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[REL|SRC] GTA V Console Texture Editor [x360|PS3]

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Dageron RUS
  • Dageron RUS

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  • Belarus


Posted 11 June 2014 - 11:33 AM Edited by Dageron RUS, 23 May 2016 - 12:21 PM.

GTA V Console Texture Editor

sign_v_texture_editor.png opensource.png

Hello, gtaforums!  Many users know me and my developments, so now it's time to publish them here. In last few month I haven't got much time working on GTA-related projects, so now want to share all developments which have (with source if possible).
GTA V Console Texure Editor is an advanced texture dictionary editor, with support for most RAGE-based games: GTA IV, EFLC, GTA V, MC:LA, RDR, MP3.
Version: 1.5 (with source)
Designed and made by: Dageron
Thanks to (A-Z): Ekey, Kornto, Listener, SILENT_Pavel

Supported platforms: Xbox360 and PS3
Supported formats: *.xtd, *.xhm, *.ctd, *.chm, *.xshp, *.cshp, *.xsf, *.csf, others (+ unpacked: *.sys/*.gfx).
Technical issues:

  • Each replaced the texture should have same parameters as the original one
  • PC-version is not supported (this a console editor)
  • Some DXT formats are not supported yet


Official discussion (Russian + English)


Source is published on GitHub. You may freely share it, modify, create something new based on :).

Some stuff from the author:



gtav_editor_1_thumb.jpg gtav_editor_2_thumb.jpg gtav_editor_3_thumb.jpg gtav_editor_4_thumb.jpg
gtav_editor_5_thumb.jpg gtav_editor_6_thumb.jpg gtav_editor_7_thumb.jpg gtav_editor_8_thumb.jpg

  • Gforce, Ash_735, Blackbird88 and 5 others like this

  • elMarcoPL


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Posted 13 June 2014 - 02:25 PM

My respect for doing it open-sourced... and making it in Pascal!!

  • Gforce

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Posted 19 June 2014 - 11:02 PM

Nice work Dageron, it's good to see you update this with DLC/Update texture support :cookie: :cookie:


looking forward to the tools you may or may not release for the PC/Next Gen version of V :r*:

  • nine30


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  • Best Map Made From Scratch 2014 [French Rivieria]
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Posted 29 June 2014 - 12:12 PM

Hi bro,


Nice tool i didnt know him !!! It been a long time i didnt do anything but now i can continue my new map ;) for GTA IV


But one question, where can i find, GTA V files i mean textures that are in .img ???


Thx bro for replyin ;)

  • TayfunKey

    Player Hater

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Posted 02 August 2014 - 06:03 PM Edited by TayfunKey, 02 August 2014 - 06:03 PM.

Can you tell me the direction for allfontsinone.xtd ?

  • Toshio_maxoS

    Heisenberg's pal™

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  • Red-Cross


Posted 12 June 2015 - 02:43 PM

Awesome awesome awesome. As always.

  • TheFlareEntercounter

    Arms Dealer

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Posted 17 June 2015 - 12:00 PM

Nice tool, came in very handy with a mod I was making.
By the way

Developer does not endrose or encourage any usage of this program, which is not consistent with human moral principles or which can insult someone’s moral dignity, national or religious personality. This primarily applies to all modified in-game textures. This textures must not contain any kinds of obscenities, abusive inscriptions or any other insulting materials. In any form, direct or inderictly hidden (‘pseudo-humorous’, etc.).

could you please elaborate why aren't we allowed to do what you mentioned above?

EdUaRdO - Brazil
  • EdUaRdO - Brazil

    Old Retired Scripter

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Posted 30 June 2015 - 03:38 AM

That's great, great tool  :cookie:

Dageron RUS
  • Dageron RUS

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Posted 23 May 2016 - 12:24 PM Edited by Dageron RUS, 23 May 2016 - 12:38 PM.

Hello, friends. Recently I added support for Red Dead Redemption game resources.
See progress here (English + Russian): http://forums.expert...indpost&p=16759
And here (mostly Russian): http://forums.expert...?showtopic=3663

Feel free to use this boards and discuss everything in English (you may use simple services like https://translate.google.com to read them). Unfortunately, I visit gtaforums rather rare.

Updated app (v.1.5) is available on GitHub!

rdr_textures_many_thumb.jpg red_dead_redemption_textures_cft_cvd_thu


First post in thread is also updated, with screens and workable links.


Supported resources:

*.#td - Texture Dictionary (mostly same as IV/V/MP3/MC:LA).
*.#tx - Texture (single texture)
*.#sf - Shockwave Flash (flash resources: newspapers, fonts, hud, menu ans so on)
*.#ft - Frag Type (dynamic objects, model + textures + many metadata)
*.#vd - Volume Data (terrains, much metadata + models + textures)

  • reditec likes this

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