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Things you expected and were possible to be in game, but they didn'

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Mojave Courier
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#121

Posted 17 April 2014 - 11:23 AM

South Los Santos.

Gang life is pretty much underplayed in V

I hope some DLC expands on it.

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Alex Wesker
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#122

Posted 17 April 2014 - 03:46 PM

To PatrickGTA5, sure they may've been a bit below average in some areas, but you need to learn the f*cking rules of life. Not everything's all dilly dally and happy and you won't always get what you want, so don't go wishing away stuff. Rockstar certainly aren't going to listen if you're going to whine, sulk, and moan by calling them "lazy A-holes".


Sir Winthorpe Herrington
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#123

Posted 17 April 2014 - 04:21 PM

- buying safehouses

- crouching

- hydraulics

- Nitro

- underground economy involving drugs

- some type of mini game to do with gangs like drugs wars in TBOGT

- interiors for the businesses we can buy

- fast food interiors

- more forest area (seems they took out tons of trees to improve performance, but still sucks just having bare mountains)

- a more gang related east LA with a bigger hood element

- not having a map that is mostly all mountains

- stat tracking for hookers

- a machete or type of sword

- flame thrower

- more garage space

- gambling (in a casino and street sh*t like dice)

- jetpack


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#124

Posted 17 April 2014 - 10:10 PM Edited by Overmenneske, 17 April 2014 - 10:12 PM.

 

the very first scene in the first trailer for GTA5 was a complete lie. i expected to see pedestrians walking their dogs but the only dog in the game seems to be Chop. 

 

 

 

Funny how you said that. No more than 3 days ago, I actually ran into another dog for the first time. My initial reaction was "OMG chop isn't alone!"

 

 

You guys haven't roamed the map much, then...

 

Which kind of leads to one of my main unmet expectations: not having everything and everyone spawn in the same location every time. For instance, I can show you several locations on the map where a dog will spawn 3 out of 4 times.


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#125

Posted 17 April 2014 - 10:13 PM

I expected:

-More missions 

-Fast Food Resturants that you can enter and buy food from

-Houses or Apartments that you can buy

-Franklin to have a girlfriend wich you can date

-More boats


Geralt of Rivia
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#126

Posted 17 April 2014 - 10:42 PM

I don't know why you guys expected more missions. R* said, before release, that it was gonna have a similar length to RDR, which had just over 50 missions.


EditingYourMouth
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#127

Posted 18 April 2014 - 12:58 AM

When it comes to C0ckstar, it's more about that cash not about the product.


Geralt of Rivia
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#128

Posted 18 April 2014 - 01:02 AM Edited by TheMasterfocker, 18 April 2014 - 01:03 AM.

When it comes to C0ckstar, it's more about that cash not about the product.

That's why all DLC has been free so far, right? Because they only care about the cash?

 

That's also why they spent $250 million, more than any game ever, right? Because they only care about the money?

 

People like you entertain me.


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#129

Posted 18 April 2014 - 01:27 AM

Business Properties

 

- I expected the properties to feel like they belong there and not shoe horned in like they were in GTA V. not to mention the generic "our driver quit and we need booze here." I'm the f*cking owner asshole, you do it! Also, they aren't worth it in the long run because it takes f*cking forever to regain what you lost buying them. It would have been cool if you done missions like sabotage rival businesses to increase revenue for the week. alas, not to be.

 

 

safehouse Properties

 

-not a really a big deal for me but they did kinda tricked us into thinking that we could buy safehouses in sp. Would be nice to buy a certain mansion post story.

 

 

a jetpack

 

If you aren't going to add a jetpack in there, that is fine. However, adding a false sign is wrong and it's insulting.

 

 

 


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#130

Posted 18 April 2014 - 03:38 AM Edited by McGyver55, 18 April 2014 - 03:40 AM.

I was reading through some of these posts here...

And I feel the need to disagree with some...

 

So just a note to anyone defending Rockstar like a good little groupie...

 

While you might be right that some people are a little misguided for expecting stuff like skiing and hippopotamus wrestling to be in the game...

