(I know I read a thread like this years ago, but I can't find it now)
Do you think that CnC was/is played the way R* intended it to be?
In other words, the brief for the game is to either get to the getaway, or try and kill the boss. Of course we don't play that way. Instead we make are own strategies up along the way, leaving going to the getaway till much later on.
Do you think R* played like this too when testing the game mode? Or did they find other ways of playing that we haven't, or did they literally go straight to the getaway? Much less entertaining, but no less entertaining than some other game modes out there anyway, so it's feasible.