Quantcast

Jump to content

» «
Photo
- - - - -

GTA ViSA (GTA 5 LS On GTA SA Engine)

SA WIP SA Released
  • This topic is locked This topic is locked
943 replies to this topic
BlackScout
  • BlackScout

    aka TrustedInstaller

  • Members
  • Joined: 08 Sep 2013
  • None

#31

Posted 15 June 2014 - 12:32 AM

Hmm, with the map complete and Project 2DFX ported + 10x Draw Distance timecyc it would look great...
It also needs a nice ENB... *Those overbloomeds with mirror cars are horrible...*


Silent
  • Silent

    Altering R* Vision™ since 2008

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#32

Posted 15 June 2014 - 12:48 AM

with the map complete


gl without adding more sectors.

Jestic
  • Jestic

    Chris

  • GTA Mods Staff
  • Joined: 16 Oct 2005
  • Netherlands
  • Helpfulness Award
    Contribution Award [Mods]
    Best Conversion 2014 [ViIV for GTANY Contribution]
    Best Map 2011 [IVSA]
    Modding Milestone [IVSA/Ped Paths]
    Best Map 2013 [ViceCityStories PC Edition][Contribution]

#33

Posted 15 June 2014 - 02:08 AM Edited by MajesticNL, 15 June 2014 - 02:09 AM.



Does original models have it at all?

I've been wondering myself that as well, all I seen is vertex coloring for blending.

Nonetheless, it should be added if you want a proper conversion


sharpie_eastern
  • sharpie_eastern

    Do it thyself

  • Members
  • Joined: 25 Oct 2008
  • United-States

#34

Posted 15 June 2014 - 07:18 AM

Does original models have it at all?

Do IV models?


In45do
  • In45do

    Mack Pimp

  • Members
  • Joined: 15 Jan 2012
  • Indonesia

#35

Posted 15 June 2014 - 11:26 AM

I would like to see this project develop more and more. :D :^:


Retz
  • Retz

    Player Hater

  • Members
  • Joined: 07 Mar 2014
  • Japan

#36

Posted 15 June 2014 - 12:00 PM

Really nice ,but its more be perfect if you add vegetation

CharlesVercetti
  • CharlesVercetti

    a.k.a TommyCJFaann

  • Members
  • Joined: 08 Dec 2013
  • India

#37

Posted 15 June 2014 - 12:03 PM

I would like to see this project develop more and more. :D :^:

Me too....but until a situation comes about limits.....

 

and some zillion programmers come from nowhere and solve those issues.... :ph34r:


Amir Hussain Khan
  • Amir Hussain Khan

    Rat

  • Members
  • Joined: 22 Jan 2013

#38

Posted 16 June 2014 - 09:17 AM

the gta visa looks awesome 

keep it up


Amir Hussain Khan
  • Amir Hussain Khan

    Rat

  • Members
  • Joined: 22 Jan 2013

#39

Posted 16 June 2014 - 09:34 AM

can you release a beta version of it


6Four9
  • 6Four9

    Crackhead

  • Members
  • Joined: 27 Oct 2013
  • Indonesia

#40

Posted 16 June 2014 - 07:39 PM

Wow *_*

 

Nice Project *_* (Y)


Jestic
  • Jestic

    Chris

  • GTA Mods Staff
  • Joined: 16 Oct 2005
  • Netherlands
  • Helpfulness Award
    Contribution Award [Mods]
    Best Conversion 2014 [ViIV for GTANY Contribution]
    Best Map 2011 [IVSA]
    Modding Milestone [IVSA/Ped Paths]
    Best Map 2013 [ViceCityStories PC Edition][Contribution]

#41

Posted 16 June 2014 - 09:35 PM



 




Does original models have it at all?

Do IV models?