Pretty much most of the things that people expected might be in the game were not all that far fetched... many would have been an evolution of a previous feature or an answer to fans requests OR even stuff Rockstar "hinted" to in interviews...

 

So did they give us better cheats?

 

Basketball?

 

NOS?

 

A jetpack?

 

Gambling?

 

Vigilante missions?

 

 

No... They gave us YOGA...

 

Read that again: Yoga...

 

Y-O-G-A...

 

yoga...

 

They gave us f**king yoga... 

 

The irony is not lost on me, I get that its supposed to be LA, the glitz and the bulls**t fads...

 

But they gave us yoga...

 

I'd pretty much would have expected hippopotamus wrestling before f**king yoga... This is GRAND THEFT AUTO, not some quirky niche Japanese market only, daily life simulator...

 

Yoga... in GRAND THEFT AUTO... please say that out loud...

Sounds weird right?

Like peanut butter and used tampon sandwich... not something you would want to try...

 

Yeah, based on that alone, it gives credence to any wacky sh*t people may have fantasized about before the game came out...

 

At some company meeting they must have discussed it... "should we give them vigilante missions? A jetpack.... how about basketball... or really graphic dating...? Gang wars... they seemed to like that... 

NO! I got it... YOGA! The fans will love it!!! They can run amok in a bloody rampage... and then do yoga!"

 

No... I'm sorry, you lose all right to defend rockstar's decision making process right there...

 

Its like trying to defend how nice and kind your old gym teacher was, as the police are arresting him for having a pile of dead hookers and headless puppies in his basement... which they found right after he burned down the orphanage and blew up the local kitten ranch...

See, the negative things counter the positive...

Now no matter what you say about the guy, all I see is smoking kitten carcasses strewn around the neighborhood. 

So now if someone says "I wonder if he had sex with the kittens before he blew them up..." nobody is gonna say "naaa, he was too nice to do that"...

 

They gave us yoga, so just like the kitten rapist, they are suspect to being capable of anything...

 

Anything.

 

Are the evil? Stupid? Lazy?... I really don't care, they put f**king yoga in my Grand Theft Auto game... and they made me have to play it to complete the game... there must be some special new 10th or 12th plane added to hell, just to accommodate the people responsible for that...

No, I've never been so drunk, stoned or stupid that I'd have expected yoga in a Grand Theft Auto game, and I seriously doubt that anyone who got a hold of GTA V after sitting in line for 24 hrs just to be the first to get their sweaty little fingers on the game, ran home and gleefully shouted "YAY! Finally a GTA with YOGA!!"

 

No... I'm sorry, no matter what anyone posts here, as to what they expected to be in this game, I have to point out- YOGA... and that my greasy little fanboys trumps all your rebuttals.

After yoga, anyone can expect anything- including Extreme Walrus Spanking, in a GTA game.

 

Thank you and have a pleasant whatever the hell time of day or night it is when you read this.

Carry on.

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Geralt of Rivia
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#131

Posted 18 April 2014 - 03:44 AM Edited by TheMasterfocker, 18 April 2014 - 03:44 AM.

Lol.

 

You act like yoga's always in your face, or is the only side activity.

 

Hey, guess what? Yoga didn't replace anything.

 

All those things you listed? Wouldn't have been in the game anyway, even if Yoga wasn't in.

 

Just let that sink in.


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#132

Posted 18 April 2014 - 04:43 AM

Well, at least they should have Yoga for all three characters, not just Michael...

Didn't Trevor said that he does yoga once a week or something? I think it's on the initial cutscene of Derailed.


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#133

Posted 18 April 2014 - 02:34 PM

Well... I let what was said above (two posts above) sink in... 

 

No... it still was a lousy choice...

 

I ask someone to pick me up a ham & cheese sandwich while they are at the deli, and they come back with peanut butter... I suppose its still a sandwich, but its still not what I wanted or expected.

 

Unless magical programer gnomes created the yoga portion of the game for free, late one night while the staff slept soundly in their beds, then it should occur to one that Rockstar committed resources into creating a feature in the game, whose structure did not already exist... and committed the resources to fit it into the game... such as script writing voice acting etc... 

