Posted 20 May 2014 - 10:57 AM
I think the idea of not paying the protagonist throughout the majority of the game is simply a long winded preparation for that final paycheck you earn from the Big Score.
The protagonists and the player himself is given incentive and excitement to pull off the final Big Score because everyone wants to finally earn that precious money.
If, hypothetically, the protagonist had been constantly paid for whatever menial work billionaires or government agents had tasked them to do, then, pulling that final heist is just to add some extra buck to your cash reserve, it just wouldn't have felt the same as the game's current way of saying "man, don't you just get tired of never getting paid, don't worry, soon, we'll pull off that big score, soon, you'll finally have that money to fill a whole lake with!"
Had the player always been paid for the majority of the missions, then he wouldn't get that same feeling and excitement of 'finally getting my dough!' in pulling the final heist.
I don't necessarily agree with Rockstar's logic in this, but I can somewhat understand what they were aiming for.
But clearly the lack of praise on that regard will surely be corrected in future installments, perhaps even in the oncoming DLC.
More importantly to me though is to actually have stuff to spend the money on.
Buying vehicles on the in-game internet websites is also a big money spending area, but the majority of such vehicles can be easily procured by stealing it in the sandbox world, so it's pointless.
The fact that recent patches also freely adds efficient/overpowered vehicles to your garage also diminishes the importance of purchasing vehicles.
Except for the couple of rare cars that doesn't exist in the in-game world itself, like the Z-Type.