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Wolf247
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#1

Posted 12 April 2014 - 02:23 PM

I'm thinking of getting some fallout games, I did download Fallout 1 from GOG, but I'm looking forward to the 3D titles, New Vegas and 3. Now, My computer can barely support GTA IV, as I don't have the adequate video card for GTA IV, but, I can still support titles up to 2007/8. And I saw that at least New Vegas doesn't have super HD graphics, maybe it's like ArmA1 which I supported, but I wonder could I support New Vegas if I can (barely) GTA IV, as I'm lazy to type the specifications of my computer onto this topic.


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#2

Posted 12 April 2014 - 02:31 PM

Unless you get that out of you lazybones, you won't get help.

 

Also, I have a question: Was Fallout 1 good?


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#3

Posted 12 April 2014 - 02:55 PM

I'm thinking of getting some fallout games, I did download Fallout 1 from GOG, but I'm looking forward to the 3D titles, New Vegas and 3. Now, My computer can barely support GTA IV, as I don't have the adequate video card for GTA IV, but, I can still support titles up to 2007/8. And I saw that at least New Vegas doesn't have super HD graphics, maybe it's like ArmA1 which I supported, but I wonder could I support New Vegas if I can (barely) GTA IV, as I'm lazy to type the specifications of my computer onto this topic.

You could just go to http://www.systemreq...ntslab.com/cyri and see if your PC can handle those games.

 

And Fallout 1 was pretty good,if you're able to play a game from 1997 and get used to the controls and graphics( which are obviously inferior to the games of today).


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#4

Posted 12 April 2014 - 03:18 PM

I just bought Fallout 3, it's tons of fun. You get shot at a lot though. :p

Fireman
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#5

Posted 12 April 2014 - 03:42 PM

You could probably run NV, just don't use too many mods :x


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#6

Posted 12 April 2014 - 04:17 PM Edited by RyanBurnsRed, 13 April 2014 - 05:37 PM.

I'm thinking of getting some fallout games, I did download Fallout 1 from GOG, but I'm looking forward to the 3D titles, New Vegas and 3. Now, My computer can barely support GTA IV, as I don't have the adequate video card for GTA IV, but, I can still support titles up to 2007/8. And I saw that at least New Vegas doesn't have super HD graphics, maybe it's like ArmA1 which I supported, but I wonder could I support New Vegas if I can (barely) GTA IV, as I'm lazy to type the specifications of my computer onto this topic.

 

New Vegas and Fallout 3 are console ports to PC. The textures aren't very high res. I don't think you have much to worry about to be honest. If your video card has at least 1GB of vram you can max out these games and be at 50-60 fps. 

However if you start modding and adding things like higher textures, complex scripts, and so on then yeah you'll run into problems. You'll need to use a modified .exe which will allow the game to use more than 4GB of RAM (similar to what was done to Skyrim until Bethesda patched it. However they never patched the Fallout series) to stop your game from crashing constantly.

 

So unless you aren't going to mod the games then you've got nothing to worry about. They aren't very demanding on the CPU (Fallout 3 only runs on 2 cores anyway), and the graphics aren't that high end to demand too much from the video card.

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a20characterusername
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#7

Posted 13 April 2014 - 06:37 AM Edited by gtarelatedusername2, 13 April 2014 - 06:43 AM.

@OP: pretty much any PC made after 2009 can run the newer Fallouts on max settings (not including mods). GTA4 is an unreliale benchmark since it was poorly optimized during porting.

Also, I have a question: Was Fallout 1 good?

I think so, but it hasn't aged well at all IMO, not even compared to Fallout 2. It's worth playing through for the humor and the lore (if you're into that sort of stuff), but the combat is clunky and slow, even compared to other turn-based games. I'm making it sound worse than it really is, but I know its age can be offputting.

 

EDIT: I should also add that there isn't as big a focus on the "open world" aspect as there is in the other games, and that it's actually fairly short. It also has a steep difficulty curve. Do NOT attack Deathclaws in the older Fallout games unless you have to.

 

Also, if you're running Windows 7, look on the Fallout wiki for instructions on how to run it properly since it can be a pain to set up if you go in blind.

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lazy.
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#8

Posted 13 April 2014 - 08:04 AM

I just bought Fallout 3, it's tons of fun. You get shot at a lot though. :p

wait until you reach point lookout if you have the DLC.

enemies take like 3-4 shots with the terrible shotgun. occasionally it takes 6-7 shots for them to die. I was enjoying the game loads up until that point, i haven't played F3 since leaving the calvert mansion.

mother. f*cking. bullet sponges -_-


And if you get New Vegas, the combat is improved a lot.

