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Liberty City Stories Beta "Upstanding Citizen"

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guard3
  • guard3

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#1

Posted 11 June 2014 - 01:51 PM Edited by guard3, 29 June 2014 - 01:52 PM.

Hello fellow modders!

I decided to make this a long time ago, but now I'm on it...

 

Liberty City Stories Beta*

"Upstanding Citizen"

 

[Screenshots soon]

 

This modifications brings 1998 Liberty City back to Vice City 

 

I'm doing this all by myself, so if anyone knows some useful articles that could help me, be free to post...

 

Hope to release as soon as possible

 

Currently working on:

[ ] Map:

        [ ] Portland

        [ ] Staunton

        [ ] Shoreside Vale

 

Guard3

 

http://www.gtagarage...ow.php?id=24734


MAJEST1C_R3
  • MAJEST1C_R3

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#2

Posted 11 June 2014 - 11:51 PM Edited by MAJEST1C_R3, 12 June 2014 - 08:12 PM.

Hm strange, I also have "unhandled" while loading island in Ked. Do you know model names which cause this bug?

 

Upd: Problem with "unhandled" is fixed. Download and try new version here:

http://gtaforums.com...entry1065578862

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guard3
  • guard3

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#3

Posted 16 June 2014 - 03:33 PM

Thanks man! Much appreciated help. I'll give that a try.

Also... The misplaced objects you asked me are kinda a lot... About half of the map!

Something crazy is that when I load the map to Med, everything seems fine, although the last time i tried, Med crashed... And Ked shows map errors...

 

Do you know any software that can install maps? I tried doing it by hand in gta_vc.dat, but I either do something wrong (I think I do it the right way) or the game just seems stubborn and can't recieve my maps!

 

And thanks again! :})


And, by the way, here's the link to my mod...

http://www.gtagarage...ow.php?id=24734


MAJEST1C_R3
  • MAJEST1C_R3

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#4

Posted 16 June 2014 - 03:58 PM

Can you show screenshots with misplaced models and errors in Ked?


guard3
  • guard3

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#5

Posted 16 June 2014 - 06:07 PM Edited by guard3, 17 June 2014 - 01:09 PM.

Ok... I tried the new version, and didn't show any misplaced object errors, thanks! 

Now, when I try the map check, it says that some objects should be something else! ex. commer1005.dff should be ferry138.dff!

 

I took a look on gtaforums and I saw the new Stories Map Converter maps on Vice City and successful testing...

 

So looks like I'm doing something wrong... Should I create a new .img and put the .dff and .txd in?

Because what I do is:

1) Convert the files from PS2, with GTA VC output dff, one big txd for all objects, generated IDE/IPL with ID offset 1000 (I have used GTA VC Map Cleaner), blank collision, "Optimise mesh" and gta vc backface culling patcher.

2) Create directory in \data\maps\commer and put commer.ide, commer,ipl and commer.col in.

3) Add all .dff and the big .txd in gta3.img, using img tool

4) Write on gta_vc.dat:

#

# Load IDEs first, then the models and after that the IPLs
#
 
# everything is loaded on a per directory basis and in alphabetical order 
# to improve the speed of loading
 
#
# Object types
#
IDE DATA\MAPS\generic.IDE
IDE DATA\MAPS\COMMER\commer.IDE
 
 
SPLASH loadsc2
 
#collision data
COLFILE 0 MODELS\COLL\GENERIC.COL
COLFILE 0 DATA\MAPS\COMMER\COMMER.COL
 
 
 
# have to load map.zon before any of the IPLs
IPL DATA\MAP.ZON
IPL DATA\NAVIG.ZON
IPL DATA\INFO.ZON
 
#
# Scene information
#
 
SPLASH loadsc3
 
IPL DATA\MAPS\COMMER\commer.IPL
 
IPL DATA\MAPS\paths.ipl
IPL DATA\MAPS\cull.ipl
IPL DATA\occlu.ipl
 
 
#
#  Interiors
#
SPLASH loadsc4

 

But it crashes all the time!


guard3
  • guard3

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#6

Posted 17 June 2014 - 04:27 PM

Ok... I tried the new version, and didn't show any misplaced object errors, thanks! 
Now, when I try the map check, it says that some objects should be something else! ex. commer1005.dff should be ferry138.dff!
 
I took a look on gtaforums and I saw the new Stories Map Converter maps on Vice City and successful testing...
 
So looks like I'm doing something wrong... Should I create a new .img and put the .dff and .txd in?
Because what I do is:
1) Convert the files from PS2, with GTA VC output dff, one big txd for all objects, generated IDE/IPL with ID offset 1000 (I have used GTA VC Map Cleaner), blank collision, "Optimise mesh" and gta vc backface culling patcher.
2) Create directory in \data\maps\commer and put commer.ide, commer,ipl and commer.col in.
3) Add all .dff and the big .txd in gta3.img, using img tool
4) Write on gta_vc.dat:
#
# Load IDEs first, then the models and after that the IPLs
#
 
# everything is loaded on a per directory basis and in alphabetical order 
# to improve the speed of loading
 
#
# Object types
#
IDE DATA\MAPS\generic.IDE
IDE DATA\MAPS\COMMER\commer.IDE
 
 
SPLASH loadsc2
 
#collision data
COLFILE 0 MODELS\COLL\GENERIC.COL
COLFILE 0 DATA\MAPS\COMMER\COMMER.COL
 
 
 
# have to load map.zon before any of the IPLs
IPL DATA\MAP.ZON
IPL DATA\NAVIG.ZON
IPL DATA\INFO.ZON
 
#
# Scene information
#
 
SPLASH loadsc3
 
IPL DATA\MAPS\COMMER\commer.IPL
 
IPL DATA\MAPS\paths.ipl
IPL DATA\MAPS\cull.ipl
IPL DATA\occlu.ipl
 
 
#
#  Interiors
#
SPLASH loadsc4
 
But it crashes all the time!


Update. Everything is fine, I just had to put the files into a separate .img
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