 

 

Yes, quite excessively

  • MAJEST1C_R3 and Mega like this

Amir Hussain Khan
  • Amir Hussain Khan

    Rat

  • Members
  • Joined: 22 Jan 2013

#42

Posted 18 June 2014 - 09:42 AM

any  new updates ????


-DP-
  • -DP-

    Retired Modder

  • Members
  • Joined: 17 Oct 2010
  • Austria

#43

Posted 18 June 2014 - 11:36 AM

any  new updates ????

Did he post any? No? <-- There's yours answer.


TheVladonPro
  • TheVladonPro

    GTA ViSA Developer

  • Members
  • Joined: 17 Feb 2013
  • Russia

#44

Posted 18 June 2014 - 03:06 PM

scentral_01 is almost complete, there was literally one difficult area (sc_14) - there about more than 100 objects.

  • G4L.Uzzi.G4L likes this

nkjellman
  • nkjellman

    OG

  • Members
  • Joined: 28 Aug 2008
  • United-States

#45

Posted 18 June 2014 - 09:45 PM

 

Really nice and interesting, would be cool as a mobile mod (besides nobody standing the conversion cult) but aren't these reverse conversions kinda against the rules?

 

I've been wondering about that too. I'm guessing either it's been removed as a rule or the mods simply don't care much anymore.

 

I wonder if they even care about converting other games anymore. I saw Mafia I and Mafia II being converted and the moderators didn't give a sh*t. Though that has never been released.

 

I'm still up for a Watch Dogs to GTA V conversion. However if I do that, many things in the map will be modified so its more realistic so it isn't just a conversion, but rather a much better map. Heck it won't even be the same map anymore except for parts of it.


FlameAS
  • FlameAS

    Crackhead

  • Members
  • Joined: 06 May 2014
  • None

#46

Posted 18 June 2014 - 10:18 PM Edited by FlameAS, 18 June 2014 - 10:21 PM.

scentral_01 is almost complete, there was literally one difficult area (sc_14) - there about more than 100 objects.

 I guess you stopped working on Project Liberty, am I right?


TheVladonPro
  • TheVladonPro

    GTA ViSA Developer

  • Members
  • Joined: 17 Feb 2013
  • Russia

#47

Posted 19 June 2014 - 01:07 PM Edited by TheVladonPro, 19 June 2014 - 01:09 PM.

 

scentral_01 is almost complete, there was literally one difficult area (sc_14) - there about more than 100 objects.

 I guess you stopped working on Project Liberty, am I right?

 

Yes, more I am not engaged in this modification.DK22Pac slowly I continue development.

  • G4L.Uzzi.G4L likes this

Mega
  • Mega

    Smartass/Joker (Freelancer)

  • Members
  • Joined: 01 Jan 2012
  • Brazil

#48

Posted 19 June 2014 - 01:40 PM

 

 

Really nice and interesting, would be cool as a mobile mod (besides nobody standing the conversion cult) but aren't these reverse conversions kinda against the rules?

 

I've been wondering about that too. I'm guessing either it's been removed as a rule or the mods simply don't care much anymore.

 

I wonder if they even care about converting other games anymore. I saw Mafia I and Mafia II being converted and the moderators didn't give a sh*t. Though that has never been released.

 

I'm still up for a Watch Dogs to GTA V conversion. However if I do that, many things in the map will be modified so its more realistic so it isn't just a conversion, but rather a much better map. Heck it won't even be the same map anymore except for parts of it.

 

I think the Mafia series are a Take Two properties so that might be allowed by the rules.

 

Why? I mean, the map would be certainly fun for a few hours on multiplayer, but besides that it's useless, you should spend your time trying to create your own models and content instead of just copying other company's map just for the sake of it, don't you think?

  • Ezekiel likes this

nkjellman
  • nkjellman

    OG

  • Members
  • Joined: 28 Aug 2008
  • United-States

#49

Posted 19 June 2014 - 05:32 PM

Really nice and interesting, would be cool as a mobile mod (besides nobody standing the conversion cult) but aren't these reverse conversions kinda against the rules?

