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Organized Crime

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JerseyGoon
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#1

Posted 29 April 2014 - 06:00 AM

The next logical step for GTA is to have the game centered around an organized crime family.

 

There are several options to choose from: Italian, Russian, Triad, Yakuza, Cartel etc.

 

-This now would operate as a Tycoon type of game after the story is completed. You are now left with an organization to run with several businesses and employees. The decisions you make affects the environment around you. And players will have different goals to reach. Think of it as a sports franchise mode for the GTA series. Imagine Zynga's Mafia Wars in full playable 3d. It also solves the problem for the people who aren't into sharing their world online.

 

-This also allows for players to feel like they are apart of something within the game.You can have that feel you had in GTA San Andreas when you could always ask Grove Street members to have your back and work for you. It gives a sense of status within a community. I prefer this instead of feeling like a random guy with no where to go when story mode is complete.

 

 

 

Example Scenario:

 

Imagine a long story mode where you actually play multiple time periods of an Italian mobsters life. From becoming notorious in your neighborhood for violence and loan sharking. Hanging with your crew in an infamous social club in the golden era of the mob. Becoming a top earner and made man by committing hits, heist, loan sharking, gambling rings, boiler rooms, scams, drug dealing and more. All at your own free will. Then eventually becoming The Don and running whats left of the current mob.

 

 

I've been waiting for this for a long time and I feel this is the natural evolution from 3 protagonist. Rockstar could allow the possibility to switch between members of your crew for a variety of experience.

 

 

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Vanto
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#2

Posted 29 April 2014 - 04:08 PM

Isn't that Mafia or something?


JerseyGoon
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#3

Posted 29 April 2014 - 04:29 PM

Isn't that Mafia or something?

 

Mafia is similar to what I'm saying but not done well. It's not on the level that GTA could take it. GTA could incorporate organized crime with a sense of freedom that no other game can.  GTA needs to incorporate elements of power and a sense of belonging that GTA V didn't accomplish. 

 

Also, it doesn't have to be the Italian Mafia. You could be a Russian Mobster, or a Yakuza , and etc.,


RoadRunner71
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#4

Posted 29 April 2014 - 05:40 PM

I'm not sure if I would want to see the next GTA with the organized crime as main theme, perhaps depending on the setting... It's true that organized crime has been always present in GTA in one way or another but never too deeply or well executed. However, I think that there are still other criminal activities that haven't been exploited yet.


universetwisters
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#5

Posted 29 April 2014 - 09:12 PM

I'd much rather be a gangbanger than a mobster, and that actually says something.


Ragref
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#6

Posted 30 April 2014 - 04:06 AM

"Logical" is not a word in Rockstar's vocabulary. Please try another word.

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Drunken Cowboy
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#7

Posted 30 April 2014 - 05:50 AM

Sounds like Vice City, or GTA III sorta, or Liberty City Stories...

 

Look, I honestly doubt GTA will continue to take itself seriously considering the rousing success of the ludicrously over-the-top and dumb GTA V.

Even their past titles didn't really hit the feel of the mafia. Something about Tony Cipriani running around with a chainsaw or shooting his mother's hit men didn't really make me feel like I was in The Godfather. 

If you want a brilliant, serious, and excellently executed Mafia game, play Mafia I and II. Masterpieces. 

 

I think GTA is really open to more reckless and violent criminals: gang-bangers, bikers, career robbers, and in my opinion the best GTA formula, freelance contract killers. 

 

I would like to see Vice City Stories-style property and assets return in an updated format, though. 

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JerseyGoon
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#8

Posted 30 April 2014 - 07:31 AM

I'm not sure if I would want to see the next GTA with the organized crime as main theme, perhaps depending on the setting... It's true that organized crime has been always present in GTA in one way or another but never too deeply or well executed. However, I think that there are still other criminal activities that haven't been exploited yet.

 

Organized crime involves a variety of criminal activities. That's the beauty of it..you don't just have to make one form of criminal behavior the main theme. For example heist and being a hitman.

 

I'd much rather be a gangbanger than a mobster, and that actually says something.

 

Gangbanging when done the right way is a form of organized crime. Forget the cliché that gangbangers are not as intelligent as mobsters. That's why San Andreas felt so good. You felt like you were apart of something and at any given point you could depend on your gang for help.

 

Sounds like Vice City, or GTA III sorta, or Liberty City Stories...

 

Look, I honestly doubt GTA will continue to take itself seriously considering the rousing success of the ludicrously over-the-top and dumb GTA V.

Even their past titles didn't really hit the feel of the mafia. Something about Tony Cipriani running around with a chainsaw or shooting his mother's hit men didn't really make me feel like I was in The Godfather. 

If you want a brilliant, serious, and excellently executed Mafia game, play Mafia I and II. Masterpieces. 

