Quantcast

Jump to content

» «
Photo
- - - - -

[WIP|SA] Project San Andreas

  • This topic is locked This topic is locked
62 replies to this topic
aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#31

Posted 25 April 2014 - 11:08 AM

Yes, there are indeed few objects that might need removing... And retexturing.


Savidge
  • Savidge

    idge

  • Members
  • Joined: 29 Dec 2013
  • England

#32

Posted 25 April 2014 - 01:17 PM

Heathstrife, what timecyc are you using? That effect looks really pleasant. :happy:


Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#33

Posted 25 April 2014 - 05:10 PM

Hello everyone,I have joined this project about two weeks ago.

My part in the project is mostly fixing R*'s goofy object placements,lots of street objects have been placed higher from the ground and even sunken,while some are placed in ridiculous places such as on the road or in the middle of paths,so yeah,lots of work ahead.

 

On top of that,I am going to remodel most of the street objects(such as lamps,stoplights,etc...) because they lack some detail and seem jaggy,and simultaneously not putting that much of detail in them in order not to ruin the way it blends in the SA environment.

 

Here's a peek into my work(Warning: Big ass pictures + this is still being worked on,these photos do not show the final form of this mod) :

Spoiler
  • Frank.s, EdyTheViper, Mega and 3 others like this

goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013
  • Germany

#34

Posted 25 April 2014 - 06:26 PM Edited by goodidea82, 25 April 2014 - 06:29 PM.

I'm very excited about this project!

- Please make sure the additions are logical and would exist also in real world. It seems there is too much trash in the middle of the side walk of busy streets. gta3.img contains many other interesting objects that could be added.

- I would be especially happy about additions at places that are not visited so often. I want to be surprised when I explore those hidden corners and places. Also don't forget the roofs.

- All missions should still be playable.

 

Thanks a lot!


aStiffSausage
  • aStiffSausage

    Formerly Oksu

  • Members
  • Joined: 30 Sep 2010
  • Finland

#35

Posted 25 April 2014 - 07:26 PM

@goodidea82

Actually that's pretty much what we are trying to accomplish. We are also adding some new objects, for example those stop-signs, buyos and speedbumps. And, original missions will still be present, but we might do some changes to those. Nothing major though.


goodidea82
  • goodidea82

    SA Modder

  • Members
  • Joined: 13 Jun 2013
  • Germany

#36

Posted 25 April 2014 - 07:33 PM

 

..but we might do some changes to those. Nothing major though.

It would be better if missions would not be affected. Please be very conservative to ensure maximum compatibility with the original game and with other mods. Keep the addition of new object IDs as low as possible.

Thanks!


TJGM
  • TJGM

    Boss

  • Members
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#37

Posted 26 April 2014 - 01:50 AM Edited by TJGM, 26 April 2014 - 01:54 AM.

I've taken over LAe recently, since Heathstrife is sick and methodunderg has moved onto LAhills.

EDIT: Oh and before anyone mentions it, we know about the alpha bug on that fence near the basketball court. :p
 
  • In45do and Savidge like this

El Dorado
  • El Dorado

    Gangsta

  • Feroci
  • Joined: 07 Nov 2013
  • Brazil

#38

Posted 26 April 2014 - 03:08 AM

I've been thinking about the alpha bug. It's a side effect of how many alpha textures can be displayed at once.

Just crack this limit and you're good to go.


TJGM
  • TJGM

    Boss

  • Members
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#39

Posted 26 April 2014 - 03:09 AM

I've been thinking about the alpha bug. It's a side effect of how many alpha textures can be displayed at once.
Just crack this limit and you're good to go.


That's been known already.. pretty sure I mentioned it countless times on the P2dfx thread. :p
  • Rented likes this

El Dorado
  • El Dorado

    Gangsta

  • Feroci
  • Joined: 07 Nov 2013
  • Brazil

#40

Posted 26 April 2014 - 03:19 AM Edited by format c:, 26 April 2014 - 03:35 AM.

What makes it more strange. Since they all have the same pattern (limit to be cracked) and the othe limits got fixed relatively easy, this one goes on and on...

 

anyway, besides adding more objects, something in mind to fix these things?

