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ihatetn931
  • ihatetn931

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#1

Posted 06 May 2014 - 03:09 AM

How would i go about making it so a car will have 2  exhaust pipes that emit smoke, without having to edit in the handling.cfg  DOUBLE_EXHAUST (or adding it to the handling.cfg). 

So basically a car has one exhaust but emits 2 smoke particles with the same offsets that  DOUBLE_EXHAUST would have.

If possible, in cleo coding.

This is for Grand Theft Auto San andreas Pc


Silent
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#2

Posted 06 May 2014 - 11:58 AM

Why yould you NOT want to do it via handling.cfg edit?

ihatetn931
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#3

Posted 06 May 2014 - 12:33 PM

Why yould you NOT want to do it via handling.cfg edit?

 

 

Can't edit the handling.cfg for sa-mp without hacks, I even added another dummy with the same name as the original dummy in the model and it just moved the exhaust to that side


Silent
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#4

Posted 06 May 2014 - 12:35 PM

Fine, I can make it. Just specify what car do you need to alter.

ihatetn931
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#5

Posted 06 May 2014 - 12:41 PM

Fine, I can make it. Just specify what car do you need to alter.

 

Roadtrain. "rdtrain"


Silent
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#6

Posted 06 May 2014 - 01:04 PM Edited by Silent, 06 May 2014 - 01:04 PM.

Untested. Might've confused the flags a bit.

{$CLEO}
0A8D: 0@ = read_memory 0xC30188 size 4 virtual_protect 0
08BD: set 0@ bit 13
0A8C: write_memory 0xC30188 size 4 value 0@ virtual_protect 0
0A93: end_custom_thread

ihatetn931
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#7

Posted 06 May 2014 - 01:14 PM

Untested. Might've confused the flags a bit.
 

{$CLEO}
0A8D: 0@ = read_memory 0xC30188 size 4 virtual_protect 0
08BD: set 0@ bit 13
0A8C: write_memory 0xC30188 size 4 value 0@ virtual_protect 0
0A93: end_custom_thread

 

Thank you, it works, much appericated.


Silent
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#8

Posted 06 May 2014 - 01:16 PM

Guess it can be locked then :)





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