 

I think GTA is really open to more reckless and violent criminals: gang-bangers, bikers, career robbers, and in my opinion the best GTA formula, freelance contract killers. 

 

I would like to see Vice City Stories-style property and assets return in an updated format, though. 

 

I didn't say anything about it being serious or the GTA franchise taking itself serious. I also said it didn't have to be the Italian Mafia...just organized crime. The idea is to be able to run a continuous criminal enterprise well after the story line is completed, as well as having employees, a hierarchy, and a sense of power.

 

Its funny you mention Tony Cipriani because I loved the feeling I had playing as him in Liberty City Stories. The missions affected the environment. I loved dodging random hitmen because I had a contract on my head. I loved the mission when we went to kill JD O'Toole and everyone in the car knew except him and then we got rid of the body. I truly loved those moments.

 

The Mafia Games feel restrained and nothing like GTA. I want to be part of an organized crime family but maintain my own free will to earn and come up in the ranks by making my own decisions. Every players experience could vary depending on the ways they choose to run their crew within the crime family.

 

Everyone is being close minded about considering the fact that each individual within a crime family is different. Different in style, intelligence, skill, personality, criminal activity and etc. Some could be more violent and reckless than others. You could have a member similar to every single GTA protagonist thus far all under one roof. The only difference is they would all be the same race(nationality) and all represent the same crime family.

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Zello
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#9

Posted 30 April 2014 - 10:29 PM

I would like to run an organized crime syndicate in a GTA game coming up from the streets from a nobody to a kingpin would be fun. Having a hierachy or family tree and recruitng goons off the street who could become soldiers or lieutenants maybe even allowing them to set up their own crew they could betray you and try to take you out. Bribing the cops, Having rackets, fronts and collecting protection money setting up drug deals and getting drug suppliers. Hitting the mattresses with other crews and having a hit on your head would keep things interesting so many things could be done in a GTA game...


Drunken Cowboy
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#10

Posted 01 May 2014 - 12:39 AM

 

 

 

 

 

The Mafia Games feel restrained and nothing like GTA. I want to be part of an organized crime family but maintain my own free will to earn and come up in the ranks by making my own decisions. Every players experience could vary depending on the ways they choose to run their crew within the crime family.

 

 

Yeah. That's everything organized crime isn't. You pay up, kiss the ring, and never run your mouth. If you're in the position to make your own decisions, then you usually aren't gonna be part of the action. That's what felt off about people like Tommy, Johnny, and Vic. They're all heads of major criminal organizations bursting at the seems with muscle, yet they do all the menial bullsh*t work themselves. This device only really seems to work with someone either at the bottom of the ladder like CJ or Tommy in early VC, or someone self-employed like Claude or Niko.


JerseyGoon
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#11

Posted 01 May 2014 - 01:25 AM Edited by JerseyGoon, 01 May 2014 - 01:28 AM.

 

 

 

 

 

The Mafia Games feel restrained and nothing like GTA. I want to be part of an organized crime family but maintain my own free will to earn and come up in the ranks by making my own decisions. Every players experience could vary depending on the ways they choose to run their crew within the crime family.

 

 

Yeah. That's everything organized crime isn't. You pay up, kiss the ring, and never run your mouth. If you're in the position to make your own decisions, then you usually aren't gonna be part of the action. That's what felt off about people like Tommy, Johnny, and Vic. They're all heads of major criminal organizations bursting at the seems with muscle, yet they do all the menial bullsh*t work themselves. This device only really seems to work with someone either at the bottom of the ladder like CJ or Tommy in early VC, or someone self-employed like Claude or Niko.

 

 

 

I agree with you 100% on this one. That's why I felt like this is the next logical step from 3 playable

protagonist.

 

 

 

The next logical step for GTA is to have the game centered around an organized crime family.

 

There are several options to choose from: Italian, Russian, Triad, Yakuza, Cartel etc.

 

-This now would operate as a Tycoon type of game after the story is completed. You are now left with an organization to run with several businesses and employees. The decisions you make affects the environment around you. And players will have different goals to reach. Think of it as a sports franchise mode for the GTA series. Imagine Zynga's Mafia Wars in full playable 3d. It also solves the problem for the people who aren't into sharing their world online.

 

-This also allows for players to feel like they are apart of something within the game.You can have that feel you had in GTA San Andreas when you could always ask Grove Street members to have your back and work for you. It gives a sense of status within a community. I prefer this instead of feeling like a random guy with no where to go when story mode is complete.

 

 

 

Example Scenario:

 

Imagine a long story mode where you actually play multiple time periods of an Italian mobsters life. From becoming notorious in your neighborhood for violence and loan sharking. Hanging with your crew in an infamous social club in the golden era of the mob. Becoming a top earner and made man by committing hits, heist, loan sharking, gambling rings, boiler rooms, scams, drug dealing and more. All at your own free will. Then eventually becoming The Don and running whats left of the current mob.

