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Aiming Gta4 to Gta:SA, Itīs Old But...

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Concavax
  • Concavax

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  • Joined: 26 Dec 2013
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#1

Posted 22 April 2014 - 12:54 AM

Hi, finally i found this awesome mod.

 

This mod, dont crash you game, and work perfect!

I have many mod and all mod i try, crash mi game. But i find this awesome mod. Try it! ;)

 

 

Copy and paste in your "weapon.dat", open with notepad.

Link: (Is the same text)

http://pastebin.com/V4ikHX6f

 

 

 

 

 

 

#
# ALL WEAPONS
#-----------------------------------------------
# A: string weaponType
# B: string eFireType
# C,D: float targetRange, weaponRange
# E,F: int modelId1, modelId2
# G,H: int reloadSampleTime1, reloadSampleTime2
# I: int weaponslot
#
#GUN DATA (use $ identifier)
#-----------------------------------------------
# J: AssocGroupId
# K: int ammoClip
# L: int damage
# M,N,O: float fireOffset x, y, z
# P: int skillLevel 0:POOR 1:STD 2:PRO
# Q: req stat level to get this weapon skill level
# R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5)
# T,U,V: int animLoop start, end, fire
# W,X,Y: int animLoop2 start, end, fire
# Z: int breakoutTime
#
# a: hex flags
#
# b,c: float speed, radius
# d,e: float lifespan, spread
#
#
# 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8
# 2ndDigit: MOVEAIM:1 MOVEFIRE:2
# 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4 TWIN_PISTOL:8
# 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8
# 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4
#
# MELEE DATA (use £ identifier)
#-----------------------------------------------
# J: string baseCombo
# K: int numCombos
# L: hex flags
#
# Melee Weapons
#-----------------------ranges------modelIds----slot----baseCombo---numCombos---flags---steathanimgrp----
# A B C  D E F I J K L M
£ UNARMED MELEE 10.0  1.6 -1 -1 0 UNARMED 4 1 null
£ BRASSKNUCKLE        MELEE 10.0  1.6 331 -1 0 UNARMED 4 1 null
£ GOLFCLUB MELEE 10.0  1.6 333 -1 1 BBALLBAT 1 1 null
£ NIGHTSTICK        MELEE 10.0  1.6 334 -1 1 BBALLBAT 1 1 null
£ KNIFE MELEE 10.0  1.6 335 -1 1 KNIFE 1 1 stealth_kn
£ BASEBALLBAT     MELEE 10.0  1.6 336 -1 1 BBALLBAT 1 1 null
£ SHOVEL MELEE 10.0  1.6 337 -1 1 BBALLBAT 1 1 null
£ POOLCUE MELEE 10.0  1.6 338 -1 1 BBALLBAT 1 1 null
£ KATANA MELEE 10.0  1.6 339 -1 1 SWORD 1 1 null
#£ SKATEBOARD        MELEE 10.0  1.6 340 -1 1 SKATEBOARD 1 1 null
£ CHAINSAW MELEE 10.0  1.6 341 -1 1 CHAINSAW 1 201 null
# gifts ----------------
£ DILDO1 MELEE 10.0  1.6 321 -1 10 DILDO 1 1 null
£ DILDO2 MELEE 10.0  1.6 322 -1 10 KNIFE 1 1 null
£ VIBE1 MELEE 10.0  1.6 323 -1 10 DILDO 1 1 null
£ VIBE2 MELEE 10.0  1.6 324 -1 10 KNIFE 1 1 null
£ FLOWERS MELEE 10.0  1.6 325 -1 10 FLOWERS 1 1 null
£ CANE MELEE 10.0  1.6 326 -1 10 SWORD 1 1 null
#- special -------------
£ PARACHUTE MELEE 10.0  1.6 371 -1 11 UNARMED 1 1 null
#
# Gun Weapons
#-------------------------------------------------ranges---------modelIds-------------slot------animgrp-------ammo------dam------------------offset-----------skill---------------loop1--------loop2----break-flags-------old_shot_data-------
# A    B  C    D E F I J K L M     N     O P  Q R  S T  U  V   W  X  Y  Z a b       c    d            e
################
$ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade 1 75 0.0   0.0   0.0   1  0 1.0 1.0 0 99  6 0 99  8  99 100 0.25  -1.0  800.0 1.0
$ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade 1 75 0.0   0.0   0.0   1  0 1.0 1.0 0 99  6   0 99 10  99 100 0.25  -1.0  800.0 1.0
$ MOLOTOV PROJECTILE 30.0 40.0 344 -1 8 grenade 1 75 0.0   0.0   0.0   1  0 1.0 1.0 0 99  6 0 99  8  99 100 0.25  -1.0  2000.0 5.0
$ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0   0.0   0.0   1  0 1.0 1.0 0 99  6 0 99 10  99 100 0.25  -1.0  800.0 1.0
$ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0   0.0   0.0 1  0 1.0 1.0 0 99  6 0 99 10  99 100 0.25  -1.0  800.0 1.0
$ FREEFALL_BOMB        PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0   0.0   0.0   1  0 1.0 1.0 0 99  6 0 99 10  99 100 0.25  -1.0  800.0 1.0
################
$ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 12 32 0.25  0.05  0.09 0  0 1.0   1.0 6 15  6     6 15  6  99 7031
$ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 12 32 0.25  0.05  0.09 1  40 1.0   1.0 6 15  6     6 15  6  99 7031
$ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 12 32 0.25  0.05  0.09 2  999 1.0   1.0 6 15  6     6 15  6  99 7031
$ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 12 32 0.25  0.05  0.09 3  5000 1.0   1.0 6 15  6     6 15  6  99 7031
 