And the thing that takes a huge dump on that, is that there's practically no combat.

I think in the entire game, you'll have a conversation and discuss NCR vs Legion battles going around around the map 1,000 times. You get to actually PLAY an NCR vs Legion battle TWICE. And one of them relies on bullet sponges for difficulty.

For the rest of the game you're just talking, talking, talking, talking, talking, talking, shoot 1 guy in the desert, talking about what happened, talking, talking, discussing a brewing battle, discussing a brewing battle, discussing a brewing battle, you expect a battle but you never get to play one. instead you just carry on talking to people. more talking, talking, talking, talking, oh and here's the final boss fight.

Considering you've probably levelled up your Speech to 100 by now, how do you defeat this boss?

THAT'S RIGHT, TALKING!!!

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#9

Posted 13 April 2014 - 08:56 AM

What you should seek in RPG game? That's right, shooting.  :sarcasm:


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#10

Posted 13 April 2014 - 09:44 AM

Wow it's so wrong to actually ask for decent core gameplay mechanics in a game that has so many facets that see the light of day and actually can be exploited to a big extent that it is one of the main and core 'gameplay' parts.

 

It's like saying that Fallout doesn't need a more fleshed out 'diverse' NPC character set. Or more fleshed out Perks/skills. Or more diversity in setting. Fallout is just more than an 'off the mill' RPG in my opinion. Just as choices/morals the combat is also a big part of Fallout.

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#11

Posted 13 April 2014 - 11:22 AM

The dialogues are pretty below average though, so if the game really does consist out of mainly talking (which, in my experience, it doesn't, it consists mostly out of shooting and running back and forth like a delivery boy), that would only be bad for the game :p

 

Also, who really wants to play combat when you laugh out loud when someone moonwalks towards you as if they're floating because of the 1999 movement animations characters have.

 

Yes, I sound a bit negative, but it's still a fun game to play and a good game to spend LOTS of time on.


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#12

Posted 13 April 2014 - 11:49 AM

 

It's like saying that Fallout doesn't need a more fleshed out 'diverse' NPC character set. Or more fleshed out Perks/skills. Or more diversity in setting. Fallout is just more than an 'off the mill' RPG in my opinion. Just as choices/morals the combat is also a big part of Fallout.

Fallout could definitely use a overhaul in the NPC department, but IMO the perks are usually diverse and well-balanced except for Fallout 3, in which most perks were either overpowered or useless with little in between. But yeah, I wouldn't mind seeing a few more perks for more specialized characters in the future.

 

Combat *is* a big part of Fallout, but the games, especially the first two, encourage finishing quests through speech, stealing, and other non-combat options on a regular basis. That said, it doesn't excuse the combat in Fallout 3, especially since the whole 'moral choices' bit got reduced to the player character to either being a saint or cartoonishly evil, but I thought New Vegas improved quite a bit in both areas. I hated how the Mojave felt so static though, and it's probably the only area where I'd say that Fallout 3 did it better. A few random encounters can go a long way towards making a game feel that much more alive and engrossing.


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#13

Posted 13 April 2014 - 02:34 PM

wait until you reach point lookout if you have the DLC.

enemies take like 3-4 shots with the terrible shotgun. occasionally it takes 6-7 shots for them to die. I was enjoying the game loads up until that point, i haven't played F3 since leaving the calvert mansion.

mother. f*cking. bullet sponges -_-

 

I didn't find them that bad. Although Point Lookout was the very last thing i done on the game. So i was maximum level and almost superman by that point.


lazy.
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#14

Posted 13 April 2014 - 05:29 PM

What you should seek in RPG game? That's right, shooting.  :sarcasm:

I expect variety and choice.

If you're making a game about a post-apocalyptic warzone, with motherf*cking plasma weapons, and mutated creatures, I doubt most people would think "WOW, WHAT AN AWESOME SETTING FOR A TALKING SIMULATOR!"
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#15

Posted 13 April 2014 - 06:24 PM Edited by gtarelatedusername2, 13 April 2014 - 06:26 PM.

^ That's one thing I hate about the Gamebryo engine-- it makes NPC conversations really awkward. The screen freezes in place while the NPC just stands there babbling at you with the emotional range of Ben Stein. The dialogue itself could use some maturing as well, IMO. This isn't to say that the series has bad writing, but you do come across a hack-y line every so often.


Tycek
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#16

Posted 13 April 2014 - 06:39 PM Edited by Tycek, 13 April 2014 - 06:40 PM.

