World.GetAllObjects() will return an array of objects... just loop through it and check each object's properties to identify the object ur trying to find... u can either look at scripthookdotnet source code or put it in a reflector like ilspy if ud like to see all the available properties in the object class or u can use visual studio's object browser but i dont like using it
I'm a beginner at this and I don't exactly know how to do it with those methods.
What I remember doing originally was "For each <insertobjecthandle> In World.GetAllObjects() Then"
I just do not remember how to store the object model name. I'm about as far as Private Object1 As GTA.Object. I don't know where to go from there. I would expect that I would have to put Object1 = <insert objecthandle> but I don't know how to.