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San Andreas INSANITY™

SA WIP
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Ghost_Rider3
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#61

Posted 04 September 2014 - 11:10 AM

any info?


Ezekiel
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#62

Posted 04 September 2014 - 12:25 PM Edited by Ezekiel_RN, 04 September 2014 - 12:26 PM.

Can't you see....I didn't post anything for a week

It's dead PROBABLY

 

smiley-violent006.gif

 

...uust "kidding"

 

There is no basically news-I just have to work hard MAX 10 Hours at day-I finished school this year so

juust sittin home front of my PC-

Outside is Cold

What Choise I have+

competition for the best map will be soon-So I got hurry

 

I have some SURPRISE this SATURDAY for Y'ALL

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#63

Posted 04 September 2014 - 01:39 PM Edited by GTARandom, 04 September 2014 - 01:41 PM.

Dude, wow this is some impressive work i'm seeing, deffinetly looking forward to this after seeing that beauty...

 

But, despite all that beauty, as Majestic_nl has said, some executions on the retexturing and UV-ing were done wrong, it looks clear in distance but it might look blurry close-up... think carefuly about this and instead try to make clear distant textures on superLOD's and more tiled/sharper textures close-up for normal objects.


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#64

Posted 05 September 2014 - 10:46 PM

So lovely. Would be great for RAGE. A San Andreas in HQ! Looking forward seeing more.
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#65

Posted 05 September 2014 - 11:48 PM

I hate when some of you guys think that...you know-like
 
This ain't simple mod...
 
There's a lot of stuff which they add and spawned to look more beautiful.
On the pictures it looks like old SA with new models.
If you going to port it to IV-I'll have to delete 50 objects on every map ipl-ide-because some stuff is weird.
 
This is for San Andreas,
and I'm making this like aaa-(I'm just gonna say-you will not need any MOD added with this Map.
 
So like= NO MORE-New Vegetation-Textures and map parts...
 
Every other stuff will be TOTALLY FIT With San Andreas new World!
 
you understand me!
 
 
If I'm late with surprise tomorrow Excuse Me!
Cheers !
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Ghost_Rider3
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#66

Posted 06 September 2014 - 10:29 AM

lets see the surprise


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#67

Posted 06 September 2014 - 12:43 PM

Looks great. Without bump maps eveytings feels flat and blocky but still 100x better than orginal.
Keep up!


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#68

Posted 08 September 2014 - 01:43 AM Edited by Ezekiel_RN, 09 October 2014 - 01:43 PM.

NEW IMPROVEMENTS
(WATER)
 
15150755326_66eac63936_o.jpg
 

 
 
14987221037_4af8f522c5_o.jpg14987202468_15be56d45f_o.jpg
 
CLICK FOR 3D MODEL
 
if you don't like it-I can sell it on TurboSquid for +50$   :lol:

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#69

Posted 08 September 2014 - 02:34 AM

I like the water, but why are your screenshots so blurry? Your other pics are as sharp as a tack...


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#70

Posted 08 September 2014 - 02:36 AM Edited by johnthedev, 08 September 2014 - 02:36 AM.

HOLY F*CK THIS WATER AND TEXTURES LOOK FANTASTIC!!!!!


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#71

Posted 08 September 2014 - 02:52 AM

OMG MAN LOOKS FANTASTIC! ;)


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#72

Posted 08 September 2014 - 10:39 AM

I hope it's not texture based


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#73

Posted 08 September 2014 - 11:13 AM

Oh Nooooooooooo It's noot

 

I've hacked sa-exe and then I add  Nvidia Wave And PhysX RealTime Water 

smiley-angry028.gif


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#74

Posted 08 September 2014 - 11:29 AM

Holy f*ck! That looks brilliant! Good job man and keep it up :D :D

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#75

Posted 08 September 2014 - 11:33 AM

ikr right

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#76

Posted 08 September 2014 - 01:18 PM

water looks great


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#77

Posted 08 September 2014 - 04:12 PM

Oh Nooooooooooo It's noot

 

I've hacked sa-exe and then I add  Nvidia Wave And PhysX RealTime Water 

smiley-angry028.gif

 

Suuuuure. That looks like a flat static mesh to me, with alpha channel so the ENB water is still visible^^ Looks great tho

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iTakumi
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#78

Posted 10 September 2014 - 04:16 PM

A really nice project, I can't wait to see more !