$ PISTOL_SILENCED        INSTANT_HIT 25.0 30.0 347 -1 2 silenced 17 35 0.40  0.05  0.15     0  0 1.0 1.0 6 20  6 6 20  6  40 7001
$ PISTOL_SILENCED        INSTANT_HIT 30.0 35.0 347 -1 2 silenced 17 35 0.40  0.05  0.15 1  500 1.25 1.2 6 18  6 6 18  6  40 7011
$ PISTOL_SILENCED        INSTANT_HIT 35.0 35.0 347 -1 2 silenced 17 35 0.40  0.05  0.15 2  999 1.5 1.5 6 17  6 6 17  6  40 7031
 
$ DESERT_EAGLE         INSTANT_HIT 25.0 30.0 348 -1 2 pythonbad 6 65 0.41  0.03  0.12     0  0 0.75 1.0 7 36  8     6 30  7  40 7001
$ DESERT_EAGLE         INSTANT_HIT 30.0 35.0 348 -1 2 python 6 130 0.41  0.03  0.12        1  200 1.0 1.2 6 30  7     6 28  7  40 7011
$ DESERT_EAGLE         INSTANT_HIT 35.0 35.0 348 -1 2 python 6 130 0.41  0.03  0.12        2  999 1.25 1.5 6 28  7 6 28  7  40 7031
################
$ SHOTGUN INSTANT_HIT 30.0 40.0 349 -1 3 shotgunbad 1 7 0.82 -0.02  0.23        0  0 1.0 1.0 6 40  7 6 40  7  28 2001
$ SHOTGUN INSTANT_HIT 35.0 40.0 349 -1 3 shotgun 1 7 0.82 -0.02  0.25        1  200 1.2 1.1 6 38  7 6 40  7  20 2011
$ SHOTGUN INSTANT_HIT 40.0 40.0 349 -1 3 shotgun 1 7 0.82 -0.02  0.25        2  999 1.4 1.3 6 38  7 6 40  7  25 2031
 
$ SAWNOFF INSTANT_HIT 25.0 30.0 350 -1 3 sawnoff 2 6 0.56  0.0   0.15        0  0 0.7 1.0 6 15  6 6 15  6  30 3033
$ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 2 6 0.56  0.0   0.15        1  200 0.8 1.1 6 15  6 6 15  6  30 3033
$ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 4 6 0.56  0.0   0.15        2  999 0.8 1.1 6 15  6 6 15  6  30 3033
 
