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WFT/XFT to DFF

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DK22Pac
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#1

Posted 07 May 2014 - 09:22 PM Edited by DK22Pac, 7 hours ago.

Let's make an automated vehicles converter from RAGE to RW games?

 
So, this tool converts models from RAGE formats to DFF file format. I wanted to make an universal converter with more abilities (as a final result
I want to have dff which will work in game just after converting), so it's still WIP.
That means, converted dff can't be imported to game files directly.

Update:
Added GTA V (PC) resources converter: convert texture archives (YTD) and models (YDR, YDD, YFT).
A wide list of settings - export models as map object with auto day/night lighting calculation or export as vehicle with splitting mesh into components.
-2dfx (lights) export
-day/night lighting (prelight) calculation
-collision model (col) generation
-mesh split (vehicle components)
 
Screens
5qCjGDs.png XrLn7ns.png 47ciQ1r.png TWwaUmI.png

fr9rCmnm.png sMgMOvOm.png 8drvnsvm.png

Supported games (#FT):
GTA IV PC
Max Payne 3 PC
GTA V XBOX
GTA V PC

Supported games (#DR):
GTA V XBOX
GTA V PC

Supported games (#DD):
GTA V PC
 
Supported games (DFF):
GTA SA PC
 
Release notes
The release could contatin errors since it was built in a hurry.
Xft converter also supports xdr files converting.
 
Downloads
WFT/XFT/XDR converter (GTAIVPC/MaxPayne3PC/GTAVXBOX) 08.05.2014 https://www.mediafir...t68f5s38iuj445z
YTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafir...zsi2igp5271p913
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riquenunes
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#2

Posted 08 May 2014 - 01:47 AM

Holy f*ck.

 

I assume you can't import vehicle models directly because of all different dummies, etc. But could buildings be imported directly?


DK22Pac
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#3

Posted 08 May 2014 - 01:58 AM Edited by DK22Pac, A week ago.

They must work, I didn't test.

I assume you can't import vehicle models directly because of all different dummies

I will work on it later.

lpgunit
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#4

Posted 08 May 2014 - 07:28 AM

Talk about automating the process and paving the way for lazy ports lol. :p


Ash_735
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#5

Posted 08 May 2014 - 07:57 AM

_DK you magnificent bastard. Have you tried it out with Midnight Club LA Models or RDR Models?
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Jestic
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#6

Posted 08 May 2014 - 07:59 AM Edited by MajesticNL, 08 May 2014 - 07:59 AM.

So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)
+what Ash asked!


DK22Pac
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#7

Posted 08 May 2014 - 08:42 AM Edited by _DK, 08 May 2014 - 08:44 AM.

So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)

Um yes... What's the problem?

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.
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_CP_
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#8

Posted 08 May 2014 - 08:42 AM Edited by _CP_, 08 May 2014 - 08:43 AM.

Ten medals and big cookie are coming to you, magnificent!

DK22Pac
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#9

Posted 08 May 2014 - 08:52 AM Edited by _DK, 08 May 2014 - 09:02 AM.

The reason why this tool works with DFF and not other 3d format:
1) The tool itself is aimed for making convertions to RW era games;
2) I haven't experience with any other 3d format (started learning collada few weeks ago but haven't time even to experiment with it) and for DFF, I have already something like an API (building/writing classes and functions) which was made for Project Liberty (yes, I have made wdr/wtd/ide/wpl>dff/txd/col/ide/ipl batch converter :p)
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Jestic
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#10

Posted 08 May 2014 - 09:47 AM Edited by MajesticNL, 08 May 2014 - 09:48 AM.

 

So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)

Um yes... What's the problem?

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.

 

No problem, quite the contrary, it's awesome work. :^: Any chance of a MP3 WDR importer(/converter).


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#11

Posted 08 May 2014 - 10:34 AM

I wonder why I can't open converted .xdr files, max shows me that it is non standard dff.


Jestic
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#12

Posted 08 May 2014 - 11:01 AM Edited by MajesticNL, 08 May 2014 - 11:03 AM.



I wonder why I can't open converted .xdr files, max shows me that it is non standard dff.

Works with deniskas "load IPL" script, which has in fact a button to import DFFs.

http://snag.gy/eH0vk.jpg


Ash_735
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#13

Posted 08 May 2014 - 08:30 PM

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.


Do you want some models to try out?

DK22Pac
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#14

Posted 08 May 2014 - 11:59 PM

Ok, send them to PM if you can.
But I'm not sure when I could look to this.

El Dorado
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#15

Posted 09 May 2014 - 02:27 PM

Any small chace of a tool that works with dff's from mobile SA?


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#16

Posted 09 May 2014 - 02:33 PM

Aren't they the same versions of RW?

El Dorado
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#17

Posted 09 May 2014 - 02:43 PM

theoretically, yes

in practice, mobile dff crashes the game when put on PC (cutscene models, ie)

 
 

_CP_
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#18

Posted 11 May 2014 - 01:26 PM

Any progress with embeed textures inside .xdr files?


Pr0D1g10
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#19

Posted 11 May 2014 - 11:10 PM

Damn boy, epic work as awlays :D


_F_
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#20

Posted 13 May 2014 - 01:27 PM

If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy :catspider:


Ezekiel
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#21

Posted 13 May 2014 - 05:26 PM

_DK Nice work...

 

If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy :catspider:

 

what exactly you want..cars or objects...BTW .JUST PLEASE DON'T START MAKING 

 

GTA V Map To San Andreas = (FAIL)


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#22

Posted 13 May 2014 - 06:51 PM Edited by _F_, 13 May 2014 - 06:51 PM.

Cars, Packer for instance

 

Btw to prove I'm not high on bullsh*t, here are some of my previous conversions (from IV)

http://www.gtainside...at=135&id=59184

http://www.gtainside...at=578&id=58339

http://www.gtainside...at=128&id=55270

http://www.gtainside...at=128&id=58773

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DK22Pac
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#23

Posted 13 May 2014 - 07:25 PM Edited by _DK, 13 May 2014 - 07:26 PM.

I'll start working on xdd and internal textures in next few days.
Oh, and also xtd>dds converter.
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Cesar Tun
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#24

Posted 17 May 2014 - 09:07 PM

Hello still work as textures. Dds for gta sa, I've got an error esque to open it in 3ds max, but if you open the uv mapping are everywhere


S Y E D
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#25

Posted 21 May 2014 - 05:40 AM Edited by S Y E D, 21 May 2014 - 05:40 AM.

Got this error message:

"ERROR: There was not enough room in the output buffer."

PerfectBlade
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#26

Posted 22 May 2014 - 12:55 PM

so what this does? It converts the models automatically for you? :)


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#27

Posted 25 May 2014 - 06:37 PM

_DK. Can you make txd>dds converter? They will be useful :)


Jestic
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#28

Posted 05 July 2014 - 11:04 PM



_DK. Can you make txd>dds converter? They will be useful :)

 

You may want to try TXD2OTD. However, it extracts TGA, not DDS.

 

http://gtaforums.com...32-rel-txd2otd/


GTARandom
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#29

Posted 24 July 2014 - 10:47 PM

Why not make DFF2WFT too? That'd be useful too.

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R3ZA
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#30

Posted 26 July 2014 - 07:30 AM

Why not make DFF2WFT too? That'd be useful too.

 

yes!good idea & that very useful,Pls make





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