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Grand Theft Auto - San Fierro

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Ss4gogeta0
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#31

Posted 02 May 2014 - 04:59 AM

Sadly, I wouldn't mind joining a san fierro mod and did a number of sf related stations for that very reason

universetwisters
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#32

Posted 02 May 2014 - 07:53 PM Edited by universetwisters, 02 May 2014 - 07:54 PM.

Sadly, I wouldn't mind joining a san fierro mod and did a number of sf related stations for that very reason

 

I think the maker is basing the soundtrack off the dude's concept thread soundtrack.


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#33

Posted 03 May 2014 - 02:34 AM Edited by gtamann123, 03 May 2014 - 02:38 AM.

Probably will just use the soundtrack off the San Fierro Stories concept. 

 

But I left that MOD really unfinished. So he will have to make up quite a lot on his own. 

 

And to be completely honest I would rather he did my Las Venturas Stories concept as that one was far superior IMO. 

 

Here It Is


PingPang
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#34

Posted 03 May 2014 - 12:50 PM Edited by Frank.s, 03 May 2014 - 02:06 PM.

Lol, is this whole topic a f*cking joke or something?

Mariojoao00, the golden rule of making a Total Conversion: If you can't do it all then don't even try. :)
You want to make a total conversion? Learn 3D modeling, Texture design, Programming/Scripting, How the data/3d formats of GTAIV work. Then you'll be taken seriously,
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gtamann123
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#35

Posted 03 May 2014 - 02:50 PM

What Frank said. 

 

Oh and when you do learn how to do all that please do my Las Venturas Stories thread instead of my San Fierro Stories one ;)


Ss4gogeta0
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#36

Posted 03 May 2014 - 04:35 PM

I do total conversions doe... I just don't do modeling

Ezekiel
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#37

Posted 03 May 2014 - 07:32 PM

I want people to help me modeling San Fierro, while other ones work on textures. 

 

 

do not make models, and give it someone to make textures...becouse would be :yee:  crap...

 

when someone make model (Building) he  makeS & put a texture...same time....

 

and dude..you need 20+ men to start this....

 

good luck....

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Juan 16
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#38

Posted 07 May 2014 - 06:54 PM

roger thet ezekie

and Frank.s

who the f*ck you think are!? I can moddel, I said that already, I do textures, and I have some programming knowns! Don´t say any single thing if you don´t know if the person is cappable or not. Goddamnit!

These PEOPLE!


universetwisters
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#39

Posted 07 May 2014 - 07:42 PM

roger thet ezekie
and Frank.s
who the f*ck you think are!? I can moddel, I said that already, I do textures, and I have some programming knowns! Don´t say any single thing if you don´t know if the person is cappable or not. Goddamnit!
These PEOPLE!


How about you show to us you can model, rathe than say you can? I can say I have muscles, sports cars, and a hot tub.
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Silent
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#40

Posted 07 May 2014 - 08:07 PM Edited by Silent, 07 May 2014 - 08:07 PM.

who the f*ck you think are!?


He's a modeler with some proven portfolio, doing both converts (afaik) and scratch-made models. And who are YOU?
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#41

Posted 07 May 2014 - 08:53 PM



roger thet ezekie

and Frank.s

who the f*ck you think are!? I can moddel, I said that already, I do textures, and I have some programming knowns! Don´t say any single thing if you don´t know if the person is cappable or not. Goddamnit!

These PEOPLE!

 

 

Can you show any of your stuff, models..textures? I looked through your posts but I can't find any.

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wahgah
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#42

Posted 08 May 2014 - 02:03 AM

besides the fact that I can\t take this guy seriously, it would be kinda cool having a san fierro/ las venturas updated maps. just to point out as well I'm not exactly sure why this is in the mod showroom when he has nothing but an idea....


universetwisters
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#43

Posted 08 May 2014 - 02:20 AM

besides the fact that I can\t take this guy seriously, it would be kinda cool having a san fierro/ las venturas updated maps. just to point out as well I'm not exactly sure why this is in the mod showroom when he has nothing but an idea....

 

He says he can model, but he doesn't have any pictures. That's like me saying I'm an artist when this is the best I can show people.

 

yroWI.jpg

 

I mean, it ain't good, but at least it's actually something to show.

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theNGclan
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#44

Posted 08 May 2014 - 02:31 AM

But... you've never released a mod and you're using a map builder for Source. You're using pre-built models. If you're gonna critique him then show some credible evidence. For now just ignore the thread and move on, you likely won't play the mod given its "development" and you can't possibly play ALL these mods you critique.

 

Come on now.


Ss4gogeta0
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#45

Posted 08 May 2014 - 03:17 AM

roger thet ezekie

and Frank.s

who the f*ck you think are!? I can moddel, I said that already, I do textures, and I have some programming knowns! Don´t say any single thing if you don´t know if the person is cappable or not. Goddamnit!

