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[WIP|III] GTA 3 Beta Cars

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darthvader20011
  • darthvader20011

    nobody is as fabulous as a kittycorn.

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#1

Posted 15 May 2014 - 12:23 PM Edited by darthvader20011, 3 weeks ago.

GTA 3 had some cool cars in BETA, but R* removed them from game, only some leftovers remaining. Well, this mod tries to recreate them.
Then, let's start:
MAURICE V3 (Using PS2 model and edited textures)
iO6bmjG.png
iiTi4uZ.png
Download: https://www.dropbox....rice V3 (1).zip
Handling: PEREN           1200.0 1.9 5.0 1.4 0.0 0.0  0.25 70  0.95 0.80 0.53 5 150.0 13.0 F P 04.17 0.80 0 30.0  1.4  0.1  0.2  1.0  10000 0.37 -0.17 0.5  A 1  1
Default.ide: 94, peren, peren, car, PEREN, PEREN, poorfamily, 10, 7, 0, 160, 0.66
Carcols.dat: peren, 18,75, 37,75, 55,75, 58,75, 23,75, 47,75, 66,75, 31,75
BUGGY V2 (Edited PS2 Model and textures)
19mfZkE.png
lxteIBf.png

(The V2 is similar to V1, it has different rear lights, but I'll update them later)
Download: https://www.dropbox....3q/Buggy V2.zip
Handling: BFINJECT         800.0 2.0 3.5 1.5 0.0 0.0  0.0  80  0.90 0.8  0.48 4 170.0 35.0 R P 6.1   0.45 0 30.0  2.0  0.08 0.38 1.0  15000 0.33 -0.07 0.5  A118 1  2
Default.ide line: 114, bfinject, bfinject, car, BFINJECT, BFINJC, ignore, 1, 4, 0, 160, 0.9
SPACE V3 (Edited Blista Textures and Model):
augaO0F.png
(ignore the Police Car - it is not the one by me)
hQNdxUb.png
(the carcols are edited, you can't get that colour without color editing)
Download: https://www.dropbox....mv/Space V3.zip
Handling: BLISTA          2500.0 1.9 5.0 1.4 0.0 0.0  0.25 70  0.95 0.80 0.53 5 150.0 14.0 F P 04.17 0.80 0 30.0  1.4  0.1  0.2  1.25 10000 0.37 -0.17 0.5  0.0  A   0
Default.ide: 102, blista, blista, car, BLISTA, BLISTA, richfamily, 10, 7, 0, 160, 0.7
ASTER (Edited Moonbeam model and textures)
qhQCUwt.png
r4Vmz7K.png
Download: https://www.dropbox....5o/Aster V2.zip
Handling: MOONBEAM        2000.0 2.2 5.5 2.5 0.0 0.0  0.1  85  0.9  0.8  0.47 5 150.0 15.0 F D 5.5   0.6  0 30.0  1.4  0.1  0.2  0.75 16000 0.35 -0.15 0.5  A 0  3
Default.ide: 108, moonbeam, moonbeam, car, MOONBEAM, MOONBM, poorfamily, 10, 7, 0, 160, 0.7
ESPARANTO (Edited Esperanto textures)
CYCn1lU.png
U88Apup.png
Download: https://www.dropbox....p/Esparanto.zip
Handling: ESPERANT        1800.0 2.0 5.0 1.6 0.0 0.0  0.0  70  0.90 0.8  0.52 5 160.0 18.0 R P 3.4   0.60 0 28.0  1.0  0.05 0.36 0.6  19000 0.35 -0.18 0.5  1 0  3
Default.ide: 109, esperant, esperant, car, ESPERANT, ESPERAN, poorfamily, 10, 7, 0, 160, 0.64
BEAMER PACK V2 (Normal, Mafia and Triad Beamer)
VHkZX6F.png
(All the Gang Beamers had same Normal Beamer model, textures and handling in BETA, just the carcols and default.ide lines were different)
(BTW Sorry for wrong wheels from pics, you can add the BETA ones by changing the default.ide lines with the given ones)
Download: https://www.dropbox....mer Pack V2.zip
