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Clive - 3D Action Platformer

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_Rob_
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#1

Posted 30 April 2014 - 07:47 PM Edited by _Rob_, 05 October 2014 - 09:41 AM.

r2m2jm.png

 

 

Clive & The Stones of the Ancient Bunnies is a 3d Action Platformer inspired by the classics of the genre such as Spyro, Jak and Daxter, Banjo Kazooie etc. After a long while waiting for the next big "Mascot" Platformer, only to be disappointed that it never came, we decided to make our own! Thus Clive, our love letter to the genre, was born!

 

 

 

I posted this here a long while back when I first started the project, years later I've completely moved away from modding GTA, and focused solely on developing games. I'd love to hear what you guys think!

 

We've also recently launched a Kickstarter, you can find that here!

 

www.CliveGame.co.uk

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Kalvin
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#2

Posted 30 April 2014 - 07:54 PM Edited by Kalvin, 30 April 2014 - 07:59 PM.

Finally you started a topic, I've been sitting back watching all the videos on your YouTube channel for a while now, looks great :)

EDIT: Also, the soundtrack sounds nice and the mini-games look fun too. The voice acting could do with a bit more work (the background noise and such going on) but hopefully the Kickstarter will give/'pledge' enough money to buy better equipment for things like that. :^:


SoftTouch
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#3

Posted 01 May 2014 - 04:54 AM

Good job! Are you using animated objects, or rigidbodys ?


Gold-NBayse
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#4

Posted 01 May 2014 - 12:49 PM

Just hearing "new mascot platformer" makes me excited!I love 3d platformers, They're my favourite genre. Definitely going to check this out!


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#5

Posted 01 May 2014 - 02:00 PM

Game looks impressive mate, definitely brings me back to the Spyro/Croc games etc. I'd say the rabbits voice could do with a bit more work though haha.


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#6

Posted 01 May 2014 - 03:08 PM

Looks great, nice work!

69_black_69
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#7

Posted 01 May 2014 - 04:07 PM

Super impressive, man! Wish you a good luck.

I really want to make game myself, but i really lack the motivation to learn something.
​So congrats on you for keeping yourself motivated while making this game!  
Anyway, are you working on this game on your own or is there any other people in your team?


_Rob_
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#8

Posted 01 May 2014 - 06:53 PM Edited by _Rob_, 01 May 2014 - 06:53 PM.

Thanks all for the kind words!

 

@SoftTouch: It's all physics based rigidbodys

@69_black_69: I'm mostly alone, but I do have a soundtrack composer. However there have been several freelance contributors along the way, and will continue to do so.


Shmoopy
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#9

Posted 01 May 2014 - 08:06 PM

I really admire your patience and hard work , good work man :^: .

are the cartoony graphics textures or unity 3d plugin effect ?


_Rob_
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#10

Posted 01 May 2014 - 08:09 PM

Thanks, thats really nice of you to say.

 

As for the graphics, it's a mixture of the two. The textures are all hand painted, and the game uses a combination of cartoon shaders and real time hard shadows to achieve the kind of WindWaker look.


_Rob_
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#11

Posted 04 May 2014 - 04:54 PM

With 21 days to go on our Kickstarter we've just gone over 1% of our goal. It's an encouraging start, but we have long way to go. So before I get in to showcasing the new level, I would ask for anyone who is interested, (even if you can't back us), to please share the project with as many people as possible. With your help we can make it!
 
82ce1ffb90f26e5858be504ac2013aa3_large.p
 
Now, on to the new stuff! We've had a few people asking to see some of the variety we plan to include in the games environments. So far we've only really shown 2 levels; Cottontail Island and Grizzly Manor. So now feels like a good time to introduce Madhatten. Set in the year 3014 it's a city mostly above ground, with hover cars, and an almost alien skyline. 
 
629d9b43c5478c13dc641473916e56f3_large.p
 
The level is far from finished at the moment, but now we have the look and feel of the environment decided, you can get an idea of what to expect. We anticipate plenty of vertical scope to this level, and some interesting mechanics involving hover vehicles!Last, but not least; we are very much pursuing console releases. At the moment Nintendo Wii U seems like a really good fit for us. We can't say much at the moment, but rest assured as as soon as we can confirm any new platform you will be informed!
 

