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Junior_Djjr
  • Junior_Djjr

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#2581

Posted 29 June 2017 - 02:29 AM Edited by Junior_Djjr, 29 June 2017 - 04:48 AM.

Didn't want to pollute a mod thread with another mod release even for mere demonstration purposes, so here we are:
 

I only apply those:

float* sens = *(float**)0x50F03C;
Patch<const void*>(0x50EB70 + 0x4D6 + 0x2, sens);
Patch<const void*>(0x50F970 + 0x1B6 + 0x2, sens);
Patch<const void*>(0x5105C0 + 0x666 + 0x2, sens);
Patch<const void*>(0x511B50 + 0x2B8 + 0x2, sens);
Patch<const void*>(0x521500 + 0xD8C + 0x2, sens);
(that's 1.0)

Whilst a straightforward pointers exchange ties the vertical mouse sensitivity to the pertaining menu option, on the other side, the mouse movement becomes more sensible on the Y axis. Some CCamera's function applies a different multiplier for the vertical axis in order to fill the gap within default XY values almost entirely, hence all Y occurances need to be tweaked by a ratio of 0.6 (0.0015y/0.0025x) to balance the sensitivity on both axes accordingly. The easiest approach is scaling the horizontal sensitivity in such a way the vertical counterpart is adapted proportionally at each user's variation (don't know why this hasn't been done in the first place). Download yet another fix on the subject.

Nice, so now we really have a real fix for this bug?
The 13AG version was apparently deleted, I changed the link for your version now. If I'm not mistaken, 13AG's version was the same as Silent's version.


edit: Headers fixed (thanks to web archive!)

Junior_Djjr
  • Junior_Djjr

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#2582

Posted 04 July 2017 - 04:02 AM

Chel555 was creating nice mods in the last days!
  • BlackScout, Ruvix and LaDiDa like this

iAbokai
  • iAbokai

    ¡FUÉEEGO!

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#2583

Posted 05 July 2017 - 12:53 AM

What you guys think about this?


BH Team
  • BH Team

    FYP

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#2584

Posted 05 July 2017 - 10:15 AM Edited by BH Team, 05 July 2017 - 10:24 AM.

Consider adding MoonLoader to the list.

  • BlackScout, Stierlitz, Ruvix and 1 other like this

Wesser
  • Wesser

    The complexity simplifier, the efficiency optimizer.

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#2585

Posted 06 July 2017 - 11:50 PM Edited by Wesser, 07 July 2017 - 12:00 AM.

Nice, so now we really have a real fix for this bug?

Yes, definitely. It also rounds up sensitivity values to the nearest interval (+0.005/16 each) in case the user has altered default preferences prior installing this fix (vanilla game scales the maximum value by 1/15, degrading the interval at every variation).

By the way, I made it compatible with SilentPatch just recently. Redownload (do note mod's name is left inside the readme).
  • Crspy likes this

Junior_Djjr
  • Junior_Djjr

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#2586

Posted 07 July 2017 - 07:19 AM Edited by Junior_Djjr, 07 July 2017 - 07:34 AM.

What you guys think about this?

You've used wrong DXT compression, it's DXT1 not 3. DXT3 / DXT5 is for textures with alpha channel.
Also wrong resolutions. Need to be power of 2.
It would also be nice if they were widescreen friendly, since most people today use widescreen monitors. Also fix the forgotten shadow on loadsc4.
 
 

Consider adding MoonLoader to the list.

Added. Nice to have you posted here, before I only saw on Russian sites.
  • BH Team likes this

thalilmythos
  • thalilmythos

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#2587

Posted 11 July 2017 - 06:37 PM

Add this to the index if you can:

http://gtaforums.com...-bike-handling/

http://gtaforums.com...realistic-misc/


Junior_Djjr
  • Junior_Djjr

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#2588

Posted 12 July 2017 - 08:57 AM Edited by Junior_Djjr, 12 July 2017 - 08:58 AM.

Add this to the index if you can:

http://gtaforums.com...-bike-handling/

http://gtaforums.com...realistic-misc/

Added. Good thinking.
 
 
 
I finally created my workshop:
 
Junior_Djjr's Workshop
 
Stop talking about my mods here. Use that thread instead.

