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That "Countryside" feeling

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darkwar854
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#1

Posted 07 May 2014 - 08:57 PM

I can't put my finger on it, but something about the countryside just feels off.  Like R* overloaded it with too many objects or something.  

SandyShores-GTAV-overview.jpg

 

Most of that whole area is "city" so it doesn't even feel like you are in the countryside.  When I'm there, I feel like i'm in more of a vacation spot than the middle of nowhere.  I think that R* put way too much stuff in the countryside to make it seem bigger, but they actually made it seem smaller.

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#2

Posted 07 May 2014 - 08:59 PM

Countryside in San Andreas felt better, no nostalgia involved.
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am30
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#3

Posted 07 May 2014 - 09:00 PM Edited by am30, 07 May 2014 - 09:00 PM.

The desert was originally bigger but it had to be condensed for our out-dated consoles.

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#4

Posted 07 May 2014 - 09:02 PM

It's just there is not enough open space between each settlement, I mean the "Grand" Senora Desert is only about 3km across and half of it is taken up by the airfield, I wish it was much bigger, it wouldn't be hard to do since it is a desert and they wouldn't have to populate it with anything.

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#5

Posted 07 May 2014 - 09:02 PM

That's because it actually Salton City which is an oasis ghost town type place due to the water. I think you could ski etc at one time but its too polluted or salty? No expert here but recall something about that. The pines on the other side are nice.

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#6

Posted 07 May 2014 - 09:03 PM

The desert was originally bigger but it had to be condensed for our out-dated consoles.

One of the biggest reasons I think GTA 5 will come to next gen sometime towards the end of this year. I hope they make the map bigger and more dense just not sand and hills but rocks and trees.


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#7

Posted 07 May 2014 - 09:04 PM

The desert was originally bigger but it had to be condensed for our out-dated consoles.

how do you know this?


darkwar854
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#8

Posted 07 May 2014 - 09:04 PM

The desert was originally bigger but it had to be condensed for our out-dated consoles.

Then why did they do it right with SA?  It felt like you were driving for miles in the desert.

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#9

Posted 07 May 2014 - 09:07 PM Edited by beastjeffrey, 07 May 2014 - 10:47 PM.

The desert was originally bigger but it had to be condensed for our out-dated consoles.

how do you know this?
he doesn't he just a random pc fagt trying to force his pc superiority
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am30
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#10

Posted 07 May 2014 - 09:10 PM

 

The desert was originally bigger but it had to be condensed for our out-dated consoles.

how do you know this?

 

 

Read it somewhere ages ago when the game was released.  People were moaning that the map wasn't as big as expected.  Seemingly there was a fair bit of content removed.

 

 

 

The desert was originally bigger but it had to be condensed for our out-dated consoles.

Then why did they do it right with SA?  It felt like you were driving for miles in the desert.

 

 

Just look at SA compared with V.  If V had the low level of detail SA has, there would be a lot more in it.


 

 

The desert was originally bigger but it had to be condensed for our out-dated consoles.

how do you know this?
he doesn't he just a random pc fagt trying force his pc superiority

 

 

First off, I am not a cigarette.  Secondly, I'm on Xbox (the clue is under my forum name).

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#11

Posted 07 May 2014 - 09:11 PM

I actually do recall an article saying that R* wanted to add more to the game and some things were cutback. They said it wasn't finished in their eyes and they were right, it isn't lol


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#12

Posted 07 May 2014 - 09:14 PM

I actually do recall an article saying that R* wanted to add more to the game and some things were cutback. They said it wasn't finished in their eyes and they were right, it isn't lol

source or it's not legit
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#13

Posted 07 May 2014 - 09:16 PM

 

I actually do recall an article saying that R* wanted to add more to the game and some things were cutback. They said it wasn't finished in their eyes and they were right, it isn't lol

source or it's not legit

 

let me stop what i'm doing and find an article on the internet i read months ago

all i know is it was an interview with The Benz or something

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darkwar854
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#14

Posted 07 May 2014 - 09:18 PM

 

 

The desert was originally bigger but it had to be condensed for our out-dated consoles.

Then why did they do it right with SA?  It felt like you were driving for miles in the desert.

 

 

Just look at SA compared with V.  If V had the low level of detail SA has, there would be a lot more in it.

SA was made 10 years ago and it still managed to capture the feeling of being alone.  No doubt the SA map could be recreated by the devs for 5 with hd.  Yes, if 5 had low graphics like SA, they could easily manage a map 3 times bigger than the current one.  But they could of just took out some  of the useless things in the map.  The only place that I can get the feeling of countryside is here.

GTA_V_Map1.jpg

 

Notice how it has practically nothing around it.  If R* would of removed the satellite dishes, some of the billboards, removed one of the airstrips runways, and took out a few of the small towns, the map would feel way bigger, and they might be able to have the data to make the city bigger.