It's not talking simulator, it's a game of choice. And all the limits you are finding are limits of your own imagination. You want to go somewhere guns blazing? Use stealth and be ninja? Or maybe talk your way out of situation? This is what Fallout is about. FO2 could be completed without shooting even one bullet and talking was making a lot things easier. 

 

As it was said many times, you should play FC3 or some other game, because you're looking for not exact the right things in FO. There are shootouts, but the game is mostly an RPG. Would you really blame Deus Ex:HR for possibility to talk something out, because from what I remember game was blamed for lack of it during boss fights. FO got this, but since you can't find your way to fix the problem... 


lazy.
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#17

Posted 13 April 2014 - 06:50 PM Edited by Lazyboy., 13 April 2014 - 06:58 PM.

It's not talking simulator, it's a game of choice. And all the limits you are finding are limits of your own imagination. You want to go somewhere guns blazing? Use stealth and be ninja? Or maybe talk your way out of situation? This is what Fallout is about. FO2 could be completed without shooting even one bullet and talking was making a lot things easier. 
 
As it was said many times, you should play FC3 or some other game, because you're looking for not exact the right things in FO. There are shootouts, but the game is mostly an RPG. Would you really blame Deus Ex:HR for possibility to talk something out, because from what I remember game was blamed for lack of it during boss fights. FO got this, but since you can't find your way to fix the problem...


The "choice" is partially there. The problem is that this choice is never utlised.

If 90% of quests are just talking and listening to some cardboard cutout give me his boring-ass life story, where does my sneak skill or arsenal of powerful weapons and ammo come in?

Hint: It doesn't.


Why can't I join up with the NCR, and patrol the wasteland with them, finding ambient events, gunning down a few fiends and looting a new gun?

How about working with Crimson Caravan, making friends with one of the workers there, escorting a caravan around the wasteland and talking while we're working? I'm fine with that. It makes the walk interesting. What I don't like, is having to stop everything so I can be given a 20 minute lecture on how the NCR is gearing up for battle.

How about working for the Mojave Express, delivering packages?

Or working as a door guard for The Silver Rush (I liked this quest, it sucked that I couldn't do it when I wanted)

This is what Fallout needs. I'd rather side-activities that can be done again and again, rather than boring scripted conversation after boring scripted conversation.

Tycek
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#18

Posted 13 April 2014 - 07:13 PM

I don't doubt that there are some things that Fallout needs, but conversations are one of its main parts and they can't simply be cut out. In older games we got only the walls of text with rarely appearing talking head, so it's still progress. Sure, they could be more dynamic, but it doesn't change the fact that it's still RPG game.

 

Also who should include these changes, because Bethesda didn't do any favours to the series? Boring dialogue screens is part of their job. 


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#19

Posted 13 April 2014 - 07:18 PM Edited by gtarelatedusername2, 13 April 2014 - 07:19 PM.

^ jussayin' but the frozen-in-place NPC conversations aren't that much of a step up from the old talking heads.

 

Also, Bethesda can't be held responsible for the hack writing that appears in the first two games (mostly the second, as great as it is). Yes BlackIsle, we get it, you like Monthy Pyton and like referencing them even more.

 

I'm all for long conversations in video games or movies, but not when people are essentially saying the same thing in a hundred different ways, like in FF13 where the characters rehash the same "what's our focus?" conversation every ten minutes.


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#20

Posted 13 April 2014 - 07:24 PM

Both Fallout 3 and Fallout New Vegas are good buys but for me Fallout 3 much much more fun than Fallout New Vegas. Fallout New Vegas is a good game, very similar to Fallout 3 in terms of graphics and gameplay but Fallout 3 has a superior storyline. If you do end up buy both games you definetly wont be disappointed.


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#21

Posted 13 April 2014 - 07:25 PM Edited by Lazyboy., 13 April 2014 - 07:26 PM.

I don't doubt that there are some things that Fallout needs, but conversations are one of its main parts and they can't simply be cut out. In older games we got only the walls of text with rarely appearing talking head, so it's still progress. Sure, they could be more dynamic, but it doesn't change the fact that it's still RPG game.
 
Also who should include these changes, because Bethesda didn't do any favours to the series? Boring dialogue screens is part of their job.

No, no no, keep the dialogue, just make sure it's balanced with the rest of the game.

If people want to spend your Fallout gameplay surrendering to the enemy and talking things out, that's fine, but don't base the entire game on that concept. Talking things out is something nice if the enemy is too hard, but not the entire damn game over and over and over.

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#22

Posted 13 April 2014 - 08:21 PM

 Fallout 3 has a superior storyline. 

