But it's not a matter of black-and-white "can and cannot"...what is the magnitude of the crimes they can commit? Look at the article yu posted. Small time stuff.
Look at what Catalina did in "small town bank"...just that. A small town bank, a kiddie robbery.
Did you read through the rest of my post with real life examples, such as Bonnie & Clyde and Griselda Blanco? I wouldn't say those are all small time.
The Griselda Blanco example is thrown around here a lot and is hardly valid. That's why I flat out ignored it. And Catherine Williamson is the wussified-version of bank robberies.
Griselda is just a real-life Elizabeta. A drug lord, but someone who pulls strings and oversees operations. If GTA was a micromanagement drug empire game like this then she'd work. But can you imagine her storming hideouts, attacking camps, robbing banks, and all that stuff? No. She'd hire men to do the brute work, just as Elizabeta hired Niko to run her drugs instead of doing it herself. She's an overseer.
It'd give everything a very chessy and childish feel. It'd take GTA into a Saints Row type of direction that would look odd and just kill the immersion completely. If a female protag was in the game, she'd probably have the most boring missions in the game.
You're making the implication the GTA series isn't already going in that direction. Trevor was thrown in there just to be the "crazy guy", Luis was just the guy who blindly did what people told him to do, and so forth.
It's not about personality. It's about the role itself. Niko was the most emotional and morally grounded protag, but still a gun for hire.
Luis was a henchman. Trevor was a drug dealer.
These are very realistic roles in the world of crime and the men who played them could actually play them in real life.
A female Mafia hitman, hired gun, or brutish drug dealer (not the Elizabeta type, the Trevor type, a drug dealer who does the dirty work himself) as a woman? It's incredibly unrealistic and it'd look odd.
Read the point again, and again. As many times as you need to understand it.
Elaborate on what you mean when you say "and so forth"
How can it not work? You also mention later in that post something about "an image". Is that image what's keeping you from seeing the points? Try to read with an open mind next time, as opposed to referring to cliches in films.
And at that point, I just stopped reading. Your arguments either had to do with not being able to "picture" a female criminal due to what you've seen in films, or about how "cheesy" it would look even though you mentioned "holding a mini-gun and raging it across a parking lot full of cops" and somehow, it's more realistic if a guy does it rather than a woman doing it.
Oh look, you oversimplified my argument and then pretended to invalidate it due to your own misinterpretations of it. Actually try to understand what it is saying.
it's more realistic if a guy does it rather than a woman doing it.
Look at a bunch of real-life bambambam shootouts. Like the North Hollywood Shootout, blasting a minigun across a parking lot is exaggerated obviously for cinematic purposes...but its not too far from cops-and-robber shootouts that do occur. These shootouts do exist, and are 99.99% only been able to be performed by men.
You failed to understand everything in my post. Ask yourself, when was the last time you saw a woman in a video game engaging in giant-as-f*ck firefights that wasn't 1) a fantasy game 2) a joke game like Saints Row
A woman doing a badass high-octane shootout that looks like a AAA action movie just wouldn't work. As I mentioned, the female protag would be confined to the laid-back missions and roles.
>The men would be in the heat of it, doing the grunt work in the major shootout.
She'd be sniping at the back. She'd be flying the chopper waiting for extraction.
She'd by providing reconnaissance with binoculars. She'd be hacking sh*t.
A woman protag could work, but it wouldn't work well. Not in a game like this.
But I don't want this to turn into a blind-as-sh*t argument like the 10 yr olds on this forum get into. I think we're above that.
So, to further this dicussion without turning it into an argument I present you with the following idea:
Write up a hypothetical GTA game with a female protag. Give us her name, who she is, what she does. What would her place in the story be. How would the missions play out.