In contrast to tweaking, for example, an existing feature such as vigilante missions which would have taken less effort to add to the game, one which people both enjoyed and requested to have return... and was one of the legacy side missions throughout the series...

 

I'd offer to let that sink in but... never mind.

 

No, yoga is not in my face, but it is lame and I seriously doubt that it would ever really make a list of ten most request features to have return in the next installment of the series...

Did it replace a feature? That depend on how you interpret "replace"... if the disc only holds X amount storage space, If the studio only has X amount of time, manpower and money to commit to the project, and if they did not actively remove a completed feature to include yoga, then I suppose one could possibly argue it did not "replace" anything... but given that this game did not exist in a vacuum and that it was part of a series with a fan base who have requested bringing back various features that would have only required tweaking to fit into the new game as opposed to creating a whole new feature, then at best one might argue it may not have "replaced" a feature, but it certain may have displaced a desired feature with one that most fans would not ever have dreamed of requesting.

 

I'd ask why any of the things I mentioned (or apparently anyone else mentioned) would not have been in the game even if yoga wasn't, but I guess you have tipped your hand, sir... you do know more than I or anyone else here... so please forgive me if I have offended you, I did not realize you were present at Rockstar's frequent staff meeting throughout the course of the game's development.

Your knowledge of all things GTA humbles me and my silly attempt at satire.

 

I love yoga now... maybe the next GTA should be GTA VI- Katmandu-Secrets Of Nepal!... anyone else with me on that?  They can even bring back bigfoot as a yeti... could you put in a good word for that one at the next staff meeting... ? 

 

Megh... sarcasm and satire aside, the point of the OP was "things you expected and were possible to be in the game, but weren't"...  and my (lame) point was that yoga was included as a side activity (that they expended some resources and effort into creating), so people who expected things like NOS, ambulance missions, vigilante missions, gang wars etc., were being far more realistic in their expectations, as nobody would expect a feature like yoga, which realistically few players would embrace or enjoy. 

 

In the end its just a game and it belongs to Rockstar and ultimately they decide what they want do with it and we decide if we want to buy it or not... but we are all entitled to our opinions. Pro or Con.

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AnDReJ98
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#134

Posted 18 April 2014 - 02:43 PM

I don't know why you guys expected more missions. R* said, before release, that it was gonna have a similar length to RDR, which had just over 50 missions.

For RDR it felt enough with 50 missions, completed story. For V it felt way too rushed (story and missions). There clearly needed to be more missions. IV had over 80 missions, but they were repetitive & boring for most part of it. So if they cut over 15 missions that are almost not connected to the story i wouldn't care. But for V, over 15-20 new missions would be perfect solution for fixing it's problem. And of course less FIB stuff.


Geralt of Rivia
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#135

Posted 18 April 2014 - 04:17 PM Edited by TheMasterfocker, 18 April 2014 - 04:17 PM.

-Snip-

 

Yoga is a few lines of code, probably an hour of animation time (if that), and 30 seconds of voice recording breathing.

 

All-in-all, it probably took up a few KB's of disc space.

 

Nothing else would be this small, unless it was something yoga-like, but not yoga.

 

Like I said, it didn't replace anything. It was probably an activity that was created in a day, and it's also a part of the story.

 

And you asking how I know all this? I know how game development works. It all works more or less the same, just like business.

 

 

I don't know why you guys expected more missions. R* said, before release, that it was gonna have a similar length to RDR, which had just over 50 missions.

For RDR it felt enough with 50 missions, completed story. For V it felt way too rushed (story and missions). There clearly needed to be more missions. IV had over 80 missions, but they were repetitive & boring for most part of it. So if they cut over 15 missions that are almost not connected to the story i wouldn't care. But for V, over 15-20 new missions would be perfect solution for fixing it's problem. And of course less FIB stuff.

 

Fair enough.


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#136

Posted 18 April 2014 - 05:14 PM

GTA V was the first GTA game I played, so I can't go saying how I was disappointed about the lack of gang wars or vigilante missions. I'm probably one of the biggest GTA V asskissers here (though I'm not as blatant about it as some people) but there were still some things about the game that did disappont me.

