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[REL|VC] Grand Theft Auto: Stories

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HM128
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#271

Posted 13 June 2014 - 05:30 PM

Will beta include first cutscene and start where first mission starts?

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sharpie_eastern
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#272

Posted 13 June 2014 - 07:17 PM

Will beta include first cutscene and start where first mission starts?

Yes it will but 0064d0b needs to be fixed.

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DJThanos
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#273

Posted 14 June 2014 - 05:37 AM

What is this opcode for?


KBG
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#274

Posted 14 June 2014 - 06:40 AM

Read a few posts back.

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#275

Posted 14 June 2014 - 10:50 AM

Paths?


theNGclan
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#276

Posted 14 June 2014 - 12:35 PM

Paths?

A certain model crashed when spawning. Please read back.

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#277

Posted 14 June 2014 - 12:57 PM

I told him to do so aswell. Btw, do you remember the pedprostitute2 model was causing the game to crash?? Hey sharpie, did you replace the pedprostitue2.dff with the fixed one Surya gave or not? Seems like that might be causing this. (Or some other reason, if you fixed it long time ago :p)

sharpie_eastern
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#278

Posted 15 June 2014 - 06:18 AM Edited by sharpie_eastern, 15 June 2014 - 06:24 AM.

I told him to do so aswell. Btw, do you remember the pedprostitute2 model was causing the game to crash?? Hey sharpie, did you replace the pedprostitue2.dff with the fixed one Surya gave or not? Seems like that might be causing this. (Or some other reason, if you fixed it long time ago :p)

Yes, most definitely fix this model.
 

 

Paths?

A certain model crashed when spawning. Please read back.

 

I'm not completely certain this is a model bug. Anyone wanna purposly put a bad DFF where it shouldn't be and see if they get the error? Honestly, every clean copy of VC I have ends up turning into some form of LCS.


sharpie_eastern
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#279

Posted 15 June 2014 - 06:24 AM Edited by sharpie_eastern, 15 June 2014 - 07:14 AM.

Double Post.

Fun Fact:

There are about a million ants per person. Ants are very social animals and will live in colonies that can contain almost 500,000 ants.

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Johnny_D
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#280

Posted 15 June 2014 - 06:55 AM

Last week I tried sorting Majestics map, of LCS ofcourse, and it worked. I finished it now and it doesn't crash at all. Threw your paths into the VC directory, same. It works. I'll take a peek at your mod if you'd want me to, and check the files now.

sharpie_eastern
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#281

Posted 15 June 2014 - 07:16 AM

Last week I tried sorting Majestics map, of LCS ofcourse, and it worked. I finished it now and it doesn't crash at all. Threw your paths into the VC directory, same. It works. I'll take a peek at your mod if you'd want me to, and check the files now.

I've known for a fact that it's not a paths.ipl bug. I can easily throw in a VC default.IDE and have VC cars running around.


MAJEST1C_R3
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#282

Posted 15 June 2014 - 08:10 AM

Last week I tried sorting Majestics map, of LCS ofcourse, and it worked. I finished it now and it doesn't crash at all..

 

If you have DFFs converted with Map Converter v1.0 then you'd better to reconvert them with 1.1 because it contains a fix for MaterialSplit DFF section (10 models of whole map have this bug, and they may be don't will appear ingame at all). It takes not so much time because you'll don't need to replace your sorted IDE and IPL.


Johnny_D
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#283

Posted 15 June 2014 - 08:29 AM Edited by Johnny_D, 15 June 2014 - 08:29 AM.

 

Last week I tried sorting Majestics map, of LCS ofcourse, and it worked. I finished it now and it doesn't crash at all. Threw your paths into the VC directory, same. It works. I'll take a peek at your mod if you'd want me to, and check the files now.

I've known for a fact that it's not a paths.ipl bug. I can easily throw in a VC default.IDE and have VC cars running around.

Yap, its not the paths, my guess would be either a ped model causing the trouble or some other file lurking around, but I'm sure you know that already. :p Still looking through your mod files and testing various stuff.

 

 

Last week I tried sorting Majestics map, of LCS ofcourse, and it worked. I finished it now and it doesn't crash at all..

