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Ashley Butler

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Mr_Leone
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#1

Posted 03 June 2014 - 03:33 AM

Was the last one cradling Johnny's body after Trevor's psychopathic (not psychological I'm afraid) rage was over. She was a big part of TLAD and was loveable because she was just a small, drug addled mess who you can tell still effects Johnny's mindset. I understand why people would be indifferent to her fate, but dying at an orgy reported by Weazel as a radio joke? Why not just push Angus down the f*cking stairs and have Grossman suck a cock on Electric Tit? Why are they killing off all of the TLAD like this? I know Clay and Terry also deserved to have a better ending but they died early on. Ashley died on the radio. Come on.
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Grievous
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#2

Posted 03 June 2014 - 11:25 AM

It's sort of an ironic 'twist' to the 'execute or spare' mechanic introduced in IV and Lost & Damned.

In those games, you were generally better rewarded -for Niko's conscience anyway- for sparing some of the minor targets, with only a couple minor instances where it comes biting back at you later on.

With Ashley, as it turns out, running her over with Trevor's truck was the Better option.
That news report of the drug orgy didn't turned up for me in my first playthrough, when I shot her.

'She' still sent a LifeInvader message to Ron, due to a oversight no doubt.

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#3

Posted 03 June 2014 - 03:48 PM

I would have prefered to see her dying in the mission "Friends Reunited" rather than by a Weasel report telling us about her death.

 

Or even letting us unknowing her fate. It could've been interesting to see her again in another GTA or a DLC.

She would be the only "survivor" from the LC chapter since she's the reason why every other Lost died, which would be ironic...

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universetwisters
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#4

Posted 03 June 2014 - 11:06 PM

There used to be a chick at my school who used to look like Ashley.

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Mr_Leone
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#5

Posted 04 June 2014 - 01:59 AM

Ashley in TLAD is kinda bangable. Would smash if she didn't have a drug habit.

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#6

Posted 04 June 2014 - 02:04 AM

There used to be a chick at my school who used to look like Ashley.

Did she move? I hope she didn't meet the same fate as Ashley.

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universetwisters
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#7

Posted 04 June 2014 - 03:30 AM

 

There used to be a chick at my school who used to look like Ashley.

Did she move? I hope she didn't meet the same fate as Ashley.

 

Nah, she ended up dropping out. Last I heard she was eating live beavers somewhere in the forests of Quebec.

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#8

Posted 04 June 2014 - 03:31 AM Edited by Drunken Cowboy, 04 June 2014 - 03:31 AM.

There used to be a chick at my school who used to look like Ashley.

 

Go for it, and find a yearbook photo, yeah?
 

And as the answer to your question, just more GTA V bullsh*t. Killing off old characters for some sort of gag. Considering most GTA V players didn't know who she was anyway (even some of those who did have TLaD) they probably just had a laugh when they heard about a woman dying in a crack orgy... the same kind of people who think it's funny to shoot people crying over the dead body of their lovers. Kinda sad she had to go, but I guess we just feel sympathy for her because Johnny did. In reality, she f*cked Billy, leading to bad sentiment and perhaps even the eventual civil war and destruction of the Lost MC, she f*cked Ray leading to the diamond business and Jim's supposed death, and, if following the story in GTA V as cannon, she f*cked Trevor leading to the death of Johnny, Terry, and Clay. 
 

Like the others, she didn't need to be in GTA V. Just gotta deal with the Rockstar bullsh*t.

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#9

Posted 04 June 2014 - 08:15 AM

Last I heard she was eating live beavers somewhere in the forests of Quebec.

Oh, another gang war?

320px-Motorcycles-TLAD-TheLostGangWars.j

LET'S GO BOYS!

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#10

Posted 04 June 2014 - 11:18 AM

I'm still mad they killed off the elder IAA Agent in a mere gunfight surrounded by other non-descriptive mooks.

At least Karen may reappear and coerce Michael Franklin and Trevor to work for her and the IAA as payback for all the stunt they pulled for the FIB.
But then fans will go hysterical again if the DLC involves more government related conspiracies.

and, if following the story in GTA V as cannon


If?
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#11

Posted 04 June 2014 - 04:23 PM

I'm still mad they killed off the elder IAA Agent in a mere gunfight surrounded by other non-descriptive mooks.

At least Karen may reappear and coerce Michael Franklin and Trevor to work for her and the IAA as payback for all the stunt they pulled for the FIB.
But then fans will go hysterical again if the DLC involves more government related conspiracies.
 

and, if following the story in GTA V as cannon


If?

 

If said conspiracies are done wrong again and take up the entire plot yeah, I can see tears. I love government plots but oh my god did GTA V get it wrong.

 

As for the contact, I use a stun gun. Though if the game is to be believed, that also kills people. Like the stalker mission with Tracey. I stunned the guy and she bitches at me that I killed him...