SoftTouch
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#12

Posted 04 May 2014 - 06:32 PM

Good job, but something just seems a bit off.... these windows look somehow wierd. They don't seem to fit in with the buildings. Make make them more like "cartonny" ?


Shmoopy
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#13

Posted 05 May 2014 - 10:53 AM

Can you tell us about the story ? i went to the site but i coudn't find it . Is it about time traveling ?


_Rob_
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#14

Posted 05 May 2014 - 02:07 PM Edited by _Rob_, 05 May 2014 - 02:08 PM.

Ah it's on the Kickstarter but not the main page yet. But I'll paste it here for convenience.

 

ff8d0ac1a11a4c2c983dc288afaa2069_large.p

Clive lives on Cottontail Island with his friend Professor Merricarp. All is well and animals live in peace across the world.

 

However all that changes when one day the evil Dr Daucus unleashes his latest invention. A machine that infects the rain clouds with spores that turn every species (aside from Rabbits) into mindless Zombies, Once mutated, their only goal is to stop anyone in Daucus' way.

 

There is a Rabbit folktale that tells of some Ancient stones, that when pieced together will grant their possessor immortality and unimaginable power. Unfortunately for Dr D only a few of the stones locations are known in the present. However throughout history they have all been. So he plans to travel back, steal them, and bring them back to the present!

 

Fortunately for the rest of the world, Professor Mericarp realises what's happening. So has built his own time machine. However he's too frail to go on the adventure himself, but luckily Clive is up for it!

Just before he leaves however the time machine starts malfunctioning, after hearing some odd clanging sounds from inside a vent. Clive discovers a little monkey bashing things with a wrench. Curiously he seems the only non-rabbit to be unaffected by the spores. Thinking he may be of some use later, and feeling the need to help the little guy out, Clive adopts him as a pet. Due to his near obsession with the wrenches around the Professors lab, Clive decides to name the little simian Wrench. 

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Andrew1980
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#15

Posted 05 May 2014 - 02:35 PM

Well done.. Excellent work!!  :^:


_Rob_
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#16

Posted 09 May 2014 - 06:28 PM

Wii-U-Small.png
 
As our most requested release platform, we are very pleased to announce we are now officially developing for the Wii U!
 
It was mid afternoon, I had just sat down with a couple of friends, oddly enough to play Mario Party, when I got the call. After a surreal conversation with someone at Nintendo, it was made official.
 
Due to the NDA I've signed, I can't say too much about it, but the good news is it all looks to fall in line with what we were expecting as far as development hardware and associated costs. Which means as long as we hit our Kickstarter goal; Wii U will be a release platform next to PC and Linux. 
 
However, if we don't hit the target as stated before, the scope of the game will be much smaller, and Wii U will be impossible. So, if the lack of a console release was the element holding back your pledge, now is the perfect time!

Fireman
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#17

Posted 09 May 2014 - 06:44 PM

No offense, but please get a professional voice actor for Clive! (from the FAQ I can tell you are going to change it, which is great, just make sure).

 

Game itself looks good (enough) and it does look like a lot of fun. interesting to see how the mini-games will end up!


_Rob_
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#18

Posted 11 May 2014 - 06:28 PM

Yeah indeed that is something we will be changing. Appreciate the support!

 

Thanks! Yeah it has certainly changed things.
 
There's plenty to talk about in this update, however before we get into it, I need to ask for some help. We are now half way through the campaign, and it hasn't picked up as much steam as we need. Still, we have 14 days left so I urge you please, if you can, spread the word as much as possible be in via social media, press contacts whoever!
 
Now on to the good stuff!
First up is a video showcasing some of the changes and updates made to the gameplay mechanics and the animation. The result being that Clive feels more grounded, and controls more like the games that inspired his own!We now have dynamic leaning in running, jumping and falling animations, This sounds like a small change, and it is subtle, but makes the whole game look and more importantly feel smoother. We also have refinements in collision detection and physics, which also add to the aforementioned feel.
 
