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[WIP|REL] Original San Andreas vehicles adapted to ImVehFt

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StrafeBolt
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#31

Posted 26 June 2014 - 03:43 PM

I heard you are fixing the flipped/glitched license plates. Are you planning on fixing other vanilla vehicle-related bugs as well?


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#32

Posted 26 June 2014 - 06:00 PM

If I spot them then of course I have already fixed them.


Ice^
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#33

Posted 27 June 2014 - 10:16 AM

When are you goin' to release the untouched vehicles?


Tadzik
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#34

Posted 27 June 2014 - 11:08 AM

When are you goin' to release the untouched vehicles?

When they're done probably.

Gramps
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#35

Posted 28 June 2014 - 12:55 AM

When are you goin' to release the untouched vehicles?

When they're done probably.


And no sooner.

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#36

Posted 29 June 2014 - 03:08 PM

When are you goin' to release the untouched vehicles?

What the f*ck?


Danikov
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#37

Posted 30 June 2014 - 05:31 PM Edited by Danikov, 30 June 2014 - 05:48 PM.

I got a suggestion for the stretch - add lights on its B pillars.

Edit : Another thing that may be nice for the Moonbeam,make the outer part of the headlights black,like it is in the 1st gen GMC Safari/Chevy Astro. Edit2 : Maybe make its grill black too along with the black framed headlights.

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#38

Posted 01 July 2014 - 08:48 AM

Can you maybe explain it with a picture? I don't really understand it..


Danikov
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#39

Posted 01 July 2014 - 11:34 AM

Can you maybe explain it with a picture? I don't really understand it..

 

Of course,sorry.

 

Stretch - Lights on its B-pillars : 

Spoiler

 

 

Moonbeam - Black grille and headlights frame:

Spoiler

 

And also,by default,the Rhino has actual headlights and taillights which are not functional,any chance you could make those lights functional + add some secondary lights on it?


Musi
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#40

Posted 01 July 2014 - 10:42 PM

You don't really need turning signals on a tank because you usually go over obstacles, not around them.

 

The vehicles are great, good thing you decided to do a thread with pictures and all. :D


Danikov
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#41

Posted 02 July 2014 - 06:47 AM

You don't really need turning signals on a tank because you usually go over obstacles, not around them.


I said headlights,taillights and secondary lights,not turn indicators.

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#42

Posted 05 July 2014 - 02:41 PM

Anyways, here's Fire Truck

6oh834.jpg

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SergeantSavidge
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#43

Posted 05 July 2014 - 05:28 PM

Would you mind adding license plates to vehicles that have none? Some examples are the Tanker, Sanchez, NRG-500 (I know it's a racing bike but c'mon... :D), Bandito, and there's probably more as well. Keep up the awesome work too!

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ALAN41
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#44

Posted 06 July 2014 - 06:55 AM

May I asking? Ranger adapted to Imvehft is with fixed right light and fixed engine?


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#45

Posted 06 July 2014 - 07:57 AM

Of course


ALAN41
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#46

Posted 08 July 2014 - 03:36 AM

Some vehicles have white wheels bug, Admiral and Washington are confirmed with the bug


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#47

Posted 08 July 2014 - 06:25 PM

Thank you, already fixed Admiral, going to fix Washington soon too. Please report more bugs if you spot them.


ALAN41
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#48

Posted 09 July 2014 - 06:34 AM

Merit is confirmed with same bug


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#49

Posted 11 July 2014 - 07:03 PM

Ok, fixed Washington, also

 

Romero's Hearse
2a68m7l.jpg

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StrafeBolt
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#50

Posted 11 July 2014 - 08:51 PM

That looks amazing nice job, just waiting for _DK to fix those bright license plates.Also i was thinking can you make the wheels on the cars/bikes actually be round?Like in this mod, it looks way better.


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#51

Posted 12 July 2014 - 06:57 AM

Yeah I hope he fixes the bright license plate bug too, but about rounded wheels... Right now no, since it pushes the poly count to the sky and makes file sizes much bigger than the originals. Maybe in the future I'm considering making a 2nd version with rounded lights and 3d steering wheels.


Danikov
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#52

Posted 12 July 2014 - 07:43 AM

Yeah I hope he fixes the bright license plate bug too, but about rounded wheels... Right now no, since it pushes the poly count to the sky and makes file sizes much bigger than the originals. Maybe in the future I'm considering making a 2nd version with rounded lights and 3d steering wheels.


May I ask why file size is a problem?

ric4rd094
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#53

Posted 14 July 2014 - 06:56 AM

Bug report: SuperGT i lacking of specular lightning.


StrafeBolt
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#54

Posted 15 July 2014 - 08:44 PM

Found a bug with the infernus, it has a weird pre-lighting bug on it's back windshield.

Y6BzkLE.png


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#55

Posted 16 July 2014 - 04:47 PM

Yeah, I guess it's a exporter bug, ZR-750 has it too, I don't know how to fix it... :/


Aztecas_5
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#56

Posted 16 July 2014 - 05:09 PM Edited by Aztecas_5, 16 July 2014 - 05:11 PM.

Detach the rear windows,weld all the vertices in the rear window and it will be fixed

Danikov
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#57

Posted 16 July 2014 - 05:39 PM

I am 99.99% sure it has to do with normals/smoothing.

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#58

Posted 16 July 2014 - 05:44 PM

I haven't edited them Danikov, but I'll try what Aztec suggested


Aztecas_5
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#59

Posted 16 July 2014 - 05:52 PM

Sometimes Max separates the normals that are non-welded so you have to weld them

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#60

Posted 19 July 2014 - 07:58 AM

Caddy
2csc21e.jpg

Also I think I managed to fix the window problem
wsn5tx.jpg
Fixed Merit, Camper and ZR-350 too
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