Handling:  SENTINEL        1400.0 2.0 4.9 1.6 0.0 0.2 -0.20 75  0.91 0.80 0.55 5 165.0 24.0 R P 10.17 0.55 0 30.0  1.3  0.13 0.2  0.8  35000 0.27 -0.15 0.5  8002 0  1
Default.ide:
95, sentinel, sentinel, car, SENTINEL, SENTINL, executive, 10, 7, 0, 160, 0.7
134, mafia, mafia, car, SENTINEL, MAFIACR, ignore, 1, 7, 0, 160, 0.7
132, bellyup, bellyup, car, SENTINEL, BELLYUP, ignore, 1, 7, 0, 164, 0.7
Carcols:
sentinel, 60,75
mafia, 0,75
bellyup, 3,75
HACHURA V3 (Revived wreck + custom textures)
F6QGEV9.png
gEJugov.png
Download: https://www.dropbox..../Hachura V3.zip
Handling: IDAHO           1600.0 1.9 5.0 1.7 0.0 0.0  0.4  75  0.75 0.70 0.52 5 160.0 16.0 R P 6.2   0.55 0 30.0  1.0  0.1  0.28 0.55 20000 0.35 -0.17 0.5  2 0  1
Default.ide: 91, idaho, idaho, car, IDAHO, IDAHO, poorfamily, 10, 7, 0, 160, 0.64
HUM VEE V2 (Edited Patriot model and textures)
lxdiqGj.png
ftVfqLV.png
Lowered suspensions:
NERjE0E.png
Download: https://www.dropbox..../Hum Vee V2.zip
Handling: PATRIOT         2500.0 2.4 5.7 2.2 0.0 0.0 -0.15 80  0.92 0.78 0.5  5 170.0 19.0 4 P 08.17 0.50 0 30.0  1.5  0.1  0.28 0.2  40000 0.15 -0.05 0.5  4003 0  1
Default.ide: 96, patriot, patriot, car, PATRIOT, PATRIOT, special, 10, 7, 0, 160, 0.9
ROCKET V2 (Edited Cheetah model and textures)
COgEghr.png
G53rCG8.png
Download: https://www.dropbox....4/Rocket V2.zip
Handling: CHEETAH         1200.0 2.0 4.5 1.2 0.0 0.0 -0.3  70  1.2  0.86 0.52 5 230.0 30.0 R P 11.1  0.52 0 30.0  3.0  0.1  0.40 0.9 105000 0.25 -0.10 0.5  8181 0  0
Default.ide: 105, cheetah, cheetah, car, CHEETAH, CHEETAH, poorfamily, 10, 7, 0, 160, 0.7
(NOTE: It is spawnable in Portland :) )
SHARK PACK (Normal & Yakuza)
fcYSeBP.png
(Don't worry about their backs, they are same as in game, just the diamond is removed. Also don't worry about doorholds. They are fixed in release)
Download: https://www.dropbox..../Shark Pack.zip
Handling: STINGER         1000.0 1.9 4.7 1.5 0.0 0.0 -0.30 50  1.2  0.85 0.5  5 200.0 30.0 4 P 11.0  0.45 0 30.0  2.6  0.1  0.25 1.0  35000 0.28 -0.14 0.5  A182 1  1
Default.ide: 
92, stinger, stinger, car, STINGER, STINGER, executive, 10, 7, 0, 160, 0.7
136, yakuza, yakuza, car, STINGER, YAKUZCR, ignore, 1, 7, 0, 160, 0.7
Carcols: yakuza, 1,60
SENTINAL PACK (Civilian & FBI)
AT5aTl0.png
Download: https://www.dropbox....ntinal Pack.zip
Handling: KURUMA          1500.0 1.9 4.9 1.4 0.0 0.0  0.15 75  0.87 0.85 0.48 5 180.0 17.0 F P 7.17  0.55 0 30.0  1.6  0.1  0.24 0.8  18000 0.27 -0.13 0.5  8002 1  1
default.ide:
111, kuruma, kuruma, car, KURUMA, KURUMA, richfamily, 10, 7, 0, 160, 0.7
107, fbicar, fbicar, car, KURUMA, FBICAR, ignore, 1, 7, 0, 160, 0.7
carcols:
kuruma, 46,75, 36,75
fbicar, 0,70
STALLION (Edited Stallion Textures)
YnvvpzP.png
TxDNvTK.png
(Sorry, no gang version this time)
Download: https://www.dropbox....r0/Stallion.zip
Handling: STALLION        1600.0 2.1 5.0 1.8 0.0 0.0  0.1  70  0.80 0.75 0.55 4 160.0 23.0 R P 8.17  0.52 0 35.0  1.5  0.1  0.3  0.8  19000 0.30 -0.2  0.5  2101 1  1
Carcols.dat: stallion, 60,73, 33,56, 33,10, 56,73, 11,39
FURORE GT