 

Things I hoped for as I played along, only to be let down:

 

 

Good antagonists: Granted, I hadn't played any of the older GTAs when going through V for the first time, but I still thought Steve and Devin sucked.

 

More interiors: There were some, but a surprising number of the buildings aren't enterable.

 

The option to hang out with Ron, Wade and Chef: Why can't we? Trevor can hang out with Jimmy but he can't hang out with his own friends and employees?


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#137

Posted 18 April 2014 - 05:28 PM

* Gang Wars.

* Drug-dealing/trafficking.

* Armed back-up, bodyguards, gang recruitment.

* Mini-heists.

* Burglaries.

* Vigilante.

* Longer story.

* Story that revolved around organized crime and gangs.

* Random shoot-outs in the streets between rival gangs.

* Hispanic protagonist.

* Glock pistol. 

* Many different interiors, including nightclubs, bars, and the usual ones like Burger Shot and Cluckin' Bell. 

* Buying safehouse properties

* Buying expensive jewelry to wear (not diamond studs). 

* Gambling.

* Dating.

* Bigger Los Santos with more neighborhood variation.

* Dense forests with lots a different animals and feeling creepy and eerie at night. 

* Abundant, vibrant sea life.

This would have made GTA V perfect in every way, except for daiting IMO, that isn't needed at all.

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thetimkiller99
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#138

Posted 18 April 2014 - 05:43 PM

I was reading through some of these posts here...
And I feel the need to disagree with some...
 
So just a note to anyone defending Rockstar like a good little groupie...
 
While you might be right that some people are a little misguided for expecting stuff like skiing and hippopotamus wrestling to be in the game...
Pretty much most of the things that people expected might be in the game were not all that far fetched... many would have been an evolution of a previous feature or an answer to fans requests OR even stuff Rockstar "hinted" to in interviews...
 
So did they give us better cheats?
 
Basketball?
 
NOS?
 
A jetpack?
 
Gambling?
 
Vigilante missions?
 
 
No... They gave us YOGA...
 
Read that again: Yoga...
 
Y-O-G-A...
 
yoga...
 
They gave us f**king yoga... 
 
The irony is not lost on me, I get that its supposed to be LA, the glitz and the bulls**t fads...
 
But they gave us yoga...
 
I'd pretty much would have expected hippopotamus wrestling before f**king yoga... This is GRAND THEFT AUTO, not some quirky niche Japanese market only, daily life simulator...
 
Yoga... in GRAND THEFT AUTO... please say that out loud...
Sounds weird right?
Like peanut butter and used tampon sandwich... not something you would want to try...
 
Yeah, based on that alone, it gives credence to any wacky sh*t people may have fantasized about before the game came out...
 
At some company meeting they must have discussed it... "should we give them vigilante missions? A jetpack.... how about basketball... or really graphic dating...? Gang wars... they seemed to like that... 
NO! I got it... YOGA! The fans will love it!!! They can run amok in a bloody rampage... and then do yoga!"
 
No... I'm sorry, you lose all right to defend rockstar's decision making process right there...
 
Its like trying to defend how nice and kind your old gym teacher was, as the police are arresting him for having a pile of dead hookers and headless puppies in his basement... which they found right after he burned down the orphanage and blew up the local kitten ranch...
See, the negative things counter the positive...
Now no matter what you say about the guy, all I see is smoking kitten carcasses strewn around the neighborhood. 
So now if someone says "I wonder if he had sex with the kittens before he blew them up..." nobody is gonna say "naaa, he was too nice to do that"...
 
They gave us yoga, so just like the kitten rapist, they are suspect to being capable of anything...
 
Anything.
 
Are the evil? Stupid? Lazy?... I really don't care, they put f**king yoga in my Grand Theft Auto game... and they made me have to play it to complete the game... there must be some special new 10th or 12th plane added to hell, just to accommodate the people responsible for that...
No, I've never been so drunk, stoned or stupid that I'd have expected yoga in a Grand Theft Auto game, and I seriously doubt that anyone who got a hold of GTA V after sitting in line for 24 hrs just to be the first to get their sweaty little fingers on the game, ran home and gleefully shouted "YAY! Finally a GTA with YOGA!!"
 
