I was playing Fallout 3 several days ago, when I received quite a shock. The loading screen that came up displayed my stats, saying that I has only killed 70-odd humans and a slightly larger number of other creatures. This was all when I had only the final mission in the main storyline left, and was just exploring the wastelands planning to complete the side-quests.
If we are to compare this to the likes of GTA IV, you would've killed as much people perhaps within the first third of the game, and in missions only - without all the free-roam fights that I got into in Fallout.
The somewhat odd-sounding title of this thread relates to reproductive strategies. And the topic is how you want the enemies to be like in the next GTA game - plentyful and easy to dispatch ("R-enemies"), or fewer with killing each one a challange ("K-Enemies"). I have been debating this issue for years here, but that shock from fallout reminded/inspired me to make a thread about the subject here.
With GTA, I have noticed a steady and clear move from having few, difficult and memorable enemies to more and easier enemies. It is very clear to see this progresson from GTA 3 to VC, and then to SA, then to the PSP games LCS and VCS, then to IV and finally now in V killng dozens of ridiculously easy cannon-fodder enemies is quite routine.
Personally, I really dislike this evolution in GTA games for three main reasons:
- The need for worthy opponents. When you routinely kill dozens of enemies in missions, killing each individual becomes lke killng ants. I'd much rather have fewer, more difficult enemies, where I have to consider each individual's strengths and weaknesses to come up with a strategy. I don't want to just think about if I have to kill 30, 40, or 50 similarly-easy cannon-fodder enemies.
- It is unrealistic when, for example in GTA V: SpoilerIt is also unrealistic that you routinely kill dozens of men in the middle of the streets in US cities in broad daylight and can easily get away with it, and everything is normal the next day. I understand that most games aren't realistic, but they need to have some feasibility for me to take them seriously.
- It makes the entire premise of missions and the story incredibly dull and irrelevant. Why would I care if I pissed off a lowly two-bit hoodlum or an incredibly powerful and influencial and well connected corrupt businessman or politician, if both can just as easily call up an army of heavily-armed gangsters after you? All these details of the story become largely irrelevant, and you really can't feel an escalation of violence with the game progression - it all becomes a rather dull killing spree.
Please do share and discuss how you'd like your enemies in the next GTA game - large numbers of easily klled cannon-fodder enemies that swarm you like angry lemmings on PCP, or smaller numbers of more challanging and unique enemies, with different tactics, strategy and AI.
I'd be very interested in hearing everyone's thoughts.