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#15

Posted 07 May 2014 - 09:27 PM

People bttch everyday about a game they play everyday???  :sui:

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am30
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#16

Posted 07 May 2014 - 09:29 PM Edited by am30, 07 May 2014 - 09:30 PM.

 

 

I actually do recall an article saying that R* wanted to add more to the game and some things were cutback. They said it wasn't finished in their eyes and they were right, it isn't lol

source or it's not legit

 

let me stop what i'm doing and find an article on the internet i read months ago

all i know is it was an interview with The Benz or something

 

 

I think I read it via a link on here.


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#17

Posted 07 May 2014 - 09:39 PM

That isolated countryside feeling in SA happened simply because you couldn't access the whole map from the beginning like you could in GTA V. Los Venturas was actually just right across the river from Vinewood, but it felt like it was miles across a vest desert because you couldn't go there until later in the game, and because the storyline required you to take a plane there.

 

Once the whole map opened up, the world didn't seem so vast.

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#18

Posted 07 May 2014 - 09:41 PM

The only time I feel like I'm in the middle of no where is when I'm done chemical extraction and get dumped behind utool.

Other than that there's no flat empty space. It's all hills city and town

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#19

Posted 07 May 2014 - 09:42 PM

People bttch everyday about a game they play everyday???  :sui:


Not bitching just discussion.

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#20

Posted 07 May 2014 - 09:45 PM

I think the desert portion of the map felt a bit off due to the fact that it doesn't feel like a desert because it isnt big enough. It just feels like they found a place and decided to drop it there.

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#21

Posted 07 May 2014 - 09:54 PM Edited by MichiganMuscle77, 07 May 2014 - 09:57 PM.

I think it's a mind trick. 

 

For example, San Andreas was very foggy. You couldn't see for miles, which made the map feel like it was possibly endless. In GTA 5, you can see the entire map, end to end, from anywhere - as long as you're high enough. That makes it feel smaller than it really is.

 

If you need proof that San Andreas' map isn't as big as it felt, just try playing it with the draw distance mod.

 

Or watch this video.

 

 

It's a big map, sure, but it's not even close to as big as GTA 5.

 

The feeling of desolation though... I agree. GTA SA did that much better. Always getting phone calls, seeing other players on the radar, seeing/hearing traffic/planes constantly, etc... it all reminds you that you're not very far away from civilization at all. In SA when you were in the wilderness, even though it was very small and you were very close to roadways the whole time, it felt like you were in the middle of nowhere because traffic didn't spawn in until you got closer.

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#22

Posted 07 May 2014 - 10:04 PM Edited by Insert-Coin-To-Continue, 07 May 2014 - 10:05 PM.

I can't put my finger on it, but something about the countryside just feels off.  Like R* overloaded it with too many objects or something.  

SandyShores-GTAV-overview.jpg

 

Most of that whole area is "city" so it doesn't even feel like you are in the countryside.  When I'm there, I feel like i'm in more of a vacation spot than the middle of nowhere.  I think that R* put way too much stuff in the countryside to make it seem bigger, but they actually made it seem smaller.

 

Most of that area isn't city. It's a small sized country town. The main difference between this and the country towns in San Andreas IMO, is that it is more spread out. At least two of the towns from memory actually have a lot of buildings, but they are clustered together a lot more tightly.

 

I think it's a mind trick. 

 

For example, San Andreas was very foggy. You couldn't see for miles, which made the map feel like it was possibly endless. In GTA 5, you can see the entire map, end to end, from anywhere - as long as you're high enough. That makes it feel smaller than it really is.

 

If you need proof that San Andreas' map isn't as big as it felt, just try playing it with the draw distance mod.

 

Or watch this video.

 

 

It's a big map, sure, but it's not even close to as big as GTA 5.

 

The feeling of desolation though... I agree. GTA SA did that much better. Always getting phone calls, seeing other players on the radar, seeing/hearing traffic/planes constantly, etc... it all reminds you that you're not very far away from civilization at all. In SA when you were in the wilderness, even though it was very small and you were very close to roadways the whole time, it felt like you were in the middle of nowhere because traffic didn't spawn in until you got closer.

 

Pretty much spot on regarding draw distance. I normally only play San Andreas on PC with the draw distance on vanilla settings for this reason, completely ruins the illusion otherwise IMO.


withonion
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#23

Posted 07 May 2014 - 10:12 PM Edited by withonion, 07 May 2014 - 10:13 PM.

I can't put my finger on it, but something about the countryside just feels off.  Like R* overloaded it with too many objects or something.  

SandyShores-GTAV-overview.jpg

 

Most of that whole area is "city" so it doesn't even feel like you are in the countryside.  When I'm there, I feel like i'm in more of a vacation spot than the middle of nowhere.  I think that R* put way too much stuff in the countryside to make it seem bigger, but they actually made it seem smaller.