No... I'm sorry, no matter what anyone posts here, as to what they expected to be in this game, I have to point out- YOGA... and that my greasy little fanboys trumps all your rebuttals.
After yoga, anyone can expect anything- including Extreme Walrus Spanking, in a GTA game.
 
Thank you and have a pleasant whatever the hell time of day or night it is when you read this.
Carry on.

Did somebody say Yoga?
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Řåvęń
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#139

Posted 18 April 2014 - 05:54 PM Edited by Řåvęń, 18 April 2014 - 05:57 PM.

I didn't know why I had really unrealistic expectations or it was because of the fact that R* hyped the game like it was the best GTA yet, I expected much much more.

 

Only 69 missions was pure BS. With 3 protagonists I thought a better and longer campaign would suffice.

 

Very less character development. I thought antagonists would be properly developed.

 

Never ever, I thought R* would make the driving this arcade-y. Ok, if you over-tune it but a normal one should had the physics of IV

 

Expected the same Euphoria engine, although it's the same, the physics are looking very bad considering there is an auto camera adjust whenever you drift a car, barrel roll a plane or turn a bike.

 

Expected dense forest with eerie atmosphere at night, removal of trees made the countryside look very deserted

 

Heists didn't live up to the expectations considering they were very hyped

 

Radio.................. bad. Expected a good few songs.

 

Missions were easy and there was one...... I think would get completed after you bought a mask, this is ridiculous. Where are the III era missions? 

 

Underwater locations weren't enough as they promised and huge part of map was wasted on this

 

And they eluded us to think apartments would be purchasable and we could live in it, who knew it was for online only.

 

Spoiler


Geralt of Rivia
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#140

Posted 18 April 2014 - 06:13 PM Edited by TheMasterfocker, 18 April 2014 - 06:13 PM.

Online had nothing to do with the mission count (You can thank IV for that).

 

Online had nothing to do with the story (Online doesn't have a story, so all assets were in SP for this one).

 

The trees are unfortunate, but necessary for performance (The game barely stays at 30 fps now).

 

Missions were easy? I don't think they were terribly hard, but I don't think they were easy (Just my .02).

 

Just my .02 on the things you listed.


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#141

Posted 18 April 2014 - 06:40 PM

Did they really remove the trees for performance reasons? Why wouldn't consoles be able to handle copy/pasted trees when they can handle many unique buildings, cars and peds on the screen at the same time?


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#142

Posted 18 April 2014 - 07:16 PM

Did they really remove the trees for performance reasons? Why wouldn't consoles be able to handle copy/pasted trees when they can handle many unique buildings, cars and peds on the screen at the same time?

I'm not a super-tech guy, so I can't give you the whole run-down on how it works, but I know trees do take down performance. Especially if the trees don't look like absolute sh*t.

 

Usually not terrible badly, but enough to where it would be under 30 fps, which isn't good.


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#143

Posted 18 April 2014 - 09:20 PM Edited by Official General, 18 April 2014 - 09:21 PM.

I was reading through some of these posts here...

And I feel the need to disagree with some...

 

So just a note to anyone defending Rockstar like a good little groupie...

 

While you might be right that some people are a little misguided for expecting stuff like skiing and hippopotamus wrestling to be in the game...

Pretty much most of the things that people expected might be in the game were not all that far fetched... many would have been an evolution of a previous feature or an answer to fans requests OR even stuff Rockstar "hinted" to in interviews...

 

 

 This all the way  :^:

 

Why some of the Rockstar defenders on here fail to understand to this, I will never know. They keep spouting out the same ol' sh*t about "people overhyped GTA V and expected too much, so it's their fault", or "console tech limitations held Rockstar back from doing more stuff". To me, that's all just straight up bullsh*t and they have given a ready-made excuse for Rockstar not for meeting the huge expectations of this game, expectations which were quite frankly justified, considering how big the franchise is, the promising look of V, and how long it took for V to be developed. 