 

I certainly would like to see Karen again, even after her 'betrayal' which ultimately helped Niko find Darko (which Niko never thinks about) I still liked her the most out of all the datable girls by far. Maybe make her the victim of a government conspiracy and we get some details about her 'past' life that was mentioned in GTA IV.  


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#12

Posted 04 June 2014 - 06:56 PM

If Karen were to ever show up, I'd hope it would be some sort of prequel. I remember it being mentioned that she's from the Midwest and she was involved with crime stuff before working with the IAA. Perhaps she would be a lead character if a North Yankton DLC were to be made?
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Grievous
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#13

Posted 05 June 2014 - 10:48 AM Edited by Grievous, 05 June 2014 - 10:53 AM.

Karen on a jetpack?

Wait, if Karen shows up, fans will immediately link it to Niko, so ...

Roman's cab with a jetpack attached to it?
 

I certainly would like to see Karen again, even after her 'betrayal' which ultimately helped Niko find Darko (which Niko never thinks about) I still liked her the most out of all the datable girls by far. Maybe make her the victim of a government conspiracy and we get some details about her 'past' life that was mentioned in GTA IV.


Actually I thought the IAA involved in locating in Darko Brevic for Niko was too convenient, and could have also ended the game halfway through instead of dragging it so that Niko gets to work with all the crime syndicates in town.

I also wouldn't go too far regarding her 'dirty past' or whatever, I think they mentioned it as a way to paint how similar her situation was to that of Niko to some extent; both had done legally unlawful things, and they're somewhat given a second chance as long as they can keep doing whatever it is they are good at it for the party of interest, in this case an undercover government branch.

But yes, I agree, both Karen and Kate were great hangout partners in their own right, and had more relevant things to say and contribute to the story than the three other female characters Niko could hang out with ...
Which is also either an intentional or unintentional message when you compare these story-related female characters to the three other ones you get date by meeting online ...

Hey, anybody recall that prior to Lost and Damned's release, the PR representative said during a preview that Johnny too could go on dates?

Ashley Butler and Leila Sharpe, who would you pick?

If said conspiracies are done wrong again and take up the entire plot yeah, I can see tears. I love government plots but oh my god did GTA V get it wrong.


Depends, overall I was satisfied with it as I was expressing it last week on the V forum, but my favorite part has to be this analogy:

Spoiler

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#14

Posted 05 June 2014 - 03:28 PM Edited by Peachrocks, 05 June 2014 - 03:30 PM.

Ugh, no. The whole time the protagonists are made out to be FIB's bitch and it lasts the WHOLE story. There is very little to nothing for the protagonists to gain by helping them it's only to avoid losing that they agree (alright Trevor's dumb and believes a lie nobody told him but I don't count him). Considering that half the heists are because of their existence in the plot and that they 'sap the fun' out of them in many ways, yeah... I wasn't amused. 

 

Even the ending is hardly satisfying and questions have to be honestly asked about why they didn't just do that in the first place. Characters in GTA games get away with stupid crap like that all the time. Why didn't the IAA go after Michael after he put himself in plain sight, kill IAA agents and take away their hostage? Because the storyline said so...

 

Compare that to GTA IV and yes sure, the IAA helping Niko is a touch convenient but they were under no obligations to do so but did it anyway. There are far bigger leaps in the GTA V storyline to do that. Another one is TLAD obviously. Yes the relationship does start with Stubbs blackmailing Johnny but he does pay out for the jobs, fairly well by that game's standards and does return the favor at the end. Though he was covering his ass too but one could argue he took a big risk if the very... ummm... brave... assault went wrong. 

 

Both of these interactions are relatively short and don't take up much time in the story and still give the player some feeling of control, rather than feeling like someone's bitch because the storyline wants them to.

 

This is all off topic anyway but who wants to stay on topic :D.

 

As for Karen, she's not immediately connected to Niko because Niko clearly had no intentions of talking to her again which as you are aware I think is very odd and a shame. Despite her... flaws... I actually liked Kiki, not as much as Karen but still. Kate is okay but I felt that she didn't really suit Niko.

 

Also why am I going off topic so often? Because Ashley is impossible to flesh out. There's only speculation regarding what she could have been or what she was. All we saw is what she represented to Johnny and his very strong attempts to resist but ultimately caring for a lost cause too much.


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#15

Posted 06 June 2014 - 12:35 PM Edited by nobum62, 06 June 2014 - 12:39 PM.

 

As for the contact, I use a stun gun. Though if the game is to be believed, that also kills people. Like the stalker mission with Tracey. I stunned the guy and she bitches at me that I killed him...