 

 

I've been waiting for this for a long time and I feel this is the natural evolution from 3 protagonist. Rockstar could allow the possibility to switch between members of your crew for a variety of experience.

 

 

 

And that's why I put this at the very end of the original post. Obviously as you move up in the ranks you'll be doing less dirty work but Rockstar has already experimented with switching between protagonist to finish missions. Maybe the higher in the ranks you climb the more players you'll have access to for specific crimes that they specialize in. They're could be so many unique personalities and skills within the organization but they all would represent a powerhouse organized crime family.

 

So many options too, Rockstar could start with the familiar Italian Mafia and allow access to every city in the GTA universe and players can create rackets in each one over different time periods, or they could come out the gate with a big international player like the Russian Redfellas who took advantage of their fallen corrupt communist government or Mexican Cartel members who have so much money they are more powerful than the government.

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#12

Posted 01 May 2014 - 08:56 PM

I like this idea. I think the best way to go would be a Mexican cartel member, starting off as a lowly drug runner, then being part of an assassination squad, and eventually moving up to big time smuggler. There would be so many opportunities for interesting missions, and the cartel wars are crazy enough that the protag could still be very active as he moves up the ranks. It would also make for a good gritty story full of greed, deceit, and treachery.

 

My choice of setting would be San Diego and Tijuana with 2 protags, one from each side of the border. There could be turf wars between different factions, and a constant battle for control of the best smuggling routes, with your control over territory affecting how much money you bring in. The more money you make, the more you can pay off authorities to help keep business running smoothly, or you could send out a hit squad to take out an official who isn't co operating.

 

Eventually you could own one of them ridiculously luxurious mansion estates that you see when a cartel member gets arrested. With stacks of money filling whole rooms, and gold plated weapons on display. You could have a fleet of armoured vehicles, and teams of street soldiers at your disposal. 

 

The possibilities are endless!


UrbanAdventuring
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#13

Posted 05 May 2014 - 10:26 AM Edited by UrbanAdventuring, 05 May 2014 - 10:47 AM.

There are already a lot of games similar to what you want.

 

In Godfather 2 you are the don and manage a lot of things, while still in on the action.

http://www.ea.com/the-godfather-2

 

The Gangsters franchise from the late 90s and early 00s is more of a sim game.  You can recruit guys, attack other families, and so on.

http://en.wikipedia....iki/Gangsters_2

 

There is also the very linear Sopranos game, but it's not much.

http://en.wikipedia....Road_to_Respect

 

Mafia II is way better than the Sopranos game.  I would only recommend playing it if you are interested in the show or its characters.

 

To me GTA is more about doing odd missions and being a free agent.  Sometimes you work for one faction or another, but overall most protags have been independent contractors.


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#14

Posted 05 May 2014 - 12:10 PM

I would love that, however, for the next GTA I want the 2018 Miami Vice City. 

 

and btw, if there is a GTA game centered around mafia and families, it would be accused of being a Mafia II rip off. 


JerseyGoon
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#15

Posted 05 May 2014 - 09:22 PM Edited by JerseyGoon, 05 May 2014 - 09:23 PM.

 

 

To me GTA is more about doing odd missions and being a free agent.  Sometimes you work for one faction or another, but overall most protags have been independent contractors.

 

I've played a lot of those games and they are not what I am looking for. The way I want organized crime done is in an evolutionary way that only Rockstar could pull off. People are feeling like you lose a sense of independence when dealing with protagonists that are involved in organized crime when the fact is every character  in GTA history has been a flunky for some type of boss and/or ended up in conflict with some type of boss and needed help.

 

I really would like to know what makes people want to stick to the old formula so much? Are people afraid of change? What would make people want to be a low ranking loner as compared to a man of power and resources. I think if this thread was about playing as 3 protagonist before V came out the same people wouldn't like that idea either. Nothing last forever, it either evolves or dies and I'm simply not happy with that feeling of disconnect at the end of GTA IV and V. Especially having businesses that I can't go inside or control and useless friends. I need an empire to run well after the story is over and missions with people in my organization to keep my empire afloat.

 

I would love that, however, for the next GTA I want the 2018 Miami Vice City. 

 

and btw, if there is a GTA game centered around mafia and families, it would be accused of being a Mafia II rip off. 

 

Like I said, it doesn't have to be La Cosa Nostra. Russian and other crime families haven't been done well yet and there are some crazy things going on outside of the Mafia. Google the top 10 dangerous Crime bosses and the Top 10 dangerous Criminal Organizations. Look up the Pink Panthers.

 

Also as we are moving into the next Gen systems I expect to be able to play in more than one city. And there are a lot of Russians and Cartel members operating in Miami(Vice City).





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