$ SPAS12 INSTANT_HIT 35.0 40.0 351 -1 3 buddy 7 10 0.75 -0.06  0.22   0  0 1.4 1.0 6 18  7 6 18  7  35 7001
$ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 10 0.75 -0.06  0.22     1  200 1.8 1.0 6 16  7 6 16  7  35 7011
$ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 10 0.75 -0.06  0.22     2  999 2.0 1.2 6 16  7 6 16  7  35 7031
################
$ MICRO_UZI INSTANT_HIT 18.0 30.0 372 -1 4 colt_cop 18 18 0.25  0.05  0.09 0  0 1.0 1.0 6 10  6     6 10  6  99 7031
$ MICRO_UZI INSTANT_HIT 20.0 30.0 352 -1 4 colt_cop 20 23 0.25  0.0   0.11     1  50 1.5 1.0 6 10  6 6 10  6  99 7031
$ MICRO_UZI INSTANT_HIT 33.0 34.0 352 -1 4 colt_cop 25 25 0.25  0.0   0.11     2  999 1.8 1.0 6 10  6 6 10  6  99 7031
 
$ TEC9        INSTANT_HIT 20.0 35.0 372 -1 4 colt_cop 25 15 0.25  0.05  0.09 0  0 1.0 1.0 6 10  6     6 11  7  99 7031
$ TEC9 INSTANT_HIT 25.0 30.0 372 -1 4 colt_cop 31 20 0.45 -0.05  0.11        1  50   1.4      1.0     6 10  6         6 11  7  99 7031
$ TEC9 INSTANT_HIT 35.0 35.0 372 -1 4 colt_cop 32 22 0.45 -0.05  0.11        2  999 1.6      1.0 6 10  6 6 11  7  99 7031
 
$ MP5 INSTANT_HIT 35.0 40.0 353 -1 4 uzibad 31 23 0.51 -0.01  0.20 0  0 0.75 1.1 6  9  7 6  9  6  30 7001
$ MP5 INSTANT_HIT 40.0 45.0 353 -1 4 uzi 31 23 0.51 -0.01  0.20     1  250 1.0 1.3 6  9  7 6  9  6  30 7011
$ MP5 INSTANT_HIT 45.0 45.0 353 -1 4 uzi 31 23 0.51 -0.01  0.20     2  999 1.2   1.5 6  9  7 6  9  6  30 7031
################
$ AK47 INSTANT_HIT 40.0 70.0 355 -1 5 riflebad 31 26 0.78 -0.06  0.13     0  0 0.40 0.9 6 10  7 6 10  7  99 7001
$ AK47 INSTANT_HIT 45.0 70.0 355 -1 5 rifle 31 26 0.78 -0.06  0.13     1  200 0.50 1.0 6 10  7 6 10  7  99 7011
$ AK47 INSTANT_HIT 50.0 70.0 355 -1 5 rifle 31 26 0.78 -0.06  0.13     2  999 0.60 1.1 6 10  7 6 10  7  99 7031
 
$ M4 INSTANT_HIT 40.0 90.0 356 -1 5 riflebad 50 26 0.74 -0.04  0.13     0  0 0.45 0.9 6 10  7 6 10  7  99 7001
$ M4 INSTANT_HIT 45.0 90.0 356 -1 5 rifle 50 26 0.74 -0.04  0.13     1  200 0.65 1.0 6 10  7 6 10  7  99 7011
$ M4 INSTANT_HIT 50.0 90.0 356 -1 5 rifle 50 26 0.74 -0.04  0.13     2  999 0.80 1.1 6 10  7 6 10  7  99 7031
################
#$ COUNTRYRIFLE        INSTANT_HIT 50.0 100.0 357 -1 6 sniper 1 72 0.7  -0.05  0.2 0  0 0.75 1.0 6 17  7 6 17  7  99 A018
$ COUNTRYRIFLE        INSTANT_HIT 55.0 100.0 357 -1 6 sniper 1 72 0.7  -0.05  0.2 1  300 1.0 1.2 6 17  7 6 17  7  99 A008
#$ COUNTRYRIFLE        INSTANT_HIT 60.0 100.0 357 -1 6 sniper 1 72 0.7  -0.05  0.2 2  999 1.25 1.3 6 17  7 6 17  7  99 A038
 