 

 

i know... i just ran up to the U.L. contact and K.O.'ed him with my pistol, but i think the game still counts it as a death

 

 

 


Spoiler

 

 

but almost all of the government IRL is corrupt. adding the word "corrupt" is redundant. LOL

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#16

Posted 08 June 2014 - 01:44 PM

I'd like to see Karen back. But only back in Liberty City. While she was checking out the hobo-project in Schottler, she was shot by a hobo with a Desert Eagle and fell from the window. A satisfacting death for a stupid bitch :)


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#17

Posted 09 June 2014 - 02:51 AM

I'd like to see Karen back. But only back in Liberty City. While she was checking out the hobo-project in Schottler, she was shot by a hobo with a Desert Eagle and fell from the window. A satisfacting death for a stupid bitch :)


I do find Karen is very much a love or hate type of character. Some people put her in the Roman category because she would call up often :p.

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#18

Posted 09 June 2014 - 02:55 PM Edited by Grievous, 09 June 2014 - 03:00 PM.

The way I look at it is that Government Conspiracy plot in V at least had the decency of 'being' the plot that drags the game along in the first place; otherwise the trio would have hit the Big Score relatively early in the game and be done with it.

In IV, the IAA appears before halfway through the game, and then disappears before surfacing in the last ten missions to fulfill the bargain with Niko. This means that for the grand majority of the game Niko was left to fool around on his own in Liberty City, unnecessarily meeting and working with the various crooks and gangsters, dragging the whole game for another lengthy amount of hours, and ironically provoking the final end game dramatic mission.
Had Niko just sit tight instead of pulling 'idiot moves', his initial objective of finding Darko Brevic would have been solved quietly. And although it wasn't made clear, the idea is that the IAA deliberately took their sweet time in delaying Darko's extradition 'because' of Niko's idiot moves around the city.

In V, the FIB acts as the foil that prevents Michael and co from performing their dream heist and cause for dragging the game's length, and one cause that couldn't have been resolved early until, well, the game run out of gameplay ideas.

I appreciate neither game's idea of dragging their plot on, especially compared to some of the older titles, but thus far, after three playthroughs, I still sort of appreciate the Government Conspiracy angle in V.
Can it be done better? sure! thus hopefully with Karen and the IAA in the DLC, linking to a ploy to ruin the casino moguls and calming the storm that has brew in Blaine County due to bikers and cartels issues.

Also revealing that Ashley Butler was another undercover agent.
DEEP undercover agent!

That 'orgy death' was just a cover-up trick, Ashley is still alive, looking for surviving Lost bikers in the woods.

And now she's gone rogue, for she'll abandon her duty, her country, so that she may have her revenge against Trevor Philips.

...

The Lost & Damned had the advantage -or disadvantage depending on how you look at it- of being a short game, so Stubbs' involvement had to be brief from the beginning.

Also keep in mind that recent Rockstar games all involve Government corruption as one of their plot motif ever since the new IP "Agent" was announced.
I believe that as a result of Agent's development hell, they decided to strip the plot apart and place some of it in each of their subsequent titles, as a means of recycling/salvaging their ideas: IV, Red Dead Redemption, L.A. Noire, Max Payne 3, V, all includes elements that would have felt right at place in Agent, had the project not gone to hell that is.
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#19

Posted 09 June 2014 - 06:22 PM

You've seen the Jim and Angus thread. Why couldn't GTA V be this? Heist focused with minor storyline elements on the side that come up every now and then to give character progression. You don't move onto the big one right away...

 

Also like I said, the key problem with the FIB being a major plot device is that it makes characters who can get away with mass murder even in the storyline just willing to obey what some jerk says because... reasons? People don't like because reasons at the best of times but when it's something as flexible as a storyline it's all the more grating.

 

It had been done already but if Michael needed something and had something to gain rather than just something to lose from working with the FIB it would have worked out much better.

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#20

Posted 09 June 2014 - 09:40 PM

Well, kind of ...
Trevor was hoping that 'Brad' could have been pardoned if the FIB paymaster were happy -as if Trevor played too much of San Andreas- while Michael wanted his criminal file wiped clean, which he eventually forcefully obtained during the office raid.

Franklin meanwhile just thought it was his 'civic duty' or something to assist Michael in his quest whenever he is barked by the FIB, which ... yeah.

DLC people! everything will be fixed with DLC!

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#21

Posted 09 June 2014 - 11:37 PM

Well, kind of ...
Trevor was hoping that 'Brad' could have been pardoned if the FIB paymaster were happy -as if Trevor played too much of San Andreas- while Michael wanted his criminal file wiped clean, which he eventually forcefully obtained during the office raid.

Franklin meanwhile just thought it was his 'civic duty' or something to assist Michael in his quest whenever he is barked by the FIB, which ... yeah.

DLC people! everything will be fixed with DLC!

