Quantcast

Jump to content

» «
Photo

Mental Stat Problem

458 replies to this topic
Raylion
  • Raylion

    Prankster

  • Members
  • Joined: 09 Oct 2013

#1

Posted 13 May 2014 - 11:08 AM Edited by Raylion, 15 May 2014 - 08:23 AM.

My initial thoughts on mental state was that it indicated who were the aggressive players and who weren't.  This is helpful if someone is approaching and gives a clue whether or not they intend to attack.

 

So what is the point of mental state increasing when you kill an npc...I couldn't care less that a player killed an npc, I want to know if they are an arse towards other players.

 

Yet again, along with passive mode, a good idea poorly implemented.

 

EDIT:  If you're unhappy with this change please email your feedback to Rockstar at [email protected]

  • meth., Ninja_Gear, Rockwheels and 43 others like this

Sh4d0wX32111
  • Sh4d0wX32111

    Strawhat

  • Members
  • Joined: 12 Nov 2013
  • None

#2

Posted 13 May 2014 - 11:11 AM

My initial thoughts on mental state was that it indicated who were the aggressive players and who weren't.  This is helpful is someone is approaching and gives a clues whether or not they intend to attack.

 

So what is the point of mental state increasing when you kill an npc...I couldn't care less that a player killed an npc, I want to know if they are an arse towards other players.

 

Yet again, along with passive mode, a good idea poorly implemented.

Ran into a lobby with 2 guys in Tanks who had a bounty, one of them ended up getting a "Psycho" mental slate after having killed a f*ckton of cops.

  • Zito, MrWuggy and Raylion like this

Raylion
  • Raylion

    Prankster

  • Members
  • Joined: 09 Oct 2013

#3

Posted 13 May 2014 - 11:14 AM

 

My initial thoughts on mental state was that it indicated who were the aggressive players and who weren't.  This is helpful is someone is approaching and gives a clues whether or not they intend to attack.

 

So what is the point of mental state increasing when you kill an npc...I couldn't care less that a player killed an npc, I want to know if they are an arse towards other players.

 

Yet again, along with passive mode, a good idea poorly implemented.

Ran into a lobby with 2 guys in Tanks who had a bounty, one of them ended up getting a "Psycho" mental slate after having killed a f*ckton of cops.

 

 

We're all going to be Psychos by the end of the day!  Pointless stat already...really R*?

  • TomKongPhooey and ChromeTurismo like this

Arazern
  • Arazern

    Punk-ass Bitch

  • Members
  • Joined: 06 Mar 2014
  • Portugal

#4

Posted 13 May 2014 - 11:39 AM

at least you dont get psycho if you are driving over the speed limit

  • Zito, Outplug, Solid Scorpion and 4 others like this

Furry_Monkey
  • Furry_Monkey

    I completed Vice City and all I got was this lousy t-shirt

  • Members
  • Joined: 13 Nov 2013
  • None

#5

Posted 13 May 2014 - 11:40 AM

So, basically everyone will end up labelled a psycho?  Sounds about right to me.

  • Solid Scorpion, Lamborghini1335, YogurtStorm and 3 others like this

ugotsmoked
  • ugotsmoked

    I DON'T GIVE A F*CK WHAT YOU THINK.

  • Members
  • Joined: 12 Jul 2010
  • None

#6

Posted 13 May 2014 - 11:41 AM

If you dont like it...

DESIGN YOUR OWN GAME.
  • TreFacTor, WillWorthington3, Rockwheels and 13 others like this

novesori
  • novesori

    Car Enthusiast

  • Members
  • Joined: 25 Aug 2013
  • Germany

#7

Posted 13 May 2014 - 11:43 AM

Yep, R* should change that to PvP only, NPCs shouldn't increase this.

  • xonic and LeopardGecko like this

Raylion
  • Raylion

    Prankster

  • Members
  • Joined: 09 Oct 2013

#8

Posted 13 May 2014 - 11:43 AM Edited by Raylion, 13 May 2014 - 11:43 AM.

If you dont like it...

DESIGN YOUR OWN GAME.

 

Oh god, the troll has arrived.

  • Rockwheels, Outplug, 2281 and 20 others like this

ugotsmoked
  • ugotsmoked

    I DON'T GIVE A F*CK WHAT YOU THINK.