One of the best jokes ever.

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#23

Posted 13 April 2014 - 08:41 PM

 

 Fallout 3 has a superior storyline. 

 

One of the best jokes ever.

 

Why? I hated the direction that Fallout New Vegas went in, it wasn't terrible compared to other games but compared to Fallout 3 it was.


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#24

Posted 13 April 2014 - 09:09 PM

Well, i've been able to manage playing it, but the thing is that the textures of the houses are blurry, as well as many other textures because either the graphic settings or too much poly for my computer. And that the sound effects are glitchy. Is it a known glitch, or something related to graphics, or is this some kind of fraud?

By the way, I don't mind the graphics of the old Fallout games, I just don't like the Gameplay.


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#25

Posted 13 April 2014 - 09:20 PM Edited by gtarelatedusername2, 13 April 2014 - 09:23 PM.

Well, i've been able to manage playing it, but the thing is that the textures of the houses are blurry, as well as many other textures because either the graphic settings or too much poly for my computer. And that the sound effects are glitchy. Is it a known glitch, or something related to graphics, or is this some kind of fraud?

By the way, I don't mind the graphics of the old Fallout games, I just don't like the Gameplay.

It's a common issue for PCs with certain video cards, where the game will only load LOD files (low res, long distance textures) rather than the actual full sized textures.

 

Stolen from some IGN thread because I'm lazy

Go to Ati Tray Tools / Control Panel / whatever video card options menu you can find.

Look for settings related to mipmapping and texture quality.

Set the preferred quality of textures and mipmaps to the highest.

 

EDIT: As far as sound effects go, there's a bug where they cut in and out, or don't start/stop playing when they should. It's a common one but I never had to deal with it.


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#26

Posted 13 April 2014 - 09:28 PM Edited by Tycek, 14 April 2014 - 07:19 AM.

 

 

 Fallout 3 has a superior storyline. 

 

One of the best jokes ever.

 

Why? I hated the direction that Fallout New Vegas went in, it wasn't terrible compared to other games but compared to Fallout 3 it was.

 

I guess FO3 is your first Fallout. Not only FO copied almost everything from other Fallouts, but also pissed on everything else including logic.

-200 years passed from war and people found out they can filtrate water.

-Some bad guys try to take it over (what for?)

-There are good guys stopping them.

 

Marvel superheroes movies got better plot than this. Also we got vampires, aliens, cannibals, guy walking with dog and every other thing Bethesda found in post apocalyptic movies and mix it together. 

 

And of course best example ever: after blowing up the entire city Moira tells you "it's okay as long as you apologize to everyone." Really? 

 

What good thing you can find in story like this, because in my honest opinion it was lame. And of course it won award "Game with best writing," which unfortunately shows how much these awards are worth, when some additional funds are flowing in. 


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#27

Posted 13 April 2014 - 10:01 PM

Most of the game awards are nothing but a joke, and it's not necessary because people who come up with those awards are bribed or somethin'. They are simply uneducated, just like the majority of gaming journalists and even game developers.


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#28

Posted 13 April 2014 - 10:28 PM Edited by Blood-Is-in-Diamond, 13 April 2014 - 10:29 PM.

GTA and Fallout began the same year (both in 1997) but 17 years later,GTA has 15 games and Fallout only has 4 games i think that weird and the devs just ignores the IP (but maybe i am wrong).

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#29

Posted 13 April 2014 - 10:48 PM Edited by Fireman, 13 April 2014 - 10:49 PM.

AUAEEGBEFGUBGBUGBUABAWBIWBIAWF


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#30

Posted 14 April 2014 - 01:14 AM

GTA and Fallout began the same year (both in 1997) but 17 years later,GTA has 15 games and Fallout only has 4 games i think that weird and the devs just ignores the IP (but maybe i am wrong).

 

How in any way is this relevant?

 

 

I don't doubt that there are some things that Fallout needs, but conversations are one of its main parts and they can't simply be cut out. In older games we got only the walls of text with rarely appearing talking head, so it's still progress. Sure, they could be more dynamic, but it doesn't change the fact that it's still RPG game.
 
Also who should include these changes, because Bethesda didn't do any favours to the series? Boring dialogue screens is part of their job.

No, no no, keep the dialogue, just make sure it's balanced with the rest of the game.

If people want to spend your Fallout gameplay surrendering to the enemy and talking things out, that's fine, but don't base the entire game on that concept. Talking things out is something nice if the enemy is too hard, but not the entire damn game over and over and over.

 

You do realize you can kill every living thing you see right? Have you still not figured this out?





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