 

Op, how big would you like the map to be? Fancy your car blowing up and leaving you all alone in a wilderness 10 minutes real time to walk to the nearest road and get your car delivered? f*ck that. Sheesh next you will be wanting a map the size of Elite (the original version) on the Spectrum. I think you need to look at how you play the game.

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#24

Posted 07 May 2014 - 10:16 PM

I can't put my finger on it, but something about the countryside just feels off.  Like R* overloaded it with too many objects or something.  

SandyShores-GTAV-overview.jpg

 

Most of that whole area is "city" so it doesn't even feel like you are in the countryside.  When I'm there, I feel like i'm in more of a vacation spot than the middle of nowhere.  I think that R* put way too much stuff in the countryside to make it seem bigger, but they actually made it seem smaller.

 

When I think of "country side" I immediately think more so of the "Great Chaparral" area, or the areas between Vinewood Hills and the Grand Senora Desert - scrubland + hills. But definitely, the scale of things here isn't exactly accurate so I can understand where you're coming from. I'm alright with it on the whole though.


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#25

Posted 07 May 2014 - 10:21 PM

I miss the fog.

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#26

Posted 07 May 2014 - 10:24 PM

I can't put my finger on it, but something about the countryside just feels off.  Like R* overloaded it with too many objects or something.  

SandyShores-GTAV-overview.jpg

 

Most of that whole area is "city" so it doesn't even feel like you are in the countryside.  When I'm there, I feel like i'm in more of a vacation spot than the middle of nowhere.  I think that R* put way too much stuff in the countryside to make it seem bigger, but they actually made it seem smaller.

 

 

Countryside in San Andreas felt better, no nostalgia involved.

 

 

This is probably true. Theres very little flat land in this game. The countryside is either mountains or towns. But its not bad by any means, I think most of the countryside you'll find thats nice is between Chumash and Chilliad. And pretty much in general anything past the north of the Alamo sea. 

 

Also when you're in the city, go to the east of the map. This is by far the most underused part of the map and is pretty nice. 

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#27

Posted 07 May 2014 - 10:28 PM

Mt Chiliad also dominates more of the space on the map in V than it did in San Andreas, which plays a part. In terms of design it's much more realistic in V, it actually looks like a f*cking mountain where it was basically a 'mountainified' pyramid in San Andreas. Downside, as I mentioned to that more realistic design, is the space it occupies. Not to mention the other mountains either, of course.

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#28

Posted 07 May 2014 - 10:33 PM Edited by Zee, 07 May 2014 - 10:36 PM.

The problem is there is no countryside! I'll never forget the day I first got to Blaine county and tried to drive across the "grand" senora desert. My buggy was constantly being flipped by stupid things like Tents (which are completely solid and hard as brick for some genius reason)

One of the things I hated about GTA4 was there was nowhere besides the Airport to take a fast car and whip down a long flat stretch with! Trying to drive fast in gta4 meant you inevitably ended up getting stuck in some hydrant, or pole or SOMETHING that would bring you to a dead stop.

Which is fine for Liberty City, but when it happens in the DESERT?!!

A good portion of the countryside is covered in mountains, which would be fine if your character could actually hike up them. No, I'm serious. Try hiking up a slight incline while on foot. The "magic" of RAGE will make him stumble like an idiot all the way back down. Wow, that's really fun, I love controlling a character that is too stupid to walk up a slight incline.
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#29

Posted 07 May 2014 - 10:35 PM

 

I can't put my finger on it, but something about the countryside just feels off.  Like R* overloaded it with too many objects or something.  

SandyShores-GTAV-overview.jpg

 

Most of that whole area is "city" so it doesn't even feel like you are in the countryside.  When I'm there, I feel like i'm in more of a vacation spot than the middle of nowhere.  I think that R* put way too much stuff in the countryside to make it seem bigger, but they actually made it seem smaller.

 

Op, how big would you like the map to be? Fancy your car blowing up and leaving you all alone in a wilderness 10 minutes real time to walk to the nearest road and get your car delivered? f*ck that. Sheesh next you will be wanting a map the size of Elite (the original version) on the Spectrum. I think you need to look at how you play the game.

 

I'm not asking to be in northern canada.  I'm just saying that the countryside we got doesn't feel like countryside.  First of all, it has WAY too many cars driving around.  It feels like i'm in las vegas rather than the middle of the desert.  And why would it take you 10 minutes to get to the nearest road?  Roads aren't that far apart.


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#30

Posted 07 May 2014 - 10:46 PM

I can't put my finger on it, but something about the countryside just feels off.  Like R* overloaded it with too many objects or something.  

SandyShores-GTAV-overview.jpg

 

Most of that whole area is "city" so it doesn't even feel like you are in the countryside.  When I'm there, I feel like i'm in more of a vacation spot than the middle of nowhere.  I think that R* put way too much stuff in the countryside to make it seem bigger, but they actually made it seem smaller.

That particular area is suppose to be like that the redneck sh*thole where Trevor lives.





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