 

 

A promise never made to Trevor... and Trevor was plotting with Lester to spring Brad from jail... did Lester know Brad was dead? And Lester was plotting with Trevor to have Michael take the fall. How did that friendship deteriorate? And Michael's criminal record was already clean, he went WITSEC, right? And Franklin just wanted to help Michael out, despite talking about how he wanted to be his own boss and ends up callously murdering him in ending B.

Wait, what the f*ck?

Can we just agree V's story made no sense?

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#22

Posted 10 June 2014 - 12:14 AM

 

Well, kind of ...
Trevor was hoping that 'Brad' could have been pardoned if the FIB paymaster were happy -as if Trevor played too much of San Andreas- while Michael wanted his criminal file wiped clean, which he eventually forcefully obtained during the office raid.

Franklin meanwhile just thought it was his 'civic duty' or something to assist Michael in his quest whenever he is barked by the FIB, which ... yeah.

DLC people! everything will be fixed with DLC!

 

 

A promise never made to Trevor... and Trevor was plotting with Lester to spring Brad from jail... did Lester know Brad was dead? And Lester was plotting with Trevor to have Michael take the fall. How did that friendship deteriorate? And Michael's criminal record was already clean, he went WITSEC, right? And Franklin just wanted to help Michael out, despite talking about how he wanted to be his own boss and ends up callously murdering him in ending B.

Wait, what the f*ck?

Can we just agree V's story made no sense?

 

Well when you put it like that........

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#23

Posted 10 June 2014 - 04:26 PM

Lester knew Brad was dead, and kept avoiding conversation with Trevor regarding that during the Surveying the Score mission, which is what seals the deal for Trevor in accurately guessing Brad's fate, leading to the Bury the Hatchet mission immediately afterwards.
When did Lester ever planned to plot something with Trevor against Michael?

Michael didn't technically went on the witness protection program, he just made a deal with Dave Norton back in North Yankton, who helped him pull a few back door strings and gave him a new identity, in exchange for a five figure sum payment every month -which you don't have to pay in-game oddly enough. Norton's new boss Steve Haines learns about this, and decides to squeeze as much as he could from this unlawful business, which, as Norton says, would have never happened had Michael not pull the jewelry store job when he needed to pay back Madrazo ...
Spoiler


If Franklin picks B, then he is technically acting on his own boss, by choosing to pick the higher opportunity and to work for the 'bigger boss', Devin Weston.
Unfortunately Devin Weston had no ambition of employing Franklin, unlike Michael's frequent enthusiasm.

If this scenario occurred in a game where the player could frequently choose his loyalty alignment in a gangster-simulation game, then it actually would have been more interesting than V's scripted affair.
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#24

Posted 14 June 2014 - 08:36 AM

Spoiler

He should've used www.killdebtdead.com instead.


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#25

Posted 25 June 2014 - 01:50 AM

which, as it turns out, was actually avoidable in-game, since it's theorically possible to complete the Epsilon mission and earn that two million dollar reward and having the necessary money to pay Madrazo in the first place, instead of pulling the heist and attracting Trevor's attention.

 

But, like all cults, that would've taken an ungodly amount of money just to get hooked up with. About how much does the entire epsilon thing cost, does anyone know?


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#26

Posted 13 July 2014 - 11:01 PM

I haven't completed the whole Epsilon thing, but when I do get to that (I am on my third playthrough, well a new third playthrough as I restarted it to try the stock market thing), I might have to see. Is it a lot of money? I remember donating a crap-load of money to those guys.


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#27

Posted 20 July 2014 - 06:41 PM

A promise never made to Trevor... and Trevor was plotting with Lester to spring Brad from jail... did Lester know Brad was dead? And Lester was plotting with Trevor to have Michael take the fall. How did that friendship deteriorate? And Michael's criminal record was already clean, he went WITSEC, right? And Franklin just wanted to help Michael out, despite talking about how he wanted to be his own boss and ends up callously murdering him in ending B.

Wait, what the f*ck?

Can we just agree V's story made no sense?

 

I guess that's what you get when you try to focus on three characters at once, though that probably isn't an excuse.

 

Regarding Ashley, I had ran her over during my playthrough, but quickly regret it, so I just failed the mission and later spared her to let her die from drug overdose.

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#28

Posted 21 July 2014 - 12:43 PM

There used to be a chick at my school who used to look like Ashley.

Pics or GTFO.


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#29

Posted 25 August 2014 - 06:58 AM

Her dying in a drug orgy is pretty funny, and sexy. Yes. I said(wrote) it.

But seriously, it's her own fault. It's like the bible says, take credit for what credit is for. Or some sh*t like that.
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#30

Posted 25 August 2014 - 04:49 PM

I hate ashley,she finally is with johnny again and cheats him with ....TREVOR!?
she is an bitch who can't close his legs and she died the way she lived.

Like a whore




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