AgLkT87.png

Download: https://www.dropbox....ore GT.zip?dl=0

No data lines this time

ARIANT (CA Edition)

HJT3npD.png

Download: https://www.dropbox....Ariant.zip?dl=0

Handling: MANANA          1000.0 2.0 4.5 1.4 0.0 0.0  0.1  70  1.00 0.86 0.5  4 160.0 15.0 F P 08.0  0.80 0 30.0  1.6  0.08 0.26 1.0   9000 0.31 -0.11 0.5  2 0  0

CREDITS:
darthvader20011 - texture editing
Jeansowaty - texture editing, model provider
Aztecas_5 - modelling
MeltedSOX and Sergiu - texturing
ToyGT_one - for video
GeneralSteve93 - Hum Vee handling edit
TheN00ster - texturing
OTHERS:
VIDEO:

CUSTOM VEHICLES.COL (For properly car collisions)
https://www.dropbox....ze/vehicles.col
Just drop it in models/Coll
Now, the real 'Others'
Stay tuned for more, there are more models that will be there soon!
DO NOT USE THIS IN MODPACKS WITHOUT MY PERMISSION!
DO NOT EDIT THEM WITHOUT MY PERMISSION!
DO NOT HOST ON ANOTHER HOST SITES!
How to install the mods:
1.Delete the dff's and txd's in gta3.img and add the given ones
2.Delete the txd's in txd.img and add the given ones
3.Copy the given handling lines and replace the original ones in handling.dat
4.Copy the given default.ide lines and replace the original ones in default.ide
5.Copy the given carcols.dat lines and replace the original ones in carcols.dat


OK I got my WIFI connection fixed, now I can release cars... Expect new cars being posted here starting tomorrow!

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ToyGT_one
  • ToyGT_one

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#2

Posted 15 May 2014 - 12:36 PM

Nice but i think you need to make the bumper..etc from solid white to more chrome and reflection like in the beta version.

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darthvader20011
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#3

Posted 15 May 2014 - 12:37 PM Edited by darthvader20011, 22 May 2014 - 10:36 AM.

Okay. This can be done via carcols.dat edit. It will come later ;)

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Jeansowaty
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#4

Posted 15 May 2014 - 01:17 PM Edited by Jeansowaty, 15 May 2014 - 02:05 PM.

We need help in this pack! We are trying to remake the Hachura outta the wrecks found all around the 3D Universe but so far no progress. Remodelers would be nicely seen here!

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darthvader20011
  • darthvader20011

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#5

Posted 15 May 2014 - 03:47 PM Edited by darthvader20011, 22 May 2014 - 10:37 AM.