We now have dynamic leaning in running, jumping and falling animations, This sounds like a small change, and it is subtle, but makes the whole game look and more importantly feel smoother. We also have refinements in collision detection and physics, which also add to the aforementioned feel.
 
 
The second thing to talk about today is Clive's character design. On several occasions now we've heard people mention they feel Clive is lacking something to his overall look. So in an effort to combat that we've made the decision that he will now be dressed appropriately for the time era that he is in. On his home Cottontail island he will appear as we've shown in the past however. Below are a few pieces of concept art for different time periods.
The second thing to talk about today is Clive's character design. On several occasions now we've heard people mention they feel Clive is lacking something to his overall look. So in an effort to combat that we've made the decision that he will now be dressed appropriately for the time era that he is in. On his home Cottontail island he will appear as we've shown in the past however. Below are a few pieces of concept art for different time periods.
 
ClothesConcept.png
 
All that's left is to thank you all, also despite the fear of sounding like a broken record, please spread the word!

SoftTouch
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#19

Posted 11 May 2014 - 06:44 PM Edited by SoftTouch, 11 May 2014 - 06:44 PM.

Good job! Although something is wrong with the running. It looks like the animation is faster then the actual run speed.


_Rob_
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#20

Posted 29 June 2014 - 08:23 PM

BIG UPDATE time! As promised, bunch of new stuff including swimming, climbing and a new level!
 
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SoftTouch
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#21

Posted 30 June 2014 - 05:35 AM

Nice update, mate. I can see the coin pickup sound getting annoying in the long run though.


_Rob_
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#22

Posted 19 July 2014 - 10:34 AM

Maybe you're right, also whilst I'm here; here's the latest update video!

 


Kalvin
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#23

Posted 19 July 2014 - 02:59 PM Edited by Kalvin, 19 July 2014 - 02:59 PM.

I like the music transition (from above ground to underwater), perhaps you could make the coin sound muffled too, to add on to that effect?

Looking great, by the way.


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#24

Posted 19 July 2014 - 03:05 PM

Very nice. Why don't you do something like GTA?

69_black_69
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#25

Posted 19 July 2014 - 03:28 PM

Wow, to be honest, it looks so damn fun. 

I've been wanting for some simple 3d platforming like this.
There's a bit too much of minecraft-clone, MOBAs, and games with over-the-top graphic lately. 

 

My main critic is that the texture is a bit bland. Nothing really pleased my eye.

You know, you should have a unique art style that differentiate your games with the others  It would definitely help you getting more attention.

Take a look at 'Gigantic' btw, now thats a unique art style.

I know its WIP, but you should pay attention to the texture a lot more.

And overall scene looks empty. Need more bushes, grass, tree, anything, to make it more dense.

 

Great job so far, good luck on the future.

And agree with Kalvin, that transition music works soo very well, i love it.


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#26

Posted 11 August 2014 - 04:07 PM

What's your game engine?


Fireman
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#27

Posted 11 August 2014 - 05:04 PM Edited by Fireman, 11 August 2014 - 05:04 PM.

 

Damn, that Wild West part is looking great.

 

I would however not use the roll as an attack and the explosions are a bit big, couldn't see what was happening when you killed that enemy.


_Rob_
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#28

Posted 05 October 2014 - 09:43 AM

Hey all, the game engine is Unity. Glad you're liking the Western level.

 

Sorry it's been such a long time, but here's the latest update! (Textures have been improved now!)

 

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arvark
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#29

Posted 05 October 2014 - 10:00 AM

Very nice! I'll buy it if it comes out for PC!


_Rob_
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#30

Posted 02 November 2014 - 04:51 PM Edited by _Rob_, 02 November 2014 - 09:47 PM.

Hey thanks! Sorry updates have been slow, but a lot of what I've been doing is pretty boring programming stuff. Anywho, here's a few screenshots of Count Clive in the latest level A Grave Mistake!

 

Grave-Mistake-Screen.png

Grave-Mistake-Screen2.png
Grave-Mistake-Screen3.png
Grave-Mistake-Screen4.png
Grave-Mistake-ScreenIG.png
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