In what way did it begin to feel like splinter cell, The sims or COD. I just cant see the similarities.
GTA is an action/adventure game with a criminal theme. Unfortunately, our favourite forum troll, Official General, is having an extremely difficult (purposely provoking stubbornness and bitterness) time of accepting that government corruption is a form of crime; a form of crime that happens to rack up on a more imposing and international scale. Such a delve into this welcome new direction opened up opportunities for fun and epic gameplay- as evidenced by many of the missions in V.
Official General wanted, and prematurely convinced himself that V was going to be a ghetto gangsta game with an ex bank robber getting involved, and he's so upset that the game didn't deliver his SA 2.0-esque requirements, that he feels the need to label the game a "yoga simulator", "Splinter Cell game", "non-crime GTA", etc. This is why he thinks GTA V "lost its feel" as soon as Trevor came into the scene- as at this point, Franklin and his ghetto antics took a backseat, and a more fresher narrative begun to take stage.