These PEOPLE!

you are not a modder young padawan


universetwisters
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#46

Posted 08 May 2014 - 09:21 AM

But... you've never released a mod and you're using a map builder for Source. You're using pre-built models. If you're gonna critique him then show some credible evidence. For now just ignore the thread and move on, you likely won't play the mod given its "development" and you can't possibly play ALL these mods you critique.
 
Come on now.


Let's look at it this way - this guy is making the same mistake I did with OUW. Only difference there is that I legit didn't know modeling as to where this guy claims to know how to model and can't show for it. I'm not sure why I can't critique, what with the opinions going about and all.

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#47

Posted 08 May 2014 - 10:06 AM

> Create topic in Mod Showroom without showing anything.
> Claim that you are a "pr0 mastaah modder". But don't prove your skill! - you're too pr0.
> Wait for props, because -obviously- you derserve it. For nothing. But who cares.
> Don't accept criticism - you're infallible - show some 'tough guy'.
> Still wait for props - because you're so reliable.


I'm Steven Hawking.

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Gummy 
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#48

Posted 08 May 2014 - 11:30 AM

So.... Any 'real' progress?


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#49

Posted 08 May 2014 - 11:54 AM

> Create topic in Mod Showroom without showing anything.
> Claim that you are a "pr0 mastaah modder". But don't prove your skill! - you're too pr0.
> Wait for props, because -obviously- you derserve it. For nothing. But who cares.
> Don't accept criticism - you're infallible - show some 'tough guy'.
> Still wait for props - because you're so reliable.

>white

 

Anyway, creating a thread when you haven't done anything is a bad choice. You should learn some basic stuff, make a detailed project of what you want to do and not just THIS WILL BE  A VERY KEWL MOD THEAR WILL BE BIG SAN FIERRO WITH LOT OF BUILDINGS AND CUSTOM STORYLINE OF 9000 MISSIONS AND GRAPHIC LIKE IN GTA V. And you should do at least SOMETHING if you want people to like it. This is a thread like this in a nutshell:

Spoiler

 

Also, why do some people write 'mod' like MOD? This isn't an abbreviation AFAIK.

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Ezekiel
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#50

Posted 08 May 2014 - 12:15 PM

dude start making in google skethup then inporting in 3ds max it's the easiest....

 

I make L.A Skycrapers for San Andreas really fast....3-4 weeks  :santa:

 

13952650631_932ea74e28.jpg13765609375_7efe85206a.jpg

12500088023_5130a86692.jpg

 

you can make some main crap of SF..like these

2801681803_741da10365.jpg

 

good luck

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Kov
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#51

Posted 08 May 2014 - 12:20 PM

>white

I left my crayons in school.

 

Anyway, creating a thread when you haven't done anything is a bad choice. You should learn some basic stuff, make a detailed project of what you want to do and not just THIS WILL BE  A VERY KEWL MOD THEAR WILL BE BIG SAN FIERRO WITH LOT OF BUILDINGS AND CUSTOM STORYLINE OF 9000 MISSIONS AND GRAPHIC LIKE IN GTA V. And you should do at least SOMETHING if you want people to like it.

:cookie: :cookie: :cookie:

 

At this point this mod is nothing like a cluster of meaningless words.


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#52

Posted 08 May 2014 - 12:29 PM

If you do a TC, then show something. And next time be calm :p

Please move this topic in III Maps, nothing to show here.

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#53

Posted 08 May 2014 - 01:23 PM



dude start making in google skethup then inporting in 3ds max it's the easiest....

 

Easiest?, maybe. The best? no. Especially if you want to make a great improvement from the original SA models, sketchup is just not gonna cut it.


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#54

Posted 08 May 2014 - 02:25 PM Edited by Ezekiel_RN, 08 May 2014 - 02:25 PM.

yes I know....Not the Best..but for skycrapers...is good...

 

for all other Maya is the GOD... :santa:


Mega
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#55

Posted 08 May 2014 - 04:17 PM

@Ezekiel_RN

 

Holy sh*t dude, those are some sweet buildings! Do you plan on releasing them?


Juan 16
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#56

Posted 08 May 2014 - 08:02 PM

I can moddel. I used to have sketchup, and 3ds max in my cousin pc. Get me a legit download link for 3DS max, you will be show some pics of the models.

PS.: Ezekiel_RN, if you made those San Andreas Buildings, i gotta say, AMAZING work, very good textures and model, i like it very hard ;) if u wanna be in team, email me

[email protected]l_R


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#57

Posted 08 May 2014 - 08:03 PM

Holy damn those buildings are nice

Juan 16
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#58

Posted 08 May 2014 - 08:18 PM

Yeah right? 

 

But, bringing SF back, remember Zombotech?

Remember asking for texture? (I found a 3ds max link no more need thanks)

 

Well take a look at the remake:

 

https://lh4.ggpht.co...LD7HLubAe4=s170

 

Seriously, I did it this time. (Sorry for bad quality)


Danikov
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#59

Posted 08 May 2014 - 08:26 PM

What? is this somekind of trolling?


Juan 16
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#60

Posted 08 May 2014 - 08:27 PM

nah, just cant get a good quality





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