  • thalilmythos and kkjj like this

kkjj
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#2589

Posted 12 July 2017 - 10:10 AM

Finally!

Inan-Ahammad
  • Inan-Ahammad

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#2590

Posted 12 July 2017 - 01:49 PM

Good.That you finally decided to make a workshop!Really like your mod.Now it will be easier to find all of your mods.

lostmeogaccnt04
  • lostmeogaccnt04

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#2591

Posted 14 July 2017 - 09:28 AM

To not create a topic, I will ask here:

 

For SA and VC -- is there a way to control ped and vehicle spawn location and frequency?  For example, I want car A to spawn twice during the time cycle in a location B; and I want ped A to spawn at certain location only once at certain times (not 5 same copies as is the case).

 

Had a quick look in the files and did not see a thing.


kkjj
  • kkjj

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#2592

Posted 14 July 2017 - 09:34 AM

I think Traffic and Travel script will help you..

SilverRST
  • SilverRST

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#2593

Posted 14 July 2017 - 05:04 PM

 

May be you want to add these to the Mod Index:
Soccer TeamPlay
Golf
Volleyball
Tennis
Camping Mobile Save House

Added

 I got runtime error in DK22Pac's Full Nitro Control again! And even if I uninstall the mod, it's keeping. Only fixed when I renamed the game folder. (it's in E:\).

 

Now I never can use the same folder name again  :sui:  :sui:

Why? How to fix it now?

 

Happens the same to me when using IVF. However, my cars uses IVF so can't get rid of it.


Inadequate
  • Inadequate

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#2594

Posted 14 July 2017 - 05:16 PM

Happens the same to me when using IVF. However, my cars uses IVF so can't get rid of it.

You can. Only uninstall it for your SA folder.

Spoiler

lostmeogaccnt04
  • lostmeogaccnt04

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#2595

Posted 4 weeks ago

Got the script, it is good, thanks.


lostmeogaccnt04
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#2596

Posted 3 weeks ago Edited by lostmeogaccnt04, 3 weeks ago.

I tried few mods so far but I could not find a perfect maxed out draw distance. In most cases I was able to find max 1km in front,  and textures were loading while moving forwards. Any recommendations on what to get or what to do?

 

edit: just tried new timecyc, old one was messing with draws. Anyways if anyone can recommend best maxed out draw distance would be great :)


LaDiDa
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#2597

Posted 3 weeks ago

Project 2dfx should give you the flexibility of setting your own drawdistances without textures disappearing with Open Limit Adjuster (comes with Project 2dfx).
  • Blackbird88 likes this

Junior_Djjr
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#2598

Posted 3 weeks ago

Strange to see people not knowing Project2DFX and Open Limit Adjuster.
  • BobFromReboot and LaDiDa like this

Forever L
  • Forever L

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#2599

Posted 3 weeks ago

If you want to add it to the list, it is in your hands. :)

 

http://gtaforums.com...einvented-peds/


lostmeogaccnt04
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#2600

Posted 3 weeks ago Edited by lostmeogaccnt04, 3 weeks ago.

Yup thanks for the info, I have 2dfx and Limit Adjuster as one of the essential mods, besides Silent's stuff and CLEO, that I use. What messed up my draw distance was one of the timecyc I tried - saw there was a draw distance setting in tymecyc later on. It has been a while since modding or playing SA.  All fixed, SA looks and works great :D


Junior_Djjr
  • Junior_Djjr

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#2601

Posted A week ago

If you want to add it to the list, it is in your hands. :)
 
http://gtaforums.com...einvented-peds/

Added.

And:

  • Forever L likes this

Niko Belic 605
  • Niko Belic 605

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#2602

Posted 6 days ago

Add this in 3/VC Total Conversation's Section..

Liberty Stories 2 Vice City PC

http://gtaforums.com...2-vice-city-pc/

B Dawg
  • B Dawg

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#2603

Posted 5 days ago Edited by B Dawg, 5 days ago.

The download for Manual Firing is no longer functional. Whatever site it used to be hosted on, it's gone.


MatthewFarrell
  • MatthewFarrell

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#2604

Posted 3 days ago Edited by MatthewFarrell, 3 days ago.

Can u update imfx? In new version was included old dk's different blood spot mod and HD roadsignfont.





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