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Junior_Djjr
  • Junior_Djjr

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#2521

Posted 05 April 2017 - 04:43 AM Edited by Junior_Djjr, 05 April 2017 - 04:45 AM.

 I should need to do reverse engineering on IVF's .asi, lol.

What you mean?

I was too lazy to respond...

 

Basically, when a mod of this type has to be done, it is necessary to "open" the .exe, try to understand and find where your goal is located (among thousands and thousands of lines of code, mostly with no clues what it really does), so, edit it.

In the case of doing reverse engineering in a mod .asi, would be basically the same thing (asi = dll), but now empty of clues, no tips (because it will be done from the beginning, from scratch, different from the gta_sa.exe that already has interesting information found by the community, which facilitates (the database (IDB))), and, as in a .exe, each version needs to be supported (since each version can have different addresses, so have to adapt for all exe/asi/dll/etc versions). This is totally out of the question. What should be done is the author of such asi mod do this, rather than a secondary mod hack it.


Minhkute360
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#2522

Posted 05 April 2017 - 06:39 AM

I quietly understand...
So I think DK22Pac should update his IVF mod to a new version which has feature to detect the EnhParticleTXD mod so... (curren v2.1.1 still has bug like crashing the game after a while playing...)

Junior_Djjr
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#2523

Posted 06 April 2017 - 10:40 AM

I quietly understand...
So I think DK22Pac should update his IVF mod to a new version which has feature to detect the EnhParticleTXD mod so... (curren v2.1.1 still has bug like crashing the game after a while playing...)

Yes, something of the type, or even give .ini files to configure :p


Junior_Djjr
  • Junior_Djjr

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#2524

Posted 10 April 2017 - 09:28 AM

You guys need this.

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David_CARP96
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#2525

Posted 29 April 2017 - 12:05 AM

Hi! Long time no see....

 

I found this for cassuality: http://www.gta-world...30841c0f1e3f3c8


gts.
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#2526

Posted 01 May 2017 - 01:09 AM

I've tested them and... They are a great idea but they look terrible with skygfx and even they need those ugly ass HQ lights textures. I pass.


Minhkute360
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#2527

Posted 01 May 2017 - 02:54 PM

I used to use this mod since I began to join this forum (~2012), but in 2015 I gave up because they were not mixed with Fixed Vanilla Vehs, but mainly the original models still look better with SkyGFX, so I still like the default reflection style. :-)

CML99
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#2528

Posted 03 May 2017 - 11:59 AM

These might  come  handy


Junior_Djjr
  • Junior_Djjr

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#2529

Posted 05 May 2017 - 05:03 AM Edited by Junior_Djjr, 05 May 2017 - 05:07 AM.

I found this for cassuality: http://www.gta-world...30841c0f1e3f3c8

ISDC have some (almost all?) of these features and much more.
 

These might  come  handy

The hud switcher maybe is too simple, there're other ones more complete.
I made same thing, but by .ini command. And Hud Enabler is very complete (toggle each individual element).
I added Shielded Car and Traffic Switcher, specially this last one is usefull.
 
Added also my mod: Fix MALE01
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Niga619
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#2530

Posted 05 May 2017 - 03:58 PM Edited by Niga619, 05 May 2017 - 04:01 PM.

ISDC have some (almost all?) of these features and much more.

 
 

 

ISDC it's gonna have more updates?


Junior_Djjr
  • Junior_Djjr

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#2531

Posted 05 May 2017 - 06:36 PM Edited by Junior_Djjr, 05 May 2017 - 06:37 PM.

ISDC have some (almost all?) of these features and much more.

 
ISDC it's gonna have more updates?

Maybe in future.....
The author stopped working. If someone want to continue this project, feel free.
There are some cool things to improve, such as replacing the mirrors with reflective material.
We also had the idea of modeling several HQ interiors of different styles, and then put on all the cars, which is a bit difficult.
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Minhkute360
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#2532

Posted 06 May 2017 - 04:05 AM

Maybe also adapting to ivf... but as I had said before that DK should update his ivf plugin to feet our need. And, also mixing all to Fixed Vanilla Vehs by JohnnyK, but recently he is inactive so...

thalilmythos
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#2533

Posted 08 May 2017 - 09:35 PM

http://www.mediafire...ngsters fix.rar

 

Could you please add this? i made a topic about it but no one cared, still, i think is a really simple script that fixes that annoying glitch on gangs behavior of running and then smoking a joint five seconds later with  dead homies behind shot down by cj.

Provides unarmed gangsters with guns.

 

I made it with Fabio's "people run away from you when armed" open source, and haven't stopped playing with it since.


Junior_Djjr
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#2534

Posted 09 May 2017 - 09:04 AM

http://www.mediafire...ngsters fix.rar
 
Could you please add this? i made a topic about it but no one cared, still, i think is a really simple script that fixes that annoying glitch on gangs behavior of running and then smoking a joint five seconds later with  dead homies behind shot down by cj.

Provides unarmed gangsters with guns.
 
I made it with Fabio's "people run away from you when armed" open source, and haven't stopped playing with it since.