 

lu7LpDv.jpg


Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#41

Posted 26 April 2014 - 05:21 AM

What makes it more strange. Since they all have the same pattern (limit to be cracked) and the othe limits got fixed relatively easy, this one goes on and on...
 
anyway, besides adding more objects, something in mind to fix these things?
 
lu7LpDv.jpg


Do not worry,We have already taken care of that.

Something I forgot to mention in my previous post,we remove trees that are placed on un-reasonable surfaces such as concrete.

Savidge
  • Savidge

    idge

  • Members
  • Joined: 29 Dec 2013
  • England

#42

Posted 26 April 2014 - 11:20 AM Edited by SergeantSavidge, 26 April 2014 - 11:38 AM.

Spoiler

*Targets Ballas member with spray can* "Oh look, a gun!"

Back on topic :pp

 

Love what you've done to Grove Street, TJGM. Keep it up!

EDIT: Whoever does San Fierro, let me show you an area that has objects sunken into the ground:

Spoiler


Danikov
  • Danikov

    The Fake Russian

  • Members
  • Joined: 27 Aug 2009
  • Israel

#43

Posted 26 April 2014 - 07:27 PM Edited by Danikov, 26 April 2014 - 07:53 PM.

Here's some more progress of my object remodeling :)

 

lamppost3:

 

Spoiler

 

streetlamp2:

 

Spoiler

 

 

EDIT : 

 

Here's some of the mapping work I talked about in my previous post :

 

Spoiler
  • Mr. Jago, In45do, ByteCode2014 and 1 other like this

Fantomax
  • Fantomax

    X-Force Rulez

  • Members
  • Joined: 20 May 2011
  • Indonesia

#44

Posted 27 April 2014 - 06:00 AM

@Danikov : nice jobs! really like it

@Metho : exactly


Waltzing Mouse
  • Waltzing Mouse

    Punk-ass Bitch

  • Members
  • Joined: 27 May 2008

#45

Posted 28 April 2014 - 07:13 PM

This should definitely have more than one release - the HD object upgrades look amazing and would be perfect for everyone who likes San Andreas that way but I think another version with support for original objects (albeit placed appropriately etc.) and SA-styled textures would be amazing to essentially upgrade the feel of the environment without putting too much of an emphasis on graphics.

 

Somebody else suggested pre-lighting fixes and upgraded effects as showcased by this mod, I think that'd be an excellent improvement as well.

 

Combining this with some HD vehicle mods (even the set of IVLM vehicles that's currently being worked on) and some HUD improvements would make San Andreas almost perfect for me. I think as long as the HD models/textures are optional and there are low-resolution counterparts, I'll be very happy.

 

Regardless, I'm very impressed with you guys' work. Always hoped for this, actually started out on LV myself but became bored quickly and have since lost the files. Props for sticking with it. If you can think of anything I could help with then by all means drop me a PM - I've been out of modding a while but wouldn't mind contributing as best as I can.

 

You guys planning on messing with interiors? That's another area of SA which is remarkably bland.


TJGM
  • TJGM

    Boss

  • Members
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#46

Posted 28 April 2014 - 07:24 PM

I'm already working on pre-light fixes, it'll actually be part of this mod and I'll release it separately. The new models aren't anything fancy, the texture is still low quality, the model just looks smoother and its basically an improvement over those lampposts that R* were using since GTAIII.

 

Interiors might be planned, but I'd like to get the map out of the way first, since the mod kinda died out after we spread ourselves too thin. I don't want to make the same mistake again.

 

Anyway, fixed the 2dfx on the newest models, also added some nice nvc to the bulbs at night.

 

3ec1e7323442583.jpg b82cf1323442589.jpg c30e25323442594.jpg 6bde96323442603.jpg 

  • Gramps, Mr. Jago and Savidge like this

Tranquil_Suit
  • Tranquil_Suit

    Snitch

  • Members
  • Joined: 12 Dec 2012

#47

Posted 28 April 2014 - 09:30 PM

I've taken over LAe recently, since Heathstrife is sick and methodunderg has moved onto LAhills.