 

More or less all of the stuff that people expected in this game were found in previous GTAs, so therefore they were very realistic, plausible, and more than possible to realized expectations. There was just no excuse and no need for Rockstar to add stuff in V and then omit stuff from V at the same time, it just made no sense at all. It's stuff like this that has proved to be their undoing in terms the great critical acclaim they have been used to on a constant basis - now it seems that a significant proportion of their fans don't give them that acclaim anymore, and it's increasing. Rockstar really need to listen to fans again if they wanna regain their greatness, and this time they need to listen carefully and properly. 

 

That's why all DLC has been free so far, right? Because they only care about the cash?

 

That's also why they spent $250 million, more than any game ever, right? Because they only care about the money?

 

People like you entertain me.

 

I don't know why you guys expected more missions. R* said, before release, that it was gonna have a similar length to RDR, which had just over 50 missions.

 

 

Well let's be real here, so far the free DLCs for V so far have consisted of very trivial and insignificant additions. So far.....a f*cking Christmas edition outfit with Santa and Rudolfe the Reindeer hats, and snowing weather. A few more different outfits. A few more new weapons like a small caliber pistol and a Tommy Gun. A few more new vehicles. Nothing to be really grateful for in my opinion, but if you're easily pleased with all that, then all the more better for you. 

 

We expected more missions in V, more than likely the reason being that the game had THREE different protagonists all at once, with each supposed to be having their OWN storylines, as well as still taking part in the main story. Plus the game had a huge map too, this would have also given that impression (SA had a huge map, and was a very long game too).  And as RDR, yeah it was 50 missions, but there was only one protagonist, so that was decent enough, besides many of RDR's later missions were actually very long in length (especially in Mexico). I definitely believe that V should have more missions, I cannot see why anyone would question why people thought it would, there were very good reasons to expect that.


This would have made GTA V perfect in every way, except for daiting IMO, that isn't needed at all.

 

 

Come on man, after all that hard work as criminal making money and you can't get to go on dates with the sexiest and prettiest ladies around and f*ck them ? F*ckin' hookers is all good in the game, but you do need real dates with general women, you cannot make all that money and not get a proper date. 


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#144

Posted 18 April 2014 - 09:45 PM Edited by TheMasterfocker, 18 April 2014 - 09:52 PM.


Well let's be real here, so far the free DLCs for V so far have consisted of very trivial and insignificant additions. So far.....a f*cking Christmas edition outfit with Santa and Rudolfe the Reindeer hats, and snowing weather. A few more different outfits. A few more new weapons like a small caliber pistol and a Tommy Gun. A few more new vehicles. Nothing to be really grateful for in my opinion, but if you're easily pleased with all that, then all the more better for you. 

 

Doesn't matter how small or insignificant it is. R* could've charged for it, and people would've bought it. But they didn't. They gave it away for free.

 

That's hardly something you see from a company that cares 'more about money than the product'.

 

 


 I cannot see why anyone would question why people thought it would

 

Because R* literally said the story would be comparable to RDR well before release. 

 

I'm not saying that the story shouldn't have been longer or anything like that, I'm just saying that you shouldn't have expected it to be longer.


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#145

Posted 18 April 2014 - 09:59 PM Edited by Official General, 18 April 2014 - 10:00 PM.

 


Well let's be real here, so far the free DLCs for V so far have consisted of very trivial and insignificant additions. So far.....a f*cking Christmas edition outfit with Santa and Rudolfe the Reindeer hats, and snowing weather. A few more different outfits. A few more new weapons like a small caliber pistol and a Tommy Gun. A few more new vehicles. Nothing to be really grateful for in my opinion, but if you're easily pleased with all that, then all the more better for you. 

 

Doesn't matter how small or insignificant it is. R* could've charged for it, and people would've bought it. But they didn't. They gave it away for free.

 

That's hardly something you see from a company that cares 'more about money than the product'.

 

 


 I cannot see why anyone would question why people thought it would

 

Because R* literally said the story would be comparable to RDR well before release. 

 

I'm not saying that the story shouldn't have been longer or anything like that, I'm just saying that you shouldn't have expected it to be longer.