Buggy is released :)

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ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

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#6

Posted 16 May 2014 - 12:07 AM

@darthvader20011, Im not sure if you could model, but it would be quite simple to removed the side view mirrors from the doors, bevel inwards the headlights and also remap the grill to be that texture, for some reason I feel that I have that exact grill texture somewhere, I know its was in the texture file of some vehicle... but which one.

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darthvader20011
  • darthvader20011

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#7

Posted 16 May 2014 - 12:16 PM Edited by darthvader20011, 16 May 2014 - 01:28 PM.

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

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Perfect Blade xD
  • Perfect Blade xD

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#8

Posted 16 May 2014 - 03:00 PM

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things..:) 

Also..good luck on your mod.

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Jeansowaty
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#9

Posted 16 May 2014 - 03:04 PM

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

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darthvader20011
  • darthvader20011

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#10

Posted 16 May 2014 - 03:19 PM Edited by darthvader20011, 16 May 2014 - 04:36 PM.

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Okay. I will tell you what in future :)

EDIT: Fixed the grille (Took from a wreck School Bus) and added BETA Lights. Released!

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Perfect Blade xD
  • Perfect Blade xD

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#11

Posted 16 May 2014 - 04:49 PM Edited by Perfect Blade xD, 16 May 2014 - 04:53 PM.

 

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

 

i know some things about modelling..but..for now im steal learning...anyway..i think i can't be in the mod..sorry..i can only edit textures. xD

edit: Any chance to get these on android version? I can get the textures to work there.

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darthvader20011
  • darthvader20011

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#12

Posted 16 May 2014 - 04:55 PM

 

 

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

 

i know some things about modelling..but..for now im steal learning...anyway..i think i can't be in the mod..sorry..i can only edit textures. xD

edit: Any chance to get these on android version? I can get the textures to work there.

 

Okay.

For Android, IDK. Ask pogo, I give him the cars to use them in LC2

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Perfect Blade xD
  • Perfect Blade xD

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#13

Posted 16 May 2014 - 04:57 PM

 

 

 

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

 

i know some things about modelling..but..for now im steal learning...anyway..i think i can't be in the mod..sorry..i can only edit textures. xD

edit: Any chance to get these on android version? I can get the textures to work there.

 

Okay.

For Android, IDK. Ask pogo, I give him the cars to use them in LC2

 

Right now im getting perenial to work on android..what program to use to resize the textures? :/ Im trying to find one..but..no succes..now i think i found something. :)

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darthvader20011
  • darthvader20011

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#14

Posted 16 May 2014 - 05:00 PM

 

 

 

 

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

 

i know some things about modelling..but..for now im steal learning...anyway..i think i can't be in the mod..sorry..i can only edit textures. xD

edit: Any chance to get these on android version? I can get the textures to work there.

 

Okay.

For Android, IDK. Ask pogo, I give him the cars to use them in LC2

 

Right now im getting perenial to work on android..what program to use to resize the textures? :/ Im trying to find one..but..no succes..now i think i found something. :)

 

Use Adobe Photoshop

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Perfect Blade xD
  • Perfect Blade xD

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#15

Posted 16 May 2014 - 05:06 PM

 

 

 

 

 

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

 

i know some things about modelling..but..for now im steal learning...anyway..i think i can't be in the mod..sorry..i can only edit textures. xD

edit: Any chance to get these on android version? I can get the textures to work there.

 

Okay.

For Android, IDK. Ask pogo, I give him the cars to use them in LC2

 

Right now im getting perenial to work on android..what program to use to resize the textures? :/ Im trying to find one..but..no succes..now i think i found something. :)

 

Use Adobe Photoshop

 

ok, so im downloading the photoshop now..:) Expect the carS to be like tomorrow finished..or today..since i don't have too much experience with resize textures. :D  

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darthvader20011
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#16

Posted 16 May 2014 - 05:09 PM Edited by darthvader20011, 17 May 2014 - 05:30 AM.

I made some of them, still in private phase ;)
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ssbawesome
  • ssbawesome

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#17

Posted 16 May 2014 - 10:49 PM

^UHHH QUOTE TRAINS^

Anyways, the cars are looking snazzy. Always wanted to use some of the beta cars in-game.

