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GTA V General Modding Discussion

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CrysisAverted
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#2341

Posted 18 September 2017 - 11:02 AM Edited by CrysisAverted, 18 September 2017 - 11:32 AM.

So a while back I was able to grab the vehicles from online into singleplayer using that one mod (the update that introduced the ruston, turismo classic, etc.) ever since then however the trainer I'm using has never shown any of the newer vehicles, I for certain have gunrunning and smugglers run but the vehicles don't show up, any thoughts?

 

 

*edit*

enhanced native trainer works


Lemur80
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#2342

Posted 18 September 2017 - 08:35 PM Edited by Lemur80, 18 September 2017 - 08:42 PM.

Hi,
 
It's my first post here.

Is there any possibility to merge mods that are responsible for "realistic" ballistics, reloading, bullet penetration etc. (like Refined Weapons and gameplay, or Rippler's Realism), with "real-life" gun mods (like Jridah's Weapon Pack, Real Weapons V weapons pack)?

 

I just want to mix "authentic" feeling of the weapons with real and existing small guns models. In vanilla some models have fairly authentic "look" (like AKM, or Center-Contender), but most of them are just Frankenstein's monsters.

 

So, is it possible to mix these two types of modifications together (realistic feeling, naming, behavior and look)?

 

Thanks in advance for answers:-) 


rollschuh2282
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#2343

Posted 18 September 2017 - 09:22 PM

Hi,
 
It's my first post here.
Is there any possibility to merge mods that are responsible for "realistic" ballistics, reloading, bullet penetration etc. (like Refined Weapons and gameplay, or Rippler's Realism), with "real-life" gun mods (like Jridah's Weapon Pack, Real Weapons V weapons pack)?
 
I just want to mix "authentic" feeling of the weapons with real and existing small guns models. In vanilla some models have fairly authentic "look" (like AKM, or Center-Contender), but most of them are just Frankenstein's monsters.
 
So, is it possible to mix these two types of modifications together (realistic feeling, naming, behavior and look)?
 
Thanks in advance for answers:-) 


sure, stuff like refined weapon handlind are just stat modification, and the real life weapon Mods are model replacements.
so yeah sure, you can use them together without problems.
(if i understood you correctly)
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Lemur80
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#2344

Posted 19 September 2017 - 07:08 PM Edited by Lemur80, 19 September 2017 - 07:12 PM.

Yeah, i think you understood me correctly:-)

 

So, is there any requirments and order for modding like this? For example i should first install Refined Weapons mod, or weapon pack?


rollschuh2282
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#2345

Posted 19 September 2017 - 08:48 PM Edited by rollschuh2282, 19 September 2017 - 08:51 PM.


Yeah, i think you understood me correctly:-)
 
So, is there any requirments and order for modding like this? For example i should first install Refined Weapons mod, or weapon pack?

nope, because the refined weapon mod doesn't have any weapon Models to install, and the weapon Pack doesn't have weapon Stats to install.
( when there are stat modifications with the weapon pack included then you can simply choose what you like more)
well and you need openiv to install these mods
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Lemur80
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#2346

Posted 20 September 2017 - 06:59 PM

 

Yeah, i think you understood me correctly:-)
 
So, is there any requirments and order for modding like this? For example i should first install Refined Weapons mod, or weapon pack?

nope, because the refined weapon mod doesn't have any weapon Models to install, and the weapon Pack doesn't have weapon Stats to install.
( when there are stat modifications with the weapon pack included then you can simply choose what you like more)
well and you need openiv to install these mods

 

 

Ok, that's exactly what i wanted to know, 

Thanks for the help!:-)


⁣V⁣
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#2347

Posted 21 October 2017 - 03:32 PM

Any way I can replace Franklin with the Online model with working face motions?

I simply replaced player_one with mp_m_freemode_01 and it works out pretty well. Except, the head model isn't rigged for cutscenes.
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SparK29
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#2348

Posted 01 November 2017 - 07:17 PM

Hi everyone I'm quite new in this whole modding world, and I got a question (probably a stupid one):

Is it possible to change the skin of a character in the game? Like not our character (I do know what a ped is...) but a regular npc, like a bartender or Michael's son for example lmao.

Basically my problem is that I got a ped that I'd like to see as a specific npc, I don't know if I'm very clear lol but it'd be nice if someone could help me out :lol:


SparK29
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#2349

Posted 08 November 2017 - 07:53 PM

kay thanks...


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#2350

Posted 19 December 2017 - 10:07 PM

Waited for ScriptHook to update. Now MAFINS told that he won't be able to update Menyoo till late February. feelsbadman.

What's the best Menyoo alternatives? I used Native Menu before started to use Menyoo, but Native isn't friendly if you're messing around with multiple character actors...


Yinepi
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#2351

Posted 21 December 2017 - 04:23 AM Edited by Yinepi, 21 December 2017 - 04:25 AM.

Turns out that stupid annoying snapping to sidewalks can be drastically reduced by adding a 2 to srtHandlingFlags.

I wonder now why Rockstar never did this. Maybe they just like Lego bricks that look like cars.


Claude_Lib
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#2352

Posted 21 December 2017 - 05:44 AM

You can't just blindly add 2 and be done with it. Can you tell which exactly flag you're adding/changing?
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Yinepi
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#2353

Posted 16 January 2018 - 04:19 PM Edited by Yinepi, 16 January 2018 - 04:27 PM.

Bump.

 

You can't just blindly add 2 and be done with it. Can you tell which exactly flag you're adding/changing?

 

It's the second flag on the line:

<strHandlingFlags>820102</strHandlingFlags>

Every time I add that 2 into a handling.meta line, the car snaps to the sidewalk less often. It still does at certain speeds and angles, but it's less noticeable. It's always a 2 as the second character of a line. So, even if the line only says <strHandlingFlags>1000</strHandlingFlags> then I change it to: <strHandlingFlags>12000</strHandlingFlags> and the effect works.

I don't have exact details of what that 2 does on a technical level, I can only say that from my experimentation it reduces the snapping effect.


Fun 2
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#2354

Posted 18 January 2018 - 10:56 PM

^

https://www.gtamoddi...trHandlingFlags

2 = TYRES_CAN_CLIP

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gunziness
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#2355

Posted 4 weeks ago

Is there a way to keep enabled/unlocked the yacht from Daddy's girl and from Isiah's therapies sessions in freeroam? 


rollschuh2282
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#2356

Posted 4 weeks ago

Is there a way to keep enabled/unlocked the yacht from Daddy's girl and from Isiah's therapies sessions in freeroam? 

 

you can spawn it with a trainer like menyoo or Simple native trainer.

and btw, the yacht in the Dr. Friedlander sessions is part of the interior itself

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gunziness
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#2357

Posted 3 weeks ago Edited by gunziness, 3 weeks ago.

^ thanks.

I was wondering how hard/possible would be to adapt the clothes from Online to Michael, Franklin and/or Trevor as a big addon maybe.
Mayne not all of the clothes but most of them i believe would fit in at least one or two of the characters.

jctwood
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#2358

Posted 3 weeks ago

Is there a way to keep using the latest version of ScriptHook if my version of GTAV isn't updated yet?





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