 

 

Well how small or significant the DLC is, does matter to me. My point is all that trivial stuff that Rockstar offered as DLC is nothing to be excited about, whether it's free or not. I really don't think Rockstar gave away all that free DLC with being something special mind. If that's how you took it, then cool, but I beg to differ. And if Rockstar did charge for that recent crap, I'd laugh so hard at anyone foolish enough to spend money it. I certainly would not be buying it, that's for sure. 

 

That's your opinion, but it don't mean everyone should follow it. People rightly expected the story to longer, with very valid reasons like I've already explained. I'm not gonna go in circles over this.


BigJoe_1
  • BigJoe_1

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#146

Posted 19 April 2014 - 12:02 AM

 

 


Well let's be real here, so far the free DLCs for V so far have consisted of very trivial and insignificant additions. So far.....a f*cking Christmas edition outfit with Santa and Rudolfe the Reindeer hats, and snowing weather. A few more different outfits. A few more new weapons like a small caliber pistol and a Tommy Gun. A few more new vehicles. Nothing to be really grateful for in my opinion, but if you're easily pleased with all that, then all the more better for you. 

 

Doesn't matter how small or insignificant it is. R* could've charged for it, and people would've bought it. But they didn't. They gave it away for free.

 

That's hardly something you see from a company that cares 'more about money than the product'.

 

 


 I cannot see why anyone would question why people thought it would

 

Because R* literally said the story would be comparable to RDR well before release. 

 

I'm not saying that the story shouldn't have been longer or anything like that, I'm just saying that you shouldn't have expected it to be longer.

 

 

Well how small or significant the DLC is, does matter to me. My point is all that trivial stuff that Rockstar offered as DLC is nothing to be excited about, whether it's free or not. I really don't think Rockstar gave away all that free DLC with being something special mind. If that's how you took it, then cool, but I beg to differ. And if Rockstar did charge for that recent crap, I'd laugh so hard at anyone foolish enough to spend money it. I certainly would not be buying it, that's for sure. 

 

That's your opinion, but it don't mean everyone should follow it. People rightly expected the story to longer, with very valid reasons like I've already explained. I'm not gonna go in circles over this.

 

 

I'm not gonna lie, since this was said to be the best GTA yet before official release I was expecting a storyline with a length comparable to that of San Andreas but when it was released and I found out that the Game only had a total of 69 main story missions I thought, Short storyline but great storyline with loads of different things and IMO I was right.

 

And about the DLC they're giving us free stuff I think because, Heists are 6 months late or something I'm not 100% certain, tell me the real reason if I'm wrong. If they're ever going to start charging for DLC I think it's only going to be for really great stuff that's been under work since before official release or something. I personally think the any DLC for a game with such a high online play rate should be free since charging people for DLC would seperate a lot of players from playing with each other, like a rich and poor thing.


JBlastinGame
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#147

Posted 19 April 2014 - 12:03 AM

Ski-masks and gang bandanas. I mean really?
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BigJoe_1
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#148

Posted 19 April 2014 - 12:08 AM

Also for the gangsters in grove street and for Franklin, Jheri Curls I mean how could they leave them out.


woggleman
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#149

Posted 19 April 2014 - 12:17 AM

Only about 30 people finished IV which is why they made the story shorter. That is the main reason. Companies don't want to release games that most people never finish.

 

I don't like Yoga but it's such a small thing that there is no point getting all mad about it. It's no more useless than horse shoes in RDR. R likes to add extra things that fit with the setting of the game and in upper class LA yoga fits. Not saying I enjoy it but rich LA folks like it.


BigJoe_1
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#150

Posted 19 April 2014 - 12:21 AM Edited by BigJoe_1, 19 April 2014 - 12:31 AM.

Only about 30 people finished IV which is why they made the story shorter. That is the main reason. Companies don't want to release games that most people never finish.

 

I don't like Yoga but it's such a small thing that there is no point getting all mad about it. It's no more useless than horse shoes in RDR. R likes to add extra things that fit with the setting of the game and in upper class LA yoga fits. Not saying I enjoy it but rich LA folks like it.

 

But they still didn't add a plastic surgeon for online even though half the people in high calss LA in real life are 50% plastic.





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