Is there some thread or page for download instead of direct link?
It's fully edited from Fabio's script or just a small edit? (for credits).

thalilmythos
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#2535

Posted 09 May 2017 - 06:14 PM

Is there some thread or page for download instead of direct link?
It's fully edited from Fabio's script or just a small edit? (for credits).

 

http://gtaforums.com...ops-when-armed/here is the topic, is just a small edit, so of course credits to him should be given.


Junior_Djjr
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#2536

Posted 09 May 2017 - 06:46 PM

Is there some thread or page for download instead of direct link?
It's fully edited from Fabio's script or just a small edit? (for credits).

http://gtaforums.com...ops-when-armed/here is the topic, is just a small edit, so of course credits to him should be given.

Added.

Pls delete this acc
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#2537

Posted 13 May 2017 - 06:50 PM

Add warning for IMFX. The latest version is (maybe) not compatible with IVF 2.0.2. Since some people use modloader and latest IVF has incompatiblity with it.

 

Also please tell me I'm not the only one who got crashed using latest version of IMFX with IVF 2.0.2


Junior_Djjr
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#2538

Posted 14 May 2017 - 09:16 AM Edited by Junior_Djjr, 14 May 2017 - 09:16 AM.

Add warning for IMFX. The latest version is (maybe) not compatible with IVF 2.0.2. Since some people use modloader and latest IVF has incompatiblity with it.
 
Also please tell me I'm not the only one who got crashed using latest version of IMFX with IVF 2.0.2

Report it here: http://gtaforums.com...ic/508919-imfx/

LennyH
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#2539

Posted 09 June 2017 - 01:43 PM

Junior, add my mod to this list as well. Thanks.

 

http://gtaforums.com...les-and-effects


Wesser
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#2540

Posted 11 June 2017 - 11:16 AM

This post will be lost in time very soon cause its exposure won't last very long in that topic. Could you link it without a direct download?
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Inan-Ahammad
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#2541

Posted 16 June 2017 - 06:04 PM

Pretty cool
Can you add my two mod topics
Project Props
http://gtaforums.com...-project-props/
HD weapon Icons
http://gtaforums.com...d-weapon-icons/

Junior_Djjr
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#2542

Posted 19 June 2017 - 10:08 AM Edited by Junior_Djjr, 19 June 2017 - 10:19 AM.

Junior, add my mod to this list as well. Thanks.
 
http://gtaforums.com...les-and-effects

Added.
 

This post will be lost in time very soon cause its exposure won't last very long in that topic. Could you link it without a direct download?

Added. I named "Tram Extras Fix". Feel free to give a better name if you want.
Very nice code btw.
 

Pretty cool
Can you add my two mod topics
Project Props
http://gtaforums.com...-project-props/
HD weapon Icons
http://gtaforums.com...d-weapon-icons/

Added Project Props. Sincerely these weapon icons need to be improved, mainly GTA VC ones. The style looks weird, and, really, I think almost no one uses 4K monitors to play GTA SA (and even 4K ones may never need some high resolution (I don't download, but apparently the res of textures is the same as in thread, right?).
 
 
 
 
My new:

I liked the result.This is nice too (I love these hidden features):

Inan-Ahammad
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#2543

Posted 19 June 2017 - 10:55 AM

Anyways..Thanks for adding project props..Cause thats my main project.

Wesser
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#2544

Posted 19 June 2017 - 01:44 PM Edited by Wesser, 20 June 2017 - 08:30 PM.

Added. I named "Tram Extras Fix". Feel free to give a better name if you want.
Very nice code btw.

Thank you. "Dynamic Tram Signs" suits it best. ;)

EDIT: You forgot to keep the list sorted, this time you should locate the mod entry based off the letter D. :p

El Dorado
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#2545

Posted 20 June 2017 - 01:48 PM

anyone have a working link for this?  http://gtaforums.com...entry1067140028

 

the download link in the OP points to the 1st version


miclin
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#2546

Posted 20 June 2017 - 04:07 PM Edited by miclin, 20 June 2017 - 04:14 PM.

DL link has only a a way to download with ADs. thats against the rules

 

 

 

Download Links:
  • Download links must not require registration or a survey.
  • Download links must not limit the amount of available downloads.
  • Download links must not expire after a pre-defined amount of time.
  • Download links must not put users through another site just to get to the actual download.
  • Download links must not go through an ad site like adfly without giving users the ability to download it without adfly. If you put up an adfly link, make sure you put up a mirror without adfly too.
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LaDiDa
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#2547

Posted 21 June 2017 - 04:46 AM

Except he doesn't provide a direct dl link, but rather he links to another page which requires no ad to go to.

Gramps
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#2548

Posted 21 June 2017 - 08:24 AM

Link doesn't work:

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Kyragas
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#2549

Posted 21 June 2017 - 08:37 AM

Gramps http://www.mixmods.com.br/2013/07/windmills.html :colgate:


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#2550

Posted 21 June 2017 - 09:21 AM Edited by Gramps, 21 June 2017 - 09:22 AM.

That doesn't work either.
 
"The page you are looking for in this blog does not exist."
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