I turn the radio off. I know it seems asinine but not hearing the same repeating events on the radio every five minutes is a nice change. As always if you feel your interest fading go back and play older/new games for a week or so and come back. This wont work forever but it should do the trick in prolonging the game.
I recently went online and noticed some players were on there that i had previously met. They asked if I wanted to do some activities and instead of a variety they just proceeded to play Rooftop Rumble, again, and again, and again. Needless to say I backed out. I would have to say, the game needs more content, more interiors and activities imo.
Yeah, R* really could do with reviewing the $ and RP payouts of some missions relative to their difficulty and time to complete.
No, payout should be level based. High level players have higher expenses so every mission should have substantial pay-out for high level players (no less than 10k a job, no more of this 4-7k bullsh*t). Cap the increase at level 120 and then have it plateau out.
Just saying "No" shows a lack of understanding the problem which my idea is inteded to resolve. Your idea tackles a related, but seperate issue.
I actually agree with level-based payouts, but if the payouts are scaled up from their current values, or if all payouts are the same at any given level, you still have the same problem of the missions with the best time/ease to pay ratio becoming the only missions people play.
The issue remains that some missions have payouts either above or below what would be a reasonable payout for the time, or difficulty of the mission. The only way to fix that is for R* to review all payouts and amend them to be relative to the mission. After that, then by all means, scale up these NEW values with player level, as long as the mission dificulty is also scaled up to match the player.