#9

Posted 22 June 2014 - 04:37 PM

models\coll\*.*, but leave weapons.col

Thank you, fastman! Putting weapons.col back in makes everything work again as it should. Thanks for being so helpful. :)


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#10

Posted 22 June 2014 - 04:52 PM

Silent, anim.img is really useless? :blink:


Yep.

MrMateczko
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#11

Posted 23 June 2014 - 06:01 PM Edited by MrMateczko, 23 June 2014 - 06:17 PM.

furnitur.dat is also useless, but must be kept at 0 bytes.
At least that's what GTAModding wiki says.

Also data\main.sc and data\paths\spath0.dat as these are from VC and III.
Also some files in models\grass aren't used, details are inside Mod Loader txt documents.

What about these files?:
audio\config\AudioEventHistory.txt
data\Decition folder?
data\txdcut.ide?
maybe even delete the stream.ini?
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NTAuthority
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#12

Posted 23 June 2014 - 07:28 PM

models\coll\*.*, but leave weapons.col

Thank you, fastman! Putting weapons.col back in makes everything work again as it should. Thanks for being so helpful. :)

but... peds.col from ValidateVersion, which has to contain 'grandtheftauto3', otherwise it's an 'invalid version'?! Fun!

Savidge
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#13

Posted 23 June 2014 - 07:31 PM

What about these files?:
audio\config\AudioEventHistory.txt
data\Decition folder?
data\txdcut.ide?
maybe even delete the stream.ini?

Thanks for providing more unused files!

The only one that works out of the bunch that I quoted is the AudioEventsHistory.txt file. The "Decision" folder crashes when the GTA: San Andreas splash comes into view and removing the "txdcut.ide" file crashes when the loading bar reaches half way. :)


fastman92
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#14

Posted 23 June 2014 - 09:23 PM Edited by fastman92, 23 June 2014 - 09:28 PM.

@NT AUTHORITY\SYSTEM, you're right. I have forgotten about peds.col

IDE and IPL files - they will be unused if not loaded from default.dat or gta.dat
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NTAuthority
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#15

Posted 23 June 2014 - 10:42 PM

decision contains a lot of unused files in another format though; check the first line for them (or check the EXE for which files are actually loaded)

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#16

Posted 24 June 2014 - 12:20 AM

I'm just wondering why you would want to remove the unused files for?

Are you really that hard up for hard drive space?

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Savidge
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#17

Posted 24 June 2014 - 12:05 PM

I'm just wondering why you would want to remove the unused files for?

Are you really that hard up for hard drive space?

It's not really for freeing up space, it's just that I wanted to know if there were any more files just sitting around not doing anything. And plus I couldn't find anything related to this on Google either. :blush:

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meineliebe
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#18

Posted 24 November 2014 - 11:29 PM

Are there any useless .col files in any of the .IMG archives that are safe to delete?


BMWSauberF1.08
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#19

Posted 25 November 2014 - 03:23 PM Edited by Aztecas_5, 25 November 2014 - 03:24 PM.

actually peds.col is used,if you don't have it,the game just crashes after clicking on the exe

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BMWSauberF1.08
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#20

Posted 25 November 2014 - 07:17 PM

sorry for double post

 

also arrow.dff and hoop.dff are used 


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#21

Posted 25 November 2014 - 07:27 PM Edited by snoops26, 25 November 2014 - 07:30 PM.

wheels.txd in generic folder, vice city wheels which I love and would love to see used <3

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BMWSauberF1.08
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#22

Posted 25 November 2014 - 07:35 PM Edited by Aztecas_5, 25 November 2014 - 07:35 PM.

i think that you can just enable the wheels in default.ide and then modify vehicles.ide

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Snoops27
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#23

Posted 25 November 2014 - 07:42 PM

oh :O


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#24

Posted 25 November 2014 - 07:51 PM

you still need to removed the wheels from the vehicles dffs

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#25

Posted 11 December 2014 - 04:43 PM

sorry for double post

 

also arrow.dff and hoop.dff are used 

are you talking about vc or where is arrow.dff used in SA?


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#26

Posted 11 December 2014 - 06:09 PM Edited by Aztecas_5, 11 December 2014 - 09:22 PM.

I think is used in lv parking lots,the white arrows on the ground

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#27

Posted 11 December 2014 - 10:15 PM Edited by ZAZ, 11 December 2014 - 10:29 PM.

hmm.. i think arrow.dff is a left over from vc, the marker above mission cars, it spawns in vertical orientation by default

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#28

Posted 11 December 2014 - 10:28 PM Edited by ZAZ, 11 December 2014 - 10:31 PM.

:santa:


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#29

Posted 02 July 2015 - 02:10 PM Edited by Aztecas_5, 02 July 2015 - 02:40 PM.

I apologize for bumping an old topic but according to the ps2 files,in the "decision" folder only pedevent.txt and the allowed folder are necessary

It seems you can safely delete the other files,the game loaded with no crashes for me

 

Also main.sc from data folder can be safely deleted,I opened it and seems to be a leftover from III/VC as it mentions vehicles such as the Stinger and the III A.I. Heli

 

You can safely delete also train1/2.dat and spath0.dat from paths folder,again leftovers from III and VC

 

occlu.ipl seems to be unused aswell,it's not mentioned in gta.dat

 

same goes for leveldes.ide/ipl


Savidge
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#30

Posted 04 September 2017 - 03:07 PM

Just thought I'd update the first post so that users who visit this topic don't have to scroll down and look for everything. Now everything is in one place and more organised.

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