#$ SNIPERRIFLE        INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 120 0.7  -0.05  0.2 0  0 0.75 1.0 6 17  7 6  17  7  99 A014
$ SNIPERRIFLE        INSTANT_HIT 50.0 100.0 358 -1 6 sniper 1 120 0.7  -0.05  0.2 1  300 1.0 1.0 6 17  7 6  17  7  99 A014
#$ SNIPERRIFLE        INSTANT_HIT 60.0 100.0 358 -1 6 sniper 1 120 0.7  -0.05  0.2 2  999 1.25 1.0 6 17  7 6  17  7  99 A014
################
$ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42  0.0   0.05     1  0 1.0 1.0 11 19 12 14 99 15  99 48214
$ RLAUNCHER_HS        PROJECTILE 50.0 55.0 360 -1 7 rocket 1 75 0.42  0.0   0.05     1  0 1.0 1.0 11 19 12 14 99 15  99 48214
$ FTHROWER AREA_EFFECT 4.0  5.1 361 -1 7 flame 500 25 0.98  0.0   0.40     1  0 1.0 1.0 11 12 11 11 12 11  35 30238 0.5   0.0075  1000.0 2.0
$ MINIGUN INSTANT_HIT 65.0 75.0 362 -1 7 flame 500 130 1.15  0.0   0.40     1  0 1.0 1.0 11 12 11 11 12 11  35 238
#############
$ SATCHEL_CHARGE        PROJECTILE 30.0 40.0 363 364 8 grenade 1 75 0.0   0.0   0.0 1  0 1.0 1.0 0 99  6 0 99  9  99 100 0.25  -1.0    800.0 1.0
$ DETONATOR USE 25.0 25.0 364 -1 12 null 1 0 0.0   0.0   0.13     1  0 1.0 1.0 0 10  3   0 10  3  99 0
################
$ SPRAYCAN AREA_EFFECT 4.0  6.1 365 -1 9 spraycan 500 1 0.20  0.0   -0.1     1  0 1.0 1.0 12 58 13 11 58 13  99 0431 0.05   0.5    1000.0 0.01
$ EXTINGUISHER        AREA_EFFECT 10.0 10.1 366 -1 9 flame 500 1 0.45  0.10  0.15     1  0 1.0 1.0 11 12 11 11 12 11  35 0038 0.1    0.5    1000.0 0.01
$ CAMERA CAMERA 70.0 100.0 367 -1 9 rifle 36 0 0.0   -0.0  -0.0     1  0 1.0 1.0 10 99 11 14 99 15   0 4
################
$ NIGHTVISION        USE 70.0 100.0 368 -1 11 goggles 0 0 0.0   -0.0  -0.0     1  0 1.0 1.0 10 99 11 14 99 15   0 0
$ INFRARED USE 70.0 100.0 369 -1 11 goggles 0 0 0.0   -0.0  -0.0     1  0 1.0 1.0 10 99 11 14 99 15   0 0
#$ JETPACK USE 25.0 25.0 370 -1 9 null 1 0 0.0   0.0   0.13     1  0 1.0 1.0 0 10  3   0 10  3  99 0
#
# Gun Aiming Offsets
#-------------------------------AimX-----------AimZ--------------------DuckX-----------DuckZ------------RLoad-A/B-------------CrouchRLoad-A/B--
# A B C D E F G H I
% python 0.1 0.5 0.0 0.0 254 633 254 633
% pythonbad 0.1 0.55 0.05 0.0 254 633 254 633
% colt45 0.2 0.6 0.1 0.1 254 633 254 633
% colt_cop 0.2 0.6 0.1 0.0 254 633 254 633
% colt45pro 0.2 0.6 0.1 0.0 254 633 254 633
% sawnoff 0.2 0.6 0.1 0.1 189 815 254 633
% sawnoffpro        0.2 0.6 0.1 0.0 189 815 254 633
% silenced 0.1 0.55 0.1 0.0 254 633 254 633
% shotgun 0.18 0.44 0.0 0.0 0 726 0 726
% shotgunbad        0.15 0.15 0.0 0.0 0 726 0 726
% buddy 0.22 0.1 0.0 0.0 383 689 271 619
% buddybad 0.05 0.15 0.1 0.0 383 689 271 619
% uzi 0.19 0.45 0.1 0.0 382 933 382 933
% uzibad 0.18 0.25 0.1 0.0 382 933 382 933
% rifle 0.20 0.48 0.10 0.0 380 897 380 897
% riflebad 0.16 0.2 0.1 0.0 380 897 380 897
% sniper 0.20 0.48 0.10 0.0 429 633 429 633
% grenade 0.0 0.0 0.0 0.0 0 0 0 0
% flame 0.2 0.0 0.0 0.0 0 0 0 0
% rocket 0.1 0.7 0.0 0.0 254 633 254 633
% spraycan 0.0 0.44 0.0 0.0 0 0 0 0
 
ENDWEAPONDATA
 




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