 
I've been wondering about that too. I'm guessing either it's been removed as a rule or the mods simply don't care much anymore.
I wonder if they even care about converting other games anymore. I saw Mafia I and Mafia II being converted and the moderators didn't give a sh*t. Though that has never been released.
 
I'm still up for a Watch Dogs to GTA V conversion. However if I do that, many things in the map will be modified so its more realistic so it isn't just a conversion, but rather a much better map. Heck it won't even be the same map anymore except for parts of it.
I think the Mafia series are a Take Two properties so that might be allowed by the rules.
 
Why? I mean, the map would be certainly fun for a few hours on multiplayer, but besides that it's useless, you should spend your time trying to create your own models and content instead of just copying other company's map just for the sake of it, don't you think?
If I do it, the map would be a base. There are a lot of changes I would make that will turn it into a completely new map. Some examples of the changes include:
-Changes to many landmarks to make it them more like real life.
-Add some new districts and landmarks to the map that were missing. Some examples would include the museum district, United Center, Wrigley Field, Soldier Field etc.
-Completely redo county side so its more like the mid west.

Anyways lets get back on topic.

Xanthi
  • Xanthi

    Crackhead

  • Members
  • Joined: 06 Nov 2011
  • Poland

#50

Posted 19 June 2014 - 08:49 PM

Ehhhhh... Next mod will be GTA V in Vice City or GTA 2...  -.-

  • Ezekiel likes this

eugene89
  • eugene89

    Rat

  • Members
  • Joined: 08 Apr 2014
  • United-States

#51

Posted 19 June 2014 - 09:17 PM Edited by maurice96, 19 June 2014 - 09:41 PM.

Great job, Ive been follow this project on libertycity.ru, hope to see a beta soon! Please don't give in to the trash talk - you'll end up like Project IV.....

 

Dont worry about prelighting and small stuff like that, users need to realize these mods take lots of time, get the foundation done first. Convert the buildings and terrain, roads and etc now - worry about props later. That way if you do give up on this project, you'll have something to present to the next developer, and he/she can finish up :santa:

  • Usman55, Minde95s and MMProductions like this

Jestic
  • Jestic

    Chris

  • GTA Mods Staff
  • Joined: 16 Oct 2005
  • Netherlands
  • Helpfulness Award
    Contribution Award [Mods]
    Best Conversion 2014 [ViIV for GTANY Contribution]
    Best Map 2011 [IVSA]
    Modding Milestone [IVSA/Ped Paths]
    Best Map 2013 [ViceCityStories PC Edition][Contribution]

#52

Posted 20 June 2014 - 07:52 AM Edited by MajesticNL, 20 June 2014 - 07:58 AM.

 

 

 

 

Really nice and interesting, would be cool as a mobile mod (besides nobody standing the conversion cult) but aren't these reverse conversions kinda against the rules?

 
I've been wondering about that too. I'm guessing either it's been removed as a rule or the mods simply don't care much anymore.
I wonder if they even care about converting other games anymore. I saw Mafia I and Mafia II being converted and the moderators didn't give a sh*t. Though that has never been released.
 
I'm still up for a Watch Dogs to GTA V conversion. However if I do that, many things in the map will be modified so its more realistic so it isn't just a conversion, but rather a much better map. Heck it won't even be the same map anymore except for parts of it.
I think the Mafia series are a Take Two properties so that might be allowed by the rules.
 
Why? I mean, the map would be certainly fun for a few hours on multiplayer, but besides that it's useless, you should spend your time trying to create your own models and content instead of just copying other company's map just for the sake of it, don't you think?
If I do it, the map would be a base. There are a lot of changes I would make that will turn it into a completely new map. Some examples of the changes include:
-Changes to many landmarks to make it them more like real life.
-Add some new districts and landmarks to the map that were missing. Some examples would include the museum district, United Center, Wrigley Field, Soldier Field etc.
-Completely redo county side so its more like the mid west.

