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How do you mod EFLC without running out of memory?

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lauris3722
  • lauris3722

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#1

Posted 19 May 2014 - 06:23 PM Edited by lauris3722, 19 May 2014 - 06:23 PM.

Hello,

I heavily modded GTA IV without any problems, never ran out of memory or occured crash, but in EFLC I can't spawn a single modded car.. When I spawn modded car, it keeps loading and city textures start dissapearing till there's nothing left to show (usually happens within 3 minutes). I'm using the same scripthook/cleo as in GTA IV. Both games are up to date (steam).

I tried using various commandlines, didnt help.

 

 

eflc2011112716582590.jpg


OdysseyVoyager
  • OdysseyVoyager

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#2

Posted 13 June 2014 - 03:52 PM Edited by OdysseyVoyager, 13 June 2014 - 03:52 PM.

It happens with me all the time too....credit given to rockstar for the horrible port of the IV era :-\...anyway if you tried the commandline thingy...then that's pretty much what all can be done at the moment (unless someone comes up with some other way of resolving this)...the moment some car of a large size is spawned it screws up the textures (most of the time) :(


RoadRunner71
  • RoadRunner71

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#3

Posted 13 June 2014 - 10:27 PM

GTA IV optimization is poor but this has probably also to do with your PC specs. I used to have EFLC almost fully modded and barely had this problem.

lauris3722
  • lauris3722

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#4

Posted 05 July 2014 - 06:51 PM

GTA IV optimization is poor but this has probably also to do with your PC specs. I used to have EFLC almost fully modded and barely had this problem.

Not possible, since I have 12GB of DDR3 ram and 2 GB Vram..





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