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darthvader20011
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#18

Posted 17 May 2014 - 05:54 AM

^UHHH QUOTE TRAINS^
Anyways, the cars are looking snazzy. Always wanted to use some of the beta cars in-game.

Thanks :)
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Jeansowaty
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#19

Posted 17 May 2014 - 10:44 AM

Your opinion, do you want unique handling lines for the cars, or near similiar to the original ones? Like, Space should be sporty like Blista, or heavier?

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ssbawesome
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#20

Posted 17 May 2014 - 01:30 PM

Your opinion, do you want unique handling lines for the cars, or near similiar to the original ones? Like, Space should be sporty like Blista, or heavier?

They should be similar to the original ones as the cars only have slight design changes.


darthvader20011
  • darthvader20011

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#21

Posted 17 May 2014 - 01:35 PM Edited by darthvader20011, 17 May 2014 - 01:44 PM.

Your opinion, do you want unique handling lines for the cars, or near similiar to the original ones? Like, Space should be sporty like Blista, or heavier?

Nope. I will include BETA ones in description only. If they want original handling, don't use the handling line. Anyways Space is comming, along with Aster.
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Jeansowaty
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#22

Posted 17 May 2014 - 02:35 PM

Ah, ok. I'll do my own unique handling then :) can I do that for the pack, like an optional add-on?

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darthvader20011
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#23

Posted 17 May 2014 - 03:17 PM Edited by darthvader20011, 18 May 2014 - 06:05 AM.

Ah, ok. I'll do my own unique handling then :) can I do that for the pack, like an optional add-on?

Of course ;)

EDIT: Space and Aster are released :)

A little preview of incomming cars:

Esparanto:

uiws49O.png

Stallion:

2Vx2826.png

4x4

dImBsXy.png

Viper:

7NuDhnV.png

And Shark and Yakuza Shark:

mDL5hiB.png

Note that those are in progress and maybe will be different later.

Thanks to Sergiu for his timecycle :)

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Perfect Blade xD
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#24

Posted 17 May 2014 - 06:17 PM

due to school and more things in my real life im sorry to say..i can't port the cars to android like now..however..im still doing it a little everyday. :) Sorry guys. 

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darthvader20011
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#25

Posted 17 May 2014 - 06:41 PM

due to school and more things in my real life im sorry to say..i can't port the cars to android like now..however..im still doing it a little everyday. :) Sorry guys. 

Don't be sorry. I also have exams these days. Only on weekends and from 6 June I am free from School's hell :)
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Aztecas_5
  • Aztecas_5

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#26

Posted 18 May 2014 - 05:30 AM

Man,i can help u with modeling,not sure with textures.

Maybe i can't even test them because my gta3 always crashes.
(I will try to reinstall it)
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darthvader20011
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#27

Posted 18 May 2014 - 05:41 AM

Man,i can help u with modeling,not sure with textures.

Maybe i can't even test them because my gta3 always crashes.
(I will try to reinstall it)

Okay. You can start with Space. I'll send you a PM later :)
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Aztecas_5
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#28

Posted 18 May 2014 - 05:46 AM

Okay.

You want the models done with max or zmodeler?
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darthvader20011
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#29

Posted 18 May 2014 - 05:50 AM Edited by darthvader20011, 18 May 2014 - 05:59 AM.

IDK What's better... I think 3DS Max... Anyways this is how Space should look

space.jpg

About textures: Use the mod's ones :D


Aztecas_5
  • Aztecas_5

    Vehicle Modder

  • Feroci Racing
  • Joined: 03 Sep 2013
  • Italy

#30

Posted 18 May 2014 - 06:22 AM Edited by Aztecas_5, 18 May 2014 - 06:24 AM.

The game is working but it doesn't let me to change the resolution.

Ok man. I'm working on the Space
  • darthvader20011 likes this




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