Anyways lets get back on topic.

 

 

Do you even have any idea how much work it takes to create a world like Watch Dogs, or how many people involved? Do you? 

It's hard to make a good estimate, but all of your ideas, done by a talented artist, in the same quality as Watch Dogs, would take at least 2 years, probably more.

 

 

 

Dont worry about prelighting and small stuff like that, users need to realize these mods take lots of time, get the foundation done first. :santa:

 

Small stuff like prelighting? It changes the entire look of your game. And it IS the foundation, it sure was for R* when they made the worlds of GTA3, VC & SA. You know how bland these maps would look without prelighting?

  • Silent, -DP-, Mega and 1 other like this

danielmarta1
  • danielmarta1

    Player Hater

  • Members
  • Joined: 28 Mar 2013

#53

Posted 21 June 2014 - 04:36 AM

Vlad On,please quickly release it mod for SA.i waiting for it


KBG
  • KBG

    8-bit.

  • Members
  • Joined: 05 Mar 2013
  • India

#54

Posted 21 June 2014 - 08:07 AM Edited by KBG, 21 June 2014 - 08:10 AM.

Vlad On,please quickly release it mod for SA.i waiting for it

Can you run GTA IV on your PC? Or have you heard or not that GTA V is coming for PC this fall?

TheVladonPro
  • TheVladonPro

    GTA ViSA Developer

  • Members
  • Joined: 17 Feb 2013
  • Russia

#55

Posted 21 June 2014 - 08:13 AM Edited by TheVladonPro, 21 June 2014 - 08:14 AM.

Can you run GTA IV on your PC? Or have you heard or not that GTA V is coming for PC this fall?

I do know that GTA V comes out on PC.GTA IV runs on medium,Max Payne 3 on high.


No comments...861f6a6f8e7e602f4e146fe48d409b1c.png

  • ByteCode2014 likes this

KBG
  • KBG

    8-bit.

  • Members
  • Joined: 05 Mar 2013
  • India

#56

Posted 21 June 2014 - 08:16 AM

Dude.. I was asking to danielmarta1 not you :p. As he seems to be eagerly waiting for your beta.

DK22Pac
  • DK22Pac

  • Feroci
  • Joined: 12 Apr 2009
  • Ukraine
  • Best WIP Mod 2014 [Grand Theft Auto 3D Contribution]
    Contribution Award [Mods]

#57

Posted 21 June 2014 - 09:01 AM

Why can't you ask him via PM? So many noobs here...
  • Retz likes this

KBG
  • KBG

    8-bit.

  • Members
  • Joined: 05 Mar 2013
  • India

#58

Posted 21 June 2014 - 03:29 PM

Man I ain't a noob. Just asking him a simple question doesn't mean you become a noob directly. Watch your attitude.

S Y E D
  • S Y E D

    Dim Mak!

  • Leone Family Mafia
  • Joined: 07 Dec 2009
  • None

#59

Posted 29 June 2014 - 06:08 AM

As usual, the progress is gonna be slow................. slower............... no updates................. dead. Hmm.

 

If you're still work on this mod, please post an update. Screens or anything else which could make the other users think this mod still in progress.


theNGclan
  • theNGclan

    ps3 has no games

  • Members
  • Joined: 06 Apr 2011
  • United-States
  • Best Topic 2014 [GTA V and Steam]

#60

Posted 29 June 2014 - 06:18 AM Edited by theNGclan, 29 June 2014 - 06:18 AM.

As usual, the progress is gonna be slow................. slower............... no updates................. dead. Hmm.

 

If you're still work on this mod, please post an update. Screens or anything else which could make the other users think this mod still in progress.

He'll post something when he feels he should. Being silent for a week doesn't mean the mod is dead. You've been around here long enough to know that.

  • Sidoarjo_Modder likes this




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users