EDIT: Oh and before anyone mentions it, we know about the alpha bug on that fence near the basketball court. :p
 

114 Tags?


Gramps
  • Gramps

    ★★★★★

  • GTA Mods Staff
  • Joined: 23 May 2008
  • New-Zealand
  • Helpfulness Award
    Contribution Award [Mods]

#48

Posted 28 April 2014 - 10:22 PM

114 Tags?

And? What of it?
Read my first post that I made in this thread.

Savidge
  • Savidge

    idge

  • Members
  • Joined: 29 Dec 2013
  • England

#49

Posted 29 April 2014 - 03:32 PM

What'll happen if we use a savegame with all 100 tags sprayed already?


TJGM
  • TJGM

    Boss

  • Members
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#50

Posted 29 April 2014 - 03:54 PM

What'll happen if we use a savegame with all 100 tags sprayed already?

Extra gang tags will be removed. That was an idea back when we first started.

  • Savidge likes this

Tranquil_Suit
  • Tranquil_Suit

    Snitch

  • Members
  • Joined: 12 Dec 2012

#51

Posted 30 April 2014 - 11:51 AM Edited by Tranquil_Suit, 30 April 2014 - 11:05 PM.

nevermind


Savidge
  • Savidge

    idge

  • Members
  • Joined: 29 Dec 2013
  • England

#52

Posted 30 April 2014 - 03:14 PM Edited by SergeantSavidge, 01 May 2014 - 04:47 PM.

nevermind. :whistle:


TJGM
  • TJGM

    Boss

  • Members
  • Joined: 14 Jun 2011
  • Ireland
  • Helpfulness Award
    Contribution Award [Mods]

#53

Posted 30 April 2014 - 10:53 PM

So Danikov finished another model tonight. Sadly he went to bed before I could finish the vertex lighting and the 2dfx, so I'll just show it off here.

 

Lamppost1:

 

gta_sa%202014-04-30%2023-49-01-14.png

 

gta_sa%202014-04-30%2023-49-08-99.png

  • Gramps, Kalvin, Mr. Jago and 3 others like this

KBG
  • KBG

    8-bit.

  • Members
  • Joined: 05 Mar 2013
  • India

#54

Posted 11 May 2014 - 09:14 AM

Great idea to make objects realistic. :)

Reyks
  • Reyks

    Valar Morghulis

  • Feroci
  • Joined: 18 May 2012
  • Brazil
  • Helpfulness Awards [Mods]

#55

Posted 22 May 2014 - 04:12 PM

Sorry for bumping this thread, but is there any news about the mod?


Dani93380
  • Dani93380

    Player Hater

  • Members
  • Joined: 26 Apr 2012

#56

Posted 23 May 2014 - 08:07 PM Edited by Dani93380, 23 May 2014 - 08:42 PM.

Nice mod


S Y E D
  • S Y E D

    Pop that sicle!

  • Leone Family Mafia
  • Joined: 07 Dec 2009
  • Malaysia

#57

Posted 29 May 2014 - 05:34 PM Edited by S Y E D, 29 May 2014 - 05:34 PM.

Damn!

Why I didn't know about this topic before?! Am I late for this TJGM:happy:


Rented
  • Rented

    San Andreas Rewind Lead Developer

  • The Connection
  • Joined: 24 Oct 2010
  • England

#58

Posted 03 June 2014 - 03:09 PM

Nice, original mod but you do have too many trees now, makes LS look like a forest.

And why are there Ballas tags in Grove Street?

 

I would recommend you watching movies like Boyz N' The Hood which San Andreas is largely based on for a more realistic 90's feel.


Savidge
  • Savidge

    idge

  • Members
  • Joined: 29 Dec 2013
  • England

#59

Posted 03 June 2014 - 03:25 PM

And why are there Ballas tags in Grove Street?

Just wanna let you know that where that Ballas tag is placed isn't on Grove Street. Its street doesn't really have a name, let's just say it's in Ganton. TJGM and methodunderg probably wanted for you to think that the Ballas wanted to take over Grove Street's "areas" or something. That's just a guess btw, I could be well off. :happy:


zmudziak32
  • zmudziak32

    Mack Pimp

  • Members
  • Joined: 14 Dec 2007
  • Poland

#60

Posted 03 June 2014 - 06:49 PM

In original SA, Ballas tag is also in Grove Street.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users