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[WIP|REL] Original San Andreas vehicles adapted to ImVehFt

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minhto360
  • minhto360

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#91

Posted 27 January 2015 - 01:41 PM Edited by minhto360, 27 January 2015 - 01:45 PM.

Ah, can you add paintjob for the Cabbie, like this:
18274300_1369305935_gta_sa_2013-05-17_15
Link for this mod here: http://www.gamemoddi...arch/?q=kaufman.
I mean you can make 2 type of it: one normal and one with paintjob.


_F_
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#92

Posted 27 January 2015 - 03:22 PM

Read the post above yours.


Voit Turyv
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#93

Posted 27 January 2015 - 06:05 PM

You could as well work on the fixed vehicles, if Aztecas let you. :p


_F_
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#94

Posted 27 January 2015 - 06:15 PM

Okay. Let me make this more clear in a way you guys will understand: San Andreas cars are bullsh*t and I'm not touching them anymore.

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Voit Turyv
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#95

Posted 27 January 2015 - 06:35 PM

Thank you for clarification.


minhto360
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#96

Posted 01 February 2015 - 10:10 AM Edited by minhto360, 01 February 2015 - 10:11 AM.

 

 

Okay. Let me make this more clear in a way you guys will understand: San Andreas cars are bullsh*t and I'm not touching them anymore.

:( I really know how you bored of them-unfixed cars, and the truth is that (maybe) you have to rework from beginning, but, your mod is very interesting! _F_, please continue your work if possible; you have lost much effort to make it that, so do not leave it halfway! :) 

Or like this: after Aztecas_5 've completed fixing all his FixedVehicles, you will adapt them to IVF.

 

(Of course you do on your free time, it maybe late, but okay, I can wait).

:/ Please, I hope on you.


_F_
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#97

Posted 01 February 2015 - 10:40 AM Edited by _F_, 01 February 2015 - 10:41 AM.

Oh my god... How come you don't understand what so ever...

 

It's not whether  Aztecas_5 fixes those cars or not. That is not the case here. I'm saying San Andreas cars are unrealistic and bad. I'm not going to work on them anymore.

If you feel the same you are free to download this mod: http://gtaforums.com...to-san-andreas/

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PhillBellic
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#98

Posted 03 February 2015 - 04:56 AM

This may seem like a silly question, but do golf carts need indicators?

They probably don't, however it's common courtesy whilst you are on the course that you use them.

 

Anyway, I had no idea SA could support these vehicle light functions.


iDash
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#99

Posted 06 February 2015 - 04:41 PM

Hello.

 

I love your vehicles with the ImVehFt feature. I don't even download cars without ImVehFt anymore.

 

I am trying to learn zModeler a bit. I converted your copcarvg into an civilian one but the import from zModeler seems to have screwed up some lights:

kqo6339l.jpg

 

Well, as you can see, the brake and reverse lights are flashing with the indicators, yet the coronas are sticked to their functions. I really could not figure out what it is all about. I tried selecting different materials to find differences but that don't seem right. Could you maybe explain me how do I tell them lights that they shall f*ck off to the functions where they shall be?


_F_
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#100

Posted 06 February 2015 - 04:45 PM Edited by _F_, 06 February 2015 - 04:46 PM.

I don't know anything about Zmodler, but you can check this video I once made

... and this topic: http://forum.ls-rp.c...?f=220&t=338094

iDash
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#101

Posted 06 February 2015 - 06:55 PM Edited by iDash, 06 February 2015 - 08:06 PM.

I think I'm getting it now. I'll just change the colors of all the lights and see if it will work.

 

But can you post the color table here? The forum requires me to register but I don't want to just to view the table.

 

Btw I love your signature

 

EDIT: Alright, I figured it out with the materials. But just one problem. When I try to set a light for something else (eg reverse lights material color 255 173 0) the game just converts it to normal taillights. But when I use the indicator material on the reverse lights, it works just fine.

 

Well, sometimes I don't get these editor programs...


Nudg3r
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#102

Posted 07 February 2015 - 07:26 AM

Are you me? I also convert it to a civilian cop car! I also came across to that problem but I got it fixed.


iDash
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#103

Posted 07 February 2015 - 03:34 PM

Can you tell me how?

 

And yes, I always loved the look of that car. Had to convert it.


Nudg3r
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#104

Posted 07 February 2015 - 06:27 PM Edited by Nudg3r, 07 February 2015 - 06:56 PM.

I barely remember how I fixed it but I'll tell what I remember. I found out that It'll be buggy if you didn't replace the default GTA SA material with IVF material so I made sure ALL the lights will have the IVF materials.

 

Do this or just download my version. Will upload later.

 

Edit: How to upload files? Its been a long time since I uploaded a file.

Will upload tomorrow.


minhto360
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#105

Posted 08 February 2015 - 02:20 AM Edited by minhto360, 08 February 2015 - 04:42 AM.

Oh, iDash you're great!

Keep continuing your work, when done, please give me the link of full ivf pack.

But, are these ivf models that you are editing from Aztecas_5's VehiclesFixes pack?


oklove313
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#106

Posted 19 February 2015 - 04:38 AM

Bug report

Mission #26 - Reuniting the Families

Motel blackscreen


Nudg3r
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#107

Posted 19 February 2015 - 09:26 AM

^Strange. It worked for me! I have the latest IVF 2.1.1. Just pointing out.


PhillBellic
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#108

Posted 27 February 2015 - 09:49 AM

I don't know anything about Zmodler, but you can check this video I once made

Spoiler

... and this topic: http://forum.ls-rp.c...?f=220&t=338094

Hi _F_, is there a version of that linked topic that is not hosted on a website that requires registration?

 

Regards.





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