  • Members
  • Joined: 12 Jul 2010
  • None

#9

Posted 13 May 2014 - 11:45 AM


If you dont like it...

DESIGN YOUR OWN GAME.

 
Oh god, the Boss never left.
Fixed.
  • Rockwheels, GTA Banjo, Lamborghini1335 and 5 others like this

Dementious
  • Dementious

    As mad as a hatter and as crazy as sin.

  • Members
  • Joined: 02 Oct 2013
  • Wales

#10

Posted 13 May 2014 - 11:46 AM

You also get an increase if you kill your friends accidentally, I love suicide diving with my friends but I guess I can't do that any more >.<


Fallcreek
  • Fallcreek

    Mélomanie

  • Members
  • Joined: 06 Jan 2014
  • Canada

#11

Posted 13 May 2014 - 11:46 AM Edited by Fallcreek, 13 May 2014 - 11:50 AM.

I'm actually all for this new Mental Stability stat. I mean, I think it's weird how it goes up when you kill pedesterians ..but it's a good indicator to tell if the guy coming towards you is a f*cking asshole or something. Also, it'll hopefully make the lobbies less of a shootout 24/7. More incentive to start Deathmatches and stuff.

  • ScottishHeist123 likes this

Hazencoke
  • Hazencoke

    Homeboy

  • BUSTED!
  • Joined: 25 Aug 2013

#12

Posted 13 May 2014 - 11:47 AM

I think the color scheme to indicate who's pyscho is god awful, idk if they have a bounty or just crazy
  • GrandTheftBatman and DMC14 like this

Arazern
  • Arazern

    Punk-ass Bitch

  • Members
  • Joined: 06 Mar 2014
  • Portugal

#13

Posted 13 May 2014 - 11:49 AM

 

If you dont like it...

DESIGN YOUR OWN GAME.

 

Oh god, the troll has arrived.

 


Foppezão
  • Foppezão

    Prankster

  • Members
  • Joined: 13 May 2008
  • Netherlands

#14

Posted 13 May 2014 - 11:49 AM

If someone is killing a lot of npcs, like cops, it could indicate they're in a tank, rolling around.I like it, let's go mental=P

Furry_Monkey
  • Furry_Monkey

    I completed Vice City and all I got was this lousy t-shirt

  • Members
  • Joined: 13 Nov 2013
  • None

#15

Posted 13 May 2014 - 11:49 AM

I think the color scheme to indicate who's pyscho is god awful, idk if they have a bounty or just crazy

 

The blips are different colours now??


Crunch McThornbody
  • Crunch McThornbody

    Li'l G Loc

  • Members
  • Joined: 19 Sep 2013

#16

Posted 13 May 2014 - 11:50 AM

I went on a tank rampage and only killed NPCs and cops to get the maximum mental state bar to see what it was all about, suddenly every motherf*cker is now gunning for me despite the fact I didn't kill any other player. Switch sessions and again you stand out like a sore thumb, again everyone starts swarming towards you because you have a target painted on your back for simply going ape sh*t on the computer characters.

 

So I left freeroam and went to an invite only session.

 

How do I get the bar back down to nothing?

 

This mental state thing is BULLSH!T, it's going to totally f*ckup the gameplay of freeroam.

  • SkylineGTRFreak, RoachKiller_416, Mr. Crowley and 1 other like this

GrandTheftBatman
  • GrandTheftBatman

    Connect 4 Champion 2012

  • Members
  • Joined: 16 Oct 2013
  • None

#17

Posted 13 May 2014 - 11:50 AM

The problem is your state rises even when your defending yourself. SMH

  • Acky., GTA Banjo, Crunch McThornbody and 10 others like this

SideburnGuru
  • SideburnGuru

    He'll be a god to them.

  • Members
  • Joined: 29 Aug 2013
  • United-States

#18

Posted 13 May 2014 - 11:50 AM

If you dont like it...

DESIGN YOUR OWN GAME.

Doesn't excuse a sh*tty feature.

Go cry about it somewhere else. R* messed up.

  • Zee, Gaffa, 2281 and 7 others like this

Flukey
  • Flukey

    ...

  • Members
  • Joined: 09 Oct 2013
  • None

#19

Posted 13 May 2014 - 11:51 AM

I still don't understand how this works. Is it just the shades of red indicate how dangerous the players are or is there a way of actually reading about the players mental state?

