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Enterable Hidden Interiors

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Ezekiel
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#31

Posted 26 June 2014 - 10:15 AM Edited by Ezekiel_RN, 26 June 2014 - 10:15 AM.

Is there anyone willing to create new models of interiors in the style of GTA? The interior of the hospital, fire department, etc. It would be great  :r*:

yes my map insanity will contain something like that..yeah especially Hospital and Fire Department+added pedestrians
and much more...
but interiors will be placed on map-like gta iv interiors smiley-sad017.gif

The Odyssey
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#32

Posted 26 June 2014 - 10:42 AM

Hi, how do you use IMG Tool to add the files? 


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#33

Posted 26 June 2014 - 01:45 PM Edited by Mega., 26 June 2014 - 01:47 PM.

Hi, how do you use IMG Tool to add the files? 

If I were you, I'd use Alci's instead, it's easier to do simple stuff like adding files.

http://www.gtagarage...ow.php?id=17269

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artginPL
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#34

Posted 30 June 2014 - 07:58 PM Edited by artginPL, 01 July 2014 - 03:21 PM.

Why didn't the R* used fully finished two-floors Ammunation? With EHI mod you will have it in your GTA SA  :r*:

 

1jpg_ewrsaxh.jpg

 

2jpg_ewrsawh.jpg

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Inadequate
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#35

Posted 30 June 2014 - 09:12 PM

Amazing, waiting for more.  :cookie:


artginPL
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#36

Posted 01 July 2014 - 06:36 PM

More interiors with new collision files. What do you think?

 

3jpg_ewxhsxe.jpg

 

4jpg_ewxhsxs.jpg

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Inadequate
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#37

Posted 01 July 2014 - 10:00 PM

Very nice artginPL, when is out the update? :D


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#38

Posted 01 July 2014 - 11:34 PM

Are these interiors going to be empty?

artginPL
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#39

Posted 03 July 2014 - 06:23 PM Edited by artginPL, 03 July 2014 - 06:25 PM.

Very nice artginPL, when is out the update? :D

Coming soon  :lol:

 

 

Are these interiors going to be empty?

In the earliest version - yes. In the future probably there will be people.

 

 

The new Ammunation

 

gallery25_ewxqenh.jpg

 

 

and comparison of collision files of the same model - old (original from game) and new (created by me)

 

1jpg_ewxqenq.jpg

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Kalvin
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#40

Posted 03 July 2014 - 08:57 PM Edited by Kalvin, 03 July 2014 - 08:57 PM.

I don't think it's necessary to make it so high quality, you're not going to be jumping around on everything, are you? Also you can't even notice the difference between handlebars or no handlebars, the player will still be restricted by them. I think the original (just boxes, no detail) were fine.

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Masny
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#41

Posted 03 July 2014 - 09:23 PM

Not if you are using bullethole mod. If collision file is not detail then bulletsholes will be floating


Ezekiel
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#42

Posted 03 July 2014 - 09:35 PM

hahahaha....yeah holes are big deal

 

and artginPL I agree with Kalvin...that with collision is unnecessarily....for so detailed collision it takes more time to load in to the interior...and be careful for col.file limits (don't forget San Andreas is 2004 game)

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dxivilea
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#43

Posted 04 July 2014 - 12:10 AM

in sa even if you fix one collision, all the other objects in SA still have sh*t collision so it will have nothing to collide with correctly


artginPL
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#44

Posted 04 July 2014 - 03:10 PM Edited by artginPL, 04 July 2014 - 03:10 PM.

@to all of UP

 

For the purposes of this modification I made about 100 collision files. Earlier I gave only one example - maybe not a very good. A lot of models have empty collision files, and I had to create them from scratch.

 

Where do you want to have entry to interiors visible on screens in post #36 BTW?


Ezekiel
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#45

Posted 04 July 2014 - 04:43 PM Edited by Ezekiel_RN, 04 July 2014 - 04:50 PM.

Don't make anything from scratch

 

for object you need col-import his dff in 3ds or zmodeler and export it in 3ds format

 

THEN import in collision file-rename it

 

without breaking a sweat-


GamerShotgun
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#46

Posted 04 July 2014 - 05:20 PM

I don't think it'll decrease the performance of the game so much if he creates those collision files from scratch, and improves them. Just let him work.