 

If you have DFFs converted with Map Converter v1.0 then you'd better to reconvert them with 1.1 because it contains a fix for MaterialSplit DFF section (10 models of whole map have this bug, and they may be don't will appear ingame at all). It takes not so much time because you'll don't need to replace your sorted IDE and IPL.

 

It was for testing purposes, I don't see why I would want to reconvert the dff files when I only used the map for testing. ;)


MAJEST1C_R3
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#284

Posted 15 June 2014 - 09:19 AM

It was for testing purposes, I don't see why I would want to reconvert the dff files when I only used the map for testing. ;)

Test it in GTA3 :evilgrin:

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Johnny_D
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#285

Posted 15 June 2014 - 09:35 AM

 

It was for testing purposes, I don't see why I would want to reconvert the dff files when I only used the map for testing. ;)

Test it in GTA3 :evilgrin:

 

 


darthvader20011
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#286

Posted 15 June 2014 - 09:37 AM

So long time after I announced some updates in VCS to VC Android:

-Weapon Icons are remastered and done, now I need to test them.

I know it is little, but I am going to make more there. We are working on cars and map.

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KoolKid98189
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#287

Posted 15 June 2014 - 09:56 AM

Too many shadows at once.

Is the crashy build available somewhere? I could try taking a look.

I have it :p


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#288

Posted 15 June 2014 - 08:28 PM Edited by TommyV., 15 June 2014 - 08:29 PM.

So how much missions is done so far for both mods?


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#289

Posted 15 June 2014 - 08:40 PM

So how much missions is done so far for both mods?

LCS:0 Missions

Spoiler

 

VCS:2 Side missions,34 Unique Stunt jumps,1 Work in progress story mission

Spoiler
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theNGclan
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#290

Posted 15 June 2014 - 09:12 PM

Hopefully this will fix the ped issue. I remember awhile back that Prostitute2 had some issues. 

 

http://www.mediafire...prostitute2.dff

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MAJEST1C_R3
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#291

Posted 15 June 2014 - 09:24 PM

Hopefully this will fix the ped issue. I remember awhile back that Prostitute2 had some issues. 

 

http://www.mediafire...prostitute2.dff

Damn whores... :happy:

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sharpie_eastern
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#292

Posted 15 June 2014 - 10:08 PM

 

I told him to do so aswell. Btw, do you remember the pedprostitute2 model was causing the game to crash?? Hey sharpie, did you replace the pedprostitue2.dff with the fixed one Surya gave or not? Seems like that might be causing this. (Or some other reason, if you fixed it long time ago :p)

Yes, most definitely fix this model.

 

 

Hopefully this will fix the ped issue. I remember awhile back that Prostitute2 had some issues. 

 

http://www.mediafire...prostitute2.dff


theNGclan
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#293

Posted 15 June 2014 - 11:01 PM

Welp, there goes my confidence.


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#294

Posted 16 June 2014 - 10:11 AM

Can someone extract all speech sounds from this mission and send me them?:

It'll be good to have missions with sounds....

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darthvader20011
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#295

Posted 16 June 2014 - 10:24 AM

I ported all weapon icons. They are working! But I need now the missions that SaL did, for Android...


Johnny_D
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#296

Posted 16 June 2014 - 10:28 AM

Why start on mission #30 if I may ask? :p

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SaL_Leone
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#297

Posted 16 June 2014 - 10:53 AM

Why start on mission #30 if I may ask? :p

Becuse some missions before #30 is hard or impossible to do...


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#298

Posted 16 June 2014 - 11:07 AM

Clever, start from this mission so you get away with an entire map unlocked :p
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Tadzik
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#299

Posted 16 June 2014 - 02:39 PM

Why start on mission #30 if I may ask? :p

Becuse some missions before #30 is hard or impossible to do...

"To do" means "to code"? :p
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SaL_Leone
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#300

Posted 16 June 2014 - 02:53 PM

 

 

Why start on mission #30 if I may ask? :p

Becuse some missions before #30 is hard or impossible to do...

 

"To do" means "to code"? :p

 

Yes.

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