Raylion
  • Raylion

    Prankster

  • Members
  • Joined: 09 Oct 2013

#20

Posted 13 May 2014 - 11:51 AM

I'm actually all for this new Mental Stability stat. I mean, I think it's weird how it goes up when you kill pedesterians ..but it's a good indicator to tell if the guy coming towards you is a f*cking asshole or something

 

I'm all for it too, but if it increases when you kill players and kill npcs then its pretty useless.  Who doesn't kill npc's by shooting or running them over.  Should increase only if other players are killed.

  • jtattersalluk likes this

Arazern
  • Arazern

    Punk-ass Bitch

  • Members
  • Joined: 06 Mar 2014
  • Portugal

#21

Posted 13 May 2014 - 11:55 AM Edited by Arazern, 13 May 2014 - 11:58 AM.

how mutch time it takes to lower the mental state?

 

maybe its just in the beginning.. in a few hours everyone will be "psychos" and no one will care


ugotsmoked
  • ugotsmoked

    I DON'T GIVE A F*CK WHAT YOU THINK.

  • Members
  • Joined: 12 Jul 2010
  • None

#22

Posted 13 May 2014 - 12:00 PM


If you dont like it...

DESIGN YOUR OWN GAME.

Doesn't excuse a sh*tty feature.

Go cry about it somewhere else. R* messed up.

I am not crying...you are crying. I like the feature.

Daniel123Shaw123
  • Daniel123Shaw123

    Some Random

  • Members
  • Joined: 11 Dec 2013
  • United-Kingdom

#23

Posted 13 May 2014 - 12:04 PM

How the f*ck do I find my mental thing? And is it a red dot or skull? Wtf, they didn't even explain.

  • Zito likes this

Flameboy2278
  • Flameboy2278

    The Punisher

  • Members
  • Joined: 24 Dec 2013
  • None

#24

Posted 13 May 2014 - 12:05 PM Edited by Flameboy2278, 13 May 2014 - 12:08 PM.

Haha this stat better be able to be lowered by not killing people or something. Cause otherwise this time tomorrow everyone is going to be labelled as a psycho with a big red dot :p

To find to your mental status you check it out like you do with any other stat. Hold down on the d-pad.

To find out what state you are in go to the pause menu and then to the online tab and then players and find you to see your state.

I'm already a psychopath for going on a rampage with my tank. I only killed 150 cops :(
  • vipprimo likes this

EZza2647
  • EZza2647

    The Bus driver-opus

  • Members
  • Joined: 02 Jan 2014
  • Australia

#25

Posted 13 May 2014 - 12:06 PM

Does it cool down or is it  permanent?

 

Because if it's permanent the doo doo's gonna hit the fan


AllDay808HI
  • AllDay808HI

    Peacekeeper

  • Members
  • Joined: 06 Apr 2014
  • United-States

#26

Posted 13 May 2014 - 12:07 PM

Limit the killing. Plain and simple. Unless you want that "Psycho" stat, then you got all means of doing so.

GTAMYBABIES
  • GTAMYBABIES

    Friendship Is Magic

  • Members
  • Joined: 07 Apr 2011
  • None

#27

Posted 13 May 2014 - 12:10 PM

How much rp do you get for killing these psychoes?
  • Timely likes this

Fallcreek
  • Fallcreek

    Mélomanie

  • Members
  • Joined: 06 Jan 2014
  • Canada

#28

Posted 13 May 2014 - 12:10 PM

Does it cool down or is it  permanent?

 

Because if it's permanent the doo doo's gonna hit the fan

Probably has a cool down timer, I know the 'Bad Sport' rep does. 


Kracus
  • Kracus

    Gangsta

  • Members
  • Joined: 21 Oct 2013
  • None

#29

Posted 13 May 2014 - 12:12 PM

I think it's hilarious if it makes your blip red. So many griefers gonna get griefed.

  • stonedpimpso and Fallcreek like this

da_illest101
  • da_illest101

    GTA World Heavy Weight Champion

  • Members
  • Joined: 04 Jan 2014
  • None

#30

Posted 13 May 2014 - 12:13 PM

I knew they would f*ck it up somehow someway.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users