Rockstar Toronto was responsible for GTA IV, they're also listed as doing the PC version of 5 as well..
There was no confirmation yet which studio is responsibe for the PS4, Xbox One and PC versions of GTAV, but Rockstar Toronto is certainly not ruled out. That is not a bad thing at all, though. They were the ones who made IV for PC and they didn't do a great job, but they have learnt their lesson years ago.
The Vancouver studio was responsible for the three major platform releases of Max Payne 3 and they did an amazing job with the PC version. The studio closed not too long after MP3 was released. A lot of employees there moved to other Rockstar studios, quite a few of them to Toronto. So, I think that is actually a great thing. They have years of experience now, so the chances that they screw up V PC as well is considerably lower than it was with IV. The engine is still the same, despite having been upgraded a lot in all the years, and its optimization was outstanding on all platforms MP3 and V were released for [so far].
Can you prove that?
GTA V isn't a port. /thread
The fact that they worked on it since at least 2012 suggests that it can hardly be considered a port. Furthermore, the term "port" is often misused - modern videogames don't get ported anymore. III, Vice City and San Andreas, for example, were all ported
to mobile platforms, as far as I know. These games are old and they were not developed with mobile devices in mind in the early 2000's.
I don't know in detail how it exactly works, but I know that the way games are developed in the modern day and age is completely different. They don't get ported anymore, because there is one base version which gets adapted to all platforms available.
When it comes to porting, why do people think it'll be port of the PS3 version but not the PS4 one? After all, they're being released together.
It's doubtful that the PC version would be a port from either version, if it is a port at all
, which isn't very likely. The reason for it is simple. It makes very little sense to port an AAA title from the PS3 to PC since the former has an entirely different architecture that is insanely difficult to work with. It took more than half a decade until developers were finally able to use the capabilities of the consoles to its full extent in more than just one or two games. It is not like videogames became easier to develop for the platform, as the programming is still very hard. It would make more sense to port the Xbox 360 version to PC, as it is far simpler to work with, but, again, games usually don't get ported anymore.
Performance has never been an issue with any of the Rockstar's console ports. GTA IV used to run quite well for me on PC. Even EFLC and TLAD were quite fast.
It works fine today
, over five years after the PC launch. I mean, it would be terrible if that weren't the case. But the point still stands: IV was never a good port and the game was awfully optimized. The PS3 version also had its problems, particularly the framerate, but it was nowhere as bad as on PC. It was and is acceptable, at the very least.
I am aware that they had little to no experience with RAGE on the x86-architecture, because the engine was new and IV was the first large game they had released for the PS3 and Xbox 360. But the only reason the game runs acceptable today is that the hardware evolved in the meantime. Users with AMD GPUs had massive problems when the game arrived for PC and even High-End PCs from back then struggled to run IV at medium settings. For whatever reason, not everyone was plagued with all those problems.
To answer the question of the topic creator: yes, a bad port would be better than no port at all. Even if your PC isn't capable of running the game on middle or high settings, because the performance is really that horrible, it will be possible to run it the way you want in the not-so-distant future. It's a shame that seemingly great titles like RDR never made it to the PC. Just look at Dark Souls! This title was one of the worst ports of all time and it outsold the console versions big time.