Okay, the handlebars are a bit too much, but the television and other assets there are needed IMO, as if I'm going to shoot around in an interior, I'd not like to see bullets go through objects. That would look f*cking half-assed.


Gravarty
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#47

Posted 05 July 2014 - 01:46 AM

Nice work! I always wondered why Ryders place is fully detailed.. Even though all cutscenes take place in the kitchen.


Masny
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#48

Posted 05 July 2014 - 03:10 PM

hahahaha....yeah holes are big deal

 

You dont have to laught, i just pointing out + of having good modelled collisions


Jinx.
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#49

Posted 05 July 2014 - 06:29 PM

Nice :)


artginPL
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#50

Posted 08 July 2014 - 09:54 AM Edited by artginPL, 08 July 2014 - 09:58 AM.

Version 2.1 is now available for download (you see at first post in this topic)  :r*:

 

What is new:

 

- Entry to Sayonara Hotel&Restaurant (Verdant Bluffs),

- Adds new two-storey Ammunation (Bayside),

- Entry to Brothel1 (Valle Ocultado),
- Entry to Brothel2 (entry in Strip Clubs),
- You don't need to replace a levelmap.ipl file now,
- Somewhat improved control of Doherty Garage and Aircraft Carrier (see to ReadMe).
 
How do you like a elevator in the Los Santos Office (Glazed building), BTW?
 
morejpgee_ewexeqr.jpg
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Inadequate
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#51

Posted 08 July 2014 - 10:23 PM

The Bayside Ammu-Nation on the interior, the vending machine doesn't have collision (CJ oversteps on the machine) and on outside the textures flickers (probably because for SilentPatch):

Spoiler
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artginPL
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#52

Posted 09 July 2014 - 02:03 PM Edited by artginPL, 10 July 2014 - 06:22 AM.

The Bayside Ammu-Nation on the interior, the vending machine doesn't have collision (CJ oversteps on the machine)

Thanks for pointing out this bug   :rol: In 2.2 version has been fixed.
 
 
Version 2.2 is now available for download (you see at first post in this topic:happy: 

 

I changed the location of Ammunation because previous looked bad. Current location:

 

gallery35_ewesaxq.jpg

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davis60
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#53

Posted 30 September 2014 - 10:17 AM

When are you going to add people in the hidden interiors? Most folks are waiting for this.
Please add people in the interiors.

Jinx.
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#54

Posted 30 September 2014 - 11:31 AM

When are you going to add people in the hidden interiors? Most folks are waiting for this.
Please add people in the interiors.

Nice bump tough guy


Tadzik
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#55

Posted 30 September 2014 - 12:35 PM

When are you going to add people in the hidden interiors? Most folks are waiting for this.
Please add people in the interiors.

Nice bump tough guy

Nice spam tough guy

Jinx.
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#56

Posted 30 September 2014 - 12:49 PM

When are you going to add people in the hidden interiors? Most folks are waiting for this.
Please add people in the interiors.

Nice bump tough guy
Nice spam tough guy
Not at all. Also, if you will say that reporting is better, again, then no, it is not. Did that and nothing.

jochuan
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#57

Posted 30 September 2014 - 03:41 PM

can you make this mod compatible with this one http://www.gtagarage...ow.php?id=10124


artginPL
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#58

Posted 30 September 2014 - 05:27 PM

can you make this mod compatible with this one http://www.gtagarage...ow.php?id=10124

 

You don't need this mod - EHI contain ability to use the Donuts Shop's.

 

Currently I create the next version of EHI.

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Inadequate
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#59

Posted 30 September 2014 - 05:39 PM

 

can you make this mod compatible with this one http://www.gtagarage...ow.php?id=10124

 

You don't need this mod - EHI contain ability to use the Donuts Shop's.

 

Currently I create the next version of EHI.

 

 

Well, on the next version is possible to add the Diner icon to the radar on the Donuts Shop's?

like these mod, would be nice, if is possible.


goodidea82
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#60

Posted 30 September 2014 - 08:20 PM

 

 

Currently I create the next version of EHI.

 

Great to hear that. From me the usual comment: please make sure it's compatible with existing mods and tools.





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