I'm playing Ballad of Gay Tony, and I don't see the hype behind IV driving physics. Isn't the top speed in IV like 90 mph? I mean, you f*cking lose control of your vehicle while doing 20 mph around a curve. On grass, you f*cking spin out as if you're three inches deep in sh*t. They are boats on wheels. Don't get me started on the motorcycles. What motorcycle requires you to put your entire weight on one side to turn slightly? V physics were made to be fun and to be easy. Each have their own handling and it depends of which protagonist you are playing as. It has it's flaws like being able to scale a mountain in a sports car, but V driving gets too much sh*t. I find it fun as hell weaving in and out of traffic with Frank's special ability. I do, however, hope to see IV's vehicle damaging.
Exactly this, +1
You won't believe how many posts I've seen where people are bashing the driving physics of V and praising IVs. It's odd, neither is better or worse than the other. One is intended to be an arcade-like racing game while the other is a pure driving physics simulator.
I think it was because IV was meant to be an uber-realistic game (by GTA standards). They stopped cars from behaving like Hollywood chase scenes and made them realistic. They also limited how many mags Niko can carry to add the realism.
I think comparing the car physics and other game mechanics also reflects the overall feel that R* were trying to get for the project as whole.
IV is meant to be a gritty, dark, and realistic look at a depressed immigrant looking for salvation in the new world. Realistic is a key word. Look how there are no ridiculous over-the-top missions and no funzies.
V is a return to the fun and kiddie GTA style that made the series. Missions like "minor turbulence" for instance.
Everything in the game reflects this fact. From the story, the characters, the mechanics...and yes...down to the driving physics and how ammo is handled.
Sorry if I'm going on too long. I'm not good at articulating points.
For example, I like V's physics because the go with overall fun and zany tone of the game. Driving was effortless to a mildly seasoned gamer. This allowed for crazy jumps, ridiculous crashes, hairpin turns, and weaving through heavy traffic with ease...just like you'd see in a high-octane Hollywood action movie. Ridiculously cinematic driving that compliments the ridiculous and over-the-top tone of the game.
I like IV physics because, as someone said, it gave each car personality. Every chase scene, every drive from here to there, felt like a new unique experience because the car physics were so sensitive and realisitc. There was no room to easily create Hollywood moments...just a realistic chase to pull you further into the realistic game.
It's not a matter of which is better or which is worse. Both are different physics applied to different games with different intentions, and they both work well and compliment the game they are in.