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#79

Posted 13 September 2014 - 03:06 PM

So... what is the theme of the map? I saw woods, water and desert areas. But is there an overview or sth. already?

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#80

Posted 13 September 2014 - 04:01 PM

So... what is the theme of the map? I saw woods, water and desert areas. But is there an overview or sth. already?

 

As far as I know it's a revamp of San Andreas' map itself


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#81

Posted 02 October 2014 - 04:00 PM Edited by Masny, 02 October 2014 - 04:01 PM.

Hello!
Can you show some new pictures to keep this topic more alive?

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#82

Posted 08 October 2014 - 12:32 PM

This looks absolutely amazing, I really hope you finish it  :lol:


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#83

Posted 09 October 2014 - 01:59 PM Edited by Ezekiel_RN, 14 October 2014 - 09:28 PM.

15300437727_27df747641_o.jpg

 

With _DK shadow plugin you gone need monster pc-If you will use +dynamic shadows

-map shadows are ok-because one skycraper shadow is MAX 100 Faces (NO LAG)

shadow mesh like trees is over 1000 faces (you can see palm on picture) 9

 

15300122449_b18eb6326d_o.jpg15463909646_a74f6a57e7_o.jpg15463900406_98b367de14_o.jpg

 

max distance 1000

Default (OLD) 80 

 

Spoiler

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Neddo
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#84

Posted 09 October 2014 - 06:07 PM

I think that DOF is outdated and unnecessary. Unless you use bokeh dof it won't look good

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#85

Posted 09 October 2014 - 07:04 PM Edited by Ezekiel_RN, 09 October 2014 - 07:10 PM.

wat-hah...duude............That isn't DOF-

It's photoshop blur-just wanted to cover old map parts....

shadows are point

This pictures are sucks...Wait to see whole LS with these

 

I wanted to make this for Los Santos-and SHARE LIKE MOD-Shadows for big things like skyscrapers and rest-If someone can't run SA Render

But when you flying with plane and look down on city,you will se flickering shadows above model-That's because LOD model and Normal model isn't on same quality..NMW

 

 

: )

since I wrote in one post I'll share-

 

t's gonna be

Santa Monica and Venice Beach

100% next week

I thought to  drop LINKS this weekend-

but one thing hold me-I want to put=

panda paw game-(find paw)won awards-have fun

and enterable-80%-making interiors+peds there


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#86

Posted 09 October 2014 - 08:08 PM

Holy f*cking f*ck sh*t! This is so awesome!
:D

Is there an alpha version available anywhere?

I want this now! :D

Keep it up!

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#87

Posted 09 October 2014 - 10:25 PM

I love it. Good job! I suggest making the red markings yellow like default.
When it comes to buildings, you making up new names, or using default company names?

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#88

Posted 09 October 2014 - 11:31 PM Edited by Ezekiel_RN, 14 October 2014 - 09:23 PM.

Am not making new names

I perfectly imagine this schedule-I do this once-with low models-

Every skyscraper will fit good

 

One day I'll take and Make Front Topic Page FINALY-

 

Compeast I made easy for you: below

some of MAIN

image.jpg

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#89

Posted 10 October 2014 - 10:34 AM

 

wat-hah...duude............That isn't DOF-
It's photoshop blur-just wanted to cover old map parts....
shadows are point
This pictures are sucks...Wait to see whole LS with these
 
I wanted to make this for Los Santos-and SHARE LIKE MOD-Shadows for big things like skyscrapers and rest-If someone can't run SA Render
But when you flying with plane and look down on city,you will se flickering shadows above model-That's because LOD model and Normal model isn't on same quality..NMW
 
 
: )
since I wrote in one post I'll share-
 
t's gonna be
Santa Monica and Venice Beach
100% next week
I thought to  drop LINKS this weekend-
but one thing hold me-I want to put=
panda paw game-(find paw)won awards-have fun
and enterable-80%-making interiors+peds there

 

Oh sorry lol I never thought you photoshopped pics I thought it was ENB series

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#90

Posted 10 October 2014 - 05:28 PM

Very impressive work

 

The water use ENB? Or don't needed? will it be compatible with sa:mp?





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